myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Cheibriados disapproves of the use of such an item. (unseen) (60, 37, D) a staff of death (unseen) (61, 8, D) a staff of alchemy (unseen) (61, 11, D) an adder corpse (skeletalised by now) (61, 16, D) a +4 flail of protection (unseen) (61, 17, D) a +0 war axe a +0 robe (61, 26, D) a +0 sling of draining (still there?) a scorpion corpse (still there?) (61, 37, D) a book of Necromancy (62, 0, D) a +1 robe of willpower (unseen) (62, 1, D) the +1 pair of boots "Ucenadgh" {Str+3} Str+3: It affects your strength (+3). (62, 2, D) a hell hound corpse (skeletalised by now) (62, 8, D) a scroll of brand weapon (62, 9, D) a +3 antimagic shortbow (unseen) (62, 11, D) a water moccasin corpse (skeletalised by now) (62, 16, D) a +0 robe of positive energy (unseen) (62, 17, D) a +3 antimagic morningstar (unseen) (62, 26, D) a staff of fire (unseen) (62, 27, D) a +2 robe of willpower (unseen) (62, 37, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (unseen) (62, 38, D) a +0 mace (63, 0, D) a staff of air (unseen) (63, 16, D) a +1 heavy flail (unseen) (63, 17, D) a +4 longbow of draining (unseen) (63, 26, D) a +3 chain mail of willpower (unseen) (63, 27, D) a scroll of brand weapon (63, 37, D) 3 large rocks (still there?) the Almanac of Manifold Creation (still there?) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Summon Ice Beast Ice/Summoning 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Summon Hydra Summoning 7 a stone giant corpse (still there?) (64, 26, D) the +6 scimitar of Eminent Domain {heavy, rC+ rCorr Str+3 SInv} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (64, 27, D) the +1 scale mail of Qogyh {rN++} rN++: It greatly protects you from negative energy. (unseen) (65, 26, D) a scorpion corpse (68, 0, D) a staff of conjuration (unseen) (69, 0, D) a +0 long sword of protection (unseen) (69, 9, D) a river rat corpse (skeletalised by now) (69, 36, D) a +2 heavy long sword (unseen) (70, 8, D) a staff of earth (unseen) (70, 9, D) a staff of fire (unseen) (70, 17, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 36, D) a storm talisman (70, 37, D) the +4 hand axe "Dooppulit" {venom, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (71, 8, D) a +4 ring mail of cold resistance (71, 16, D) a +2 pair of gloves of stealth (unseen) (71, 17, D) an amulet of guardian spirit (71, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 26, D) a staff of death (unseen) (71, 27, D) a staff of conjuration (unseen) (71, 36, D) a staff of cold (71, 37, D) the +1 halberd "Duthaq" {flame, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (72, 8, D) a +0 pair of boots of rampaging (72, 9, D) the +1 rapier "Mosoxuj" {holy, *Rage rF+ Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (72, 10, D) a wolf corpse (skeletalised by now) (72, 16, D) a +0 flail a +0 leather armour the +8 falchion of the Purse {drain, +Blink rF+} +Blink: It lets you blink. rF+: It protects you from fire. an orc corpse (skeletalised by now) (72, 17, D) a +8 giant spiked club (72, 18, D) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (72, 26, D) a staff of cold (72, 27, D) the +5 chain mail of Fortitude {rC+ Int+3 Dex+3 SInv} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (72, 29, D) a +0 trident (72, 37, D) a +3 leather armour of fire resistance (73, 16, D) a potion of might (73, 17, D) a +0 mace (still there?) a +0 leather armour (still there?) a +2 antimagic orcbow (still there?) (73, 26, D) a spider talisman (73, 27, D) the +2 broad axe "String" {protect, rElec Str+2 Int+3} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (73, 36, D) the +6 falchion "Pofrowel" {heavy, Str+4} Str+4: It affects your strength (+4). (unseen) (73, 37, D) a +0 helmet of see invisible (unseen) (74, 17, D) a +0 club