myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 7, D) a wand of mindburst (7) a wand of quicksilver (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) the ring of Doer {rF+ rC- Will+ Stlth+ Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (unseen) (19, 1, D) a book of Metalworking (19, 17, D) a tin of tremorstones (2/2) (20, 0, D) a +1 vampiric war axe (unseen) (20, 1, D) a +4 sling of draining (unseen) (21, 0, D) a +2 quarterstaff of holy wrath (unseen) (21, 1, D) +0 acid dragon scales (21, 17, D) the +10 flail "Cif Deabb" {distort, rElec rPois rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (22, 0, D) a manual of Air Magic (22, 1, D) a Young Poisoner's Handbook (22, 17, D) a potion of might (23, 0, D) a staff of cold (23, 1, D) a staff of cold (unseen) (23, 17, D) a +1 battleaxe of venom (unseen) (23, 18, D) a +4 mace of protection (unseen) (24, 0, D) a book of Scorching (24, 1, D) a There-And-Back Book (24, 7, D) a +1 heavy demon blade a +6 heavy war axe (24, 17, D) the +3 buckler "Cyungev" {rPois Will+ Str+2} rPois: It protects you from poison. Will+: It increases your willpower. Str+2: It affects your strength (+2). (unseen) (24, 18, D) a +3 broad axe of venom (unseen) (25, 1, D) a +1 lajatang of venom (unseen) (25, 17, D) a Gell's gravitambourine (2/2) (25, 18, D) an amulet of faith (26, 0, D) the Vellum of Astrapomancy Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Freezing Cloud Conjuration/Ice/Air 5 c - Maxwell's Capacitive Coupling Air 8 Trog disapproves of the use of such an item. (unseen) (26, 17, D) a +6 ring of intelligence (27, 0, D) 4 potions of haste (27, 1, D) a +2 ring mail of cold resistance (unseen) (27, 17, D) a +1 executioner's axe of flaming (unseen) (28, 0, D) an amulet of faith (28, 1, D) the staff of Annoyance {Will- rCorr Air Earth} [staff of earth] Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (unseen) (28, 17, D) a +2 broad axe of distortion (unseen) (29, 0, D) a +0 scale mail of willpower (unseen) (29, 1, D) a +3 shortbow of freezing (unseen) (29, 17, D) a staff of alchemy (unseen) (34, 28, D) 4 scrolls of enchant weapon (35, 14, D) a +0 war axe of electrocution (unseen) (35, 15, D) a +3 great mace of holy wrath (unseen) (35, 28, D) the +8 mace "Coisiac" {heavy, rElec rCorr Str+4 Dex-3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). (unseen) (35, 29, D) the staff of Patterns {rN+ Str+6 Dex+3 Conj} [staff of conjuration] rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Trog disapproves of the use of such an item. (unseen) (36, 0, D) a +0 spear of venom (36, 1, D) a ring of fire (36, 14, D) the +12 sling "Doidem" {freeze, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (36, 15, D) the +3 whip "Joecu" {venom, *Corrode rPois Int+5 Stlth+} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (unseen) (36, 20, D) a guardian serpent corpse (skeletalised by now) (36, 21, D) an adder corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (36, 22, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (36, 28, D) a +1 ring mail of cold resistance (unseen) (36, 29, D) the ring "Qates" {+Blink Will+++ rCorr Dex-5} [ring of willpower] +Blink: It lets you blink. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). (unseen) (37, 1, D) a ring of fire (37, 15, D) the staff of Nightmares {rPois rF+ rN+ Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (37, 20, D) a ball python corpse (skeletalised by now) (37, 21, D) a +0 antimagic broad axe a +0 antimagic war axe (37, 22, D) a +0 mace (37, 28, D) the staff of Death {^Contam rN+ Dex+5 Earth} [staff of earth] ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (unseen) (37, 29, D) a lupine talisman (37, 35, D) a +2 heavy broad axe the +8 bardiche "Heginith" {flame, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a +3 war axe of flaming (38, 0, D) a book of Iron (38, 1, D) a +1 plate armour of cold