Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 12227805625235661106 8 myself the Fighter (level 2, -4/36 HPs) Began as a Revenant Monk on Jan 21, 2026. Was a Believer of Vehumet. Slain by a water elemental (17 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:08 (90 turns). myself the Fighter (Revenant Monk) Turns: 90, Time: 00:02:09 Health: -4/36 AC: 2 Str: 14 XL: 2 Next: 0% Magic: 1/2 EV: 11 Int: 9 God: Vehumet [**....] Gold: 0 SH: 0 Dex: 11 Spells: 0/1 levels left rFire . . . B - +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} rCold + . . l - orb {guile} rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.08/turn %: no teleportation @: engulfed, flying, mesmerised A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 1 branch Inventory: Hand Weapons B - the +16 obsidian axe (weapon) {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. Armour a - a +0 robe (worn) c - an orb of light l - an orb of guile (worn) C - the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (You found it in the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. D - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). Jewellery u - a ring of flight v - a +6 ring of dexterity w - a +6 ring of dexterity x - a +6 ring of intelligence y - a +6 ring of intelligence z - a +6 ring of strength A - a +6 ring of strength Wands r - a wand of mindburst (7) s - a wand of iceblast (7) t - a wand of acid (7) Scrolls h - 4 scrolls of blinking n - 4 scrolls of amnesia o - 7 scrolls of fog p - 5 scrolls of identify q - 2 scrolls of fear Potions b - a potion of ambrosia d - 10 potions of curing e - 9 potions of heal wounds f - 6 potions of haste g - 7 potions of magic i - 2 potions of brilliance j - 2 potions of invisibility k - 4 potions of resistance m - 5 potions of might Skills: + Level 8.8 Fighting + Level 2.6 Dodging + Level 3.2 Unarmed Combat You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 0% 1d3 38% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. Message History Okay, then. Items here: [[[[[. l - an orb of guile You start removing your armour. You continue removing the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}. x5 You finish removing the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}. You start putting on your armour. You continue putting on your orb of guile. x5 You finish putting on your orb of guile. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 water elementals come into view. Visions of slaying the water elemental flood into your mind. Found a +1 flail of protection and 4 potions of haste. Found a transporter. Casting: Shock (safe; 38% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 38% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (mesmerising, 78% to hit) The zap hits the water elemental. The water elemental completely resists. You slice the water elemental!! The water elemental is heavily damaged. You slash the water elemental! Visions of slaying the water elemental flood into your mind. The water elemental hits you!! Ouch! That really hurt! The water elemental engulfs you in water! The water elemental hits you. The water elemental closely misses you. The water elemental misses you. You are too injured to fight recklessly! You feel much better. Visions of slaying the water elemental flood into your mind. The water elemental hits you! The water elemental misses you. You completely miss the water elemental. The water elemental is heavily damaged. You hit the water elemental. The water elemental hits you. The water elemental hits you! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓.!.).▓ ▓.....▓ ▓..EE.▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see 2 water elementals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | myself the Revenant Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {^Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 1 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 10 | D | Reached * piety under Vehumet 10 | D | Offered knowledge of Shock by Vehumet. 10 | D | Reached ** piety under Vehumet 10 | D | Became a worshipper of Vehumet 24 | D | Got the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 24 | D | Got the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 24 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 26 | D | Reached skill level 8 in Fighting 26 | D | Reached XP level 2. HP: 36/36 MP: 2/2 29 | D | Learned a level 1 spell: Shock 86 | D | Entered arena 2. 86 | D | Noticed a water elemental 86 | D | Noticed a water elemental 86 | D | Found a transporter. 90 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Fighting | 8 | 8.8 Dodging | | 2.6 Unarmed Combat | | 3.2 Action || total ---------------------------++------- Melee: Broad axe || 2 Cast: Shock || 1 Use: Potion || 2 Armour: Robe || 5 Dodge: Dodged || 3