myself the Dungeon (2, 15, D) the amulet of Zemos {Acrobat rElec Will+ Int+2 Stlth-} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. (unseen) (2, 16, D) a staff of alchemy (unseen) (2, 18, D) a +2 demon whip of venom (still there?) +1 steam dragon scales (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +2 ring mail of fire resistance (unseen) (3, 16, D) a +0 antimagic spear (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 15, D) the +1 robe of Ucoplee {rC+ Str+4 Int-3 Dex+3} rC+: It protects you from cold. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). (unseen) (4, 16, D) a staff of cold (unseen) (5, 15, D) the +4 arbalest of Destiny {freeze, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (5, 16, D) a +2 glaive of flaming (still there?) +2 fire dragon scales (still there?) the +0 mace "Heekhloub" {vamp, *Noise rElec rC- rCorr} (still there?) *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (6, 15, D) a book of the Wilderness (6, 16, D) a +2 plate armour of fire resistance (unseen) (6, 18, D) a hell hog corpse (6, 20, D) a hellephant corpse (7, 15, D) Kidumus's Grimoire of Bewitching Spagyria Spells Type Level a - Petrify Alchemy/Earth 4 b - Sphinx Sisters Hexes/Summoning 7 c - Discord Hexes 8 (unseen) (7, 16, D) a +3 dagger of electrocution (unseen) (7, 19, D) a hellephant corpse a salamander corpse (7, 21, D) a +0 demon whip (8, 15, D) a staff of cold (unseen) (8, 16, D) a staff of earth (unseen) (9, 15, D) a +1 plate armour of cold resistance (unseen) (9, 16, D) a +2 glaive of flaming (still there?) +0 fire dragon scales (still there?) the ring "Ritinieb" {rN+ Dex+3} (still there?) [ring of positive energy] rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (9, 20, D) a +1 demon whip of venom (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 15, D) a +1 short sword of speed (unseen) (10, 16, D) a +0 rapier of flaming (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 15, D) a staff of earth (unseen) (11, 16, D) the amulet of Untruth {Spirit Will- rCorr Str+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (11, 21, D) a hellephant corpse (12, 15, D) Great Wizards, Vol. II (12, 16, D) a manual of Unarmed Combat (12, 17, D) a +2 glaive of flaming (still there?) +2 fire dragon scales (still there?) (12, 18, D) a +0 demon whip of venom (unseen) (19, 0, D) a staff of conjuration (unseen) (19, 1, D) an amulet of reflection (19, 17, D) a +0 short sword (20, 0, D) a +1 scale mail of cold resistance (20, 1, D) the Meditations on Clouds Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Shock Conjuration/Air 1 c - Silence Hexes/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 e - Magnavolt Earth/Air 7 (20, 20, D) the +9 long sword "Cahaadwe" {spect, MP+7} (still there?) MP+7: It affects your magic capacity (+7). a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (20, 33, D) a +2 plate armour of positive energy (unseen) (21, 0, D) the +0 ring mail "Boudiev" {rN+} rN+: It protects you from negative energy. (21, 1, D) a staff of earth (21, 16, D) a +1 ring mail of fire resistance (21, 32, D) a staff of alchemy (22, 0, D) a +7 vampiric partisan (22, 16, D) a +0 antimagic orcbow (22, 19, D) a +0 shortbow of flaming (still there?) the +8 chain mail "Tidghima" {Rampage Will+++ Str-2 Dex-4} (still there?) Rampage: It bestows one free step when moving towards enemies. Will+++: It greatly increases your willpower. Str-2: It affects your strength (-2). Dex-4: It affects your dexterity (-4). Cheibriados disapproves of the use of such an item. (22, 20, D) a +0 quarterstaff a +0 robe a +4 ring of protection a salamander corpse (skeletalised by now) (22, 32, D) a staff of death (22, 33, D) a +1 mace of draining (unseen) (22, 34, D) a +0 dagger of flaming (23, 1, D) a +1 crystal plate armour (23, 17, D) Etitiuph's Precepts of the Coals and Spagyria Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Ignite Poison Fire/Alchemy 4 c - Sticky Flame Fire/Alchemy 4 d - Fulsome Fusillade Conjuration/Alchemy 8 (23, 18, D) a staff of alchemy (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (23, 19, D) a +3 broad axe of venom (still there?) a +0 robe (still there?) a +0 kite shield (still there?) a ring of flight (still there?) a +0 dagger (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) a salamander corpse (skeletalised by now) (still there?) (23, 20, D) a +2 