myself the Dungeon [Shop] Daim's Assorted Antiques a staff of conjuration (600 gold) a +2 leather armour of cold resistance (456 gold) a +2 orcbow of flaming (460 gold) a +2 halberd of protection (403 gold) a potion of moonshine (24 gold) a scroll of identify (48 gold) a +1 ring mail of fire resistance (384 gold) a scroll of fog (96 gold) [Shop] Olea's Armour Emporium a +2 leather armour of poison resistance (272 gold) a +2 helmet of intelligence (365 gold) a +1 scale mail of cold resistance (272 gold) +2 ice dragon scales (1054 gold) a +2 plate armour of poison resistance (544 gold) a +2 ring mail of cold resistance (357 gold) a +1 pair of gloves of hurling (280 gold) the +1 leather armour of Farfalle {Rampage Dex+2} (309 gold) Rampage: It bestows one free step when moving towards enemies. Dex+2: It affects your dexterity (+2). [Shop] Fasoewos's Assorted Antiques a wand of polymorph (6) (109 gold) a scroll of identify (26 gold) a scroll of enchant weapon (97 gold) a +3 plate armour of poison resistance (481 gold) a +3 scale mail of poison resistance (299 gold) the +1 robe of Privacy {rC- rN+ Str+2 Slay+2} (295 gold) rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). [Shop] Togguy's Assorted Antiques a +2 chain mail of cold resistance (414 gold) the +2 scale mail "Dilunaja" {Int+3} (491 gold) Int+3: It affects your intelligence (+3). a +0 great sword of electrocution (486 gold) a wand of flame (6) (75 gold) (0, 50, D) a +4 ring of slaying (0, 51, D) the +6 battleaxe of the Tundras {freeze, Str+3} Str+3: It affects your strength (+3). (unseen) (0, 52, D) a +5 long sword of protection (unseen) (1, 32, D) a staff of air (unseen) (1, 50, D) a +0 rapier of speed (unseen) (1, 52, D) a book of Winter (2, 14, D) a +0 partisan of protection (unseen) (2, 15, D) an Everburning Encyclopedia (2, 16, D) a +2 rapier of venom (unseen) (2, 32, D) a +2 chain mail of cold resistance (2, 33, D) a staff of air (2, 34, D) a +3 glaive of venom (2, 51, D) a +2 dagger of draining (unseen) (2, 52, D) a +3 heavy spear (unseen) (2, 55, D) a +5 trident of freezing a +0 leather armour an amulet of regeneration (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) 3 scrolls of brand weapon (3, 15, D) the staff of the Candle {rPois Earth} [staff of earth] rPois: It protects you from poison. Earth: It increases the power of your Earth spells. (unseen) (3, 16, D) a +2 ring mail of fire resistance (3, 32, D) a +0 trident (3, 33, D) a book of Chaos (3, 50, D) a +0 heavy spear (3, 52, D) a +4 great sword of holy wrath (unseen) (3, 55, D) a +1 trident of holy wrath a +0 robe (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a staff of death (unseen) (4, 15, D) the +5 chain mail "Zont" {rC++} rC++: It greatly protects you from cold. (4, 16, D) a staff of earth (unseen) (4, 32, D) a +6 ring of dexterity (4, 33, D) a staff of conjuration (4, 51, D) Pacweh's Compilation of the Fetid Squall Spells Type Level a - Ignite Poison Fire/Alchemy 4 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Alistair's Walking Alembic Alchemy/Forgecraft 5 d - Detonation Catalyst Fire/Alchemy 5 (4, 52, D) a +4 spear of flaming (4, 53, D) a +0 spear 3 javelins a +0 leather armour (4, 55, D) the +2 spear of Bloodstone {vamp, rPois Will+ Dex+2} rPois: It protects you from poison. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). a +0 robe (4, 56, D) a +2 trident of venom a +0 robe (4, 57, D) a +0 cloak a +0 cloak (4, 58, D) a +4 rapier of protection a +0 robe (5, 15, D) a book of the Warp (5, 16, D) the Discursus on Schematics Spells Type Level a - Forge Monarch Bomb Fire/Forgecraft 6 b - Forge Phalanx Beetle Forgecraft 6 c - Fortress Blast Forgecraft 6 (unseen) (5, 18, D) a +0 long sword a +0 robe a +0 kite shield of protection (5, 19, D) a +0 longbow a +0 morningstar a +0 robe (5, 20, D) a +0 trident a +0 robe (5, 32, D) a +5 ring of evasion (5, 34, D) a +1 scale