myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of invisibility (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of the Seven of Pentacles {rElec rN++} [quill talisman] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} (35, 0, D) a staff of air (unseen) (36, 0, D) an amulet of reflection (36, 1, D) a +3 chain mail of poison resistance (37, 0, D) a +0 shortbow of flaming (unseen) (37, 1, D) a manual of Ranged Weapons (38, 0, D) the +0 pair of gloves of Satisfaction {Will+} Will+: It increases your willpower. (38, 1, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (unseen) (39, 0, D) a +2 antimagic battleaxe (unseen) (39, 1, D) a scroll of acquirement (40, 0, D) a +0 dagger of venom (unseen) (40, 1, D) a +2 leather armour of fire resistance (41, 0, D) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). (41, 1, D) an amulet of faith (42, 0, D) the +6 scimitar of Res Ipsa Loquitur {flame, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (42, 1, D) a book of the Senses (49, 1, D) a +3 heavy flail (unseen) (49, 12, D) a +1 heavy partisan (unseen) (49, 36, D) the +8 falchion of the Pyrrhic Victory {holy, *Corrode rElec rN+ Str+4} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). (unseen) (49, 37, D) a +6 heavy sling (unseen) (50, 0, D) a +0 heavy flail (unseen) (50, 5, D) a +0 robe (still there?) the ring "Denaus" {rC+ Will++ MP+9 Dex-5} (still there?) [ring of magical power] rC+: It protects you from cold. Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). Dex-5: It affects your dexterity (-5). (50, 25, D) a +5 orcbow of freezing (50, 27, D) a +0 orcbow (50, 28, D) a +0 orcbow (still there?) a +0 shortbow (still there?) a +6 hand axe of freezing (still there?) a centaur skeleton (still there?) (50, 37, D) a +0 shortbow of flaming (unseen) (51, 0, D) a +0 short sword (51, 1, D) the +10 whip of the Six Loafs {flame, rElec rC+ Int+3 Dex-2} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). (51, 5, D) a +0 glaive (51, 12, D) a staff of alchemy (unseen) (51, 13, D) a +1 tower shield of fire resistance (51, 17, D) an acid dragon skeleton (51, 25, D) the +6 morningstar "Jyere" {protect, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (51, 27, D) 3 large rocks (51, 28, D) 5 large rocks (51, 29, D) 4 large rocks (51, 36, D) a ring of willpower (51, 37, D) the staff of Jatal {rF+ rN++ Dex+3 Necro} [staff of death] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. The Shining One disapproves of the use of such an item. (unseen) (52, 3, D) the staff "Nisk" {rN+ Stlth+ Hexes Necro} [staff of death] rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. The Shining One disapproves of the use of such an item. (52, 5, D) a ghoul corpse (52, 12, D) a ring of willpower (52, 17, D) a steam dragon skeleton (52, 25, D) the staff "Xelowius" {rElec rPois MP+12 Str-2 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. MP+12: It affects your magic capacity (+12). Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (unseen) (52, 27, D) 6 large rocks a +0 leather armour 2 javelins a +2 spear of flaming (52, 28, D) 8 large rocks (52, 37, D) a staff of alchemy (unseen) (52, 40, D) a +0 long sword a +0 cloak a purple draconian corpse (skeletalised by now) (53, 0, D) a +0 dagger (53, 1, D) the lupine talisman of Hamintir {rElec Will+ Str-5 Dex+3} [lupine talisman] rElec: It insulates you from electricity. Will+: It increases your willpower. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). (unseen) (53, 3, D) a +3 scimitar (still there?) a +0 robe (still there?) (53, 4, D) the +6 scimitar "Roibathri" {freeze, Fly Str+4} (still there?) Fly: It grants you flight. Str+4: It affects your strength (+4). a +0 robe (still there?) (53, 5, D) the staff "Nampeana" {rC+ Will+ Dex+2 Ice} (still there?) [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. a +0 robe (still there?) a +1 dagger of holy wrath (still there?) a +0 robe (still there?) (53, 12, D) a +0 flail of protection (53, 15, D) a rime drake skeleton (53, 16, D) +0 acid dragon scales an acid dragon skeleton (53, 18, D) a death drake corpse (skeletalised by now) (53, 24, D) a staff of conjuration (53, 25, D) the +5 shortbow of Feb Vybo {elec, Str+3 Int+6} Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). (unseen) (53, 29, D) 3 large rocks a cyclops skeleton (53, 36, D) the +0 robe of Ymagoub {rPois Regen+ Int-2 Dex+2 Slay+3} (still there?) rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a