resistance (unseen) (38, 5, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (38, 7, D) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (38, 14, D) a +2 plate armour of cold resistance (unseen) (38, 15, D) the +7 great sword "Jelly's Funeral" {drain, rF++ rC- Int+2 Dex+2} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (38, 20, D) a guardian serpent corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (38, 21, D) a guardian serpent corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (38, 22, D) a +0 partisan (still there?) a +2 tower shield of reflection (still there?) a naga corpse (skeletalised by now) (still there?) (38, 28, D) a staff of conjuration (unseen) (38, 29, D) a +2 robe of willpower (unseen) (39, 0, D) a staff of alchemy (unseen) (39, 5, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (39, 6, D) a +2 broad axe of flaming a +3 battleaxe a +5 war axe a +3 broad axe (39, 14, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (39, 15, D) a +2 rapier of electrocution (39, 28, D) a staff of earth (40, 0, D) a book of Conjurations (40, 1, D) a +4 rapier of freezing (unseen) (40, 4, D) a +4 halberd of flaming (still there?) a +0 plate armour (still there?) a ring of magical power (still there?) (40, 5, D) a +0 great sword of flaming (still there?) a +1 great sword of flaming (still there?) a hell hog corpse (skeletalised by now) (still there?) a fire giant corpse (skeletalised by now) (still there?) (40, 7, D) a +4 war axe of distortion (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (40, 14, D) a +0 battleaxe of venom (40, 15, D) a +2 rapier of venom (40, 28, D) a +1 rapier of freezing (unseen) (40, 29, D) a book of Cryoformation (41, 0, D) the +0 quarterstaff of Tension {drain, *Rage rC+ Int+5} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (unseen) (41, 1, D) the +0 ring mail of the Cicada {Regen+ Int+3} Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). (unseen) (41, 28, D) the +6 arbalest "Roqoc" {holy, rElec} rElec: It insulates you from electricity. (unseen) (41, 29, D) a ring of protection from fire (42, 0, D) the staff of Paper {rElec rF++ Dex-2 SInv Summ Air} [staff of air] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (unseen) (42, 1, D) a +5 arbalest of freezing (unseen) (42, 14, D) a storm talisman (42, 15, D) a +2 buckler of reflection (unseen) (42, 28, D) a +0 hand axe of flaming (unseen) (42, 29, D) a +4 great mace of draining (unseen) (43, 14, D) a +0 rapier of speed (unseen) (43, 15, D) a staff of cold (unseen) (43, 28, D) a +5 arbalest of freezing (unseen) (43, 29, D) a +2 shortbow of draining (unseen) (44, 28, D) a book of Callings (48, 42, D) a +0 dagger a +0 robe (49, 0, D) a +4 trident of venom (unseen) (49, 1, D) a Young Poisoner's Handbook (49, 12, D) the staff of Woe {rElec Dex+2 Summ Air} [staff of air] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (unseen) (49, 17, D) a +0 mace a red draconian skeleton (49, 24, D) a +3 scimitar of pain (unseen) (49, 36, D) a +0 dagger of freezing (unseen) (49, 37, D) a staff of air (unseen) (49, 43, D) a +0 short sword a +0 robe the orb of the Ornamental God {*channel, Int+4} Int+4: It affects your intelligence (+4). Trog disapproves of the use of such an item. (49, 44, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (50, 0, D) a +0 falchion of holy wrath (unseen) (50, 1, D) a ring of flight (50, 12, D) a +1 rapier of draining (unseen) (50, 13, D) a ring of flight (50, 18, D) a +0 glaive (still there?) a +3 heavy broad axe (still there?) (50, 24, D) a +0 short sword of draining (unseen) (50, 25, D) +1 ice dragon scales (unseen) (50, 37, D) a +3 heavy quarterstaff (unseen) (50, 42, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (50, 43, D) a +0 scimitar a +0 robe a +0 short sword a +0 longbow a +0 robe a ring of protection from fire (50, 44, D) a +4 heavy broad axe (51, 0, D) a +0 rapier of draining (unseen) (51, 1, D) the +6 trident "Zueseela" {pain, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (51, 13, D) an amulet of magic regeneration (51, 17, D) a +0 mace (51, 18, D) a +0 partisan a purple draconian skeleton (51, 19, D) a +0 short sword a white draconian corpse (skeletalised by now) (51, 25, D) a +1 scimitar of draining (unseen) (51, 36, D) the +1 pair of gloves of Fuenn {*Silence rCorr Int+7 Slay+3} *Silence: It may silence you when you take damage. rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (51, 37, D) a +4 ring of slaying (51, 43, D) a +0 rapier a +0 rapier a +0 leather armour a +2 battleaxe of freezing (51, 44, D) a +0 heavy dire flail a +1 war axe (52, 5, D) a +2 executioner's axe of flaming (52, 6, D) a +7 war axe of flaming (52, 12, D) a book of Unlife (52, 13, D) a staff of death (52, 18, D) a +0 hand axe (52, 19, D) a +0 war axe an amulet of faith a +0 mace a white draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (52, 24, D) a +6 hand axe of freezing (52, 25, D) the +5 scimitar of Accidental Termination {spect, Int+4 Dex+5} Int+4: It affects your intelligence (+4). Dex+5: It affects your dexterity (+5). (unseen) (52, 37, D) a +2 scale mail of willpower (unseen) (52, 44, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (53, 0, D) a book of Spectacle (53, 1, D) a +3 scale mail of cold resistance (unseen) (53, 12, D) a Grand Grimoire (53, 13, D) a +0 orcbow of flaming (unseen) (53, 19, D) a +0 heavy dire flail (still there?) the ring "Egofrer" {rC+ Will+ rCorr MP-9 Int+6} (still there?) [ring of intelligence] rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. MP-9: It affects your magic capacity (-9). Int+6: It affects your intelligence (+6). a green draconian corpse (skeletalised by now) (still there?) (53, 24, D) a +3 plate armour of fire resistance (unseen) (53, 30, D) a +2 battleaxe of freezing (unseen) (54, 1, D) a book of Transmutation (54, 12, D) a +2 mace of protection (unseen) (54, 13, D) an amulet of the acrobat (54, 24, D) a +5 hand axe of draining (unseen) (54, 25, D) a Compendium of Siegecraft (54, 30, D) a +4 war axe the +12 war axe of the Orb {heavy, rN+ Str-2 Stlth+} rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. (55, 0, D) a book of Transmutation (55, 1, D) a book of Armaments (55, 13, D) a staff of earth (unseen) (55, 24, D) 4 scrolls of enchant weapon (59, 36, D) a +0 leather armour (59, 37, D) a +2 robe (unseen) (59, 39, D) a +0 long sword (still there?) the +1 chain mail of the Loofah {Fly rF- Regen+} (still there?) Fly: It grants you flight. rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. an elf corpse (skeletalised by now) (still there?) (60, 36, D) a +2 vampiric dagger (unseen) (60, 37, D) a +2 rapier of protection (unseen) (60, 39, D) a +3 longbow (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (60, 40, D) a +0 dagger a +0 robe (60, 41, D) a +0 dagger (still there?) a +1 ring mail of willpower (still there?) a +2 antimagic war axe (still there?) (61, 0, D) a +6 ring of dexterity (61, 8, D) a +0 troll leather armour (61, 16, D) a staff of cold (unseen) (61, 36, D) a +5 demon whip of venom (unseen) (61, 37, D) a +2 leather armour of fire resistance (unseen) (61, 40, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (61, 41, D) a +4 heavy war axe (62, 0, D) a +3 spear (62, 1, D) a +1 ring mail of fire resistance (62, 8, D) a +0 flail of protection (62, 16, D) an amulet of faith (62, 17, D) a staff of conjuration (unseen) (62, 26, D) a +3 scale mail of willpower (unseen) (62, 27, D) a There-And-Back Book (62, 29, D) a +0 halberd of protection (62, 30, D) a +0 short sword (62, 36, D) the Atlas of Bound Carrion Spells Type Level a - Jinxbite Hexes 2 b - Tukima's Dance Hexes 3 c - Anguish Hexes/Necromancy 4 d - Cigotuvi's Putrefaction Necromancy/Air 4 e - Summon Mana Viper Hexes/Summoning 5 Trog disapproves of the use of such an item. (62, 37, D) a staff of alchemy (unseen) (62, 40, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (62, 42, D) the +5 broad axe of Hedonism {flame, rPois rF+ rC++ Dex-3} rPois: It protects you from poison. rF+: It protects you from fire. rC++: It greatly protects you from cold. Dex-3: It affects your dexterity (-3). (63, 0, D) a +0 heavy hand axe (unseen) (63, 8, D) the +8 glaive "Aceamico" {flame, rF+ Int+4} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). (unseen) (63, 17, D) a +2 rapier of draining (63, 20, D) a +2 antimagic broad axe (63, 26, D) a +1 shortbow of flaming (63, 27, D) the +5 dagger "Goxkib" {antimagic, rPois rF++} rPois: It protects you from poison. rF++: It greatly protects you from fire. (63, 30, D) a +0 falchion a +0 dagger a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (63, 31, D) a +4 heavy quarterstaff (63, 43, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (64, 16, D) a ring of protection from fire (64, 17, D) a scroll of brand weapon (64, 26, D) a +2 chain mail of willpower (unseen) (64, 30, D) a +0 hand axe a +0 war axe a +0 club a draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (64, 31, D) a +0 mace a white draconian corpse (skeletalised by now) (65, 26, D) a +0 scimitar of electrocution (unseen) (67, 2, D) an adder corpse (skeletalised by now) (68, 0, D) a ring of magical power (68, 2, D) a water moccasin corpse (skeletalised by now) (69, 0, D) a +3 rapier of holy wrath (unseen) (69, 2, D) a ball python corpse (skeletalised by now) (69, 36, D) the inkwell talisman of the Villain {Fly rF+} [inkwell talisman] Fly: It grants you flight. rF+: It protects you from fire. (unseen) (69, 40, D) an adder corpse (skeletalised by now) (70, 8, D) a Compendium of Siegecraft (70, 9, D) the +1 pair of gloves "Duliph" {rC- rCorr SInv} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (70, 29, D) a +0 ring mail (70, 37, D) a staff of fire (unseen) (70, 39, D) a +0 short sword of electrocution (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (71, 8, D) a staff of death (71, 16, D) a book of Annihilations (71, 17, D) a staff of conjuration (unseen) (71, 18, D) a +0 club an orc corpse (skeletalised by now) (71, 19, D) a +0 whip of electrocution (still there?) a +0 leather armour (still there?) (71, 26, D) 4 potions of haste (71, 27, D) the staff "Muurch Winuss" {+Blink rC+ MP+7 Str+2 Int+3 Ice} [staff of cold] +Blink: It lets you blink. rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (unseen) (71, 29, D) a +0 arbalest (71, 30, D) a +3 war axe of flaming (71, 36, D) a +1 ring mail of cold resistance (71, 37, D) an amulet of regeneration (71, 39, D) a +0 battleaxe a naga corpse (skeletalised by now) (71, 40, D) a black mamba corpse (skeletalised by now) (71, 41, D) a +0 antimagic demon trident (72, 8, D) a +1 cloak of stealth (unseen) (72, 9, D) a +1 sling of electrocution (unseen) (72, 17, D) a +4 chain mail of fire resistance (72, 18, D) a +0 battleaxe a +0 chain mail an orc corpse (skeletalised by now) (72, 26, D) a ring of see invisible (72, 27, D) a Trismegistus Codex (72, 28, D) a +0 arbalest (72, 29, D) a +0 morningstar a +0 ring mail a human corpse (skeletalised by now) (72, 30, D) a +0 arbalest (72, 36, D) a staff of air (72, 37, D) a +2 whip of electrocution (unseen) (72, 39, D) a ball python corpse (skeletalised by now) (72, 40, D) a black mamba corpse (skeletalised by now) (73, 1, D) a +3 mace of draining (unseen) (73, 16, D) an amulet of guardian spirit (73, 17, D) a +3 heavy arbalest (unseen) (73, 18, D) a +0 mace a +0 plate armour an orc corpse (skeletalised by now) (73, 19, D) a +0 flail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 36, D) the +8 trident of Upheaval {distort, *Rage rF+ Str+3 Int+4} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (unseen) (73, 38, D) a +0 long sword (75, 1, D) a ring of resist corrosion