myself the Dungeon (0, 52, D) the +10 sling of Rydwa {heavy, *Corrode rF+++ Will+ Dex+2} *Corrode: It may corrode you when you take damage. rF+++: It renders you almost immune to fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (1, 32, D) a staff of alchemy (unseen) (1, 33, D) a +2 orcbow of electrocution (unseen) (1, 34, D) a staff of air (unseen) (1, 52, D) a +1 leather armour of cold resistance (unseen) (2, 14, D) the +8 scimitar of the Salamander {spect, Str+4 Dex+3 Stlth+} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (2, 16, D) a staff of conjuration (2, 32, D) a ring of flight (2, 33, D) a ring of protection from cold (2, 34, D) a +1 pair of gloves of stealth (unseen) (2, 52, D) a staff of earth (unseen) (2, 53, D) a +0 dire flail (still there?) a +0 plate armour (still there?) the amulet "Dudiu" {rPois Regen+ Int+3 Stlth+} (still there?) [amulet of regeneration] rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. a demonspawn corpse (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 16, D) a +2 robe of fire resistance (unseen) (3, 32, D) a +2 dagger of venom (unseen) (3, 52, D) a staff of air (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +0 tower shield of fire resistance (unseen) (4, 16, D) a staff of death (unseen) (4, 18, D) a +4 spear 3 javelins a +0 leather armour (4, 19, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (4, 32, D) a +0 robe of willpower (4, 33, D) a ring of protection from cold (4, 34, D) a +3 leather armour of willpower (unseen) (4, 52, D) a +1 leather armour of poison resistance (unseen) (5, 14, D) a +0 war axe of electrocution (unseen) (5, 15, D) a +0 trident of protection (5, 16, D) a +0 plate armour of cold resistance (unseen) (5, 18, D) a +1 trident of venom a +1 robe of willpower a ring of protection from fire (5, 32, D) a +2 ring mail of fire resistance (5, 33, D) a scroll of brand weapon (5, 34, D) a +3 heavy battleaxe (5, 52, D) a staff of fire (unseen) (6, 14, D) a +0 trident of venom (unseen) (6, 16, D) a +3 ring mail of poison resistance (unseen) (6, 19, D) a manticore corpse (skeletalised by now) (6, 20, D) a snapping turtle corpse (skeletalised by now) a sea snake corpse (skeletalised by now) (6, 21, D) a +0 cloak (6, 32, D) a +1 heavy battleaxe (6, 33, D) the +5 sling of Corpus Delicti {heavy, rC+ Str+7} rC+: It protects you from cold. Str+7: It affects your strength (+7). (6, 34, D) a ring of resist corrosion (6, 52, D) a +4 ring of protection (6, 57, D) a +2 antimagic scythe (unseen) (7, 15, D) a staff of alchemy (unseen) (7, 20, D) the +6 war axe "Teongoamp" {pain, MP+5} (still there?) MP+5: It affects your magic capacity (+5). a +0 robe (still there?) a +0 cloak (still there?) a sphinx marauder corpse (skeletalised by now) (still there?) (7, 21, D) a +1 morningstar of draining (still there?) the +3 chain mail of Boredom {rElec rN+ Will+} (still there?) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. a merfolk corpse (skeletalised by now) (still there?) (7, 32, D) a staff of cold (7, 33, D) a +3 ring mail of willpower (unseen) (7, 34, D) a +0 rapier of venom (unseen) (7, 52, D) a lightning rod (4/4) (8, 15, D) a +2 trident of freezing (unseen) (8, 16, D) a staff of alchemy (unseen) (8, 17, D) a +3 long sword of pain a +0 leather armour the +0 rapier of the Common Good {antimagic, ^Contam rN+ rCorr} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +0 robe a merfolk corpse (skeletalised by now) (8, 19, D) a +2 heavy trident (still there?) a +0 robe (still there?) the +0 partisan of Valiance {spect, *Noise rPois Str+2 Dex+3} (still there?) *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (8, 21, D) a +0 trident a +0 