myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) the fortress talisman of Misconduct {rF- Int+5 Dex+6} [fortress talisman] rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). Dex+6: It affects your dexterity (+6). a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 7, D) a wand of mindburst (7) a wand of acid (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a book of the Dragon (19, 16, D) the ring "Ahig" {rN+ rCorr Dex+5 SInv} [ring of see invisible] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (unseen) (19, 17, D) a +1 morningstar of venom (unseen) (19, 32, D) a +0 short sword (19, 33, D) a book of Conjurations (20, 1, D) a staff of alchemy (20, 16, D) a +0 whip of flaming (unseen) (20, 17, D) a staff of death (unseen) (20, 32, D) a +1 shortbow of electrocution (unseen) (20, 33, D) a +4 hand axe of electrocution (unseen) (21, 1, D) the +2 pair of boots of Aca Vydgh {Rampage rElec Will+ Int+3} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (21, 16, D) a ring of flight (21, 17, D) an amulet of the acrobat (21, 33, D) a book of Storms (21, 34, D) a Codex of Conductivity (22, 1, D) a +0 mace (22, 6, D) a +3 morningstar (still there?) a +0 robe (still there?) (22, 16, D) a scroll of brand weapon (22, 17, D) the staff "Caynet" {rElec Int+2 Air} [staff of air] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Air: It increases the power of your Air spells. (unseen) (22, 32, D) a manual of Fighting (22, 33, D) Sif Muna's Excursus on the Weird Solution Spells Type Level a - Anguish Hexes/Necromancy 4 b - Irradiate Conjuration/Alchemy 5 c - Metabolic Englaciation Hexes/Ice 5 (unseen) (22, 34, D) a +0 troll leather armour (23, 1, D) a +0 dagger (23, 7, D) a +0 halberd (23, 16, D) a +2 robe of positive energy (23, 17, D) a phantom mirror (23, 18, D) a staff of fire (unseen) (23, 21, D) a shadow dragon corpse (23, 32, D) a book of Cryoformation (23, 33, D) a manual of Maces & Flails (23, 34, D) a staff of air (unseen) (24, 0, D) a +1 battleaxe (unseen) (24, 1, D) a staff of cold (unseen) (24, 5, D) a +1 war axe of freezing (still there?) a +0 robe (still there?) (24, 7, D) a +4 great sword (still there?) a +0 robe (still there?) (24, 16, D) a +2 glaive of venom (24, 17, D) a staff of earth (unseen) (24, 18, D) the +0 ring mail "Tyejex" {^Drain *Slow rF+++ SInv} ^Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. rF+++: It renders you almost immune to fire. SInv: It lets you see invisible. (24, 32, D) a +0 robe (24, 33, D) a +2 plate armour of cold resistance (24, 34, D) a +2 arbalest of freezing (unseen) (24, 39, D) a +0 long sword a +0 scale mail an elf corpse (25, 1, D) a +0 robe (25, 5, D) the +2 halberd "Ipraos" {speed, *Corrode Fly rN+++ Str+2} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rN+++: It renders you almost immune to negative energy. Str+2: It affects your strength (+2). a +0 chain mail (25, 6, D) a +0 vampiric falchion a +2 robe of willpower a ring of see invisible a +2 falchion a +0 robe (25, 7, D) a +0 dire flail a +1 hand axe of freezing a +0 robe a +6 ring of strength (25, 17, D) a +0 robe (25, 33, D) a blade talisman (25, 34, D) 4 potions of heal wounds (26, 0, D) a +1 dagger of draining (unseen) (26, 1, D) a book of the Dragon (26, 5, D) a staff of conjuration (unseen) (26, 7, D) a +3 battleaxe (still there?) a +0 robe (still there?) (26, 16, D) the +6 shortbow "Raarul Ytti" {heavy, Str+2} Str+2: It affects your strength (+2). (26, 17, D) a staff of death (26, 32, D) a staff of death (unseen) (26, 33, D) a +0 leather armour (26, 34, D) a +4 scale mail of willpower (27, 0, D) the +2 robe of Oqoruugomp {Rampage Int+3} Rampage: It bestows one free step when moving towards enemies. Int+3: It affects your intelligence (+3). (unseen) (27, 1, D) a scroll of brand weapon (27, 16, D) a +2 heavy flail (27, 32, D) the +1 helmet "Peetep" {rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (27, 33, D) a +0 leather armour (27, 34, D) a book of Power (28, 0, D) a ring of protection from fire (28, 1, D) a book of Sloth (28, 32, D) a