myself the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (18, 18, D) a +0 dagger (still there?) a +0 robe (still there?) the ring "Ikafuor" {rElec rPois Wiz SInv} (still there?) [ring of wizardry] rElec: It insulates you from electricity. rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. SInv: It lets you see invisible. (19, 0, D) a +0 short sword (20, 0, D) a +0 short sword (20, 1, D) a staff of cold (20, 5, D) a +0 long sword (21, 0, D) a +0 mace (21, 1, D) a +2 broad axe of electrocution (unseen) (21, 3, D) the +7 halberd of Eternal Vigilance {flame, SInv} (still there?) SInv: It lets you see invisible. a +0 cloak (still there?) a red draconian corpse (still there?) (21, 4, D) a +2 glaive of protection (still there?) a purple draconian corpse (still there?) (21, 5, D) the +11 broad axe "Jaiff" {antimagic, rElec Str+3 Dex-3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). a +0 hand axe (21, 19, D) a +0 whip of flaming (still there?) a +0 robe (still there?) a wand of charming (13) (still there?) a staff of conjuration (still there?) a +0 robe (still there?) the human corpse of Josephine (still there?) (22, 1, D) the +7 war axe of Xoer {reap, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (22, 5, D) a +0 flail (22, 23, D) a +3 glaive of flaming (still there?) the +4 dragonskin cloak {Aegis} (still there?) Avatar's Aegis: It grants the wearer a chance to resist fire, cold, poison, electricity, acid, and negative energy. the draconian corpse of Tiamat (still there?) (23, 0, D) a +1 robe of cold resistance (23, 1, D) a staff of earth (23, 3, D) a +0 flail a yellow draconian corpse (23, 5, D) a +2 long sword of holy wrath (23, 6, D) a +0 long sword a green draconian corpse (23, 18, D) a +3 vampiric battleaxe (unseen) (23, 19, D) 17 gold pieces a +0 dagger a +0 cloak a wand of light (9) (24, 1, D) a +5 ring of evasion (24, 2, D) a +0 flail (24, 3, D) a +0 war axe (24, 4, D) a +0 long sword (24, 6, D) a +2 short sword of venom (still there?) a yellow draconian corpse (still there?) (24, 18, D) a potion of might (24, 21, D) a +0 dagger a +0 robe (24, 23, D) a +3 great sword of freezing (still there?) a +0 scale mail (still there?) a maw talisman (still there?) (25, 0, D) a +0 flail (25, 3, D) the +3 trident of Fee Simple {holy, +Blink Will+} (still there?) +Blink: It lets you blink. Will+: It increases your willpower. a green draconian corpse (still there?) (25, 4, D) a +0 short sword a green draconian corpse a black draconian corpse (25, 5, D) a +0 war axe a +0 dagger a +0 cloak a green draconian corpse a yellow draconian corpse (25, 6, D) a +0 dire flail (25, 18, D) the +1 robe of Hopscotch {Harm rCorr} Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. (unseen) (25, 21, D) a +0 dagger (still there?) a +2 antimagic spear (still there?) a +0 leather armour (still there?) Sprozz's Guidebook on Metalworking (still there?) Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 (26, 0, D) a +2 robe of cold resistance (26, 1, D) a staff of cold (unseen) (26, 4, D) a +0 partisan a white draconian corpse (26, 6, D) a +0 flail (27, 0, D) a +0 war axe (27, 1, D) a staff of death (unseen) (27, 4, D) a +0 trident (27, 6, D) a +0 trident a purple draconian corpse (27, 18, D) a +2 arbalest of electrocution (still there?) a +3 antimagic shortbow (still there?) (27, 19, D) a +2 great sword of electrocution (still there?) 3 throwing nets (still there?) a +0 ring mail (still there?) the human corpse of Harold (still there?) (28, 0, D) a +3 orcbow of freezing (28, 1, D) a +0 robe (29, 0, D) a +2 shortbow of freezing (unseen) (29, 19, D) a +1 spectral quarterstaff (still there?) a +0 leather armour (still there?) the human corpse of Eustachio (still there?) (30, 19, D) a +1 demon trident of electrocution (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) the human corpse of Louise (still there?) (34, 30, D) a +0 giant club (35, 0, D) an amulet of the acrobat (35, 15, D) a +2 robe of willpower (unseen) (35, 31, D) a +0 orcbow (still there?) the ring of Generosity {Str+4 Int+6} (still there?) [ring of intelligence] Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). a kobold corpse (still there?) (36, 1, D) a +2 scimitar of flaming (unseen) (36, 17, D) 5 large rocks (36, 30, D) a +0 arbalest a +1 leather armour of cold resistance a +0 scimitar a +2 plate armour of cold resistance (37, 0, D) a +2 heavy hand axe (37, 1, D) a +4 orcbow of freezing (unseen) (37, 15, D) the +6 long sword of the Crab {freeze, Str+5} (still there?) Str+5: It affects your strength (+5). a water nymph corpse (skeletalised by now) (still there?) (37, 20, D) a +0 leather armour a +0 trident (37, 28, D) a fortress talisman (37, 31, D) a +0 dagger a +0 robe an orc corpse (37, 32, D) a +0 great sword a +0 chain mail an orc corpse (37, 33, D) a +0 partisan a +0 plate armour an orc corpse (37, 34, D) a +0 dagger of protection (still there?) a +0 robe (still there?) (38, 0, D) +2 ice dragon scales (38, 1, D) a +4 long sword of protection (unseen) (38, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (38, 15, D) a +0 spear (still there?) a +5 long sword of holy wrath (still there?) a merfolk corpse (skeletalised by now) (still there?) (38, 18, D) a +0 robe (still there?) a +5 demon trident of pain (still there?) a merfolk corpse (skeletalised by now) (still there?) (38, 20, D) a sea snake corpse (skeletalised by now) (38, 29, D) a +0 flail the +0 crystal plate armour of Farfalle {Harm Rampage} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. Cheibriados disapproves of the use of such an item. the +2 leather armour of the Thistle {rN+ Dex-5 Slay+5} rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (38, 31, D) a +0 battleaxe a +0 robe (38, 32, D) a +0 dagger a +0 robe a +0 scimitar a +0 chain mail an orc corpse (38, 34, D) a moth of wrath corpse (39, 1, D) the +9 spear of Infinity {speed, rF+} rF+: It protects you from fire. Cheibriados disapproves of the use of such an item. (39, 3, D) a +0 partisan a +0 plate armour (39, 4, D) a +0 dire flail (39, 5, D) a +2 dagger of draining a +0 robe (39, 14, D) a +0 great sword of flaming (39, 18, D) a +0 leather armour 2 javelins a +4 spear of venom a snapping turtle corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (39, 20, D) a +0 leather armour a javelin a +0 spear of venom a merfolk corpse (skeletalised by now) (39, 28, D) a +0 chain mail (39, 29, D) a staff of conjuration (39, 31, D) a +4 flail of protection (still there?) a +0 plate armour (still there?) (39, 32, D) a +2 great sword of electrocution (still there?) a +4 orcbow of flaming (still there?) a +0 plate armour (still there?) (39, 33, D) a +2 heavy trident a +0 plate armour (40, 0, D) a +3 mace of protection (unseen) (40, 1, D) a book of the Grave (40, 14, D) a staff of death (unseen) (40, 16, D) 6 large rocks a cyclops corpse (skeletalised by now) (40, 19, D) a +0 leather armour (still there?) a +3 heavy trident (still there?) (40, 28, D) the +7 long sword "Buwasafaxt" {flame, *Rage Str+5 SInv} *Rage: It berserks you when you make melee attacks (+20% chance). Str+5: It affects your strength (+5). SInv: It lets you see invisible. (40, 29, D) the +1 falchion of Rust {drain, rF+ Str+5 Dex+2} rF+: It protects you from fire. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). (40, 33, D) a +0 giant club (41, 0, D) a book of Decay (41, 1, D) the +8 battleaxe of Twilight {flame, rPois Dex+6} rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). (unseen) (41, 14, D) a ring of ice (41, 20, D) a +1 demon trident of electrocution (still there?) +2 ice dragon scales (still there?) (41, 29, D) an amulet of regeneration (42, 0, D) a +1 sling of freezing (unseen) (42, 1, D) an amulet of faith (42, 14, D) a +0 leather armour (42, 18, D) a +2 trident of venom (still there?) a +2 robe of willpower (still there?) (42, 28, D) a +0 long sword (42, 30, D) a +0 battleaxe a +0 plate armour (43, 14, D) a +2 robe (unseen) (43, 15, D) a +1 scale mail of poison resistance (unseen) (43, 28, D) a +3 hand axe of distortion (unseen) (43, 29, D) the +7 rapier of the Glimmering Firefly {antimagic, *Rage rF++ rCorr Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (43, 30, D) a +0 arbalest a kobold corpse (44, 28, D) the +4 dagger "Owyisox" {chaos, rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Cheibriados disapproves of the use of such an item. (unseen) (49, 1, D) a +0 buckler of protection (unseen) (49, 12, D) a +3 long sword of protection (unseen) (49, 36, D) a +1 long sword of freezing (unseen) (50, 1, D) a +6 ring of dexterity (50, 13, D) a +2 plate armour of cold resistance (unseen) (50, 24, D) a +0 spear of venom (unseen) (50, 25, D) a +1 battleaxe of freezing (50, 36, D) an amulet of the acrobat (50, 37, D) the +1 morningstar of Vitiation {freeze, rF+ Str+6} rF+: It protects you from fire. Str+6: It affects your strength (+6). (unseen) (51, 0, D) a +2 falchion of holy wrath (51, 1, D) the staff of Purpose {rF++ rC+ rN+ Str+2 Fire} [staff of fire] rF++: It greatly protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. (unseen) (51, 5, D) a +2 battleaxe of freezing (still there?) a ring of see invisible (still there?) (51, 6, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (51, 12, D) a +2 vampiric dagger (51, 13, D) a +4 falchion of flaming (unseen) (51, 24, D) the +8 great sword "Nenkod" {freeze, Fly rElec Str+5 Dex-3} Fly: It grants you flight. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). (unseen) (51, 37, D) the +4 great mace of Grim Blind Justice {elec, Dex+7} Dex+7: It affects your dexterity (+7). (unseen) (52, 0, D) a +0 rapier of speed (52, 1, D) a +4 ring mail of fire resistance (still there?) a rime drake corpse (skeletalised by now) (still there?) (52, 6, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (52, 13, D) an Everburning Encyclopedia (52, 25, D) a +4 sling of freezing (unseen) (52, 36, D) a spider talisman (52, 37, D) the +8 rapier "Uryree" {freeze, MP+9 Str+3 Int+5} MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (unseen) (53, 0, D) a +3 arbalest of draining (53, 1, D) the +5 partisan "Furetix" {vamp, rPois Int+3 Dex+2} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). a rime drake corpse (skeletalised by now) (53, 3, D) a +0 battleaxe of freezing (53, 13, D) a staff of conjuration (unseen) (53, 24, D) a staff of cold (53, 25, D) a +6 dire flail of protection (unseen) (53, 37, D) a +2 long sword of protection (unseen) (54, 1, D) the staff of Mayhem {rPois rC+ Dex+3 Conj Alch} [staff of conjuration] rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (unseen) (54, 4, D) a +2 battleaxe of freezing (still there?) a ring of wizardry (still there?) (54, 12, D) the +5 crystal plate armour of the Many Seas {+Blink Dex+2 SInv} +Blink: It lets you blink. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (54, 13, D) a spider talisman (54, 25, D) the +6 orcbow of Certain Death {antimagic, rN+ Will+ SInv} rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (54, 36, D) the +2 ring mail of the Fletcher {Rampage rC+ Int+6} Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Cheibriados disapproves of the use of such an item. (unseen) (55, 1, D) a +1 bardiche of holy wrath (unseen) (55, 12, D) +2 golden dragon scales (unseen) (59, 36, D) a +1 shortbow of freezing (unseen) (59, 37, D) a ring of protection from fire (60, 36, D) the +6 trident "Ogreslayer" {antimagic, rElec rN+ Str+5 Dex-2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). (unseen) (60, 37, D) the +9 dire flail "Suneenk" {protect, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (unseen) (61, 0, D) a staff of fire (unseen) (61, 8, D) Qaojargh's Secrets of Portals Spells Type Level a - Vhi's Electric Charge Translocation/Air 4 b - Passage of Golubria Translocation 4 (unseen) (61, 16, D) an amulet of faith (61, 36, D) a +4 vampiric glaive (62, 0, D) a +2 robe of fire resistance (unseen) (62, 1, D) a staff of earth (unseen) (62, 9, D) the +8 falchion of Ghostly Offence {spect, Str+5} Str+5: It affects your strength (+5). (62, 17, D) a staff of air (unseen) (62, 21, D) a yak corpse (skeletalised by now) (62, 36, D) the +3 falchion of the Big Bang {spect, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (62, 37, D) the +9 long sword "Notur" {flame, ^Drain rPois rF+ rCorr} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (63, 8, D) a +3 leather armour of fire resistance (unseen) (63, 16, D) a staff of air (63, 17, D) a +0 dagger of speed (unseen) (63, 26, D) a +0 whip of pain (unseen) (63, 27, D) a +2 plate armour of willpower (63, 30, D) a +0 flail (63, 36, D) a +2 sling of flaming (unseen) (63, 37, D) a +0 whip of draining (unseen) (64, 16, D) a staff of alchemy (still there?) a jackal corpse (skeletalised by now) (still there?) (64, 26, D) an amulet of regeneration (65, 26, D) the +7 long sword "Killer Bee's Doom" {vamp, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (67, 0, D) a ring of poison resistance (67, 3, D) a shapeshifter corpse (skeletalised by now) (70, 18, D) a +0 orcbow (70, 36, D) the +9 mace "Zoelawn" {chaos, *Rage Fly rC+} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. rC+: It protects you from cold. Cheibriados disapproves of the use of such an item. (70, 37, D) a +4 hand axe of draining (unseen) (71, 16, D) the ring of Balance {rElec rC- rN+ Dex+5} [ring of positive energy] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). (unseen) (71, 17, D) a +2 heavy orcbow (unseen) (71, 21, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (71, 27, D) the +10 long sword "Vyniygor" {heavy, rF+++ Int+5 Dex-2} rF+++: It renders you almost immune to fire. Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). (unseen) (71, 36, D) a +0 pair of boots of stealth (71, 37, D) the +1 robe "Kiciyceh" {*Corrode rPois Regen+ SInv} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. (unseen) (71, 41, D) a +4 scimitar of flaming a hell hog skeleton (72, 9, D) a +1 scale mail of willpower (unseen) (72, 16, D) a ring of see invisible (72, 17, D) a +2 chain mail of poison resistance (72, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 22, D) a wind drake corpse (skeletalised by now) (72, 26, D) a +6 vampiric scimitar (72, 27, D) a staff of alchemy (unseen) (72, 36, D) an amulet of magic regeneration (72, 37, D) a ring of wizardry (72, 41, D) a hell hog skeleton (73, 1, D) a ring of ice (73, 16, D) 4 potions of haste (73, 17, D) a ring of ice (73, 21, D) a +0 trident (73, 26, D) the +5 battleaxe "Focsyul" {antimagic, Str+2 Dex+5} Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). (73, 36, D) a +4 ring of slaying (73, 37, D) a +5 ring of evasion (74, 17, D) a +0 shortbow a centaur corpse (skeletalised by now) (75, 1, D) a +2 mace of protection (unseen)