myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a wand of acid (7) a wand of mindburst (7) a ring of flight 6 potions of haste an orb of light a +0 robe a +0 hand axe the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the blade talisman "Hianig" {rElec rF+ Dex+3} [blade talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (19, 0, D) a +5 short sword of speed (unseen) (19, 1, D) a +6 ring of strength (19, 17, D) a +2 double sword of holy wrath (unseen) (20, 0, D) a staff of death (unseen) (20, 1, D) Wappe's Tractate on Concrete Algor Spells Type Level a - Freeze Ice 1 b - Forge Blazeheart Golem Fire/Forgecraft 4 (20, 2, D) a +0 robe an amulet of magic regeneration (20, 4, D) a +0 robe a spriggan corpse (20, 17, D) a potion of might (21, 0, D) a scroll of brand weapon (21, 1, D) the Catalogue of Rime and the Fault Spells Type Level a - Freeze Ice 1 b - Stone Arrow Conjuration/Earth 3 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Permafrost Eruption Ice/Earth 6 (21, 17, D) the Collected Works on the Grisly Edifice Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Forge Lightning Spire Air/Forgecraft 4 c - Martyr's Knell Necromancy/Summoning 4 d - Hoarfrost Cannonade Ice/Forgecraft 5 (unseen) (22, 0, D) the +1 halberd "Vigh" {freeze, MP+10 Dex+5} MP+10: It affects your magic capacity (+10). Dex+5: It affects your dexterity (+5). (unseen) (22, 1, D) a ring of positive energy (22, 2, D) a +0 robe a spriggan corpse (22, 5, D) a titan corpse (22, 17, D) a phial of floods (23, 1, D) a +2 flail of pain (unseen) (23, 17, D) a +2 robe of positive energy (unseen) (23, 18, D) a staff of fire (unseen) (24, 1, D) a +2 robe (unseen) (24, 4, D) +0 storm dragon scales a storm dragon corpse (24, 5, D) a +0 robe a spriggan corpse (24, 6, D) a titan corpse (24, 17, D) the +1 war axe "Herphep" {pain, rPois rF+ rN+ Dex-3} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). (unseen) (24, 18, D) the +4 long sword "Hell-Harrower" {vamp, rF+ rC+ Will+ Dex-3} rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). (unseen) (25, 0, D) a book of Unlife (25, 17, D) the +3 war axe of Integrity {heavy, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (unseen) (25, 18, D) a +2 battleaxe of flaming (unseen) (25, 21, D) +0 shadow dragon scales a shadow dragon corpse (25, 24, D) a doom hound corpse (26, 1, D) a +4 heavy longbow (26, 4, D) a wind drake corpse (26, 17, D) the +4 falchion "Nuxt" {spect, rN++ Int+5} rN++: It greatly protects you from negative energy. Int+5: It affects your intelligence (+5). (unseen) (27, 0, D) a +2 mace of distortion (27, 17, D) a ring of poison resistance (28, 0, D) a +0 helmet of intelligence (28, 4, D) a +0 robe (28, 17, D) a staff of death (unseen) (29, 0, D) a +2 dagger of electrocution (unseen) (29, 1, D) a staff of cold (unseen) (29, 3, D) a wind drake corpse (29, 17, D) a +2 heavy dire flail (unseen) (34, 28, D) a +1 quarterstaff of speed (unseen) (35, 14, D) a ring of ice (35, 15, D) a staff of earth (unseen) (35, 29, D) the +7 mace "Hulies" {freeze, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (35, 30, D) a +4 trident (still there?) a +0 robe (still there?) a +6 ring of intelligence (still there?) (36, 0, D) a staff of cold (unseen) (36, 1, D) a +0 war axe of electrocution (still there?) the staff of the Unstoppable Gods {rN+ Will+ SInv Necro} (still there?) [staff of death] rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (36, 14, D) a staff of air (unseen) (36, 17, D) a +2 antimagic war axe (still there?) a +0 animal skin (still there?) (36, 28, D) the orb of New Discoveries {*channel, Int+4} Int+4: It affects your intelligence (+4). (37, 0, D) a staff of conjuration (unseen) (37, 1, D) a +0 short sword of holy wrath (unseen) (37, 14, D) a +2 vampiric spear (37, 16, D) a rime drake corpse (skeletalised by now) (37, 17, D) a cane toad corpse (skeletalised by now) (37, 28, D) the +2 cloak of Utsanuam {rC- rCorr Str+4 SInv} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (37, 29, D) a +3 spear (unseen) (37, 31, D) a +0 robe (38, 14, D) a +1 spear of venom (38, 29, D) a +1 scimitar of holy wrath (unseen) (39, 0, D) the +1 chain mail "Neckal" {Rampage Int+6} Rampage: It bestows one free step when moving towards enemies. Int+6: It affects your intelligence (+6). Cheibriados disapproves of the use of such an item. (39, 1, D) a staff of conjuration (unseen) (39, 14, D) a +5 quick blade of venom (unseen) (39, 15, D) a +0 quarterstaff a +0 robe a +3 heavy quarterstaff (39, 16, D) a cane toad corpse (skeletalised by now) (39, 19, D) a cane toad corpse (skeletalised by now) (39, 20, D) a wolf corpse (skeletalised by now) (39, 28, D) a +0 helmet of intelligence (40, 1, D) the +4 war axe "Kiraec" {freeze, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (40, 15, D) a +3 antimagic mace (still there?) a water moccasin corpse (skeletalised by now) (still there?) (40, 19, D) a hydra corpse (skeletalised by now) (40, 30, D) a +1 mace of draining (unseen) (40, 31, D) a +0 great sword a +0 robe (40, 33, D) a +0 great sword a +0 chain mail (40, 34, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (40, 35, D) a +4 dire flail (41, 1, D) a +4 arbalest of flaming (unseen) (41, 28, D) the +1 rapier of Linearity {pain, *Rage rPois rN+ Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (42, 1, D) a staff of conjuration (still there?) a ring of ice (still there?) (43, 28, D) a ring of see invisible (43, 29, D) a +0 mace a +0 robe a +1 ring mail of cold resistance (45, 19, D) a +0 robe (49, 1, D) a +2 robe of willpower (unseen) (49, 3, D) the +9 executioner's axe of Profit {spect, Int+6 Stlth+} (still there?) Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. a boomerang (still there?) a ring of positive energy (still there?) a merfolk corpse (skeletalised by now) (still there?) (49, 12, D) a +0 short sword of venom (unseen) (49, 24, D) a granite talisman (49, 25, D) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (49, 36, D) a +1 mace of holy wrath (unseen) (49, 37, D) the +2 scale mail "Sarr" {Will+++ rCorr Str+3 Stlth-} Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. (unseen) (50, 0, D) a +0 trident (50, 1, D) a +5 arbalest (unseen) (50, 3, D) a +4 broad axe of flaming (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (50, 12, D) a staff of conjuration (unseen) (50, 24, D) a book of Spectacle (50, 25, D) the +9 halberd "Ughu" {freeze, *Slow rPois rF++} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF++: It greatly protects you from fire. (unseen) (50, 27, D) a +0 long sword a +0 chain mail (50, 36, D) a ring of positive energy (50, 37, D) the +4 flail of Hubris {freeze, rF+ rN+ Stlth+} rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (51, 1, D) a +2 scale mail of poison resistance (unseen) (51, 2, D) a +0 trident (still there?) the brooch of Shielding {Spirit SH+8} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (51, 6, D) a +1 trident of protection (still there?) a +0 robe (still there?) (51, 7, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (51, 12, D) a +4 ring of protection (51, 13, D) the +0 ring mail "Riynet" {rCorr Str+2 Int+2 Dex-5} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). a blink frog corpse (skeletalised by now) (51, 15, D) a rime drake corpse (skeletalised by now) (51, 16, D) a water moccasin corpse (skeletalised by now) (51, 25, D) a +0 giant club (still there?) a +0 glaive (still there?) a +0 chain mail (still there?) the ring of Mytem {rN+ MP+8 Str-4 Stlth+} (still there?) [ring of positive energy] rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. an ogre corpse (skeletalised by now) (still there?) (51, 36, D) the staff of the Sage {rN+ Stlth+ Necro} [staff of death] rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (unseen) (51, 37, D) the staff of Modern Reinforcement {*Slow rElec rF+ MP+8 Str+5 Fire} [staff of fire] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). Str+5: It affects your strength (+5). Fire: It increases the power of your Fire spells. (unseen) (52, 0, D) a +2 trident of flaming (unseen) (52, 1, D) a +0 spectral quarterstaff (unseen) (52, 6, D) a +3 spear of flaming (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (52, 12, D) a +3 scale mail of willpower (52, 13, D) the blade talisman "Senumya" {rF++ rN+ Int-4} [blade talisman] rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). (52, 17, D) a komodo dragon corpse (skeletalised by now) (52, 25, D) a +0 war axe (still there?) a +0 orcbow (still there?) a +0 plate armour (still there?) the ring of Sehis {rN+ rCorr Stlth+} (still there?) [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a staff of earth (still there?) (52, 26, D) a +0 giant club (52, 28, D) a +0 battleaxe a +0 chain mail (52, 29, D) a +0 great sword a +0 plate armour (52, 37, D) a scarf of invisibility (53, 0, D) a staff of fire (53, 1, D) a +1 shortbow of flaming (unseen) (53, 5, D) 3 large rocks a +0 trident a cyclops corpse (skeletalised by now) (53, 6, D) a +0 rapier a +0 robe (53, 13, D) +1 golden dragon scales (53, 16, D) a water moccasin corpse (skeletalised by now) (53, 25, D) a staff of fire (unseen) (53, 26, D) a +0 halberd a +0 chain mail a +4 ring of protection (53, 29, D) the +3 whip "Voxtad" {freeze, rElec Int+4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). a +1 dire flail of protection a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (54, 5, D) a +1 vampiric trident a +0 leather armour (54, 