staff of conjuration (unseen) (28, 33, D) a staff of fire (unseen) (29, 0, D) a staff of conjuration (unseen) (29, 1, D) the +8 sling of Bodily Humours {freeze, rElec Int+3 Dex-2} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). (unseen) (29, 16, D) the +11 glaive "Ettearumo" {drain, rCorr Str+6 Dex+2 SInv} rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (29, 17, D) a +2 mace of protection (unseen) (29, 32, D) a +0 scimitar (29, 33, D) a book of Lightning (35, 14, D) a +4 ring of protection (35, 15, D) +1 pearl dragon scales (unseen) (36, 14, D) Thaumaturgy, Volume Four Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Sticky Flame Fire/Alchemy 4 c - Forge Blazeheart Golem Fire/Forgecraft 4 (unseen) (36, 15, D) a book of Decay (37, 1, D) a +2 pair of gloves of dexterity (37, 3, D) a +0 short sword of electrocution (still there?) a +0 dagger (still there?) a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (37, 14, D) the +7 broad axe "Embalmer" {venom, Will+ Int+3 Dex+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (37, 15, D) a ring of positive energy (37, 29, D) a +0 rapier of flaming (unseen) (38, 1, D) a staff of cold (38, 3, D) a +0 dagger a +0 robe a +0 long sword a +0 robe (38, 5, D) the staff "Ici Umia" {rElec Int-5 Dex+4 Air Alch} (still there?) [staff of air] rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. a +0 halberd (still there?) (38, 14, D) the Folio of Gusts and Crafting Spells Type Level a - Static Discharge Conjuration/Air 2 b - Chain Lightning Conjuration/Air 9 c - Platinum Paragon Forgecraft 9 (unseen) (38, 15, D) a +5 ring of evasion (38, 28, D) a staff of conjuration (38, 29, D) the Secrets of Clay Spells Type Level a - Petrify Alchemy/Earth 4 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Magnavolt Earth/Air 7 (unseen) (38, 33, D) a +0 battleaxe the +1 chain mail of Marbles {+Blink} +Blink: It lets you blink. (38, 34, D) a staff of alchemy (unseen) (38, 35, D) a +0 dagger a +0 robe an amulet of faith (38, 36, D) a +0 dagger a +0 robe (39, 0, D) +1 pearl dragon scales (unseen) (39, 3, D) a staff of alchemy a +0 robe a +0 spear a +0 robe (39, 5, D) a +0 dagger a +0 robe (39, 28, D) a +4 spear of venom (39, 29, D) a book of Blasting (39, 32, D) a +0 hand axe a +3 scale mail of cold resistance (39, 35, D) a staff of air a +0 robe a +3 great sword a +0 plate armour (40, 0, D) a ring of protection from fire (40, 1, D) an amulet of regeneration (40, 3, D) a +0 dagger a +0 robe (40, 6, D) a staff of fire (still there?) a +0 robe (still there?) (40, 14, D) a book of Metalworking (40, 15, D) a +0 morningstar of flaming (40, 28, D) a staff of air (40, 34, D) a +1 great mace (still there?) a +0 plate armour (still there?) a +8 flail of draining (still there?) an amulet of magic regeneration (still there?) a +4 trident (still there?) a +4 sling of flaming (still there?) a +0 robe (still there?) (41, 0, D) a staff of death (unseen) (41, 1, D) a +2 ring mail of willpower (41, 4, D) a +3 flail (still there?) a +0 robe (still there?) (41, 14, D) a +5 ring of evasion (41, 29, D) a +0 mace (41, 35, D) a +0 falchion a +0 robe (41, 36, D) a +3 hand axe (still there?) a +0 robe (still there?) (42, 1, D) a +0 lajatang of speed (unseen) (42, 14, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (42, 15, D) a +2 chain mail of positive energy (42, 28, D) a +0 pair of boots of rampaging (43, 29, D) a staff of death (unseen) (44, 28, D) a phial of floods (49, 0, D) a tin of tremorstones (2/2) (49, 1, D) the +1 scale mail of Contentment {Str-3 Int+8} Str-3: It affects your strength (-3). Int+8: It affects your intelligence (+8). (49, 4, D) a +0 mace a +0 robe (49, 24, D) a +0 long sword (49, 36, D) a +7 heavy long sword (unseen) (49, 39, D) a +0 trident (49, 40, D) a +1 partisan of protection (still there?) a +3 plate armour of cold resistance (still there?) a +0 kite shield of reflection (still there?) a demonspawn corpse (skeletalised by now) (still there?) (50, 0, D) +2 storm dragon scales (unseen) (50, 1, D) a ring of resist corrosion (50, 