myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a quill talisman (10, 7, D) a wand of mindburst (7) a wand of light (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) the +5 plate armour of Bieqewn {rF+ rN+ Int+2} rF+: It protects you from fire. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (60, 36, D) a phial of floods (60, 37, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (unseen) (61, 0, D) the +1 lajatang of Interdependent Arising {venom, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (61, 8, D) a +0 dagger of speed (unseen) (61, 10, D) a +0 dagger an orc corpse (61, 16, D) the +1 robe of the Raven {-Tele rElec Int+4 Stlth+} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (61, 36, D) a +8 sling of draining (unseen) (61, 37, D) the Tractate on Crafting Spells Type Level a - Nazja's Percussive Tempering Forgecraft 5 b - Fortress Blast Forgecraft 6 (unseen) (62, 0, D) a +2 hand axe of freezing (unseen) (62, 1, D) a +1 robe (unseen) (62, 9, D) a staff of death (62, 10, D) a +0 flail a +0 club an orc corpse (62, 16, D) a +5 sling of draining (unseen) (62, 17, D) a +4 chain mail of poison resistance (62, 18, D) a +0 glaive a +0 plate armour an orc corpse (62, 19, D) a +0 dagger an orc corpse (62, 26, D) a spider talisman (62, 27, D) a +0 mace of draining (unseen) (62, 36, D) a tin of tremorstones (2/2) (62, 37, D) a +2 scale mail of poison resistance (63, 8, D) a +3 ring mail of willpower (63, 10, D) a +0 war axe (63, 19, D) a +0 whip a +0 chain mail a +0 dagger a +0 robe a +0 falchion an orc corpse (63, 27, D) a +0 vampiric glaive (unseen) (63, 36, D) a tin of tremorstones (2/2) (63, 37, D) a +2 heavy partisan (unseen) (63, 42, D) a +0 shortbow (still there?) a +0 long sword (still there?) a +1 robe of willpower (still there?) an elf corpse (still there?) (64, 16, D) a +2 chain mail of fire resistance (64, 17, D) a +3 rapier of flaming (unseen) (64, 19, D) a +0 dagger a +0 club an orc corpse (64, 26, D) a +0 trident of distortion (64, 27, D) a +4 short sword of draining (unseen) (65, 30, D) a +1 mace of protection (unseen) (65, 31, D) a +0 rapier a +0 robe (65, 32, D) a +0 long sword a +0 robe an elf corpse (65, 33, D) a +0 rapier a +0 leather armour an elf corpse (66, 32, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (67, 31, D) a +0 short sword a +0 ring mail (69, 0, D) quicksilver dragon scales (69, 10, D) a ball python corpse (70, 8, D) a staff of alchemy (unseen) (70, 9, D) the +1 mace of Blood {freeze, ^Fragile rN+ Str+3 Dex+3} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (70, 40, D) a +1 halberd of protection (unseen) (70, 41, D) a +0 long sword a +0 robe a +0 long sword a +0 robe an elf corpse an elf corpse (70, 42, D) a +0 shortbow a +0 dagger a +0 leather armour (71, 8, D) a staff of death (71, 16, D) the +3 quarterstaff of Insufficient Pleasure {flame, Str+5} Str+5: It affects your strength (+5). (unseen) (71, 26, D) a staff of alchemy (unseen) (71, 27, D) a +0 heavy mace (unseen) (71, 28, D) a +0 rapier a +0 robe an elf corpse (71, 29, D) a +0 long sword a +0 robe a +0 long sword a +0 robe an elf corpse an elf corpse (71, 37, D) a +2 scimitar of holy wrath (unseen) (71, 40, D) a +0 halberd of venom (72, 8, D) a +0 plate armour of cold resistance (72, 11, D) a ball python corpse (72, 16, D) a staff of earth (72, 26, D) a +2 chain mail of willpower (72, 27, D) a +3 dire flail of draining (unseen) (72, 36, D) a +3 battleaxe of electrocution (72, 37, D) a +2 plate armour of poison resistance (72, 38, D) a +2 longbow of flaming (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) (72, 42, D) a +0 long sword a +0 shortbow a +0 robe an elf corpse (73, 1, D) a +4 heavy hand axe (unseen) (73, 16, D) the +5 dagger of Imminent Death {speed, rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (unseen) (73, 26, D) the +0 leather armour of Action {*Slow rElec Str+2} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (73, 30, D) a +0 short sword a +0 robe an elf corpse (73, 36, D) a staff of air (unseen) (73, 38, D) a +2 short sword of speed a +0 shortbow a +0 leather armour an elf corpse (74, 2, D) a +0 scimitar of draining a +0 robe (74, 29, D) a +0 short sword a +0 ring mail an elf corpse (75, 1, D) a +2 broad axe of draining (unseen)