robe (8, 32, D) a +2 pair of gloves of hurling (8, 33, D) a book of Geomancy (8, 52, D) a +4 ring of slaying (9, 14, D) a +1 vampiric trident (unseen) (9, 16, D) the Anthology of the Polar Arsonist Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Flame Wave Conjuration/Fire 4 c - Freezing Cloud Conjuration/Ice/Air 5 (9, 18, D) a +0 rapier (still there?) a +0 robe (still there?) a +1 rapier of electrocution (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (9, 20, D) a +0 cloak a water nymph corpse (skeletalised by now) (9, 21, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (9, 32, D) a ring of resist corrosion (9, 33, D) a throwing net a ring of protection from cold a +6 ring of dexterity an amulet of magic regeneration a +4 ring of slaying a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight 6 potions of haste an orb of light a +0 robe a +0 hand axe (9, 52, D) a +6 arbalest (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 7, D) a wand of mindburst (7) a wand of acid (7) (10, 14, D) a +1 trident of freezing (unseen) (10, 16, D) a +4 heavy war axe (unseen) (10, 18, D) a merfolk corpse (skeletalised by now) (10, 34, D) a staff of death (10, 52, D) a staff of death (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 14, D) a +0 leather armour (11, 15, D) a +0 rapier (11, 16, D) a +5 falchion of draining (still there?) a +0 robe (still there?) a Fen Folio (still there?) (11, 18, D) a +0 spear (still there?) 3 javelins (still there?) the +6 chain mail of Odghuw {rN+ Regen+ Slay-4} (still there?) rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). a merfolk corpse (skeletalised by now) (still there?) (11, 32, D) Sif Muna's Cyclopedia of Sublimation Spells Type Level a - Olgreb's Toxic Radiance Alchemy 4 b - Alistair's Walking Alembic Alchemy/Forgecraft 5 c - Detonation Catalyst Fire/Alchemy 5 (unseen) (11, 52, D) a potion of might (12, 15, D) a +4 rapier of venom (unseen) (12, 16, D) a +2 orcbow of freezing (unseen) (12, 19, D) a +0 spear a merfolk corpse (skeletalised by now) (12, 32, D) a +4 vampiric spear (unseen) (12, 52, D) a book of the Tundra (13, 32, D) a book of the Grave (13, 33, D) a book of Iron (13, 52, D) a +0 great sword of holy wrath (unseen) (14, 52, D) a scroll of brand weapon (19, 1, D) a +2 shortbow of freezing (unseen) (19, 17, D) a +0 buckler of reflection (unseen) (19, 18, D) a +4 sling of draining (still there?) a +0 flail (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (19, 19, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (19, 33, D) a +0 trident (20, 1, D) a staff of cold (still there?) a +0 arbalest (still there?) a +1 great sword of electrocution (still there?) a yaktaur corpse (skeletalised by now) (still there?) (20, 4, D) a +0 halberd a +0 chain mail a ring of willpower a human corpse (skeletalised by now) (20, 18, D) a +0 dagger (still there?) a +0 robe (still there?) a +1 buckler of positive energy (still there?) (20, 36, D) a +0 trident (21, 0, D) a ring of wizardry (21, 1, D) a +1 plate armour of cold resistance (unseen) (21, 3, D) a +2 spear of venom (still there?) a +0 arbalest (still there?) a yaktaur corpse (skeletalised by now) (still there?) (21, 4, D) a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (21, 6, D) 2 large rocks (21, 17, D) the +8 plate armour "Alawk" {rElec rC+ Dex+2} rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (21, 21, D) a +0 short sword (still there?) a +2 kite shield of cold resistance (still there?) (21, 32, D) an amulet of magic regeneration (21, 36, D) a +1 spear of flaming (unseen) (21, 37, D) a sea snake corpse (skeletalised by now) (22, 5, D) 4 large rocks (22, 6, D) 2 large rocks