mail of cold resistance (5, 51, D) a +0 trident (5, 53, D) a +0 trident (5, 56, D) a +0 cloak a +0 rapier a +0 robe a +0 trident a +0 robe a +0 trident a boomerang (6, 14, D) a +0 quarterstaff (6, 15, D) a +2 scale mail of poison resistance (6, 16, D) a staff of alchemy (unseen) (6, 18, D) a +0 scimitar a +0 robe (6, 19, D) a +0 dire flail a +0 robe the +6 mace of Indomitability {freeze, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. a +0 robe a +0 longbow a +0 trident a +0 robe a +0 scimitar a +0 robe (6, 32, D) a book of the Senses (6, 34, D) a +5 dagger of protection (6, 38, D) a +0 flail a +0 battleaxe (6, 39, D) a +0 mace (6, 50, D) the +5 shortbow of the Freezing Big Fish {freeze, rC+ MP+8 Dex+2} rC+: It protects you from cold. MP+8: It affects your magic capacity (+8). Dex+2: It affects your dexterity (+2). (6, 51, D) a +1 rapier of venom (unseen) (6, 52, D) a +5 ring of evasion (6, 53, D) a +2 shortbow of draining a +0 trident a +0 leather armour (6, 54, D) a +0 spear a +0 long sword of holy wrath 3 silver javelins a +0 leather armour (6, 55, D) a +3 trident of freezing a +0 leather armour (6, 56, D) a +7 demon trident of electrocution a +0 leather armour a +1 cloak of poison resistance a +1 cloak (6, 57, D) a +5 antimagic rapier a +0 robe a +0 rapier a +0 robe (6, 58, D) a +3 rapier of speed a +0 robe (7, 14, D) a +0 spear (7, 17, D) a +0 glaive the +1 shortbow of Egitu {flame, ^Fragile Int+8 SInv} ^Fragile: It will be destroyed if unequipped. Int+8: It affects your intelligence (+8). SInv: It lets you see invisible. a +0 robe (7, 18, D) a +0 spear an amulet of regeneration a +0 shortbow a +0 mace (7, 19, D) a +0 quarterstaff a +0 robe a +0 dire flail a +0 scimitar a +2 tower shield of protection a +0 flail a +0 robe (7, 32, D) a +1 great mace of draining (7, 33, D) a tin of tremorstones (2/2) (7, 34, D) a book of Scorching (7, 35, D) a +0 battleaxe (7, 39, D) a +0 mace a +0 flail (7, 51, D) a scroll of brand weapon (7, 52, D) a +1 flail of venom a +2 robe of fire resistance (7, 53, D) a +0 spear the ring of Owkohed {rElec Will- rCorr SInv Stlth+} [ring of resist corrosion] rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (7, 54, D) a +0 spear (7, 55, D) 3 silver javelins a +0 leather armour (8, 14, D) a +1 plate armour of fire resistance (8, 15, D) a staff of death (unseen) (8, 16, D) a lightning rod (4/4) (8, 19, D) a +3 shortbow of flaming a +7 heavy hand axe a +0 robe a +0 whip a +0 robe a +0 club a +0 robe (8, 20, D) a +0 quarterstaff a +0 robe (8, 32, D) a staff of air (unseen) (8, 33, D) a +4 chain mail of poison resistance (8, 34, D) a +1 chain mail of fire resistance (8, 38, D) a +0 glaive a +0 long sword a +0 mace (8, 39, D) a +0 hand axe a +0 broad axe (8, 40, D) a +0 long sword (8, 50, D) a +0 spear (8, 51, D) the staff of Cecaly {rPois rF+ Will+ Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. (unseen) (8, 52, D) a staff of death (unseen) (8, 53, D) a +1 demon trident of venom a +0 leather armour (8, 55, D) a +4 spear of venom a silver javelin a +0 leather armour (8, 56, D) a +1 trident of protection a +1 robe of positive energy a +1 heavy war axe 3 javelins a +0 leather armour (9, 14, D) a staff of death (9, 15, D) a staff of death (unseen) (9, 16, D) the +1 sling of the Moon {flame, rN+ Dex+5 Stlth-} rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. (unseen) (9, 32, D) 2 scrolls of brand weapon (9, 33, D) the +3 robe of the Battered Friends {SInv} SInv: It lets you see invisible. (unseen) (9, 34, D) a +0 dagger of venom (unseen) (9, 37, D) a +0 battleaxe (9, 39, D) a +0 short sword (9, 52, D) the staff of the Ten Songs {rN+ Will+ Dex+3 Necro} [staff of death] rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (unseen) (9, 54, D) a +0 longbow a +0 club (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) the blade talisman of an ossuary {Dex+3} (still there?) [blade