8, D) a +0 rapier of speed (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (54, 12, D) the +2 mace of Desertification {freeze, rPois rF+ rC+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (54, 24, D) a +0 short sword (54, 30, D) a +4 heavy dire flail (still there?) the +13 plate armour of a Labyrinth {*Silence Fly Str+9 Int-3} (still there?) *Silence: It may silence you when you take damage. Fly: It grants you flight. Str+9: It affects your strength (+9). Int-3: It affects your intelligence (-3). (54, 36, D) a +1 short sword of draining (unseen) (55, 0, D) a staff of fire (unseen) (55, 1, D) a +2 cloak of stealth (unseen) (55, 12, D) a +2 robe (unseen) (55, 13, D) a staff of death (unseen) (55, 24, D) a +4 plate armour of positive energy (unseen) (59, 36, D) a +1 robe of cold resistance (unseen) (59, 37, D) a staff of fire (unseen) (60, 37, D) a +2 cloak of preservation (unseen) (61, 8, D) a +1 long sword of freezing (unseen) (61, 9, D) a human corpse (skeletalised by now) (61, 16, D) a staff of conjuration (unseen) (61, 27, D) an adder corpse (skeletalised by now) (61, 36, D) a +2 vampiric whip (61, 37, D) a +4 dire flail of protection (62, 1, D) a +1 orcbow of electrocution (unseen) (62, 9, D) the +1 mace of Wofilis {antimagic, ^Fragile Dex+6 Stlth+} ^Fragile: It will be destroyed if unequipped. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (62, 10, D) a human corpse (skeletalised by now) (62, 16, D) a +0 shortbow of draining (unseen) (62, 18, D) a +0 short sword a +0 shortbow a +0 robe (62, 19, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (62, 26, D) a +1 falchion of electrocution (62, 36, D) a +0 scale mail of fire resistance (unseen) (62, 37, D) a staff of cold (unseen) (63, 9, D) a human corpse (skeletalised by now) (63, 16, D) a staff of cold (63, 17, D) a +2 ring mail of willpower (unseen) (63, 18, D) a +0 shortbow (still there?) a +0 short sword (still there?) a +0 robe (still there?) a +3 short sword of venom (still there?) (63, 19, D) a +0 mace of holy wrath (unseen) (63, 27, D) a staff of alchemy (unseen) (63, 28, D) a +0 whip a black mamba corpse (skeletalised by now) (63, 36, D) a staff of air (unseen) (63, 37, D) a +2 broad axe of freezing (unseen) (64, 16, D) an amulet of the acrobat (64, 17, D) a +0 short sword (still there?) a +0 ring mail (still there?) a staff of cold (still there?) an elf corpse (skeletalised by now) (still there?) (64, 19, D) a +0 rapier of holy wrath (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (64, 27, D) the +0 pair of boots "Ireof" {Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (67, 0, D) a +1 plate armour of fire resistance (unseen) (68, 0, D) the +9 trident "Pukarhad" {heavy, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (68, 2, D) an adder corpse (skeletalised by now) (69, 0, D) a +5 trident of protection (unseen) (69, 2, D) an adder corpse (skeletalised by now) (69, 37, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 9, D) a +0 arbalest an amulet of regeneration (70, 36, D) a +0 shortbow a +2 antimagic orcbow a centaur corpse (skeletalised by now) (70, 37, D) a +0 shortbow a ring of ice (71, 8, D) a +0 shortbow 4 potions of haste a centaur corpse (skeletalised by now) (71, 9, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 16, D) a +0 scimitar of protection (unseen) (71, 17, D) a staff of air (unseen) (71, 26, D) a ring of protection from fire (71, 27, D) a staff of cold (unseen) (71, 36, D) a +0 shortbow a +2 dire flail of protection a centaur corpse (skeletalised by now) (71, 37, D) a +0 orcbow (still there?) the +9 broad axe "Muoqeoj" {flame, Str+3} (still there?) Str+3: It affects your strength (+3). a centaur corpse (skeletalised by now) (still there?) (72, 8, D) an amulet of the acrobat (72, 9, D) a +0 arbalest 4 scrolls of enchant weapon (72, 16, D) a +0 plate armour of fire resistance (72, 17, D) a talisman of death (72, 27, D) a +2 dagger of venom (unseen) (72, 36, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (72, 37, D) a +0 shortbow (still there?) a +4 dagger of speed (still there?) a centaur corpse (skeletalised by now) (still there?) (72, 40, D) 4 large rocks (73, 1, D) a ring of ice (73, 2, D) a +0 flail a draconian corpse (skeletalised by now) (73, 9, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (73, 16, D) a +3 leather armour of cold resistance (unseen) (73, 17, D) the +1 dagger "Ruaz" {venom, rN+} rN+: It protects you from negative energy. (unseen) (73, 26, D) a +1 scale mail of cold resistance (unseen) (73, 37, D) a +0 arbalest (74, 2, D) a +0 hand axe a draconian corpse (skeletalised by now) (75, 1, D) the +0 hand axe "Waemif" {flame, rF+ MP+7} rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). (unseen)