a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) (22, 17, D) a staff of alchemy (22, 32, D) a +0 leather armour (22, 34, D) a +0 spear 2 javelins the +6 chain mail "Quyqaguy" {Str+3 Dex+2 Stlth+} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. a +2 heavy arbalest (22, 35, D) a manticore corpse (skeletalised by now) (22, 36, D) the +10 hand axe "Ale Wedamimi" {speed, rN+ Str+4} (still there?) rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Cheibriados disapproves of the use of such an item. 3 javelins (still there?) a +0 leather armour (still there?) (22, 37, D) a +0 cloak a sea snake corpse (skeletalised by now) (22, 38, D) a +1 demon trident of freezing (still there?) a +0 robe (still there?) (23, 0, D) a staff of air (unseen) (23, 4, D) a +0 great mace a +0 chain mail a human corpse (skeletalised by now) (23, 16, D) a +0 dagger (23, 17, D) a staff of conjuration (23, 18, D) the +1 orcbow of Teacruom {elec, +Blink rC- rCorr} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (unseen) (23, 19, D) a +0 trident a +0 robe a naga corpse (skeletalised by now) (23, 20, D) a +4 arbalest of draining (still there?) a +0 dire flail (still there?) a +0 robe (still there?) (23, 21, D) a +0 partisan (23, 32, D) a staff of death (unseen) (23, 33, D) a +0 trident (23, 35, D) a +2 hand axe of venom a merfolk corpse (skeletalised by now) (23, 39, D) a water nymph corpse (skeletalised by now) (24, 1, D) a book of Annihilations (24, 2, D) 5 large rocks a +0 arbalest (24, 3, D) a +0 long sword a +0 plate armour a +0 kite shield a human corpse (skeletalised by now) (24, 4, D) a +1 war axe (still there?) a +0 chain mail (still there?) (24, 6, D) a +0 war axe a +0 chain mail (24, 16, D) a +0 pair of gloves of strength (24, 17, D) a book of the Dragon (24, 18, D) a +0 shortbow (still there?) a +0 halberd (still there?) a +0 robe (still there?) a +1 long sword of draining (still there?) a naga corpse (skeletalised by now) (still there?) (24, 20, D) a staff of fire (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (24, 23, D) a salamander corpse (skeletalised by now) (24, 33, D) a +0 spear (24, 37, D) a snapping turtle corpse (skeletalised by now) (24, 38, D) a +0 trident (still there?) a +2 leather armour of poison resistance (still there?) (24, 39, D) a +3 scimitar of electrocution (still there?) a javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (25, 0, D) a +0 leather armour of willpower (unseen) (25, 1, D) a lightning rod (4/4) (25, 2, D) a staff of air (still there?) a +0 arbalest (still there?) a yaktaur corpse (skeletalised by now) (still there?) (25, 5, D) a +0 great mace a +0 chain mail a human corpse (skeletalised by now) (25, 6, D) a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (25, 17, D) a +2 heavy shortbow (still there?) a +0 glaive (still there?) a +0 robe (still there?) the Discursus on Galvanic Combustion (still there?) Spells Type Level a - Fireball Conjuration/Fire 5 b - Plasma Beam Fire/Air 6 c - Chain Lightning Conjuration/Air 9 (25, 18, D) the +9 staff of Olgreb {rPois∞} (still there?) Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. a +0 robe (still there?) the dreamshard necklace {*Dream Acrobat} (still there?) [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. a salamander corpse (skeletalised by now) (still there?) (25, 22, D) a salamander corpse (skeletalised by now) (25, 33, D) a staff of conjuration (unseen) (25, 34, D) a staff of death (unseen) (25, 37, D) 4 large rocks a cyclops corpse (skeletalised by now) (25, 39, D) a +5 demon trident of venom a +0 leather armour a +0 trident a merfolk corpse (skeletalised by now) (25, 40, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) a