talisman] Dex+3: It affects your dexterity (+3). a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 7, D) a wand of mindburst (7) a wand of iceblast (7) a wand of quicksilver (7) (10, 15, D) the +7 quarterstaff of Saltpetre {holy, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (10, 16, D) a +3 heavy mace (unseen) (10, 19, D) a +0 arbalest a +0 mace (10, 32, D) Pisoymn's Directory of Momentum and Gloom Spells Type Level a - Vampiric Draining Necromancy 3 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Fulminant Prism Conjuration/Alchemy 4 d - Orb of Destruction Conjuration 7 (10, 33, D) a staff of cold (unseen) (10, 34, D) a +2 robe of positive energy (unseen) (10, 37, D) the +3 executioner's axe "Cinuo" {freeze, MP+7} MP+7: It affects your magic capacity (+7). (10, 50, D) a staff of fire (unseen) (10, 52, D) a staff of death (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 16, D) a +4 spectral quarterstaff (unseen) (11, 18, D) a +6 ring of strength a +5 ring of evasion a ring of protection from cold a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of magical power a ring of poison resistance (11, 32, D) a +1 ring mail of fire resistance (11, 33, D) a book of Spatial Translocations (11, 34, D) a +2 shortbow of freezing (unseen) (11, 50, D) a +1 pair of gloves of infusion (11, 51, D) 4 potions of haste (11, 52, D) a +0 short sword of venom (unseen) (12, 14, D) a +2 kite shield of reflection (unseen) (12, 16, D) the +1 great sword of Suryceed {drain, Fly rF+ rN+} Fly: It grants you flight. rF+: It protects you from fire. rN+: It protects you from negative energy. (12, 32, D) the Disquisition on Cogs Spells Type Level a - Forge Lightning Spire Air/Forgecraft 4 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Spellspark Servitor Conjuration/Forgecraft 7 (unseen) (12, 33, D) the +2 halberd of Turmoil {drain, MP+6 Str+3} MP+6: It affects your magic capacity (+6). Str+3: It affects your strength (+3). (unseen) (12, 34, D) a Young Poisoner's Handbook (12, 50, D) a staff of death (12, 51, D) a +0 robe (12, 52, D) a staff of air (unseen) (13, 33, D) the +2 scale mail of the Dozen Portals {Harm rC++ rN+ Str-3} Harm: It increases damage dealt and taken. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). (13, 34, D) a +0 demon trident of electrocution (unseen) (13, 50, D) the +1 chain mail of Lesser Demons {^Drain rN++} ^Drain: It drains your maximum health when unequipped. rN++: It greatly protects you from negative energy. (13, 51, D) a +1 spear of flaming (unseen) (13, 52, D) a ring of poison resistance (14, 51, D) a ring of fire (14, 52, D) a +2 falchion of flaming (unseen) (15, 36, D) a +0 partisan (19, 0, D) the ring "Loorad" {*Slow rPois rC+ Int+2 Dex+2} [ring of protection from cold] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (19, 1, D) a +2 short sword of draining (unseen) (19, 16, D) a ring of fire (19, 32, D) a +5 scimitar of flaming (unseen) (19, 33, D) a book of the Tundra (19, 48, D) a ring of magical power (19, 49, D) a lightning rod (4/4) (20, 0, D) a scroll of brand weapon (20, 17, D) the staff of Truncation {rC+ Str+5 Ice} [staff of cold] rC+: It protects you from cold. Str+5: It affects your strength (+5). Ice: It increases the power of your Ice spells. (20, 32, D) a +6 ring of intelligence (20, 33, D) a +1 plate armour of cold resistance (20, 48, D) a staff of fire (20, 49, D) a staff of air (unseen) (20, 50, D) a +1 spear of venom (21, 1, D) a +1 heavy quarterstaff (unseen) (21, 2, D) a +0 spear a +0 sling (21, 4, D) a +0 shortbow (21, 16, D) a staff of alchemy (21, 17, D) the +1 robe of Oqaeczuj {^Contam Dex+5} ^Contam: It causes magical contamination when unequipped. Dex+5: It affects your dexterity (+5). (21, 32, D) Maxwell's Memoranda (21, 33, D) a +4 scale mail of cold resistance (21, 48, D) a +0 flail (21, 49, D) the staff of Crusades {rC+ Str+3 Int+3 Ice} [staff of cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (unseen) (21, 50, D) the +1 ring mail of Vanity {rPois Int-2 Dex+4 Stlth+} rPois: It protects you from poison. Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (22, 0, D) a +1 hand axe of freezing (unseen) (22, 1, D) the +14 plate armour of Understanding {Harm Will- Int+3} Harm: It increases damage dealt and taken. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). (22, 17, D) the +1 mace "Zusmowac" {protect, Will+ Str+4 Dex-2} Will+: It increases your willpower. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). (22, 33, D) a +2 falchion of protection (unseen) (22, 34, D) a +3 leather armour of poison resistance (22, 36, D) a +2 partisan of holy wrath (22, 38, D) a +2 partisan of holy wrath (22, 48, D) a +0 battleaxe (22, 49, D) an amulet of faith (23, 0, D) the +4 great sword "Baoc" {pain, rPois rN+ rCorr SInv} rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (23, 1, D) a staff of conjuration (unseen) (23, 2, D) a +2 antimagic demon trident a +0 robe (23, 17, D) a book of Flames (23, 18, D) a Handbook of Applied Construction (23, 32, D) a potion of curing (23, 33, D) the +1 cloak of Fun and Games {Will+} Will+: It increases your willpower. (23, 34, D) a staff of air (unseen) (23, 37, D) a +0 robe a +1 whip of holy wrath a +0 robe a +3 sacred scourge of holy wrath (23, 38, D) a +0 robe a +3 sacred scourge of holy wrath (23, 39, D) a +0 buckler a +0 robe a +1 long sword of flaming a +0 sling a +0 robe a +1 scimitar of flaming a +0 shortbow (23, 49, D) a staff of fire (unseen) (23, 50, D) an amulet of the acrobat (24, 1, D) the +6 mace of the Summoning Gods {reap, Fly Str+2 Dex+2} Fly: It grants you flight. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (24, 4, D) a +0 trident (24, 16, D) a +3 short sword of electrocution (unseen) (24, 18, D) a staff of earth (unseen) (24, 20, D) a +0 scimitar of flaming (24, 21, D) a +2 great sword of flaming an amulet of regeneration (24, 32, D) a +0 great sword of electrocution (24, 33, D) the +8 great sword "Rareriv" {elec, ^Fragile Fly Str+2} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. Str+2: It affects your strength (+2). (24, 34, D) a +0 short sword of flaming (unseen) (24, 37, D) a +0 robe a +3 whip of holy wrath a +0 buckler a +0 robe a +1 falchion of flaming a +0 sling a +0 tower shield a +2 eudemon blade of holy wrath a +0 robe a +2 whip of holy wrath (24, 39, D) a +2 tower shield a +4 scimitar of holy wrath (24, 48, D) a +2 heavy battleaxe (24, 49, D) the +6 triple crossbow "Zitsuent" {antimagic, rElec Will+ Str+3 Dex+3} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (24, 50, D) a staff of alchemy (unseen) (24, 55, D) a +0 partisan the +1 scale mail of Cym Sibb {Harm rPois SInv Stlth+} Harm: It increases damage dealt and taken. rPois: It protects you from poison. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (25, 1, D) the +1 scimitar "Veetaola" {flame, rC- Will+ Dex+6 Stlth-} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. (25, 3, D) a +0 vampiric trident a +0 robe (25, 17, D) a book of Cantrips (25, 18, D) a +6 ring of dexterity a ring of flight a +4 ring of protection a +0 kite shield a +0 robe a +0 war axe (25, 21, D) a +1 great sword of flaming (25, 33, D) the +9 dagger "Sonnaeth" {spect, Fly rCorr Dex-3} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). (25, 37, D) a +0 robe a +1 scimitar of flaming a +0 longbow a +0 robe a +1 whip of holy wrath a +0 robe a +1 flail of flaming a +0 longbow (25, 38, D) a +0 robe a +2 long sword of flaming a +0 shortbow a +0 robe a +1 long sword of flaming a +0 longbow a +0 robe a +1 whip of holy wrath (25, 39, D) a +0 tower shield a +3 scimitar of holy wrath (25, 50, D) a staff of air (unseen) (25, 52, D) a +3 spear of flaming a +0 robe a +0 dagger a +0 robe (25, 53, D) a +5 dagger of draining a +2 robe of willpower the +5 morningstar of Gravity {antimagic, rC++ Str+3} rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). a +1 spectral quarterstaff a +0 robe (25, 54, D) a +5 heavy trident a +2 robe of cold resistance a +4 falchion of protection a +1 robe of cold resistance a +1 robe of positive energy a +2 short sword of freezing a +2 robe a +0 great sword a +0 plate armour (25, 55, D) a staff of earth a +2 robe (26, 0, D) the +2 plate armour of Yjyi {rC+} rC+: It protects you from cold. (26, 16, D) a +2 trident of venom (unseen) (26, 17, D) a +0 dagger of venom (unseen) (26, 20, D) a +1 demon whip of freezing (26, 33, D) a tin of tremorstones (2/2) (26, 34, D) a +3 scale mail of positive energy (26, 36, D) a +3 halberd of holy wrath (26, 48, D) a +0 dagger (26, 50, D) a staff of conjuration (unseen) (26, 53, D) a +0 robe the amulet of Lesser Demons {Acrobat rF- Will+ Int+5} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). a +1 robe of resistance a +0 robe (26, 55, D) a +2 battleaxe a +0 plate armour a +2 robe of willpower (27, 0, D) a scarf of invisibility (unseen) (27, 1, D) a +2 trident of venom a +0 leather armour the +6 swamp dragon scales of Hepliaklqana's Reproof {rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (27, 3, D) a +0 trident a +0 leather armour a +1 vampiric battleaxe a boomerang (27, 16, D) a staff of earth (unseen) (27, 17, D) the staff "Duegaw" {rElec Air Earth} [staff of air] rElec: It insulates you from electricity. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (unseen) (27, 33, D) a +0 pair of gloves of dexterity (27, 34, D) a +2 sling of freezing (still there?) a +0 short sword (still there?) (27, 49, D) the staff of Twilight {^Fragile rC+ Int+4 Earth} [staff of earth] ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Earth: It increases the power of your Earth spells. (unseen) (27, 50, D) Qarph's Anthology of the Alpine Graveyard Spells Type Level a - Fugue of the Fallen Necromancy 3 b - Animate Dead Necromancy 4 c - Dispel Undead Necromancy 4 d - Ozocubu's Refrigeration Ice 7 (27, 53, D) a +0 vampiric battleaxe a +0 robe a +2 robe of willpower a +0 robe a +2 great mace of draining a +0 plate armour a +0 glaive (27, 54, D) a +2 robe of fire resistance the +1 battleaxe "Nulun" {drain, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. a +2 robe of positive energy a +2 robe of willpower (28, 1, D) a +0 cloak of preservation (unseen) (28, 16, D) a +1 heavy hand axe (unseen) (28, 17, D) a +1 short sword of holy wrath (unseen) (28, 32, D) a scroll of brand weapon (28, 33, D) a +3 spectral giant spiked club (unseen) (28, 49, D) a +0 dagger (28, 50, D) a staff of death (unseen) (28, 52, D) 36 gold pieces (29, 0, D) a +0 trident (29, 16, D) a +0 spear of freezing (unseen) (29, 17, D) a scroll of brand weapon (29, 32, D) Sif Muna's Atlas of Profulgent Drafting Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (29, 33, D) My Sojourn through Swampland (29, 48, D) a +2 scale mail of cold resistance (29, 49, D) a +2 robe of fire resistance (unseen) (29, 50, D) a scroll of brand weapon (30, 48, D) a +1 short sword of venom (30, 49, D) a staff of alchemy (unseen) (30, 50, D) the +1 whip "Wauh" {drain, rElec rPois rF- Str+4} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). (unseen) (31, 49, D) a book of the Spheres (31, 50, D) a +2 cloak of preservation (unseen) (32, 50, D) a +1 flail of protection (unseen) (33, 48, D) +1 pearl dragon scales (33, 50, D) Okkuch's Book of Misery and Conduction Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Airstrike Air 4 c - Plasma Beam Fire/Air 6 d - Haunt Necromancy/Summoning 7 (unseen) (34, 28, D) a staff of alchemy (unseen) (34, 49, D) a +1 plate armour of cold resistance (34, 50, D) a +6 dagger of pain (unseen) (35, 0, D) the +1 hand axe "Wyth" {freeze, Stlth+} Stlth+: It makes you more stealthy. (unseen) (35, 14, D) an amulet of guardian spirit (35, 15, D) the ring "Daanar