3, D) a +0 trident a +0 chain mail (50, 4, D) a +0 glaive a +0 chain mail (50, 13, D) a +2 sling of flaming (50, 17, D) a +2 great sword of flaming (still there?) a +4 ring of slaying (still there?) (50, 25, D) a +0 buckler of protection (50, 27, D) a +0 long sword a +0 robe (50, 40, D) a +2 demon whip of electrocution (51, 0, D) the +4 rapier "Cocwof" {flame, rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (51, 1, D) a +0 heavy morningstar (unseen) (51, 4, D) the +8 dagger of the Well-Known Teeth {holy, rC+ rN+} (still there?) rC+: It protects you from cold. rN+: It protects you from negative energy. a +0 hand cannon of flaming (still there?) a +0 giant club (still there?) a +0 halberd (still there?) a +0 chain mail (still there?) (51, 5, D) a +0 short sword a +0 chain mail (51, 12, D) a +0 chain mail (51, 13, D) a staff of cold (51, 24, D) a +0 rapier (51, 28, D) the +6 short sword of Kun Tes {freeze, *Corrode rF+ Str+4} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Str+4: It affects your strength (+4). a +0 leather armour a +0 long sword a +0 ring mail (51, 36, D) a staff of air (52, 0, D) a +1 robe of fire resistance (52, 3, D) the +0 sling of Iconoclasm {heavy, rF+} (still there?) rF+: It protects you from fire. a staff of fire (still there?) a +0 robe (still there?) (52, 4, D) a +0 dire flail a +0 great mace (52, 12, D) a staff of conjuration (unseen) (52, 18, D) a +2 battleaxe (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (52, 19, D) a +1 scimitar of flaming (still there?) a +0 plate armour (still there?) a +2 great sword of flaming (still there?) a human corpse (skeletalised by now) (still there?) (52, 20, D) a +3 war axe (still there?) a +0 plate armour (still there?) (52, 24, D) a scroll of brand weapon (52, 26, D) a +1 dagger of draining (still there?) a +0 ring mail (still there?) (52, 27, D) a +0 shortbow a +0 short sword a +0 leather armour (52, 36, D) the +1 leather armour of Least Resistance {-Tele rElec Str+4 Stlth-} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. (52, 37, D) a +2 heavy battleaxe (unseen) (53, 0, D) a +0 dagger (53, 1, D) the +5 triple sword of Hosaser {drain, rElec rPois MP+10 Str-3} rElec: It insulates you from electricity. rPois: It protects you from poison. MP+10: It affects your magic capacity (+10). Str-3: It affects your strength (-3). (unseen) (53, 5, D) a +0 giant club (53, 12, D) a staff of death (53, 13, D) the +10 broad axe "Bamud" {freeze, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (53, 18, D) a +2 heavy demon blade (still there?) a +0 plate armour (still there?) a +0 scimitar of draining (still there?) a +4 ring mail of cold resistance (still there?) a human corpse (skeletalised by now) (still there?) (53, 27, D) a +0 short sword a +0 robe (53, 28, D) a +0 short sword a +0 robe (53, 37, D) a +2 leather armour of fire resistance (54, 1, D) a +3 chain mail of fire resistance (54, 12, D) a staff of air (54, 24, D) a +0 dagger (54, 25, D) a staff of air (unseen) (54, 27, D) a +3 dagger of draining (still there?) a +0 scale mail (still there?) (54, 28, D) a +0 scimitar a +0 shortbow a +0 leather armour (55, 0, D) a +0 dagger (55, 1, D) the Guidebook on Supportive Darkness Spells Type Level a - Fugue of the Fallen Necromancy 3 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Summon Forest Summoning/Translocation 5 d - Sphinx Sisters Hexes/Summoning 7 (unseen) (55, 17, D) a +2 demon trident (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (55, 24, D) the +4 scale mail of Salvation {rElec rPois Int+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (55, 29, D) a +0 rapier a +0 ring mail (59, 36, D) a +5 ring of evasion (59, 40, D) 9 large rocks (59, 41, D) a +2 spectral club a +0 robe a ring of poison resistance the human corpse of Jessica (skeletalised by now) (60, 37, D) a +2 leather armour of cold resistance (60, 40, D) a +0 long sword (still there?) 