sea snake corpse (skeletalised by now) (26, 0, D) a +2 chain mail of positive energy (unseen) (26, 1, D) a +0 arbalest (still there?) the ring "Onkaogus" {rF- Str+4 Dex+8 Stlth+} (still there?) [ring of dexterity] rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Dex+8: It affects your dexterity (+8). Stlth+: It makes you more stealthy. the +3 partisan "Kalenk" {venom, MP+10 Stlth+} (still there?) MP+10: It affects your magic capacity (+10). Stlth+: It makes you more stealthy. (26, 4, D) a +3 antimagic spear (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (26, 5, D) 5 large rocks a stone giant corpse (skeletalised by now) (26, 16, D) a +0 club (26, 17, D) a staff of cold (unseen) (26, 18, D) a +1 quarterstaff of draining (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (26, 20, D) a +0 short sword a +0 robe a naga corpse (skeletalised by now) (26, 32, D) a +2 flail of holy wrath (unseen) (26, 34, D) the +8 autumn katana {manifold assault} (unseen) (26, 35, D) a +3 sling of flaming (still there?) a +0 trident (still there?) the ring "Oreez" {rPois rCorr Dex+4 SInv} (still there?) [ring of see invisible] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. a merfolk corpse (skeletalised by now) (still there?) (26, 36, D) a +3 heavy spear (still there?) a javelin (still there?) a +0 leather armour (still there?) an amulet of reflection (still there?) a water nymph corpse (skeletalised by now) (still there?) (26, 37, D) a manticore corpse (skeletalised by now) (26, 39, D) a +0 cloak (27, 1, D) a +0 dagger of venom (unseen) (27, 2, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (27, 16, D) a +0 flail (27, 17, D) a book of the Dragon (27, 32, D) a +2 demon trident of draining (unseen) (27, 33, D) a staff of death (unseen) (27, 34, D) a +3 giant spiked club (27, 35, D) a +0 trident 2 boomerangs an amulet of faith (28, 0, D) the +5 sling "Ysifui" {heavy, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (28, 1, D) a +3 antimagic glaive (unseen) (28, 16, D) a +0 shortbow (28, 32, D) a ring of fire (28, 33, D) a staff of alchemy (unseen) (29, 0, D) a +0 war axe (29, 1, D) a +0 vampiric war axe (unseen) (29, 16, D) a +5 ring of evasion (29, 17, D) a +4 hand axe of freezing (unseen) (34, 28, D) a +0 dagger of flaming (unseen) (35, 0, D) the +6 orcbow "Loabot" {elec, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (35, 14, D) the Teachings on Hoarfrost and the Hornet Spells Type Level a - Petrify Alchemy/Earth 4 b - Rimeblight Ice/Necromancy 7 (unseen) (35, 15, D) the staff of Osiocauz {rN+ Int+3 Stlth+ Necro} [staff of death] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (unseen) (35, 31, D) a +0 trident a +0 robe (36, 0, D) a +1 short sword of protection (unseen) (36, 2, D) a +0 troll leather armour a troll corpse (skeletalised by now) (36, 14, D) a +3 whip of venom (unseen) (36, 15, D) a staff of earth (unseen) (36, 18, D) a rime drake corpse (skeletalised by now) (36, 28, D) the staff of Plague {*Slow rF+ rN+++ Dex+3 Necro} [staff of death] *Slow: It may slow you when you take damage. rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (36, 29, D) a +0 great sword (still there?) a +0 robe (still there?) the ring of Xom's Envy {Will++ Slay+4} (still there?) [ring of slaying] Will++: It greatly increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a staff of earth (still there?) (37, 0, D) a +0 dagger (37, 1, D) a +3 hand axe of flaming a +0 robe the staff "Geagoywa" {rElec rF+ Int+5 SInv Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. an orc corpse (skeletalised by now) (37, 4, D) a +0 giant spiked club (37, 14, D) a ring of flight (37, 15, D) a