Ereaq" {rF++ rC- Dex+3 Fire} [ring of fire] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (unseen) (35, 28, D) a +1 sling of flaming (unseen) (35, 29, D) the Atlas of the Reified Barrage Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Forge Lightning Spire Air/Forgecraft 4 c - Flame Wave Conjuration/Fire 4 d - Fortress Blast Forgecraft 6 (unseen) (36, 0, D) +0 storm dragon scales (36, 1, D) a +4 ring mail of positive energy (36, 15, D) Antaucul's Encyclopedia of the Amoeba Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Nazja's Percussive Tempering Forgecraft 5 c - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (36, 28, D) a staff of alchemy (unseen) (36, 29, D) a +2 vampiric trident (unseen) (37, 0, D) a +4 ring of protection (37, 1, D) a +0 whip of pain (unseen) (37, 19, D) a +0 club a +0 robe (37, 28, D) a book of Cantrips (37, 29, D) a book of Cryoformation (38, 0, D) a +1 heavy arbalest (unseen) (38, 1, D) a +6 ring of dexterity (38, 14, D) a ring of flight (38, 15, D) a ring of fire (38, 19, D) 450 gold pieces a +0 whip an amulet of magic regeneration (38, 28, D) a staff of fire (unseen) (38, 29, D) 4 scrolls of enchant weapon (39, 14, D) the +1 glaive of Laeca {heavy, rPois rN+ Will+ Dex+3} rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (39, 15, D) the Parchment of the Lamprey Spells Type Level a - Slow Hexes 1 b - Ignite Poison Fire/Alchemy 4 c - Metabolic Englaciation Hexes/Ice 5 (unseen) (39, 20, D) a +0 flail (39, 21, D) a +0 club (39, 28, D) a +4 heavy battleaxe (39, 29, D) an amulet of faith (39, 50, D) a book of the Spheres (40, 0, D) a staff of fire (unseen) (40, 14, D) a +2 halberd of flaming (40, 15, D) an amulet of guardian spirit (40, 28, D) a +1 triple crossbow of freezing (unseen) (40, 29, D) a +4 trident of pain (unseen) (40, 48, D) a +3 leather armour of poison resistance (40, 49, D) the staff of Watchfulness {rC+ Int+5 Ice} [staff of cold] rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Ice: It increases the power of your Ice spells. (unseen) (40, 50, D) a book of Cryoformation (41, 0, D) a ring of positive energy (41, 14, D) a +0 flail of draining (41, 15, D) a +0 war axe of freezing (41, 28, D) a staff of alchemy (unseen) (41, 29, D) a granite talisman (41, 48, D) 4 potions of haste (41, 49, D) a staff of fire (unseen) (41, 50, D) a phial of floods (42, 0, D) a +2 dagger of speed (unseen) (42, 1, D) a +0 rapier of flaming (unseen) (42, 3, D) a +2 arbalest of electrocution (42, 14, D) a +0 war axe of flaming (42, 15, D) the spider talisman "Kuistuewn" {*Corrode Fly rElec Stlth+} [spider talisman] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (42, 28, D) a ring of positive energy (42, 29, D) a +3 morningstar of venom (unseen) (42, 48, D) a scroll of brand weapon (42, 49, D) a +2 scale mail of positive energy (42, 50, D) the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. (unseen) (43, 15, D) a +1 scale mail of poison resistance (43, 28, D) a +3 plate armour of fire resistance (43, 29, D) the amulet of Bezxi {Faith Int+6} [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+6: It affects your intelligence (+6). (unseen) (43, 48, D) the Book of Clockwork and Omens Spells Type Level a - Confusing Touch Hexes 3 b - Alistair's Walking Alembic Alchemy/Forgecraft 5 c - Forge Monarch Bomb Fire/Forgecraft 6 (unseen) (43, 49, D) a +6 mace of protection (unseen) (43, 50, D) a +0 antimagic short sword (unseen) (44, 28, D) a +0 arbalest of flaming (unseen) (44, 48, D) a staff of conjuration (unseen) (44, 49, D) a Trismegistus Codex (44, 50, D) a ring of flight (44, 51, D) a +1 scale mail of fire resistance (45, 48, D) the +4 rapier of Ashenzari's Outrage {flame, Int+6 Dex-5} Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). (unseen) (45, 49, D) a +6 heavy trident (unseen) (45, 50, D) a +1 leather armour of poison resistance (45, 51, D) a staff of air (unseen) (46, 