scimitar of holy wrath (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (23, 32, D) a +1 robe of willpower (23, 34, D) a staff of fire (unseen) (24, 1, D) a +6 hand axe of venom (unseen) (24, 17, D) a +0 spectral quarterstaff (unseen) (24, 18, D) a staff of air (unseen) (24, 19, D) a +0 quarterstaff a +0 robe a shock serpent corpse (skeletalised by now) a salamander corpse (skeletalised by now) (24, 21, D) a +0 halberd a +0 robe (24, 23, D) a +0 club a +0 robe a ring of see invisible (24, 32, D) an amulet of guardian spirit (24, 34, D) a +4 long sword of holy wrath (unseen) (25, 1, D) a ring of wizardry (25, 16, D) a +0 mace (25, 18, D) a +0 longbow a +0 battleaxe a book of Touch (25, 20, D) a +0 scimitar a +0 robe a naga corpse (skeletalised by now) (25, 22, D) a +2 battleaxe of flaming a +0 robe (25, 32, D) a staff of alchemy (unseen) (25, 34, D) a +0 vampiric lajatang (unseen) (26, 20, D) a +0 flail of venom a +2 vampiric spear a +0 robe a naga corpse (skeletalised by now) a salamander corpse (skeletalised by now) (26, 32, D) a staff of conjuration (unseen) (26, 33, D) a +1 spear of venom (27, 0, D) a +0 heavy halberd (27, 1, D) an orb of light (27, 16, D) a +0 whip (27, 34, D) a +0 spear of freezing (unseen) (28, 0, D) a +2 longbow of freezing (28, 1, D) a ring of see invisible (28, 17, D) a staff of conjuration (unseen) (28, 32, D) a +1 pair of gloves of hurling (unseen) (29, 1, D) a +1 plate armour of willpower (unseen) (29, 17, D) a +0 quarterstaff (29, 32, D) a +2 antimagic hand axe (unseen) (29, 33, D) the +6 flail of the Dancing Gods {flame, +Blink} +Blink: It lets you blink. (unseen) (30, 16, D) a +6 ring of intelligence a ring of fire a ring of fire a ring of ice a ring of protection from fire a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight an amulet of regeneration a +0 hand axe (35, 0, D) a +2 long sword of pain (unseen) (35, 14, D) a +0 leather armour (35, 15, D) the +10 rapier of Sumur {venom, rC+ MP+7 Int+8} rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). Int+8: It affects your intelligence (+8). (unseen) (35, 29, D) a +3 scimitar of protection (36, 0, D) a +2 glaive of flaming (unseen) (36, 1, D) a staff of conjuration (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (36, 28, D) a +4 scale mail of poison resistance (36, 29, D) a book of Armaments (37, 0, D) a +1 dagger of draining (unseen) (37, 14, D) a +2 chain mail of fire resistance (37, 15, D) a +3 heavy shortbow (unseen) (37, 28, D) +0 golden dragon scales (37, 29, D) the ring "Xinoonox" {rC+ SInv Stlth+} [ring of see invisible] rC+: It protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (38, 0, D) a +1 mace of protection (38, 15, D) the +2 robe of Midnight {rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (38, 18, D) a +0 spear 2 javelins a +1 crystal plate armour a merfolk corpse (skeletalised by now) (38, 19, D) a manticore corpse (skeletalised by now) (38, 28, D) a +3 chain mail of willpower (38, 29, D) a +7 plate armour of ponderousness (unseen) (39, 0, D) a staff of cold (unseen) (39, 1, D) a +2 robe of positive energy (39, 2, D) an ugly thing corpse (skeletalised by now) (39, 3, D) a glowing shapeshifter corpse (skeletalised by now) (39, 5, D) an ugly thing corpse (skeletalised by now) (39, 7, D) a glowing shapeshifter corpse (skeletalised by now) (39, 14, D) a +1 dagger of freezing (unseen) (39, 15, D) the +5 dagger "Uzeotecw" {freeze, Stlth+} Stlth+: It makes you more stealthy. (unseen) (39, 18, D) a +1 spear of venom (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a +1 spear of freezing (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (39, 19, D) a +0 rapier a +0 robe (39, 20, D) a +0 demon trident of freezing a +0 robe (39, 28, D) a ring of flight (40, 1, D) the +4 arbalest "Worm's Wrath" {heavy, rElec rCorr Str+8 Dex-5} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). Dex-5: It affects your dexterity (-5). (40, 2, D) a glowing shapeshifter corpse (skeletalised by now) (40, 14, D) a staff of earth (unseen) (40, 15, D) the staff of Elyvilon, Piercing {rC+ Dex+4 Ice} [staff of cold] rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Ice: It increases the power of your Ice spells. (unseen) (40, 18, D) a +2 vampiric demon trident (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (40, 28, D) a +0 robe (41, 0, D) a +2 crystal plate armour (41, 1, D) a staff of fire (41, 14, D) a +0 helmet of see invisible (unseen) (41, 15, D) a staff of death (unseen) (41, 17, D) a +3 orcbow (still there?) a +0 spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (41, 28, D) the +3 fire dragon scales "Moreb" {*Corrode +Blink rElec rF++ rC- Slay-2} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (42, 14, D) a staff of death (unseen) (42, 15, D) the staff of Starshine {^Fragile Will- Stlth+ Tloc Earth} [staff of earth] ^Fragile: It will be destroyed if unequipped. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. (unseen) (42, 28, D) the +8 longbow of Departure {flame, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (42, 29, D) the scarab talisman of Quantum Leap {Will+ Str+4} [scarab talisman] Will+: It increases your willpower. Str+4: It affects your strength (+4). (43, 15, D) a +0 spear (still there?) a staff of cold (still there?) (43, 17, D) a +2 rapier of holy wrath (still there?) a +0 robe (still there?) a +0 rapier (still there?) a +0 robe (still there?) (43, 28, D) a +1 mace of pain (unseen) (44, 28, D) a +0 broad axe of electrocution (unseen) (49, 0, D) a book of Winter (49, 1, D) the +0 ring mail of Lugonu's Pride {Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (49, 12, D) a +2 helmet of intelligence (49, 43, D) the +1 rapier of the Bouncing Places {flame, rC+} rC+: It protects you from cold. (unseen) (50, 0, D) a book of the Fortress (50, 4, D) a +3 rapier of speed (still there?) a +0 robe (still there?) (50, 6, D) a +2 demon trident of draining a +0 robe (50, 24, D) a staff of air (50, 36, D) the +2 orcbow "Dekeculo" {flame, rElec rPois MP+9 Str-2} rElec: It insulates you from electricity. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Str-2: It affects your strength (-2). (50, 37, D) a +3 short sword of draining (unseen) (51, 1, D) a staff of alchemy (unseen) (51, 4, D) a +5 spear 3 silver javelins a +0 leather armour (51, 6, D) a snapping turtle corpse (skeletalised by now) (51, 12, D) a +0 dire flail (51, 16, D) a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) (51, 17, D) a +2 heavy battleaxe (still there?) a +0 chain mail (still there?) (51, 24, D) a +4 chain mail of cold resistance (51, 25, D) a +3 quarterstaff (51, 30, D) 6 large rocks (52, 1, D) the +3 leather armour of Kucvuxah {Str+5} Str+5: It affects your strength (+5). (unseen) (52, 2, D) a +0 spear a merfolk corpse (skeletalised by now) (52, 3, D) a +2 heavy shortbow a +3 trident of flaming a +0 leather armour a merfolk corpse (skeletalised by now) (52, 6, D) a +1 trident of protection (still there?) a +0 leather armour (still there?) (52, 8, D) a throwing net (52, 17, D) a +0 great mace a +0 plate armour a +7 quarterstaff of distortion a +0 plate armour a human corpse (skeletalised by now) (52, 19, D) the +7 hand axe "Jebreittyg" {flame, rPois} rPois: It protects you from poison. a +0 plate armour 3 large rocks a +3 war axe a +0 plate armour a +0 kite shield a +0 war axe a +0 plate armour a stone giant corpse (skeletalised by now) a human corpse (skeletalised by now) a human corpse (skeletalised by now) (52, 25, D) a staff of alchemy (52, 30, D) 3 large rocks a +0 troll leather armour a troll corpse (skeletalised by now) (52, 31, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (53, 0, D) a +2 rapier of holy wrath (unseen) (53, 3, D) 6 large rocks a cyclops corpse (skeletalised by now) (53, 4, D) a +1 trident of venom (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (53, 6, D) a +0 rapier of venom (still there?) a +0 robe (still there?) (53, 16, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (53, 17, D) a +0 war axe a +0 plate armour a +0 kite shield (53, 18, D) a +0 dire flail a +0 chain mail a ring of poison resistance (53, 24, D) the staff of Immorality {rC+ Int+3 Ice} [staff of cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (53, 25, D) the staff of Causality {rElec rC+ Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Air: It increases the power of your Air spells. (53, 30, D) a +0 giant club a +0 giant spiked club 16 large rocks a cyclops corpse (skeletalised by now) (53, 37, D) the +1 spear of Disharmony {flame, SInv} SInv: It lets you see invisible. (54, 0, D) a staff of death (unseen) (54, 3, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (54, 30, D) a +0 giant club 13 large rocks an ogre corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (55, 1, D) a +1 heavy spear (unseen) (55, 12, D) a +0 dire flail (55, 13, D) a staff of alchemy (unseen) (55, 24, D) a +3 plate armour of fire resistance (unseen) (56, 5, D) a +2 rapier of freezing (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (57, 1, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 37, D) the +0 long sword of the New World {reap, rElec rC+ Str+2} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+2: It affects your strength (+2). (unseen) (61, 3, D) a +0 dagger a +0 robe (61, 4, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 11, D) a +0 whip a +0 dagger a draconian corpse (skeletalised by now) (61, 16, D) a +0 great mace of holy wrath (unseen) (61, 26, D) a +2 robe of positive energy (unseen) (61, 28, D) a +0 hand axe (61, 36, D) a +1 spectral quarterstaff (61, 37, D) a +1 trident of pain (unseen) (62, 1, D) a staff of cold (unseen) (62, 3, D) a +0 dagger a +0 robe (62, 8, D) the +7 orcbow of the Writhing Gods {chaos, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Cheibriados disapproves of the use of such an item. (62, 9, D) the +2 hand axe "Yhiso" {antimagic, ^Contam rElec Str+2 Stlth+} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (62, 11, D) a +0 hand axe a draconian corpse (skeletalised by now) (62, 16, D) the staff of Blind Justice {rElec rF- rN+ Will+ Necro Air} [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (unseen) (62, 17, D) the +11 flail of the Two Names {pain, rElec rF+ rN+} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (62, 26, D) the +0 great sword of Impatience {flame, Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (62, 27, D) a +0 war axe of flaming a black mamba corpse (skeletalised by now) (63, 0, D) a +4 chain mail of fire resistance (unseen) (63, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 12, D) a +0 flail (63, 16, D) a ball python corpse (skeletalised by now) (63, 26, D) a staff of air (still there?) a ball python corpse (skeletalised by now) (still there?) (63, 27, D) a +0 heavy sling (unseen) (64, 16, D) a ring of flight (64, 17, D) a +1 whip of draining (still there?) a black mamba corpse (skeletalised by now) (still there?) (64, 26, D) the +2 ring mail of Lifelessness {rN+} rN+: It protects you from negative energy. (unseen) (64, 27, D) a +0 halberd (still there?) a +1 broad axe of freezing (still there?) a naga corpse (skeletalised by now) (still there?) (65, 17, D) a water moccasin corpse (skeletalised by now) (65, 26, D) a +0 battleaxe (still there?) the ring "Muihut" {rN+ Will+ Int+3 Dex-5 SInv} (still there?) [ring of willpower] rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (68, 0, D) the +3 leather armour of the Lair of Beasts {MP+8 Dex+3} MP+8: It affects your magic capacity (+8). Dex+3: It affects your dexterity (+3). (unseen) (69, 0, D) a +3 flail of protection (unseen) (69, 36, D) a +4 trident of venom (unseen) (70, 8, D) a staff of earth (unseen) (70, 9, D) the +1 longbow of Misery {freeze, rPois rCorr Str+2} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (unseen) (70, 29, D) 4 large rocks a cyclops corpse (skeletalised by now) (71, 8, D) a +5 lajatang of speed (71, 16, D) the staff "Ereng" {rF+ Hexes Fire} [staff of fire] rF+: It protects you from fire. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. (71, 17, D) a +2 ring mail of positive energy (unseen) (71, 19, D) a +0 trident (71, 26, D) a +0 shortbow a Grand Grimoire a centaur corpse (skeletalised by now) (71, 27, D) the +2 robe "Jaitoix" {rPois rC+ rN+} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (71, 29, D) a +0 trident (71, 36, D) a staff of cold (unseen) (72, 16, D) a +3 arbalest of draining (72, 17, D) a +0 shortbow (still there?) a +1 scale mail of poison resistance (still there?) (72, 26, D) a +0 shortbow a +0 chain mail of cold resistance a centaur corpse (skeletalised by now) (72, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 36, D) a +1 heavy war axe (unseen) (73, 17, D) a +0 orcbow (73, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 26, D) a +1 heavy quarterstaff (unseen) (73, 27, D) the +5 war axe "Cigolu Laku" {antimagic, ^Fragile rElec rPois SInv} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (73, 36, D) a +2 hand cannon of flaming (74, 19, D) a wind drake corpse (skeletalised by now) (74, 27, D) a +0 orcbow (75, 1, D) a staff of conjuration (unseen)