staff of cold (unseen) (37, 18, D) a water moccasin corpse (skeletalised by now) (37, 29, D) an amulet of faith a +4 ring of protection (38, 2, D) a +0 war axe a +0 chain mail (38, 3, D) a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) (38, 15, D) a +6 arbalest of draining (unseen) (38, 19, D) a cane toad corpse (skeletalised by now) (38, 29, D) a +1 vampiric scimitar (unseen) (38, 30, D) a +0 great mace (still there?) a +2 chain mail of fire resistance (still there?) (39, 0, D) a +2 trident of venom (39, 1, D) a +3 glaive (still there?) a +0 chain mail (still there?) the Incunable of the Mountains and Charms (still there?) Spells Type Level a - Confusing Touch Hexes 3 b - Cause Fear Hexes 4 c - Lehudib's Crystal Spear Conjuration/Earth 8 an orc corpse (skeletalised by now) (still there?) (39, 4, D) a +0 dire flail a +0 dire flail a +0 troll leather armour a troll corpse (skeletalised by now) (39, 15, D) a cane toad corpse (skeletalised by now) (39, 18, D) a komodo dragon corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (39, 20, D) a black mamba corpse (skeletalised by now) (39, 29, D) a +3 leather armour of willpower (unseen) (39, 30, D) a +2 scimitar of freezing (still there?) a +0 robe (still there?) (39, 31, D) a +0 dagger a +0 robe (39, 33, D) a +0 dagger a +0 robe (40, 1, D) the +8 quarterstaff of Lachrymose Action {heavy, rC+ MP+9 Str+3} (still there?) rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). a +0 chain mail (still there?) a staff of alchemy (still there?) an orc corpse (skeletalised by now) (still there?) (40, 2, D) a +0 hand axe a +0 chain mail a ring of fire (40, 5, D) a +0 dagger a +0 robe (40, 14, D) a staff of death (unseen) (40, 15, D) a water moccasin corpse (skeletalised by now) (40, 18, D) a cane toad corpse (skeletalised by now) (40, 20, D) a wolf corpse (skeletalised by now) (40, 28, D) a staff of cold (unseen) (40, 29, D) a Trismegistus Codex (40, 33, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (41, 1, D) a staff of death (still there?) a +0 leather armour (still there?) a +2 war axe of freezing (still there?) (41, 14, D) a staff of air (unseen) (41, 15, D) a staff of air (unseen) (41, 28, D) the +2 ring mail "Pexete" {Fly rElec Dex+4 Stlth+} Fly: It grants you flight. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (41, 29, D) the +8 short sword of Wataisat {holy, Will- Dex+2 SInv} Will-: It decreases your willpower. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (42, 0, D) a +0 dagger (42, 1, D) the +1 long sword "Dragonbane" {reap, rC+ Dex+2 Stlth+} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (42, 2, D) a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) (42, 14, D) the Directory of the Grim Iceberg Spells Type Level a - Grave Claw Necromancy 2 b - Ozocubu's Armour Ice 3 c - Hoarfrost Cannonade Ice/Forgecraft 5 d - Ozocubu's Refrigeration Ice 7 (unseen) (42, 15, D) a scroll of brand weapon (42, 28, D) a +0 dagger of draining (unseen) (42, 29, D) a +2 scale mail of willpower (unseen) (43, 14, D) a +2 plate armour of willpower (unseen) (43, 15, D) a +6 ring of intelligence (43, 28, D) a staff of fire (unseen) (43, 29, D) a staff of fire (unseen) (44, 28, D) a +3 scimitar of protection (unseen) (47, 26, D) a rime drake corpse (skeletalised by now) (49, 0, D) a staff of conjuration (unseen) (49, 24, D) the fortress talisman "Noxukosh" {Rampage rN+ Will+} [fortress talisman] Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. Will+: It increases your willpower. Cheibriados disapproves of the use of such an item. (unseen) (49, 36, D) a +3 leather armour of cold resistance (unseen) (49, 37, D) a +1 heavy spear (still there?) a javelin (still there?) a +0 leather armour (still there?) the Incunabulum of the Syncline (still there?) Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Lee's Rapid Deconstruction Earth 5 a merfolk corpse (skeletalised by now) (still there?) (49, 40, D) a +0 rapier of draining (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (50, 1, D) the +4 hand axe "Ysmups" {freeze, *Slow rN+ Str+5} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). (50, 3, D) a +0 dagger a +0 robe (50, 13, D) an amulet of faith (50, 15, D) a hell hog corpse (skeletalised by now) (50, 24, D) a +2 scimitar of electrocution (unseen) (50, 25, D) a +6 orcbow of flaming (unseen) (51, 0, D) a +0 morningstar (51, 1, D) a +0 spear of flaming (51, 4, D) a +0 dagger a +0 robe (51, 7, D) a +2 battleaxe of freezing (still there?) a +0 plate armour (still there?) (51, 24, D) a staff of conjuration (unseen) (51, 25, D) a +2 quarterstaff of speed (unseen) (51, 28, D) a polar bear corpse (skeletalised by now) (51, 29, D) a komodo dragon corpse (skeletalised by now) (51, 36, D) a staff of cold (unseen) (51, 40, D) a manticore corpse (skeletalised by now) (51, 41, D) an alligator snapping turtle corpse (skeletalised by now) (52, 0, D) a +1 great sword of freezing (unseen) (52, 3, D) a +1 great sword of freezing the +5 chain mail "Cuirop" {rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. a +0 dagger a +0 robe (52, 12, D) a +4 war axe of freezing (unseen) (52, 15, D) a +4 battleaxe (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (52, 17, D) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) a hell hog corpse (skeletalised by now) (still there?) (52, 24, D) a +2 robe (52, 25, D) a staff of conjuration (unseen) (52, 30, D) an elephant corpse (skeletalised by now) (52, 36, D) a +1 mace of protection (unseen) (52, 37, D) a +2 morningstar of holy wrath (unseen) (52, 40, D) a +3 trident of venom a +0 leather armour a sea snake corpse (skeletalised by now) (52, 41, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (53, 2, D) a staff of cold (still there?) a +0 robe (still there?) (53, 8, D) a +1 battleaxe (still there?) a +0 plate armour (still there?) (53, 12, D) a +2 rapier of speed (unseen) (53, 17, D) a +4 demon blade of pain (still there?) a +0 plate armour (still there?) (53, 18, D) a +2 great sword of flaming (unseen) (53, 24, D) a +2 glaive of holy wrath (unseen) (53, 36, D) a +4 chain mail of fire resistance (unseen) (53, 37, D) a +1 spectral quarterstaff (unseen) (54, 0, D) the +0 ring mail of the Evening Star {+Inv rC- Int+2} +Inv: It lets you turn invisible. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). (unseen) (54, 13, D) a +1 sling of electrocution (unseen) (54, 17, D) a hell hog corpse (skeletalised by now) (54, 18, D) a +1 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (54, 24, D) a staff of earth (unseen) (54, 25, D) a +1 quarterstaff of draining (unseen) (54, 36, D) a +2 chain mail of fire resistance (unseen) (54, 37, D) a +0 spear a merfolk corpse (skeletalised by now) (55, 0, D) a +0 dagger (55, 1, D) a staff of fire (unseen) (55, 12, D) the +3 dagger of the Lonely Planets {antimagic, rPois Will+ Str+3 Dex+3} rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (55, 13, D) the +0 ring mail of Surprise {Str+3} Str+3: It affects your strength (+3). (unseen) (55, 24, D) a +5 great mace of venom (unseen) (55, 25, D) a water moccasin corpse (skeletalised by now) (59, 37, D) a staff of fire (unseen) (61, 0, D) a ring of positive energy (61, 8, D) a +0 chain mail of fire resistance (unseen) (61, 16, D) a +0 broad axe of venom (unseen) (61, 26, D) a ring of ice (61, 29, D) a +0 trident a draconian corpse (skeletalised by now) (61, 36, D) a +0 antimagic arbalest (unseen) (62, 0, D) the +0 short sword of Luago {pain, ^Fragile rElec rPois rN+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. (62, 1, D) a +0 ring mail of poison resistance (62, 2, D) a +2 halberd a +0 robe (62, 3, D) a +4 short sword of freezing a +0 robe (62, 8, D) +0 ice dragon scales (62, 9, D) a +0 heavy spear (62, 16, D) a +6 giant club (62, 17, D) a +2 shortbow of flaming (unseen) (62, 18, D) 3 large rocks a +0 giant club a +0 giant club a cyclops corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (62, 19, D) a troll corpse (skeletalised by now) (62, 26, D) a ring of magical power (62, 27, D) a +3 ring mail of fire resistance (unseen) (62, 29, D) a +2 halberd of protection (unseen) (62, 30, D) a +0 hand axe a draconian corpse (skeletalised by now) (62, 36, D) a staff of conjuration (unseen) (62, 37, D) a +2 falchion of holy wrath (unseen) (63, 0, D) a +5 quarterstaff (unseen) (63, 8, D) a staff of fire (unseen) (63, 16, D) a staff of earth (63, 17, D) a +2 trident of freezing (63, 18, D) a +0 giant club a +0 giant club a +0 troll leather armour a troll corpse (skeletalised by now) (63, 26, D) a +1 pair of boots of stealth (63, 27, D) a +2 heavy shortbow (unseen) (63, 29, D) a +0 halberd a +0 flail a draconian corpse (skeletalised by now) (63, 30, D) a +0 war axe (63, 36, D) a staff of death (unseen) (63, 37, D) a staff of death (unseen) (64, 16, D) a +1 ring mail of cold resistance (unseen) (64, 17, D) a +2 dagger of holy wrath (unseen) (64, 19, D) 4 large rocks a cyclops corpse (skeletalised by now) (64, 26, D) a +0 quarterstaff of draining (64, 27, D) a +2 short sword of venom (64, 30, D) a +0 club (65, 29, D) a +0 club a draconian corpse (skeletalised by now) (67, 0, D) a +5 vampiric morningstar (unseen) (68, 0, D) a +2 morningstar of draining (69, 0, D) an amulet of magic regeneration (69, 9, D) a +0 arbalest (69, 36, D) a staff of cold (unseen) (70, 9, D) a +0 arbalest a sack of spiders (71, 8, D) a +0 arbalest a staff of alchemy a yaktaur corpse (skeletalised by now) (71, 9, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 10, D) a +0 arbalest (71, 16, D) a +6 ring of dexterity (71, 17, D) a quill talisman a hell hound corpse (skeletalised by now) (71, 27, D) a +0 halberd a sack of spiders a naga corpse (skeletalised by now) (71, 29, D) a ball python corpse (skeletalised by now) (71, 36, D) a +6 ring of dexterity (72, 16, D) a staff of fire (72, 17, D) the +5 trident of Ascent {speed, Will+} Will+: It increases your willpower. Cheibriados disapproves of the use of such an item. a hell hound corpse (skeletalised by now) (72, 18, D) a hell hound corpse (skeletalised by now) (72, 27, D) an orb of wrath (72, 29, D) a +0 flail (72, 36, D) the +2 arbalest "Isekuwne" {penet, ^Contam Str+6} ^Contam: It causes magical contamination when unequipped. Str+6: It affects your strength (+6). (unseen) (72, 37, D) a staff of air (unseen) (73, 1, D) the +7 staff of the Meek {protect, meekguard} (unseen) (73, 16, D) a +0 heavy spear (unseen) (73, 17, D) a +3 heavy broad axe (unseen) (73, 26, D) a +2 rapier of electrocution (unseen) (73, 27, D) the +3 ring mail "Nooqih" {rElec rPois rF+ Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Stlth-: It makes you less stealthy. (unseen) (73, 28, D) a ball python corpse (skeletalised by now) (73, 36, D) the staff of Gluttony {rPois rF+ rCorr Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Alch: It increases the power of your Alchemy spells. (unseen) (73, 37, D) the +1 robe of Beopod {rPois Will+ SInv} rPois: It protects you from poison. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen)