myself the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 37, D) the ring "Wefiyre" {rCorr Str+2 Int+5} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). (60, 37, D) a +1 pair of gloves of infusion (unseen) (61, 0, D) the staff of Twilight {*Corrode rC+ Will+ Str+5 Int+2 Ice} [staff of cold] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Will+: It increases your willpower. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. (unseen) (61, 8, D) a staff of cold (unseen) (61, 16, D) a ring of flight (61, 37, D) the +4 war axe of the Manifold Blessings {holy, Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (unseen) (62, 0, D) a +0 hand axe of electrocution (62, 8, D) the +5 orcbow "Nefaav" {heavy, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (62, 16, D) a staff of conjuration (unseen) (62, 21, D) a +0 dagger of freezing a +0 robe the elf corpse of Dowan (skeletalised by now) (62, 27, D) a +0 flail (still there?) a staff of conjuration (still there?) (62, 29, D) a +0 dagger a +0 robe a +0 trident of venom a +0 leather armour (62, 31, D) a +0 battleaxe a +0 chain mail (62, 37, D) a +2 heavy great sword (unseen) (63, 0, D) a +4 ring of slaying (63, 8, D) a +2 dagger of venom (unseen) (63, 11, D) an adder corpse (skeletalised by now) (63, 16, D) a staff of alchemy (unseen) (63, 17, D) the +5 arbalest "Tormentor" {penet, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (63, 20, D) a +0 scythe (still there?) a +0 robe of fire resistance (still there?) the human corpse of Sigmund (skeletalised by now) (still there?) (63, 21, D) a +0 dagger (still there?) a +0 robe (still there?) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) a wand of warping (9) (still there?) a +0 rapier (still there?) a +0 ring mail (still there?) the gnoll corpse of Crazy Yiuf (skeletalised by now) (still there?) (63, 22, D) 2 silver javelins (63, 23, D) a +0 battleaxe a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (63, 26, D) a +0 morningstar of protection (unseen) (63, 27, D) a +1 leather armour of willpower (unseen) (63, 28, D) a +0 whip a +0 ring mail an orc corpse (63, 29, D) a +0 dagger a +0 robe a +0 dire flail a +0 chain mail an orc corpse (63, 37, D) a +2 robe of willpower (unseen) (64, 21, D) a +0 heavy flail (still there?) a +0 leather armour (still there?) the human corpse of Edmund (skeletalised by now) (still there?) (64, 22, D) a +0 battleaxe a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (64, 26, D) a staff of death (unseen) (64, 27, D) the staff of the Demagogue {+Blink rPois Alch} [staff of alchemy] +Blink: It lets you blink. rPois: It protects you from poison. Alch: It increases the power of your Alchemy spells. (unseen) (65, 26, D) a +3 heavy trident (unseen) (65, 28, D) a +0 club an orc corpse (67, 0, D) a +4 scale mail of cold resistance (unseen) (68, 0, D) the +5 plate armour "Ninninieh" {-Tele rF- rN+++ SInv} -Tele: It prevents most forms of teleportation. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. (69, 0, D) a +5 ring of evasion (70, 9, D) a +4 mace of protection (70, 12, D) an ugly thing corpse (skeletalised by now) (70, 36, D) the staff of Kismet {rN++ Will+ Int-5 Necro Alch} [staff of death] rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (unseen) (71, 8, D) a staff of air (unseen) (71, 11, D) a shapeshifter corpse (skeletalised by now) (71, 16, D) a staff of alchemy (unseen) (71, 17, D) the +2 ice dragon scales "Kayfyigo" {*Slow +Inv rPois rF- rC++ Int+3} *Slow: It may slow you when you take damage. +Inv: It lets you turn invisible. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (71, 26, D) the -1 kite shield of Xogyuss {Will++} Will++: It greatly increases your willpower. (71, 27, D) an amulet of reflection (71, 36, D) a +1 spectral giant spiked club (71, 37, D) +2 ice dragon scales (unseen) (71, 40, D) a hell hound corpse (72, 8, D) a +3 short sword of protection (unseen) (72, 9, D) a staff of death (unseen) (72, 16, D) a +6 ring of intelligence (72, 17, D) a +4 falchion of flaming (72, 26, D) the +11 falchion of the Unliving {freeze, ^Contam rPois rC+ Str+2 Dex+2} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (72, 27, D) a +5 dire flail of protection (72, 36, D) a +1 leather armour of poison resistance (unseen) (72, 37, D) a +3 leather armour of cold resistance (unseen) (73, 1, D) a +2 crystal plate armour (73, 16, D) a staff of alchemy (unseen) (73, 17, D) the +3 shortbow of Mexkock {freeze, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (73, 27, D) a talisman of death (73, 28, D) a +0 trident (73, 29, D) 3 large rocks (73, 31, D) a +0 orcbow a centaur corpse (skeletalised by now) (73, 36, D) a staff of conjuration (unseen) (73, 37, D) a ring of resist corrosion (74, 31, D) a +0 orcbow a centaur corpse (skeletalised by now) (75, 1, D) an amulet of reflection (75, 28, D) a +0 trident 3 boomerangs