myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) the quill talisman "Mirruf" {+Inv Str+3} [quill talisman] +Inv: It lets you turn invisible. Str+3: It affects your strength (+3). (10, 7, D) a wand of mindburst (7) a wand of light (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +2 dire flail of draining (unseen) (59, 37, D) a +2 robe of willpower (unseen) (60, 36, D) the +2 orcbow "Jeodyuc" {freeze, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (60, 37, D) a book of Power (61, 0, D) the staff "Kiceym" {rPois rC+ rN+ MP+6 Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. MP+6: It affects your magic capacity (+6). Alch: It increases the power of your Alchemy spells. (unseen) (61, 8, D) the +2 orcbow "Pamiosk" {flame, rC+ Str+3 Int-3 Stlth+} rC+: It protects you from cold. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. (unseen) (61, 16, D) a +0 heavy war axe (unseen) (61, 26, D) a +0 dagger of distortion (unseen) (61, 30, D) a wolf corpse (61, 36, D) a book of the Spheres (61, 37, D) the +1 ring mail "Ohuvidi" {Fly Int+3} Fly: It grants you flight. Int+3: It affects your intelligence (+3). (62, 0, D) a +2 scale mail of willpower (62, 1, D) a +0 heavy hand axe (62, 8, D) a +2 short sword of venom (62, 17, D) a +2 vampiric glaive (62, 30, D) a +0 dagger a +0 robe a black bear corpse (62, 36, D) a +1 plate armour of willpower (62, 37, D) a staff of conjuration (unseen) (63, 0, D) a +2 dagger of venom (unseen) (63, 11, D) a scorpion corpse (63, 16, D) a +3 lajatang of electrocution (unseen) (63, 17, D) a +1 heavy battleaxe (unseen) (63, 26, D) the +0 dagger of Beastly Guile {drain, rElec rC+++ Str-5 Int+2} rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). (unseen) (63, 27, D) a staff of earth (unseen) (63, 30, D) a +0 short sword a +0 robe a black bear corpse (63, 31, D) a +0 short sword a +0 robe a +0 buckler (63, 36, D) a staff of earth (unseen) (63, 37, D) a +3 ring mail of cold resistance (64, 16, D) the +9 hand axe of Doors {venom, rF- Dex+4 SInv} rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (64, 17, D) a +3 rapier of venom (unseen) (64, 26, D) a book of Power (64, 27, D) a +4 ring of protection (64, 30, D) a +0 spear (65, 26, D) a +2 plate armour of cold resistance (67, 0, D) the +0 long sword of Division {reap, rN+} rN+: It protects you from negative energy. (unseen) (67, 2, D) a +0 long sword a +0 robe an elf corpse (68, 0, D) the +2 scimitar of Foibif {holy, rElec rPois Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (68, 2, D) a +0 long sword a +0 robe an elf corpse (69, 0, D) the +9 war axe of Evegecw {antimagic, Str+5 Dex+2} Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). (unseen) (69, 36, D) a +2 bardiche of freezing (unseen) (69, 40, D) a wolf corpse (69, 41, D) a jackal corpse (70, 1, D) a +0 long sword a +0 robe an elf corpse (70, 9, D) a staff of death (unseen) (70, 39, D) a river rat corpse a bullfrog corpse (71, 11, D) a wolf corpse (71, 16, D) a +1 morningstar of flaming (unseen) (71, 17, D) the staff of Pestilence {*Corrode Fly rPois rC+++ Dex-2 Alch} [staff of alchemy] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Dex-2: It affects your dexterity (-2). Alch: It increases the power of your Alchemy spells. (unseen) (71, 26, D) a ring of resist corrosion (71, 37, D) a +2 rapier of freezing (unseen) (71, 40, D) a river rat corpse (72, 8, D) the +0 ring mail of the Sacrificial Victim {+Inv rN+} +Inv: It lets you turn invisible. rN+: It protects you from negative energy. (72, 11, D) a river rat corpse a river rat corpse (72, 17, D) a +1 buckler of protection (72, 26, D) a staff of cold (72, 27, D) a +5 ring of evasion (72, 30, D) a shapeshifter corpse (72, 37, D) a staff of cold (unseen) (73, 1, D) a +7 falchion of holy wrath (unseen) (73, 2, D) a +0 hand axe a draconian corpse (skeletalised by now) (73, 16, D) a +2 executioner's axe of electrocution (unseen) (73, 17, D) a +1 rapier of venom (unseen) (73, 26, D) a +0 scimitar of pain (unseen) (73, 27, D) a +4 quarterstaff of speed (unseen) (73, 36, D) a +2 heavy orcbow (unseen) (73, 37, D) the Writings on the Burn and the Mantle Spells Type Level a - Ignite Poison Fire/Alchemy 4 b - Bombard Conjuration/Earth 6 c - Starburst Conjuration/Fire 6 (unseen) (73, 40, D) a bullfrog corpse (74, 2, D) a +0 flail a draconian corpse (skeletalised by now) (75, 1, D) the staff of Greed {rF+ Int+4 SInv Earth} [staff of earth] rF+: It protects you from fire. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (unseen)