myself the Dungeon (0, 51, D) a +0 leather armour (1, 32, D) a ring of protection from cold (1, 33, D) a staff of earth (unseen) (1, 34, D) a staff of cold (unseen) (1, 51, D) 4 potions of haste (2, 14, D) the staff of the Healing Gods {rF- rC+ Dex+6 Ice} [staff of cold] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). Ice: It increases the power of your Ice spells. (unseen) (2, 15, D) a +0 spear (2, 16, D) an amulet of reflection (2, 32, D) a scroll of brand weapon (2, 33, D) the +1 quarterstaff of Jejezxos {drain, Int+5} Int+5: It affects your intelligence (+5). (unseen) (2, 34, D) a +4 halberd of protection (unseen) (2, 52, D) a +0 trident a +0 leather armour a +1 ring mail of fire resistance (2, 53, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a ring of protection from fire (3, 16, D) a staff of fire (unseen) (3, 33, D) a +2 halberd of pain (unseen) (3, 34, D) a +2 orcbow of freezing (unseen) (3, 50, D) a +5 halberd of venom (unseen) (3, 51, D) a staff of death (unseen) (3, 52, D) a +2 pair of boots of stealth (unseen) (3, 53, D) a +0 spear 3 silver javelins a +0 leather armour (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 32, D) a +2 plate armour of cold resistance (unseen) (4, 33, D) a +1 short sword of freezing (4, 34, D) a +2 leather armour of cold resistance (unseen) (4, 50, D) a scroll of brand weapon (4, 51, D) a staff of alchemy (unseen) (4, 52, D) a staff of alchemy (unseen) (5, 16, D) a +2 heavy quarterstaff (unseen) (5, 17, D) a +0 club (5, 19, D) a salamander corpse (skeletalised by now) (5, 32, D) a +2 vampiric great sword (unseen) (5, 33, D) a ring of protection from cold (5, 51, D) a staff of earth (unseen) (5, 52, D) a +3 chain mail of fire resistance (5, 55, D) a +0 spear of venom 2 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (5, 56, D) a +4 rapier of speed (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (5, 57, D) a +1 demon trident of venom (still there?) the +2 plate armour of Mazary {rC+ Str+3} (still there?) rC+: It protects you from cold. Str+3: It affects your strength (+3). a +5 ring of evasion (still there?) a merfolk corpse (skeletalised by now) (still there?) (6, 14, D) a staff of earth (6, 16, D) the staff "Tormentor" {Fly rElec Conj} [staff of conjuration] Fly: It grants you flight. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. (unseen) (6, 19, D) a salamander corpse (skeletalised by now) (6, 20, D) a +3 glaive of venom a +0 quarterstaff a +2 robe of fire resistance a naga corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (6, 21, D) a +0 club a +0 robe a +4 ring of protection a +0 dagger a +0 robe a naga corpse (skeletalised by now) a salamander corpse (skeletalised by now) (6, 22, D) a +0 shortbow the +4 battleaxe of Tone {venom, Int+3} Int+3: It affects your intelligence (+3). a naga corpse (skeletalised by now) (6, 23, D) a +0 halberd an amulet of the acrobat a salamander corpse (skeletalised by now) (6, 24, D) the +6 dagger of Demand {vamp, *Corrode rF++ Dex+3} (still there?) *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). a naga corpse (skeletalised by now) (still there?) (6, 32, D) a ring of willpower (6, 33, D) an amulet of guardian spirit (6, 34, D) a +0 battleaxe of freezing (6, 51, D) a manual of Shields (6, 53, D) a water nymph corpse (skeletalised by now) (6, 56, D) a +0 cloak the +8 demon trident "Rift" {distort, reach+} a +0 robe a sphinx marauder corpse (skeletalised by now) (7, 16, D) the +4 lajatang "Impbane" {antimagic, rF+ rN+ Str+3 Int+3 Dex+4} (still there?) rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). a guardian serpent corpse (skeletalised by now) (still there?) (7, 19, D) a +0 whip a +0 robe a naga corpse (skeletalised by now) (7, 21, D) a shock serpent corpse (skeletalised by now) (7, 22, D) a +0 short sword a +0 robe (7, 33, D) a +0 chain mail of willpower (unseen) (7, 34, D) the +0 ring mail of the Orcish Mines {Harm Str-2 Dex+4} Harm: It increases damage dealt and taken. Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). (7, 52, D) a +4 scale mail of poison resistance (7, 54, D) a +2 sling of freezing (still there?) a +0 vampiric spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a manticore corpse (skeletalised by now) (still there?) a water nymph corpse (skeletalised by now) (still there?) (7, 55, D) a +0 rapier a +0 robe (7, 56, D) a +0 cloak a +0 trident (7, 57, D) a +0 cloak a +1 rapier of draining a +0 robe (8, 14, D) a Treatise on Traps (8, 15, D) a sanguine talisman (8, 16, D) a +4 trident of distortion (unseen) (8, 22, D) a +0 flail a +0 robe a +6 ring of strength (8, 23, D) a +0 halberd (still there?) a +0 ring mail of cold resistance (still there?) a +0 trident (still there?) (8, 32, D) an amulet of the acrobat (8, 33, D) a +1 broad axe of venom (unseen) (8, 50, D) a manual of Axes (8, 52, D) a +1 spectral quarterstaff (unseen) (8, 56, D) a +3 trident of protection (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (8, 57, D) a +0 cloak a +0 trident a sphinx marauder corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (8, 58, D) a +0 cloak a sea snake corpse (skeletalised by now) a sphinx marauder corpse (skeletalised by now) a sea snake corpse (skeletalised by now) (9, 14, D) a +1 dagger of venom (unseen) (9, 16, D) a +2 hand axe of freezing (unseen) (9, 17, D) a +1 dire flail of draining (still there?) a ring of flight (still there?) (9, 18, D) a +3 shortbow of freezing (still there?) a +0 battleaxe (still there?) a +0 robe (still there?) a +2 great sword of protection (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (9, 21, D) an anaconda corpse (skeletalised by now) (9, 32, D) a staff of fire (9, 33, D) a ring of poison resistance (9, 34, D) a staff of earth (9, 50, D) the amulet of Democracy {Harm ^Drain rC+++ Regen+ Dex+3} [amulet of regeneration] Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rC+++: It renders you almost immune to cold. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). (unseen) (9, 51, D) an amulet of the acrobat (9, 52, D) a +1 ring mail of poison resistance (unseen) (9, 56, D) a +2 spear of freezing (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (9, 57, D) a +0 cloak (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 7, D) a wand of mindburst (7) a wand of light (7) (10, 14, D) a +3 heavy flail (unseen) (10, 15, D) a +0 whip (10, 16, D) a book of Callings (10, 17, D) a +0 longbow (still there?) the +4 great sword "Jimn" {pain, rN++ rCorr Str+3 Dex-5} (still there?) rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). (10, 32, D) a +1 long sword of holy wrath (10, 50, D) a +2 robe of willpower (unseen) (10, 51, D) a +0 rapier (10, 52, D) a +0 heavy flail (unseen) (10, 53, D) a water nymph corpse (skeletalised by now) a harpy corpse (skeletalised by now) (10, 54, D) a manticore corpse (skeletalised by now) (10, 55, D) a +0 spear (still there?) a javelin (still there?) +1 fire dragon scales (still there?) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (10, 57, D) a +0 rapier (still there?) a +0 robe (still there?) a +3 vampiric trident (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 15, D) a +0 mace (11, 16, D) a +2 spectral quarterstaff (unseen) (11, 32, D) a +3 scale mail of fire resistance (11, 34, D) the +3 chain mail of Utets {-Tele rN+++ Will+ Dex+4} -Tele: It prevents most forms of teleportation. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (11, 50, D) a +0 heavy arbalest (unseen) (11, 55, D) a +1 trident of protection (still there?) a +0 robe (still there?) a +0 spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (12, 15, D) a +0 dagger (12, 16, D) a +1 chain mail of fire resistance (unseen) (12, 17, D) a +4 arbalest of draining (still there?) a +4 shortbow of flaming (still there?) a salamander corpse (skeletalised by now) (still there?) (12, 32, D) a +1 chain mail of cold resistance (12, 33, D) a +0 spectral lajatang (unseen) (12, 52, D) the +2 leather armour "Juteuhiss" {rPois MP+9 Int-2} rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Int-2: It affects your intelligence (-2). (unseen) (12, 55, D) a +0 trident (still there?) a +2 chain mail of poison resistance (still there?) a sea snake corpse (skeletalised by now) (still there?) (13, 34, D) a staff of death (unseen) (13, 50, D) a +0 leather armour (13, 51, D) the staff "Pestryu" {*Slow rElec rF++ rN+ Conj} [staff of conjuration] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. (14, 50, D) a +1 helmet of see invisible (unseen) (18, 50, D) a staff of conjuration (unseen) (19, 0, D) the +6 broad axe of the Rescuing Whale {heavy, +Blink Will- Int-3 Dex+7} +Blink: It lets you blink. Will-: It decreases your willpower. Int-3: It affects your intelligence (-3). Dex+7: It affects your dexterity (+7). (unseen) (19, 1, D) the +7 sling "Rirat" {elec, *Corrode rPois Int+2 Stlth+} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (19, 16, D) a staff of conjuration (unseen) (19, 17, D) a +1 trident of freezing (unseen) (19, 32, D) a +0 orcbow of freezing (unseen) (19, 33, D) an amulet of the acrobat (19, 48, D) an amulet of faith (19, 49, D) the +7 shortbow of Conformity {holy, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (19, 50, D) a staff of alchemy (unseen) (20, 0, D) a scarf of harm (unseen) (20, 17, D) a +2 short sword of speed (unseen) (20, 32, D) a staff of air (unseen) (20, 33, D) the +5 whip "Niced" {speed, rPois Will+ Dex+3} rPois: It protects you from poison. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Cheibriados disapproves of the use of such an item. (unseen) (20, 48, D) a +5 triple sword of electrocution (20, 50, D) a potion of might (21, 0, D) a +0 battleaxe of flaming (21, 17, D) a book of Armaments (21, 32, D) a +4 ring mail of poison resistance (unseen) (21, 49, D) the +7 dagger of the Hurtling Seer {flame, rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (22, 0, D) the +3 buckler "Neuluus" {rElec rC+ Regen+ Dex+2} rElec: It insulates you from electricity. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). (22, 3, D) a +2 scythe of venom (unseen) (22, 16, D) a book of Spatial Translocations (22, 17, D) a +4 vampiric spear (unseen) (22, 21, D) a +0 cloak (22, 23, D) the +4 flail "Vuczyetu" {pain, rC- Will++ Int+3} (still there?) rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). a +8 chain mail of ponderousness (still there?) a +1 flail of holy wrath (still there?) a +0 robe (still there?) a +0 trident (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) a manticore corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (22, 24, D) a +0 cloak (still there?) a +1 quarterstaff of draining (still there?) a +0 robe (still there?) a +4 rapier of speed (still there?) a +0 robe (still there?) a sphinx marauder corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (22, 32, D) a phial of floods (22, 33, D) the +1 quarterstaff of Veskache {spect, rC+} rC+: It protects you from cold. (22, 48, D) a book of Transmutation (22, 49, D) a ring of poison resistance (22, 50, D) a ring of protection from fire (23, 0, D) the +0 chain mail "Anamod" {rC+ rN+ Regen+} rC+: It protects you from cold. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (23, 1, D) a ring of see invisible (23, 16, D) a staff of fire (23, 17, D) a staff of death (23, 20, D) a manticore corpse (skeletalised by now) (23, 21, D) a +0 rapier a +0 robe (23, 22, D) a +2 spear of flaming 3 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (23, 23, D) a +4 heavy flail a javelin a +0 leather armour a +1 trident of venom a +0 robe a manticore corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (23, 24, D) a +2 cloak (23, 32, D) an amulet of magic regeneration (23, 33, D) the +1 ring mail of the Hunter {rF+} rF+: It protects you from fire. (23, 34, D) a +4 scale mail of cold resistance (23, 48, D) the ring of Rosa {+Blink rN+ Will+ Slay+4} [ring of slaying] +Blink: It lets you blink. rN+: It protects you from negative energy. Will+: It increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (23, 49, D) the ring "Pawewk" {rF+ rN+ Will+ Int+3} [ring of willpower] rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (23, 50, D) a book of Fire (24, 0, D) a staff of death (24, 1, D) a +0 trident the +9 arbalest of Gin and Tonic {heavy, rCorr Str+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (24, 17, D) a +0 leather armour (24, 18, D) the lupine talisman "Ytigogh" {rC+ Dex+3 Stlth+} [lupine talisman] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (24, 19, D) a manticore corpse (skeletalised by now) (24, 21, D) a +1 cloak (still there?) a sphinx marauder corpse (skeletalised by now) (still there?) (24, 22, D) a +3 trident of venom (still there?) a +0 robe (still there?) (24, 32, D) a staff of death (unseen) (24, 33, D) the maw talisman "Nas Rupusirph" {Dex+5} [maw talisman] Dex+5: It affects your dexterity (+5). (24, 48, D) the +5 quarterstaff of Law {flame, rPois rN++} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (24, 49, D) a +4 partisan of flaming (unseen) (24, 50, D) a +1 pair of gloves of hurling (25, 3, D) a +1 whip of holy wrath (still there?) a +0 robe (still there?) (25, 16, D) a +2 rapier of speed (unseen) (25, 17, D) a +0 leather armour (25, 18, D) a +2 falchion of holy wrath (25, 21, D) a +3 heavy spear (still there?) 3 javelins (still there?) a +3 ring mail of fire resistance (still there?) a +0 cloak (still there?) a merfolk corpse (skeletalised by now) (still there?) (25, 22, D) a +6 spear of venom (still there?) a javelin (still there?) a +0 leather armour (still there?) the ring of Keakewni {rPois rF+ Will++ Str-3 SInv} (still there?) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. Will++: It greatly increases your willpower. Str-3: It affects your strength (-3). SInv: It lets you see invisible. a merfolk corpse (skeletalised by now) (still there?) (25, 23, D) a water nymph corpse (skeletalised by now) (25, 32, D) a +2 pair of boots of rampaging (25, 33, D) a staff of conjuration (25, 34, D) a +0 rapier of protection (25, 48, D) a staff of conjuration (25, 49, D) a +6 ring of dexterity (25, 50, D) a +3 scale mail of poison resistance (26, 1, D) a +3 leather armour of poison resistance (26, 17, D) a +0 trident (26, 32, D) the +10 spear of Evolution {flame, *Corrode rF++ Str+3} *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). (unseen) (26, 34, D) 4 scrolls of enchant armour (26, 48, D) the amulet of Muv Sal {Spirit +Blink rC++ Regen+ SInv} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. +Blink: It lets you blink. rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. (26, 49, D) a +4 ring of protection (26, 50, D) a staff of fire (27, 0, D) the +0 spear of Ytis {heavy, +Blink rC- Will++ Str+2} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). (unseen) (27, 1, D) a +2 heavy orcbow (27, 3, D) a +0 demon blade a +0 leather armour a +0 kite shield (27, 17, D) a +1 rapier of distortion (27, 32, D) a +6 ring of intelligence (27, 33, D) a scroll of brand weapon (27, 35, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight an orb of light a +0 robe a +0 hand axe (27, 49, D) the +2 great sword of Idelien {holy, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (27, 50, D) the +8 mace of Qureson {drain, rF+ rC++ Int+3 Dex-4} rF+: It protects you from fire. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). (28, 0, D) a ring of flight (28, 1, D) a +1 chain mail of poison resistance (28, 16, D) a staff of earth (28, 32, D) a +1 helmet of intelligence (unseen) (28, 33, D) a +2 orcbow of flaming (unseen) (28, 48, D) a staff of death (28, 49, D) a +0 heavy hand axe (unseen) (28, 50, D) the ring of Juociv {Wiz Stlth+} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Stlth+: It makes you more stealthy. (29, 0, D) a +0 pair of gloves of dexterity (unseen) (29, 16, D) a staff of alchemy (unseen) (29, 17, D) a +0 heavy hand axe (unseen) (29, 32, D) a book of Debilitation (29, 33, D) a +0 demon blade of flaming (unseen) (29, 49, D) a +1 ring mail of positive energy (unseen) (29, 50, D) a +2 great sword of protection (30, 49, D) a +1 falchion of draining (unseen) (30, 50, D) a ring of protection from fire (31, 48, D) a book of Armaments (31, 49, D) a +1 heavy trident (31, 50, D) a ring of wizardry (32, 48, D) a +1 long sword of protection (32, 49, D) a +1 battleaxe of flaming (32, 50, D) a staff of fire (33, 50, D) the +1 robe "Ruotos" {Regen+ Archmagi} Regen+: It increases your rate of health regeneration. Archmagi: It increases the power of your magical spells. (34, 48, D) a book of Contraptions (34, 49, D) an amulet of faith (34, 50, D) a +3 long sword of electrocution (unseen) (35, 17, D) a +0 robe (35, 28, D) a ring of protection from fire (35, 29, D) a staff of air (unseen) (36, 14, D) a +5 great sword of electrocution (36, 15, D) a +4 falchion a +0 robe a +1 heavy hand axe (36, 29, D) a staff of conjuration (unseen) (36, 32, D) a +0 longbow a +0 spear (37, 1, D) the +1 cloak of the Pit {Str+4} Str+4: It affects your strength (+4). (unseen) (37, 3, D) a staff of air (still there?) a +0 robe (still there?) (37, 4, D) a +0 robe a ring of resist corrosion (37, 5, D) a +0 robe (37, 15, D) a ring of flight (37, 17, D) a +0 dagger a +0 robe (37, 28, D) a sanguine talisman (37, 29, D) a +2 robe of resistance (unseen) (37, 34, D) a sea snake corpse (skeletalised by now) (38, 0, D) a staff of earth (38, 1, D) a staff of air (unseen) (38, 14, D) the +2 cloak of Vimod {rF+ Will+ Dex+4} rF+: It protects you from fire. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (38, 15, D) a book of Spectacle (38, 20, D) a ghoul corpse (skeletalised by now) (38, 28, D) a +0 trident (38, 29, D) a +1 scale mail of fire resistance (unseen) (38, 30, D) a +4 spear of venom (unseen) (38, 32, D) a +2 spear of venom (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (38, 33, D) a +1 vampiric rapier a +0 robe a merfolk corpse (skeletalised by now) (38, 34, D) a +0 trident a +0 leather armour a +0 trident a snapping turtle corpse (skeletalised by now) a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (38, 48, D) a +0 triple sword of distortion (unseen) (38, 49, D) a book of Displacement (38, 50, D) a scarf of resistance (unseen) (39, 0, D) a +0 chain mail of cold resistance (39, 1, D) a ring of wizardry (39, 5, D) a +0 robe a spriggan corpse (skeletalised by now) (39, 6, D) a wind drake corpse (skeletalised by now) (39, 7, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (39, 14, D) a +0 dagger (39, 17, D) a +2 heavy spear a +0 robe a +0 dagger a +0 robe (39, 18, D) a +0 glaive (39, 28, D) a +3 plate armour of cold resistance (unseen) (39, 29, D) a staff of cold (unseen) (39, 34, D) a +4 vampiric spear 3 javelins a +0 leather armour (39, 49, D) the +5 cloak of the Wasteland {+Blink rPois Str+3} +Blink: It lets you blink. rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (39, 50, D) a book of Flames (39, 51, D) a glowing shapeshifter corpse (40, 0, D) a +2 scale mail of willpower (40, 1, D) a +3 plate armour of ponderousness (unseen) (40, 3, D) a +0 robe a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (40, 15, D) the +1 ring mail "Tysa" {rN+ Will- Regen+ Slay+3} rN+: It protects you from negative energy. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (40, 29, D) a +0 rapier (still there?) a +0 robe (still there?) an amulet of reflection (still there?) the ring "Agis" {rN+ MP+9 SInv} (still there?) [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. a merfolk corpse (skeletalised by now) (still there?) (40, 34, D) a snapping turtle corpse (skeletalised by now) (40, 49, D) a +3 shortbow of freezing (unseen) (40, 50, D) a +3 mace of holy wrath (still there?) a book of the Fortress (still there?) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (41, 1, D) the +7 whip of the Hand {venom, rF+} rF+: It protects you from fire. (unseen) (41, 6, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (41, 15, D) +0 ice dragon scales (41, 28, D) the staff of Reason {rPois rF+ Fire Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (unseen) (41, 29, D) a staff of alchemy (unseen) (41, 32, D) a water nymph corpse (skeletalised by now) (41, 33, D) a +0 trident (41, 52, D) a glowing shapeshifter corpse (42, 1, D) a staff of air (still there?) a +0 robe (still there?) a +2 leather armour of fire resistance (still there?) a spriggan corpse (skeletalised by now) (still there?) (42, 4, D) a +0 robe a spriggan corpse (skeletalised by now) (42, 14, D) a +3 ring mail of cold resistance (unseen) (42, 15, D) a staff of death (unseen) (42, 28, D) a +0 cloak of poison resistance (unseen) (42, 29, D) a +1 quarterstaff of draining (unseen) (42, 32, D) a +4 heavy spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) (42, 48, D) a +1 quarterstaff of draining (42, 49, D) a +0 dagger of holy wrath (42, 50, D) a book of Maladies (42, 52, D) a glowing shapeshifter corpse (42, 53, D) a glowing shapeshifter corpse (43, 14, D) the +10 orcbow "Oghiuror" {freeze, ^Contam +Blink rF++ rCorr} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (43, 15, D) a staff of earth (unseen) (43, 28, D) a staff of cold (unseen) (43, 29, D) a +2 antimagic partisan (unseen) (43, 48, D) the staff of Osoosusk {rN+ Int+2 Necro} [staff of death] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. (43, 49, D) a staff of fire (43, 50, D) the +6 rapier of the Teaching Wolf {flame, rF+ Str+3 Int+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (43, 51, D) a glowing shapeshifter corpse (44, 48, D) a +5 trident of venom (44, 49, D) a +2 vampiric long sword (44, 50, D) the amulet of Vogg {Will+ RegenMP+ Int+3 Stlth+} [amulet of magic regeneration] Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (44, 51, D) a +2 vampiric double sword (unseen) (44, 55, D) a glowing shapeshifter corpse (44, 56, D) a glowing shapeshifter corpse (45, 48, D) the +2 chain mail "Hilaunne" {Will+ Regen+} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. (45, 50, D) the staff "Pylidu Eloly" {rPois rC+ Will- Forge Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (unseen) (45, 51, D) a +6 ring of intelligence (45, 52, D) a glowing shapeshifter corpse (45, 55, D) a glowing shapeshifter corpse (45, 56, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (46, 48, D) a +2 helmet of intelligence (46, 49, D) a staff of conjuration (46, 51, D) a book of Spontaneous Combustion a glowing shapeshifter corpse (46, 53, D) a glowing shapeshifter corpse (46, 54, D) a glowing shapeshifter corpse (46, 55, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (46, 56, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (47, 48, D) a +4 ring of slaying (47, 49, D) a +1 halberd of venom (47, 50, D) a +3 heavy war axe (still there?) a glowing shapeshifter corpse (still there?) (47, 51, D) a +5 halberd of distortion (still there?) a glowing shapeshifter corpse (still there?) (47, 53, D) a glowing shapeshifter corpse (47, 56, D) a glowing shapeshifter corpse (48, 48, D) a +3 scale mail of willpower (unseen) (48, 49, D) a +2 broad axe of flaming (unseen) (48, 51, D) a ring of resist corrosion a glowing shapeshifter corpse (48, 55, D) a glowing shapeshifter corpse (49, 0, D) a +0 scimitar of flaming (unseen) (49, 12, D) a ring of wizardry (49, 37, D) a +2 heavy war axe (49, 48, D) 4 potions of haste (49, 49, D) a book of Debilitation (49, 50, D) a book of Ice (49, 52, D) an amulet of reflection a ring of resist corrosion a ring of protection from fire an amulet of the acrobat a +1 helmet of intelligence a ring of protection from cold (49, 54, D) a glowing shapeshifter corpse (50, 0, D) a staff of conjuration (unseen) (50, 12, D) the +1 robe of Zifriymm {rC+ rN+ Int-4 Dex+2} rC+: It protects you from cold. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). (unseen) (50, 24, D) a +0 long sword (50, 25, D) the +0 robe "Celox" {+Blink Int+3} +Blink: It lets you blink. Int+3: It affects your intelligence (+3). (50, 27, D) a +0 great sword a +0 plate armour (50, 28, D) a +1 flail of protection (still there?) a +0 plate armour (still there?) (50, 29, D) a +0 long sword a +0 plate armour a +0 kite shield (50, 37, D) the +1 chain mail "Haijethu" {rF+ Will+ Dex+2} rF+: It protects you from fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (50, 48, D) a +0 flail of draining (unseen) (50, 50, D) a +1 leather armour of fire resistance (50, 52, D) a glowing shapeshifter corpse (50, 53, D) a glowing shapeshifter corpse (51, 0, D) a +3 falchion of protection (unseen) (51, 1, D) a +6 shortbow of freezing (51, 13, D) a staff of death (51, 24, D) a +0 plate armour (51, 27, D) a +2 great sword (still there?) the +5 plate armour "Lurphu" {Rampage *Corrode Fly MP+9} (still there?) Rampage: It bestows one free step when moving towards enemies. *Corrode: It may corrode you when you take damage. Fly: It grants you flight. MP+9: It affects your magic capacity (+9). Cheibriados disapproves of the use of such an item. (51, 36, D) a staff of conjuration (unseen) (51, 37, D) a staff of cold (unseen) (51, 48, D) a +6 spear of venom (unseen) (51, 49, D) a staff of earth (unseen) (51, 50, D) the +2 war axe "Ympey" {drain, +Blink rC+ Int+2} +Blink: It lets you blink. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (unseen) (52, 1, D) a +3 hand axe of flaming (52, 12, D) a +3 short sword of holy wrath (52, 24, D) a staff of cold (52, 25, D) a staff of cold (unseen) (52, 26, D) a +0 dire flail a +0 plate armour a human corpse (skeletalised by now) (52, 28, D) 3 large rocks a stone giant corpse (skeletalised by now) (52, 29, D) 4 large rocks a +0 broad axe a +0 plate armour a stone giant corpse (skeletalised by now) a human corpse (skeletalised by now) (52, 31, D) 4 large rocks (52, 36, D) a ring of positive energy (52, 37, D) a book of Wicked Creation (52, 48, D) a ring of magical power (52, 49, D) the staff "Libbutev" {rN+ MP+5 Dex+3 Necro} [staff of death] rN+: It protects you from negative energy. MP+5: It affects your magic capacity (+5). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (unseen) (52, 50, D) a +1 robe (unseen) (53, 0, D) the +5 dagger "Voafale" {spect, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (53, 13, D) a +4 mace of holy wrath (unseen) (53, 16, D) a wyvern skeleton (53, 17, D) a death drake skeleton (53, 19, D) a hydra corpse (skeletalised by now) (53, 24, D) a staff of air (unseen) (53, 25, D) a +4 plate armour of positive energy (unseen) (53, 29, D) a +0 long sword a +0 plate armour (53, 30, D) a +3 heavy war axe (still there?) a +0 chain mail (still there?) (53, 36, D) a +2 long sword of holy wrath (unseen) (53, 37, D) a ring of fire (53, 48, D) the +2 partisan of Tumult {pain, *Rage Fly MP+6 Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. MP+6: It affects your magic capacity (+6). Str+3: It affects your strength (+3). (unseen) (53, 49, D) a book of Chaos (53, 50, D) a +0 orcbow of draining (unseen) (54, 0, D) the spider talisman "Xuarabixt" {rPois Str+3 Dex+4 Stlth-} [spider talisman] rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. (54, 12, D) the +7 plate armour of Entitlement {*Silence rPois rN++ Dex+2} *Silence: It may silence you when you take damage. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). (54, 13, D) a staff of fire (unseen) (54, 24, D) a +4 heavy spear (unseen) (54, 25, D) a +1 heavy flail (unseen) (54, 36, D) a +2 battleaxe of pain (unseen) (54, 48, D) a +3 ring mail of fire resistance (unseen) (54, 49, D) the Compendium of Baleful Cinders Spells Type Level a - Foxfire Conjuration/Fire 1 b - Dazzling Flash Hexes/Fire 3 c - Summon Mana Viper Hexes/Summoning 5 (54, 50, D) the +3 robe "Jitren" {rF- Will++ Dex+3 SInv} rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (55, 1, D) a +2 falchion of electrocution (unseen) (55, 13, D) a +2 heavy mace (unseen) (55, 24, D) a +2 orcbow of flaming (unseen) (59, 36, D) a +2 rapier of electrocution (unseen) (59, 37, D) 4 scrolls of enchant weapon (59, 51, D) a +2 heavy great mace (still there?) a +0 chain mail (still there?) (60, 10, D) a +0 dagger a +0 ring mail (60, 36, D) a phial of floods (60, 37, D) a ring of poison resistance (60, 39, D) a cane toad corpse (skeletalised by now) (60, 51, D) a +2 heavy shortbow (still there?) a +4 heavy war axe (still there?) a +0 plate armour (still there?) a staff of conjuration (still there?) a +0 robe (still there?) a human skeleton (still there?) (61, 0, D) a +6 sling of freezing (unseen) (61, 2, D) a +0 trident (61, 8, D) a +2 robe of cold resistance (unseen) (61, 10, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (61, 16, D) a +2 arbalest of flaming (unseen) (61, 17, D) a +0 whip a +0 ring mail (61, 27, D) a +0 orcbow a centaur corpse (skeletalised by now) (61, 36, D) a staff of conjuration (unseen) (61, 37, D) an amulet of the acrobat a bullfrog corpse (skeletalised by now) (61, 39, D) a cane toad corpse (skeletalised by now) (62, 0, D) an orb of wrath (62, 1, D) a +0 trident 2 boomerangs (62, 2, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (62, 8, D) a +1 hand axe of flaming (62, 9, D) a staff of fire (62, 10, D) a +0 rapier a +0 robe (62, 16, D) a +0 whip (still there?) a +0 chain mail (still there?) a +2 spear of venom (still there?) (62, 17, D) a +2 short sword of electrocution (unseen) (62, 18, D) a +0 dagger a +0 leather armour (62, 26, D) a +3 arbalest of flaming (unseen) (62, 27, D) a +1 plate armour of fire resistance (62, 28, D) a +0 shortbow (62, 36, D) a +1 lajatang of electrocution (63, 0, D) a staff of air (unseen) (63, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 8, D) a +6 ring of intelligence (63, 16, D) a +0 mace a +0 leather armour a ring of resist corrosion an orc corpse (skeletalised by now) (63, 17, D) a staff of fire (unseen) (63, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 26, D) a staff of fire (unseen) (63, 27, D) a +0 orcbow a centaur corpse (skeletalised by now) (63, 28, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (63, 29, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (63, 30, D) 6 large rocks a cyclops corpse (skeletalised by now) (63, 36, D) a +8 vampiric long sword (unseen) (63, 37, D) a +1 rapier of venom (63, 39, D) a black mamba corpse (skeletalised by now) (63, 50, D) the +8 eveningstar of the Fortifying Seer {pain, Str-4 Dex+5} (still there?) Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). a +0 robe (still there?) a +1 helmet of see invisible (still there?) (63, 54, D) a +0 war axe a +0 chain mail (63, 56, D) a +0 broad axe a +0 chain mail (63, 57, D) a +0 hand axe an amulet of regeneration (64, 17, D) a +0 mace a +0 scale mail a +4 mace of holy wrath (64, 18, D) a +0 short sword (64, 26, D) a +2 great sword of freezing (64, 50, D) a +1 scimitar of holy wrath (unseen) (64, 53, D) a +0 partisan a +0 chain mail (64, 57, D) a +0 heavy battleaxe (still there?) +1 storm dragon scales (still there?) (64, 58, D) a +0 battleaxe (still there?) a +3 leather armour of positive energy (still there?) (65, 27, D) a +0 shortbow a centaur corpse (skeletalised by now) (65, 50, D) a book of Sloth (65, 53, D) a +0 glaive a ring of positive energy (66, 27, D) a +0 arbalest (66, 50, D) 4 potions of heal wounds (66, 51, D) Hirad's Precepts of Sinister Secrets Spells Type Level a - Anguish Hexes/Necromancy 4 b - Martyr's Knell Necromancy/Summoning 4 c - Curse of Agony Necromancy 5 d - Haunt Necromancy/Summoning 7 (66, 54, D) a +6 great sword of flaming (unseen) (66, 55, D) a +0 great sword a +0 plate armour a +0 robe (66, 58, D) a +1 mace of draining (still there?) a +0 chain mail (still there?) a ring of positive energy (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) a +6 ring of dexterity (still there?) (66, 59, D) the +2 lajatang "Vizepal" {flame, ^Contam ^Fragile rCorr Str+6} (still there?) ^Contam: It causes magical contamination when unequipped. ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). a +0 plate armour (still there?) (67, 0, D) a staff of conjuration (unseen) (67, 51, D) a +1 great mace of draining (still there?) a +0 chain mail (still there?) (67, 57, D) a +1 great mace of draining (still there?) a +0 plate armour (still there?) (67, 62, D) a +0 war axe a +0 robe a ring of magical power (68, 0, D) the +4 plate armour "Joonejat" {rElec Str+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). (68, 50, D) a +3 eveningstar of holy wrath (unseen) (68, 52, D) a +1 great sword (still there?) a +0 chain mail (still there?) (69, 0, D) a staff of conjuration (unseen) (69, 36, D) the +4 great sword of Instant Death {flame, rC+ Dex+4} rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). (unseen) (69, 51, D) a +3 great mace of freezing (still there?) a +0 plate armour (still there?) (70, 8, D) the +1 robe "Nuxta" {rC+} rC+: It protects you from cold. (unseen) (70, 9, D) a +4 war axe of distortion (unseen) (70, 36, D) a +3 leather armour of willpower (unseen) (70, 37, D) a ring of protection from fire (71, 16, D) a +0 leather armour of positive energy (unseen) (71, 17, D) a hell hound corpse (skeletalised by now) (71, 26, D) the +7 plate armour of Kathenotheism {Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (71, 27, D) a +1 flail of holy wrath (unseen) (71, 36, D) the +0 troll leather armour "Ziehibid" {Regen+ Int+3} Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). (71, 37, D) a +1 battleaxe of flaming (71, 62, D) a +4 heavy quarterstaff (still there?) a +0 robe of willpower (still there?) (72, 8, D) a staff of death (unseen) (72, 16, D) a staff of alchemy (72, 17, D) a +2 shortbow of freezing (unseen) (72, 26, D) a +0 trident a staff of air (72, 27, D) a +3 long sword of freezing (72, 36, D) a +6 vampiric hand axe (unseen) (72, 37, D) a +1 heavy flail (unseen) (73, 1, D) a +3 heavy shortbow (unseen) (73, 16, D) 4 scrolls of enchant weapon (73, 17, D) the +1 quarterstaff of Foul Odours {elec, *Corrode rPois rN+ SInv} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (73, 27, D) a staff of alchemy (73, 36, D) a +5 trident of freezing (unseen) (73, 37, D) a +1 vampiric hand axe (unseen)