4 throwing nets (still there?) a +0 chain mail (still there?) a wand of charming (11) (still there?) the ring of Temperance {Fly Int+3} (still there?) [ring of flight] Fly: It grants you flight. Int+3: It affects your intelligence (+3). (60, 41, D) a +7 partisan of freezing (still there?) a +1 crystal plate armour (still there?) a +0 kite shield of reflection (still there?) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) the serpent talisman "Rodone" {+Blink rF+ Stlth+} (still there?) [serpent talisman] +Blink: It lets you blink. rF+: It protects you from fire. Stlth+: It makes you more stealthy. the guardian serpent corpse of Aizul (skeletalised by now) (still there?) (61, 0, D) a staff of air (unseen) (61, 4, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (61, 8, D) a +7 heavy spear (unseen) (61, 16, D) the +6 orcbow "Irint" {holy, Fly rF+ Will+ MP+6} Fly: It grants you flight. rF+: It protects you from fire. Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). (unseen) (61, 26, D) a staff of alchemy (unseen) (61, 37, D) a +0 sling of freezing (61, 40, D) a +1 scimitar of flaming (still there?) an amulet of guardian spirit (still there?) (62, 0, D) the +0 robe of Reucyrr {Harm Stlth+} Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. (62, 3, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (62, 9, D) a staff of death (62, 16, D) the +8 chain mail of Distant Shores {*Silence rElec rF- Stlth+} *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. (62, 17, D) a +0 long sword of electrocution (unseen) (62, 27, D) the +8 arbalest "Dowkeiv" {freeze, rPois Str-5 Dex+3} rPois: It protects you from poison. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). (62, 37, D) a staff of cold (62, 40, D) a +0 troll leather armour {Pargi} the troll corpse of Pargi (skeletalised by now) (63, 0, D) the +1 short sword "Bauphub" {flame, Will++} Will++: It greatly increases your willpower. (unseen) (63, 8, D) a +2 spectral quarterstaff (unseen) (63, 16, D) a +1 demon whip of freezing (63, 17, D) the +9 quarterstaff of Armageddon {flame, rPois MP+7} rPois: It protects you from poison. MP+7: It affects your magic capacity (+7). (unseen) (63, 26, D) a +0 heavy trident (unseen) (63, 27, D) the +6 ice dragon scales of Todioc {rF- rC++ Dex+5 Stlth+} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (63, 36, D) a +1 hand cannon of flaming (unseen) (64, 16, D) the +7 long sword of the Madman {flame, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (64, 26, D) a +1 leather armour of cold resistance (67, 0, D) a +3 scale mail of cold resistance (67, 2, D) a +0 club an orc corpse (skeletalised by now) (68, 0, D) a +1 chain mail of poison resistance (68, 2, D) a +0 dagger a +0 robe (69, 2, D) a +2 dagger of electrocution a boomerang (69, 36, D) a +0 falchion of electrocution (unseen) (70, 8, D) the +5 dire flail of Intimidation {drain, *Noise rElec rN+ Dex+3} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (70, 9, D) a +4 vampiric whip (unseen) (70, 36, D) a staff of alchemy (unseen) (70, 37, D) a +2 plate armour of willpower (71, 8, D) a +2 ring mail of fire resistance (71, 16, D) a +2 flail of draining (unseen) (71, 31, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (71, 36, D) a fortress talisman (72, 8, D) a +5 glaive of protection (72, 16, D) a +2 ring mail of fire resistance (72, 17, D) the +8 quarterstaff of Peril {protect, ^Contam rF+ Str+6} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Str+6: It affects your strength (+6). (unseen) (72, 26, D) a ring of resist corrosion (72, 27, D) the +5 dagger of the Magi {flame, rC+ rN+ Str+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (72, 31, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (72, 36, D) the +3 war axe "Seelooby" {freeze, Int+2} Int+2: It affects your intelligence (+2). (unseen) (73, 16, D) a +4 sling of electrocution (unseen) (73, 17, D) a ring of wizardry (73, 26, D) the +0 leather armour of Ignis's Inspiration {Rampage rPois Int+3 Dex-2} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). (73, 27, D) a +2 scale mail of positive energy (73, 31, D) a +0 short sword a +0 robe (73, 36, D) a +3 leather armour of fire resistance