myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a +3 hand axe of flaming (unseen) (59, 37, D) a +1 rapier of flaming (unseen) (60, 37, D) an amulet of guardian spirit (60, 40, D) a +1 scimitar (still there?) a +0 plate armour (still there?) a human corpse (still there?) (61, 0, D) the staff "Goshreyt" {rC++ Dex+3 Earth} [staff of earth] rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. (unseen) (61, 8, D) a +2 arbalest of freezing (unseen) (61, 16, D) the +8 dagger of Ditteu Cidann {freeze, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (61, 26, D) a +1 falchion of draining (unseen) (61, 36, D) a +4 vampiric battleaxe (unseen) (61, 37, D) a +1 kite shield of fire resistance (unseen) (62, 0, D) a +3 heavy flail (62, 8, D) a +1 battleaxe of electrocution (62, 9, D) a staff of alchemy (62, 12, D) a javelin (62, 16, D) a +3 short sword of venom (unseen) (62, 17, D) a +1 plate armour of positive energy (unseen) (62, 26, D) a staff of air (unseen) (62, 27, D) a +3 antimagic orcbow (unseen) (62, 30, D) a bullfrog corpse (62, 36, D) Moexeump's Secrets of the Doomed Band Spells Type Level a - Jinxbite Hexes 2 b - Anguish Hexes/Necromancy 4 c - Martyr's Knell Necromancy/Summoning 4 d - Metabolic Englaciation Hexes/Ice 5 (unseen) (62, 37, D) a +4 orcbow of flaming (unseen) (63, 8, D) a staff of air (unseen) (63, 11, D) a shapeshifter corpse (skeletalised by now) (63, 16, D) a +0 eveningstar of protection (63, 17, D) a +2 heavy glaive (unseen) (63, 26, D) a staff of air (unseen) (63, 27, D) a ring of resist corrosion (63, 29, D) a jackal corpse (63, 31, D) a curare-tipped dart (63, 36, D) a ring of ice (63, 37, D) a staff of air (unseen) (64, 16, D) a +0 long sword of electrocution (unseen) (64, 20, D) a ball python corpse (skeletalised by now) (64, 27, D) a +6 ring of dexterity (64, 30, D) a basilisk corpse (64, 31, D) a bullfrog corpse (65, 26, D) a staff of earth (unseen) (67, 0, D) a +4 vampiric broad axe (69, 36, D) the staff "Kevoig" {Str+7 Int-3 Fire Earth} [staff of earth] Str+7: It affects your strength (+7). Int-3: It affects your intelligence (-3). Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (unseen) (70, 9, D) a staff of air (70, 36, D) a box of beasts (70, 37, D) a +5 heavy war axe (unseen) (70, 42, D) a +2 dire flail of draining (unseen) (70, 43, D) a +0 rapier a +0 leather armour an elf corpse (71, 8, D) an amulet of guardian spirit (71, 16, D) a +1 spectral quarterstaff (unseen) (71, 22, D) a +3 scimitar of flaming (unseen) (71, 27, D) a ring of poison resistance (71, 37, D) a +4 hand axe of freezing (unseen) (71, 39, D) a +0 long sword a +0 robe (71, 42, D) a +0 long sword (still there?) a +0 robe (still there?) a +2 long sword of electrocution (still there?) an elf corpse (still there?) (71, 43, D) a boomerang (72, 8, D) a staff of alchemy (unseen) (72, 9, D) the +0 short sword "Osowkopn" {flame, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (72, 16, D) a +6 flail of protection (72, 17, D) a phantom mirror (72, 26, D) a box of beasts (72, 27, D) a ring of flight (72, 36, D) a +1 sling of freezing (72, 37, D) a +1 falchion of draining (unseen) (72, 42, D) a +0 long sword a +0 robe an elf corpse (73, 1, D) a +4 ring of slaying (73, 3, D) a +0 giant club a +0 giant spiked club (73, 16, D) a +1 great sword of protection (unseen) (73, 17, D) the +5 trident of Muadij {elec, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (73, 21, D) a hell hound corpse (skeletalised by now) (73, 22, D) a +1 scimitar of flaming (unseen) (73, 26, D) a +0 heavy shortbow (unseen) (73, 27, D) a staff of conjuration (unseen) (73, 37, D) a ring of ice (73, 38, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (73, 39, D) 3 atropa-tipped darts a +0 short sword a +0 robe an elf corpse (73, 40, D) a +0 long sword a +0 robe (74, 3, D) a +0 troll leather armour a troll corpse (skeletalised by now) (75, 1, D) a +3 dagger of protection (unseen)