48, D) a +6 arbalest of flaming (unseen) (46, 49, D) a +2 antimagic demon whip (unseen) (46, 50, D) a +1 morningstar of protection (unseen) (46, 51, D) a +0 spear of freezing (unseen) (46, 53, D) 639 gold pieces (still there?) a +1 demon whip of electrocution (still there?) a +2 great sword of flaming (still there?) a +0 demon whip (still there?) (46, 54, D) 99 gold pieces (still there?) a +2 demon whip of electrocution (still there?) (46, 55, D) 351 gold pieces (still there?) a +0 great sword of flaming (still there?) a +1 great sword of flaming (still there?) (47, 48, D) a +1 helmet of see invisible (47, 49, D) a manual of Ranged Weapons (47, 50, D) a +4 hand axe of electrocution (unseen) (47, 51, D) the +6 chain mail "Bufadeq" {Harm rPois rN+} Harm: It increases damage dealt and taken. rPois: It protects you from poison. rN+: It protects you from negative energy. (47, 53, D) 288 gold pieces (48, 48, D) a staff of alchemy (unseen) (48, 49, D) a lightning rod (4/4) (48, 50, D) a +8 quarterstaff (unseen) (48, 51, D) the +8 flail "Boigetsi" {spect, Int+6} Int+6: It affects your intelligence (+6). (unseen) (48, 53, D) 270 gold pieces a +0 demon whip (48, 54, D) 306 gold pieces (still there?) a +1 glaive of flaming (still there?) +2 fire dragon scales (still there?) a +0 demon whip (still there?) (48, 55, D) 333 gold pieces a +0 demon whip (49, 0, D) the +8 trident "Siygru Soar" {protect, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (49, 37, D) a +3 sling of flaming (unseen) (49, 39, D) a +0 trident a boomerang (49, 48, D) the +2 orcbow of Dusk {heavy, rPois Str+3 Int+5} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (unseen) (49, 49, D) a +2 vampiric executioner's axe (unseen) (49, 50, D) a book of Spatial Translocations (50, 1, D) a staff of earth (50, 12, D) a +4 halberd of venom (unseen) (50, 24, D) a +0 dagger of venom (50, 25, D) a riddle talisman (50, 36, D) a +3 vampiric demon trident (unseen) (50, 37, D) a +1 plate armour of poison resistance (50, 38, D) a +0 trident a +1 crystal plate armour (50, 41, D) a +2 heavy battleaxe a +0 leather armour a +0 rapier a +0 robe (50, 48, D) a +1 flail of protection (unseen) (50, 49, D) a ring of magical power (50, 50, D) a book of Minor Magic (51, 1, D) a scroll of brand weapon (51, 12, D) a staff of cold (51, 24, D) a +1 falchion of freezing (51, 37, D) a +2 orcbow of flaming (unseen) (51, 40, D) a +0 rapier a +0 robe a +4 rapier of draining a +0 robe (51, 42, D) a +2 demon trident of draining a +0 leather armour (51, 48, D) an orb of energy (unseen) (51, 49, D) the +5 giant spiked club "Gasalohi" {holy, rElec rN+ Dex-3 SInv} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (unseen) (51, 50, D) a +0 quarterstaff of draining (unseen) (52, 1, D) a lightning rod (4/4) (52, 12, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. (52, 13, D) the +10 orcbow of War {heavy, Fly rElec rC++ Int-4} Fly: It grants you flight. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Int-4: It affects your intelligence (-4). (52, 17, D) a +2 battleaxe of freezing (52, 25, D) the +5 demon trident of the Inviting Toad {elec, Str+3} Str+3: It affects your strength (+3). (unseen) (52, 38, D) a +2 spear of freezing 3 javelins a +0 leather armour (52, 40, D) a +0 trident a +0 leather armour (52, 42, D) a +1 flail of venom a +0 robe (52, 48, D) a ring of resist corrosion (52, 49, D) a scarab talisman (52, 50, D) a staff of alchemy (unseen) (53, 0, D) the +1 troll leather armour "Haonu" {rN+ Regen+ Dex-3 Stlth+} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (unseen) (53, 1, D) a +6 ring of dexterity (53, 12, D) a +8 chain mail of ponderousness (53, 25, D) a ring of protection from fire (53, 36, D) a staff of conjuration (unseen) (53, 37, D) a staff of alchemy (unseen) (53, 48, D) a phantom mirror (53, 49, D) a book of Air (53, 50, D) a potion of might (54, 0, D) the Quarto of the Sturgeon Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Summon Hydra Summoning 7 c - Dragon's Call Summoning 9 (unseen) (54, 1, D) a +2 cloak of preservation (unseen) (54, 12, D) a book of Winter (54, 13, D) 4 potions of haste (54, 24, D) a staff of earth (unseen) (54, 36, D) a +0 rapier (54, 48, D) the ring "Wumnuerada" {rElec rN+ Str-2 SInv} [ring of see invisible] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). SInv: It lets you see invisible. (unseen) (54, 49, D) a tin of tremorstones (2/2) (54, 50, D) a ring of wizardry (55, 0, D) the ring "Suegicud" {Fly Dex-5 SInv Stlth+} [ring of flight] Fly: It grants you flight. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (55, 1, D) a +0 heavy sling (unseen) (55, 12, D) the +4 dagger of Uner {venom, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (55, 13, D) a +1 quarterstaff of pain (unseen) (55, 24, D) a +3 orcbow of flaming (unseen) (59, 36, D) a +3 vampiric dagger (unseen) (59, 37, D) a +2 great sword of holy wrath (unseen) (60, 36, D) a staff of fire (unseen) (60, 37, D) the staff "Gifo" {rC+ rCorr Dex+2 Ice} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (unseen) (61, 8, D) a +3 flail of protection (unseen) (61, 16, D) a staff of air (unseen) (61, 26, D) a +4 ring mail of cold resistance (61, 36, D) the +5 long sword of Vaommy {flame, Dex+8} Dex+8: It affects your dexterity (+8). (unseen) (61, 37, D) the +7 orcbow of Drought {elec, ^Drain Will+ Int+3 SInv} ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (61, 40, D) a +1 battleaxe of freezing (62, 0, D) a +4 lajatang of electrocution (62, 16, D) a staff of cold (unseen) (62, 20, D) a +0 orcbow (62, 21, D) a +0 shortbow (62, 37, D) a +2 flail of holy wrath (unseen) (62, 40, D) a +3 battleaxe of freezing (63, 0, D) a staff of fire (unseen) (63, 8, D) a +2 spectral quarterstaff (unseen) (63, 16, D) a +4 vampiric spear (63, 17, D) a +2 falchion of protection (63, 19, D) a +0 trident 3 boomerangs (63, 20, D) a +0 orcbow (63, 26, D) a +3 rapier of protection (unseen) (63, 27, D) a +1 helmet of see invisible (63, 36, D) a +3 scale mail of willpower (64, 20, D) a +0 trident (64, 21, D) a +0 orcbow (64, 26, D) a +2 robe of fire resistance (unseen) (64, 27, D) the +5 demon trident "Ifiptof" {drain, rC+ rN+ Dex+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (65, 26, D) a +2 heavy shortbow (unseen) (67, 0, D) a staff of alchemy (unseen) (68, 0, D) a +1 shortbow of flaming (69, 0, D) a +3 heavy great mace (unseen) (69, 36, D) Veinwead's Folio of Crafting Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Spellspark Servitor Conjuration/Forgecraft 7 d - Diamond Sawblades Forgecraft 7 (unseen) (70, 8, D) a tin of tremorstones (2/2) (70, 9, D) a +2 mace of protection (70, 36, D) a +2 whip of electrocution (unseen) (71, 8, D) a book of the Wilderness (71, 26, D) a +2 dagger of venom (unseen) (71, 27, D) a +4 morningstar of protection (unseen) (71, 36, D) a +1 morningstar of protection (71, 37, D) the +6 morningstar of Dishonesty {holy, Str+4 Dex-4 Stlth+} Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (72, 9, D) the staff "Ogreslayer" {rPois rC+ SInv Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (unseen) (72, 16, D) a staff of cold (72, 26, D) the +6 scale mail of Tulips {Fly rF+ rC+ Int+3} Fly: It grants you flight. rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (72, 27, D) a staff of conjuration (unseen) (72, 37, D) a +2 scale mail of willpower (73, 1, D) a +4 ring of slaying (73, 3, D) a +2 rapier of venom a +0 robe (73, 16, D) an amulet of guardian spirit (73, 17, D) a staff of cold (unseen) (73, 19, D) a +0 trident (73, 27, D) a staff of conjuration (73, 36, D) a +3 heavy morningstar (unseen) (73, 37, D) a staff of fire (unseen) (74, 3, D) a +0 dagger a +0 robe (75, 1, D) the +10 flail "Fahunnie" {speed, Int+2 Dex+4 Stlth+} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen)