myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) the fortress talisman of Gostan {rElec Stlth+} [fortress talisman] rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 7, D) a wand of mindburst (7) a wand of acid (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 36, D) the Guidebook on the Retinue Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Call Canine Familiar Summoning 3 c - Summon Seismosaurus Egg Summoning/Earth 4 d - Summon Forest Summoning/Translocation 5 (49, 37, D) a +2 lajatang of electrocution (unseen) (50, 36, D) a book of Air (50, 37, D) the +9 spear of Winter {heavy, rF+ rC- Dex+2 SInv} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (51, 36, D) a staff of fire (unseen) (51, 37, D) a ring of fire (52, 36, D) a +1 cloak of poison resistance (52, 37, D) a +4 heavy flail (unseen) (53, 36, D) a +6 ring of dexterity (53, 37, D) the Verses on the Inclement Flock Spells Type Level a - Airstrike Air 4 b - Summon Seismosaurus Egg Summoning/Earth 4 c - Silence Hexes/Air 5 d - Haunt Necromancy/Summoning 7 (unseen) (54, 36, D) the +1 leather armour of Isaist {-Tele +Inv rElec rPois} -Tele: It prevents most forms of teleportation. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (59, 36, D) a +2 glaive of protection (unseen) (60, 37, D) the staff "Teliywn" {rN+ Str+3 Int+2 SInv Necro} [staff of death] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (60, 42, D) a +2 scimitar of flaming (unseen) (60, 43, D) a hell hog corpse (skeletalised by now) (61, 8, D) a staff of earth (unseen) (61, 10, D) a shapeshifter corpse (skeletalised by now) (61, 16, D) a +2 robe of cold resistance (unseen) (61, 26, D) the +8 war axe "Tularpha" {flame, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (61, 30, D) a +4 mace (still there?) a +0 robe (still there?) (61, 31, D) 3 silver javelins (61, 42, D) a +3 scimitar of flaming a +2 great sword of flaming a fire giant skeleton (61, 43, D) 2 boomerangs (62, 0, D) a +2 arbalest of draining (unseen) (62, 1, D) the +6 battleaxe "Boney" {freeze, rC+ Str+5} rC+: It protects you from cold. Str+5: It affects your strength (+5). (unseen) (62, 9, D) the +7 short sword "Deizeul" {speed, rPois Will- Dex+5} rPois: It protects you from poison. Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). (62, 11, D) a silver javelin (62, 17, D) the rimehorn talisman of Wykoffamp {Int+5} [rimehorn talisman] Int+5: It affects your intelligence (+5). (62, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 20, D) a +0 hand axe a +0 leather armour a +0 flail an orc corpse (skeletalised by now) (62, 21, D) a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (62, 26, D) a +4 heavy trident (unseen) (62, 27, D) a +6 ring of intelligence (62, 36, D) a +2 scale mail of poison resistance (62, 42, D) a hell hound skeleton (62, 43, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (63, 0, D) a staff of cold (unseen) (63, 8, D) a +4 orcbow (unseen) (63, 16, D) the +1 chain mail "Ziomailamn" {rF- rN+ Will++} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (63, 19, D) a +0 battleaxe a +0 chain mail an orc corpse (skeletalised by now) (63, 20, D) a +0 dagger a +0 robe (63, 26, D) the staff of Evisceration {rC+ Will+ SInv Stlth- Ice} [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. (unseen) (63, 27, D) a staff of cold (unseen) (64, 16, D) a +6 shortbow of draining (unseen) (64, 19, D) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (65, 26, D) a +4 ring of protection (67, 0, D) a staff of cold (unseen) (67, 2, D) a +0 dagger a draconian corpse (skeletalised by now) (68, 2, D) a +1 whip of venom (68, 3, D) 2 atropa-tipped darts (69, 0, D) a phantom mirror (69, 2, D) a +0 short sword (69, 36, D) a +6 sling (unseen) (70, 9, D) a +3 orcbow of draining (70, 11, D) a yak corpse (skeletalised by now) (71, 8, D) the staff of Vuzead {rF+ Dex+5 Fire} [staff of fire] rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). Fire: It increases the power of your Fire spells. (71, 11, D) a river rat corpse (skeletalised by now) (71, 16, D) a +2 demon trident of freezing (unseen) (71, 17, D) a +2 dagger of venom (unseen) (71, 19, D) a +0 club a +0 chain mail a +0 dire flail (71, 20, D) a +0 robe a +0 dagger (71, 26, D) the +0 plate armour "Joeluif" {Harm rPois rF+ rC-} Harm: It increases damage dealt and taken. rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. (unseen) (71, 27, D) the +10 chain mail of Qicruh {Harm Int+3} Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). (unseen) (71, 36, D) a ring of see invisible (71, 37, D) a medusa talisman (71, 39, D) a +0 arbalest (71, 40, D) 5 large rocks a +0 orcbow (71, 41, D) a +0 orcbow (72, 9, D) the +7 short sword "Causiylu" {heavy, ^Drain rC+ Stlth+} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (72, 11, D) a jackal corpse (skeletalised by now) (72, 19, D) a +0 robe a +0 dagger (72, 26, D) a +3 plate armour of poison resistance (72, 31, D) a +2 scimitar of flaming a hell hound corpse (skeletalised by now) (72, 32, D) a boomerang (72, 36, D) a phantom mirror (72, 37, D) the staff of Ompox {rElec Int+3 Air} [staff of air] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. (unseen) (72, 39, D) a +0 shortbow a centaur corpse (skeletalised by now) (73, 2, D) a +0 hand axe (73, 17, D) a +2 arbalest of flaming (unseen) (73, 19, D) a +0 dagger an orc corpse (skeletalised by now) (73, 20, D) a +0 mace an orc corpse (skeletalised by now) (73, 26, D) the +1 morningstar of Lust {venom, Fly rC++ Str-5 SInv} Fly: It grants you flight. rC++: It greatly protects you from cold. Str-5: It affects your strength (-5). SInv: It lets you see invisible. (unseen) (73, 27, D) a +0 antimagic orcbow (unseen) (73, 31, D) a hell hog corpse (skeletalised by now) (73, 32, D) a +4 scimitar of flaming (unseen) (73, 36, D) a +4 ring of slaying (73, 37, D) the +8 plate armour of Yrucrah {rC+ Str+3 Int+2} rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (unseen) (73, 39, D) 2 large rocks a +0 arbalest a yaktaur corpse (skeletalised by now) (73, 40, D) 7 large rocks (74, 2, D) a +0 club a draconian corpse (skeletalised by now) (75, 1, D) a +2 dagger of venom (unseen)