myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 7, D) a wand of mindburst (7) a wand of acid (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a book of the Senses (59, 37, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. (unseen) (60, 36, D) the Compendium of Ill-starred Spagyria Spells Type Level a - Jinxbite Hexes 2 b - Olgreb's Toxic Radiance Alchemy 4 c - Metabolic Englaciation Hexes/Ice 5 d - Sculpt Simulacrum Ice/Alchemy 6 (unseen) (60, 37, D) a +0 chain mail of fire resistance (unseen) (61, 2, D) a +0 dagger (still there?) a +0 robe (still there?) a +1 hand axe of flaming (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (61, 8, D) a staff of fire (unseen) (61, 12, D) a hell hound corpse (skeletalised by now) (61, 16, D) the +2 spear of Qyl Pill {vamp, *Rage rPois rN++ Dex+2} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (61, 36, D) a staff of alchemy (unseen) (61, 37, D) a scroll of brand weapon (61, 42, D) a +0 dagger a +0 robe (62, 1, D) the +9 halberd of Impatience {heavy, SInv} SInv: It lets you see invisible. (unseen) (62, 2, D) a +0 dagger a +0 robe (62, 8, D) a +1 long sword of flaming (unseen) (62, 9, D) a +0 heavy war axe (unseen) (62, 11, D) a hell hound corpse (skeletalised by now) (62, 16, D) an amulet of guardian spirit (62, 17, D) a staff of alchemy (unseen) (62, 26, D) a +1 short sword of venom (unseen) (62, 36, D) a +1 falchion of holy wrath (unseen) (62, 37, D) a +5 rapier of protection (unseen) (63, 2, D) a +0 dagger (63, 11, D) a hell hound corpse (skeletalised by now) (63, 16, D) the +5 hand axe "Erphim" {freeze, Int-2 Dex+6} Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). (63, 17, D) a ring of ice (63, 26, D) a staff of cold (63, 27, D) a +0 orcbow of flaming (63, 36, D) a staff of cold (unseen) (63, 37, D) a Fen Folio (64, 16, D) a +2 trident of venom (unseen) (64, 17, D) a +0 orcbow of freezing (64, 26, D) the staff "Faepty" {rPois Stlth+ Alch} [staff of alchemy] rPois: It protects you from poison. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (unseen) (65, 26, D) a staff of air (unseen) (67, 0, D) a Necronomicon (68, 0, D) a +0 great mace of protection (70, 8, D) a +6 ring of strength (70, 9, D) a storm talisman (70, 36, D) the staff of the Traitor {Int+2 Stlth+ Earth} [staff of earth] Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (unseen) (70, 37, D) a staff of death (71, 8, D) a +6 ring of dexterity (71, 16, D) a staff of death (unseen) (71, 17, D) the ring of Tufrimp {+Blink Str+2 Int+6 Dex+3 Stlth+} [ring of intelligence] +Blink: It lets you blink. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (71, 36, D) a +1 leather armour of willpower (71, 37, D) the amulet "Evof" {Harm Acrobat rN+ Slay+3} [amulet of the acrobat] Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (72, 8, D) a +9 plate armour of ponderousness (unseen) (72, 9, D) a staff of death (unseen) (72, 26, D) a +5 hand axe of draining (72, 27, D) a +0 short sword of draining (still there?) a staff of cold (still there?) (72, 29, D) a +0 short sword a +0 leather armour (72, 36, D) a +2 rapier of electrocution (unseen) (73, 16, D) a talisman of death (73, 17, D) a +1 rapier of flaming (unseen) (73, 26, D) a +3 heavy flail (unseen) (73, 27, D) an amulet of guardian spirit (73, 29, D) a +0 heavy mace (unseen) (73, 36, D) a +2 spectral quarterstaff (unseen) (73, 37, D) a +0 helmet of see invisible (unseen) (74, 2, D) an iguana corpse (skeletalised by now) (75, 1, D) the +7 dagger of Royalism {venom, rF+ rC+++ rN+ Int-4} rF+: It protects you from fire. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). (unseen)