myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 7, D) a wand of mindburst (7) a wand of light (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 1, D) a +6 spectral quarterstaff (unseen) (49, 4, D) a hell hog corpse (49, 12, D) a +3 leather armour of willpower (unseen) (49, 24, D) a +0 spear of venom (unseen) (49, 36, D) a +2 leather armour of cold resistance (unseen) (49, 37, D) a +1 plate armour of poison resistance (unseen) (50, 1, D) the Information on Cunning Cogs Spells Type Level a - Inner Flame Hexes/Fire 3 b - Sigil of Binding Hexes 3 c - Forge Phalanx Beetle Forgecraft 6 d - Fortress Blast Forgecraft 6 (unseen) (50, 12, D) a +1 sling of draining (unseen) (50, 13, D) a +2 longbow of freezing (unseen) (50, 25, D) a +0 trident (still there?) a staff of fire (still there?) (50, 29, D) a +3 dagger of draining (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (50, 30, D) a +1 vampiric rapier (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (50, 36, D) a staff of cold (unseen) (50, 37, D) a staff of cold (unseen) (51, 1, D) a staff of earth (unseen) (51, 12, D) a +1 sling of freezing (unseen) (51, 13, D) a +6 ring of dexterity (51, 25, D) the +1 war axe "Kown" {reap, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (unseen) (51, 27, D) a +0 spear (51, 28, D) a +0 trident (still there?) a throwing net (still there?) a +2 chain mail of cold resistance (still there?) (51, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (51, 30, D) a +0 demon trident a +0 leather armour (51, 36, D) the +3 leather armour of Bahazev {Will++} Will++: It greatly increases your willpower. (52, 1, D) a +2 chain mail of poison resistance (unseen) (52, 25, D) a +4 whip of flaming (unseen) (52, 26, D) a +0 spear (52, 30, D) a +1 vampiric trident a +0 robe a merfolk corpse (skeletalised by now) (52, 36, D) a +3 sling of flaming (unseen) (52, 37, D) a +1 short sword of venom (53, 1, D) a +5 war axe of freezing (unseen) (53, 12, D) a +3 whip of distortion (53, 13, D) a staff of alchemy (unseen) (53, 25, D) a +2 antimagic war axe (unseen) (53, 29, D) a +4 battleaxe of flaming (still there?) a +0 robe (still there?) (53, 30, D) a +2 demon trident of freezing (still there?) a +0 robe (still there?) (53, 36, D) the +3 great mace of Subterfuge {flame, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (53, 37, D) the +7 great sword of Maudghaw {spect, *Slow rF+++ Will+++ Str-4} *Slow: It may slow you when you take damage. rF+++: It renders you almost immune to fire. Will+++: It greatly increases your willpower. Str-4: It affects your strength (-4). (54, 1, D) a staff of earth (unseen) (54, 12, D) a +0 helmet of intelligence (54, 13, D) a +2 robe (unseen) (54, 36, D) a +0 dire flail of venom (unseen) (55, 1, D) an amulet of reflection (55, 13, D) a +4 trident of venom (unseen) (55, 24, D) a +0 rapier (59, 37, D) a +2 morningstar of holy wrath (unseen) (61, 8, D) a staff of earth (unseen) (61, 17, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 18, D) a +0 long sword a +0 arbalest a +0 ring mail a human corpse (skeletalised by now) (61, 36, D) the staff "Goirghyx" {rPois Will+ Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Alch: It increases the power of your Alchemy spells. (unseen) (61, 37, D) a tin of tremorstones (2/2) (62, 0, D) a book of Burglary (62, 1, D) a +2 long sword of flaming (unseen) (62, 8, D) a staff of death (62, 11, D) an ugly thing corpse (skeletalised by now) (62, 16, D) a staff of air (62, 27, D) a ring of willpower (62, 36, D) a Treatise on Traps (62, 37, D) a +2 shortbow of draining (unseen) (63, 0, D) a +1 dagger of venom (unseen) (63, 8, D) the +8 scale mail "Wesiblae" {*Silence rF+ Int+4} *Silence: It may silence you when you take damage. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). (unseen) (63, 16, D) 4 potions of haste (63, 18, D) a +3 battleaxe a +0 chain mail (63, 19, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (63, 21, D) a +2 dire flail of draining a +0 chain mail of fire resistance a +2 great sword a +0 chain mail (63, 26, D) a +2 robe (unseen) (63, 27, D) a staff of fire (unseen) (63, 36, D) the Unrestrained Analects (63, 37, D) a ring of positive energy (64, 16, D) a +2 morningstar of protection (unseen) (64, 18, D) a +0 mace a +0 scale mail (64, 26, D) a ring of wizardry (64, 27, D) a +2 hand axe of electrocution (unseen) (65, 26, D) a +0 scale mail of fire resistance (unseen) (67, 2, D) a +0 scythe a +0 robe (68, 0, D) a scroll of brand weapon (68, 2, D) a +0 dagger of venom (still there?) a +0 robe (still there?) the human corpse of Jessica (skeletalised by now) (still there?) (69, 0, D) a +3 sling of freezing (unseen) (69, 2, D) a +0 trident a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (69, 36, D) a +6 ring of strength (70, 8, D) a ring of magical power (70, 9, D) a +3 chain mail of willpower (unseen) (70, 10, D) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (70, 11, D) a +0 flail of protection (still there?) a +0 chain mail (still there?) (70, 36, D) +0 steam dragon scales (70, 37, D) a +4 ring mail of fire resistance (unseen) (71, 8, D) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (71, 10, D) a +6 short sword of venom (still there?) a +0 leather armour (still there?) (71, 12, D) a +1 scimitar of flaming (still there?) a ring of fire (still there?) (71, 18, D) a +0 long sword a +0 robe (71, 27, D) a +6 ring of dexterity (71, 29, D) a +0 troll leather armour a troll corpse (skeletalised by now) (72, 8, D) a ring of willpower (72, 16, D) a ring of willpower (72, 17, D) a +4 spectral lajatang (unseen) (72, 26, D) a +1 war axe of electrocution (72, 27, D) a +0 giant club (still there?) Sif Muna's Incunable of Shivering Orientation (still there?) Spells Type Level a - Lesser Beckoning Translocation 2 b - Metabolic Englaciation Hexes/Ice 5 c - Rimeblight Ice/Necromancy 7 (72, 28, D) a +0 giant club an ogre corpse (skeletalised by now) (72, 31, D) a +0 giant spiked club a +0 giant club (72, 36, D) a storm talisman (72, 37, D) a +3 leather armour of cold resistance (unseen) (73, 1, D) the +10 quarterstaff of Ufekhlapu {flame, rN+ Will+ Str+2 Dex+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (73, 16, D) a +0 antimagic trident (unseen) (73, 17, D) the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (73, 26, D) a ring of fire (73, 28, D) a +0 giant club (73, 29, D) a +0 giant club (73, 36, D) a +3 leather armour of cold resistance (unseen) (73, 37, D) the +9 lajatang of Ykenaxt {freeze, rN+++ Will+ Int+5 Stlth-} rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. (unseen) (75, 1, D) a +0 arbalest of draining (unseen)