myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 7, D) a wand of mindburst (7) a wand of acid (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (19, 0, D) a scroll of brand weapon (19, 1, D) a scroll of brand weapon (20, 1, D) a +6 ring of intelligence (21, 1, D) the +4 mace "Seubejuc" {heavy, rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). (unseen) (22, 1, D) the ring "Vujeamas" {rPois Will+ Int+6} [ring of intelligence] rPois: It protects you from poison. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). (unseen) (23, 1, D) a +4 sling of flaming (unseen) (24, 0, D) a potion of might (24, 1, D) a staff of cold (unseen) (25, 0, D) a +1 falchion of holy wrath (unseen) (25, 1, D) a +2 rapier of protection (unseen) (25, 6, D) a +0 heavy partisan (unseen) (26, 0, D) the ring "Kuuneasm" {rF- rC+ Int+2 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. (unseen) (26, 1, D) a ring of wizardry (27, 1, D) a +1 battleaxe of draining (unseen) (27, 6, D) a death scarab corpse (27, 7, D) a staff of air (unseen) (28, 0, D) a +2 morningstar of holy wrath (unseen) (28, 1, D) a +2 robe (unseen) (29, 0, D) a +2 chain mail of willpower (29, 1, D) the +0 mace of Syufat {freeze, *Slow rElec rF+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (34, 28, D) a staff of alchemy (unseen) (35, 14, D) a +2 antimagic great mace (unseen) (35, 15, D) a staff of earth (unseen) (35, 28, D) a +4 trident of venom (unseen) (35, 29, D) the +4 partisan of Deflation {flame, *Noise Str+4 Dex+3} *Noise: It may make a loud noise when swung. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (unseen) (35, 33, D) a +1 demon trident of electrocution (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (35, 34, D) a water nymph corpse (skeletalised by now) (36, 1, D) a +2 shortbow of flaming (unseen) (36, 29, D) a +0 helmet of intelligence (36, 30, D) a +0 trident (still there?) the ring "Waynk" {rCorr AC+4} (still there?) [ring of protection] rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). a merfolk corpse (still there?) (36, 31, D) a +0 trident a +0 leather armour a +6 ring of dexterity a merfolk corpse (36, 32, D) a harpy corpse (36, 33, D) a +0 demon trident of freezing (still there?) a +0 sling of flaming (still there?) a +3 leather armour of fire resistance (still there?) a merfolk corpse (still there?) (36, 34, D) a manticore corpse a sea snake corpse (skeletalised by now) (37, 29, D) a +2 short sword of holy wrath (37, 30, D) a +0 trident (37, 33, D) a +1 spear of venom 2 silver javelins the +1 scale mail "Suilaol" {rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). a merfolk corpse (37, 34, D) a +0 rapier a +0 robe a sea snake corpse (37, 35, D) a +0 rapier a +0 robe a merfolk corpse (38, 0, D) a +0 falchion of draining (38, 1, D) the staff "Qyripum" {^Fragile rElec Dex+4 Stlth+ Forge Air} [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. (38, 14, D) a staff of cold (38, 20, D) a staff of death (unseen) (38, 28, D) the +2 orcbow "Poalolar" {drain, rElec rPois rF- rN++} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. (unseen) (38, 29, D) the +6 hand axe "Idogoplu" {spect, rPois MP+4 Stlth+} rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). Stlth+: It makes you more stealthy. (unseen) (39, 0, D) the +1 sling of Painful Death {freeze, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (39, 15, D) a +6 quarterstaff of distortion (unseen) (39, 28, D) the +3 sling "Qourr" {freeze, ^Fragile rElec rF+ rN+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. (39, 29, D) a +6 spear of flaming (unseen) (39, 30, D) a +4 antimagic trident a +0 robe a merfolk corpse (39, 32, D) a +0 heavy trident (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (40, 0, D) the +6 broad axe "Awialamo" {protect, MP+4 Str+6 Int+2} MP+4: It affects your magic capacity (+4). Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). (40, 7, D) a +0 hand axe a +0 leather armour (40, 14, D) a +0 leather armour of willpower (40, 15, D) a staff of death (unseen) (40, 19, D) a +0 long sword a +0 robe (40, 29, D) a staff of air (41, 1, D) a staff of air (unseen) (41, 14, D) a +0 short sword of speed (unseen) (41, 15, D) a +4 falchion of protection (unseen) (41, 28, D) a book of Blood (41, 29, D) a staff of death (unseen) (42, 1, D) a ring of poison resistance (42, 14, D) a +0 scale mail of cold resistance (42, 15, D) the +4 short sword "Ceomp" {reap, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (42, 29, D) a ring of poison resistance (43, 14, D) the +8 shortbow of the Vine {freeze, Will++ Int+2} Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). (unseen) (43, 15, D) a +3 sling of flaming (unseen) (43, 28, D) a +0 leather armour (43, 29, D) the +1 hand axe of Uskayaw {flame, *Rage rPois Str+2 SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (44, 28, D) a staff of cold (unseen) (49, 0, D) the Compilation of the Inclement Sphinx Spells Type Level a - Swiftness Air 3 b - Dazzling Flash Hexes/Fire 3 c - Summon Mana Viper Hexes/Summoning 5 d - Discord Hexes 8 (unseen) (49, 1, D) a +1 scimitar of electrocution (unseen) (49, 12, D) a phial of floods (49, 24, D) a +6 great sword of holy wrath (unseen) (49, 37, D) a +6 short sword of venom (unseen) (50, 0, D) the staff of the Holding Gharial {^Fragile rF+ rC+ Dex+7 Stlth- Ice} [staff of cold] ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rC+: It protects you from cold. Dex+7: It affects your dexterity (+7). Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. (unseen) (50, 12, D) a staff of alchemy (unseen) (50, 13, D) the +7 captain's cutlass {speed, disarm} (unseen) (50, 25, D) the +2 scimitar of the Yoke {drain, +Blink} +Blink: It lets you blink. (unseen) (50, 36, D) a +5 short sword of venom (unseen) (51, 1, D) the +3 leather armour of Articulation {^Drain Int+5 SInv} ^Drain: It drains your maximum health when unequipped. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (51, 13, D) a staff of air (unseen) (51, 15, D) 4 large rocks (51, 17, D) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +0 troll leather armour a two-headed ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) a troll corpse (skeletalised by now) (51, 18, D) a +0 giant spiked club an ogre corpse (skeletalised by now) a troll corpse (skeletalised by now) (51, 24, D) the +3 leather armour of Exclusion {Int+5} Int+5: It affects your intelligence (+5). (51, 25, D) a +3 scale mail of willpower (51, 37, D) a staff of conjuration (51, 41, D) a +2 partisan of holy wrath (unseen) (52, 1, D) a +2 shortbow of flaming (unseen) (52, 17, D) 4 large rocks a +0 giant spiked club a +0 giant club a stone giant corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (52, 36, D) a ring of poison resistance (52, 37, D) a staff of conjuration (53, 1, D) a potion of might (53, 13, D) a +1 antimagic rapier (unseen) (53, 17, D) a +0 giant club (still there?) a +0 giant club (still there?) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (53, 24, D) a +2 longbow of draining (unseen) (53, 25, D) a ring of protection from fire (53, 36, D) a +6 flail of venom (unseen) (54, 0, D) the +1 scale mail "Zuoraz" {Harm Dex+4} Harm: It increases damage dealt and taken. Dex+4: It affects your dexterity (+4). (54, 1, D) a +3 chain mail of poison resistance (54, 17, D) a troll corpse (skeletalised by now) (54, 24, D) a +2 sling of flaming (unseen) (54, 25, D) a +6 rapier of draining (unseen) (54, 36, D) a staff of cold (unseen) (55, 0, D) a +2 falchion of holy wrath (unseen) (55, 1, D) a +4 ring of slaying (55, 13, D) the staff "Gudex" {Str+3 Conj} [staff of conjuration] Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. (unseen) (55, 24, D) the +5 sling of Linearity {drain, Fly Int-5 Dex+5 Stlth+} Fly: It grants you flight. Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (unseen) (59, 36, D) the +0 chain mail "Roh Hyo" {Harm Str+4} Harm: It increases damage dealt and taken. Str+4: It affects your strength (+4). (59, 37, D) a scroll of brand weapon (60, 36, D) a +1 flail of protection (unseen) (61, 3, D) a +0 whip (61, 8, D) a staff of alchemy (unseen) (61, 16, D) a +0 shortbow of draining (unseen) (61, 19, D) a komodo dragon corpse (skeletalised by now) (61, 26, D) a +1 ring mail of poison resistance (61, 37, D) a +5 demon whip of venom (unseen) (61, 42, D) a +2 great sword of flaming (still there?) a fire giant skeleton (still there?) (61, 43, D) a +5 great sword of draining (still there?) a +0 plate armour (still there?) a +0 demon blade of flaming (still there?) a +0 plate armour (still there?) (62, 0, D) a +1 leather armour of positive energy (62, 2, D) a +0 dagger a +0 club a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (62, 9, D) the +0 halberd of Reinforcement {venom, rF+ Will- rCorr Dex+2} rF+: It protects you from fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (unseen) (62, 17, D) a +2 chain mail of fire resistance (62, 19, D) a basilisk corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 26, D) a +4 orcbow of electrocution (unseen) (62, 27, D) the +0 glaive "Gacviliv" {freeze, SInv} SInv: It lets you see invisible. (unseen) (62, 37, D) the +0 chain mail "Rutoangetar" {rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (62, 41, D) a +2 great sword (still there?) a +0 chain mail (still there?) a human skeleton (still there?) (63, 0, D) a +3 plate armour of willpower (63, 2, D) a +0 falchion a draconian corpse (skeletalised by now) (63, 17, D) the +8 quick blade of Earthquakes {spect, ^Drain rCorr Dex+3} ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (63, 19, D) a black bear corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (63, 26, D) a +2 falchion of protection (63, 27, D) a staff of cold (63, 36, D) a ring of protection from fire (63, 37, D) a Fen Folio (63, 41, D) a hell hog skeleton (63, 42, D) a +5 great sword (still there?) a +0 chain mail (still there?) a ring of willpower (still there?) a human skeleton (still there?) (64, 16, D) a ring of see invisible (64, 17, D) a spider talisman (64, 19, D) a river rat corpse (skeletalised by now) (64, 26, D) a +2 heavy hand axe (unseen) (64, 27, D) a staff of fire (unseen) (65, 26, D) a +4 dagger of venom (unseen) (67, 0, D) the staff "Ata Fexoi" {^Fragile rC+ Dex+4 Stlth+ Ice} [staff of cold] ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (unseen) (68, 0, D) a +1 ring mail of willpower (68, 39, D) a +0 trident (69, 0, D) the staff "Nitt" {rElec rC+ Int-2 Dex+3 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (unseen) (69, 36, D) the +1 hand axe of Hacking and Slashing {antimagic, *Noise rPois rC- Str+7} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+7: It affects your strength (+7). (unseen) (69, 39, D) a +0 trident (70, 3, D) a +0 war axe a +0 robe (70, 21, D) a +2 trident of protection (unseen) (70, 36, D) a staff of air (unseen) (70, 39, D) a +0 shortbow a +0 orcbow a +0 trident (70, 41, D) a throwing net (71, 8, D) a +1 double sword of electrocution (71, 17, D) a +0 shortbow (still there?) a staff of conjuration (still there?) (71, 26, D) a staff of death (unseen) (71, 27, D) the +7 short sword of Virecsikh {vamp, Will+ rCorr Int-2 Stlth+} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. (unseen) (71, 30, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (71, 36, D) a +0 dagger of electrocution (unseen) (71, 37, D) a +1 morningstar of holy wrath (71, 39, D) a boomerang a +0 trident (72, 8, D) a +2 flail of protection (unseen) (72, 9, D) a +4 giant spiked club (unseen) (72, 16, D) a staff of fire (72, 17, D) a +2 flail of draining (unseen) (72, 18, D) a +0 shortbow (72, 26, D) a +2 hand axe of pain (72, 39, D) 2 large rocks a cyclops corpse (skeletalised by now) (73, 16, D) a +2 flail of protection (unseen) (73, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 26, D) a +5 rapier of draining (unseen) (73, 27, D) a ring of poison resistance (73, 30, D) a +4 flail of holy wrath (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (73, 36, D) the +11 scimitar of Frustration {freeze, rPois rC+ Str+2 SInv} rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (73, 37, D) a book of Ice (74, 2, D) a +0 flail a draconian corpse (skeletalised by now) (75, 2, D) a +0 whip