phantom mirror (still there?) (54, 1, D) a staff of conjuration (unseen) (54, 13, D) a +4 scale mail of cold resistance (54, 17, D) +0 acid dragon scales an acid dragon skeleton (54, 18, D) a fire dragon skeleton (54, 27, D) a +0 arbalest a yaktaur skeleton (55, 0, D) a +3 leather armour of fire resistance (55, 1, D) a ring of poison resistance (55, 12, D) a +0 pair of gloves of hurling (55, 13, D) a ring of flight (55, 24, D) a +6 great sword of holy wrath (unseen) (59, 37, D) a +3 leather armour of positive energy (60, 37, D) a staff of alchemy (unseen) (61, 8, D) a +2 rapier of venom (unseen) (61, 11, D) a +5 morningstar (still there?) a +0 robe (still there?) (61, 16, D) a +0 longbow of freezing (unseen) (61, 26, D) a ring of willpower (61, 36, D) a +0 short sword (61, 37, D) a +2 heavy battleaxe (unseen) (61, 42, D) the +8 quarterstaff "Gaodeh" {heavy, Int+5} (still there?) Int+5: It affects your intelligence (+5). a +6 mace (still there?) a +0 robe (still there?) (61, 43, D) a +0 battleaxe (62, 0, D) a +2 robe of willpower (unseen) (62, 1, D) a +2 falchion of draining (unseen) (62, 8, D) the +3 eveningstar of the Pit {pain, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. The Shining One disapproves of the use of such an item. (62, 16, D) a +4 scale mail of fire resistance (62, 17, D) the +9 spear "Gaagi" {drain, Int+2} Int+2: It affects your intelligence (+2). The Shining One disapproves of the use of such an item. (unseen) (62, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 19, D) a +0 mace a +0 leather armour of poison resistance an orc corpse (skeletalised by now) (62, 26, D) the +0 pair of boots "Raamnif" {rF++ Dex+3} rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). (62, 27, D) a staff of conjuration (unseen) (62, 36, D) a staff of death (62, 37, D) the +0 leather armour of Cyighionk {Dex+2} Dex+2: It affects your dexterity (+2). (62, 42, D) a +0 dagger a +0 robe a ring of flight a human corpse (skeletalised by now) (62, 44, D) a +0 war axe a +0 plate armour (63, 0, D) a spider talisman (63, 8, D) the staff of the Silent Majority {rElec Str-2 Int-2 Dex+9 Conj} [staff of conjuration] rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). Dex+9: It affects your dexterity (+9). Conj: It increases the power of your Conjurations spells. (unseen) (63, 11, D) a +0 falchion a +0 robe (63, 16, D) a +1 hand axe of flaming (63, 18, D) a +0 scimitar 3 boomerangs a +0 plate armour (63, 19, D) a +0 dagger a +0 robe (63, 27, D) the +9 dagger of Indignation {distort, Str-4 Int+4} Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. (63, 37, D) a +4 heavy shortbow (unseen) (64, 16, D) a +1 war axe of venom (unseen) (64, 17, D) a +0 dagger (still there?) a +1 mace of protection (still there?) (64, 18, D) a +0 glaive a +0 plate armour (64, 19, D) a +0 flail (64, 26, D) the +3 flail "Nunuit" {antimagic, rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (64, 27, D) a +9 plate armour of ponderousness (65, 26, D) a +1 sling of freezing (unseen) (67, 0, D) a +1 spear of venom (unseen) (69, 0, D) a +4 rapier of draining (unseen) (69, 36, D) a staff of cold (unseen) (70, 11, D) a +0 falchion a draconian corpse (skeletalised by now) (70, 12, D) a +0 flail (70, 37, D) a +0 mace of draining (71, 8, D) a +3 chain mail of cold resistance (71, 11, D) a +0 whip (71, 17, D) a storm talisman (71, 36, D) the +6 sling "Waloedyi" {elec, rPois} rPois: It protects you from poison. (71, 37, D) a +3 quarterstaff of draining (unseen) (72, 8, D) a +2 orcbow of flaming (unseen) (72, 9, D) a staff of fire (unseen) (72, 11, D) a +0 whip (72, 12, D) a +0 dagger a draconian corpse (skeletalised by now) (72, 16, D) the lupine talisman of Lethargy {+Blink rN+ Int+2} [lupine talisman] +Blink: It lets you blink. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (unseen) (72, 17, D) the staff "Riyxzi Tere" {rF- rN+ Str+6 Int+3 Necro} [staff of death] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. The Shining One disapproves of the use of such an item. (72, 26, D) a +1 shortbow of freezing (72, 37, D) a +2 robe of fire resistance (unseen) (73, 27, D) the +1 spear "Mulol" {flame, rElec rPois rC- Int+5} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). (unseen) (73, 31, D) a hell hound corpse (skeletalised by now) (73, 36, D) a +2 vampiric spear (unseen) (73, 37, D) the +6 quarterstaff of the Traitor {holy, Str+5 Dex-2} Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). (unseen)