myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman "Douziogg" {rC+ Int+2} [lupine talisman] rC+: It protects you from cold. Int+2: It affects your intelligence (+2). an inkwell talisman a quill talisman (10, 7, D) a wand of mindburst (7) a wand of light (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (19, 0, D) a +2 scale mail of willpower (unseen) (19, 1, D) a staff of earth (unseen) (19, 17, D) the amulet of the Original Sin {Reflect Regen+ Int+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). SH+5: It affects your SH (+5). (unseen) (19, 18, D) a +3 scimitar of flaming (unseen) (20, 0, D) a staff of alchemy (unseen) (20, 1, D) a book of Ice (20, 17, D) a staff of alchemy (unseen) (21, 0, D) a staff of fire (unseen) (21, 1, D) the +5 morningstar of Prudence {drain, rPois rC- MP+9 Int+2} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). (unseen) (21, 17, D) a staff of air (unseen) (22, 0, D) a +0 cloak of stealth (unseen) (22, 1, D) a +2 sling of freezing (unseen) (22, 17, D) a +1 long sword of flaming (unseen) (23, 0, D) a phial of floods (23, 17, D) a scroll of brand weapon (23, 18, D) a phantom mirror (24, 0, D) the amulet of the Enemy {Reflect rC++ SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rC++: It greatly protects you from cold. SH+5: It affects your SH (+5). (unseen) (24, 17, D) a +0 glaive of flaming (unseen) (24, 18, D) a +2 scimitar of flaming (still there?) a scroll of brand weapon (still there?) (24, 23, D) a hell hog corpse (25, 0, D) the +6 orcbow "Ceyrugut" {speed, Will+} Will+: It increases your willpower. Cheibriados disapproves of the use of such an item. (25, 1, D) a staff of cold (25, 17, D) a lightning rod (4/4) (25, 18, D) a +2 spectral quarterstaff (unseen) (26, 0, D) a +2 heavy hand axe (26, 1, D) a staff of air (26, 17, D) a +0 orcbow of electrocution (unseen) (26, 19, D) a +1 scimitar of flaming (unseen) (27, 0, D) a +3 double sword of pain (27, 1, D) a +1 whip of venom (27, 17, D) an amulet of the acrobat (28, 0, D) a +2 trident of distortion (28, 17, D) a +2 quick blade of draining (unseen) (29, 17, D) a staff of conjuration (unseen) (35, 0, D) a +1 trident of flaming (unseen) (35, 14, D) a +1 short sword of protection (unseen) (35, 15, D) the +2 robe of Jorghoe {rN+ Str+5 Stlth+} rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (unseen) (35, 28, D) a +1 executioner's axe of venom (unseen) (35, 29, D) a +3 long sword (still there?) a +0 robe (still there?) a +6 ring of strength (still there?) a +6 ring of strength (still there?) (36, 0, D) a +2 spear of venom (unseen) (36, 1, D) a staff of cold (unseen) (36, 14, D) Sif Muna's Atlas of Doomed Clay Spells Type Level a - Vampiric Draining Necromancy 3 b - Awaken Armour Earth/Forgecraft 4 c - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (36, 15, D) a staff of cold (still there?) a +0 chain mail (still there?) a +2 short sword of holy wrath (still there?) an orc corpse (skeletalised by now) (still there?) (36, 19, D) a +0 war axe a +0 chain mail (36, 28, D) a +0 robe (36, 29, D) a +0 great sword (still there?) a +2 robe of positive energy (still there?) a Treatise on Traps (still there?) (36, 32, D) a +0 great sword a +0 plate armour (36, 33, D) a +2 bardiche (still there?) a +0 plate armour (still there?) (37, 0, D) the +1 mace of Hejogg {heavy, rN+ Will- Dex+3} rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (37, 1, D) a staff of earth (still there?) a wind drake corpse (skeletalised by now) (still there?) (37, 4, D) the +3 mace of Popular Demand {freeze, rC+} (still there?) rC+: It protects you from cold. a +0 robe (still there?) (37, 14, D) a +0 short sword (37, 16, D) a +0 mace a +0 plate armour (37, 29, D) 4 scrolls of enchant weapon (37, 31, D) a +0 great sword a +0 plate armour a +6 ring of intelligence (38, 14, D) a +0 chain mail (38, 15, D) a +2 ring mail of fire resistance (38, 16, D) a +0 hand axe a boomerang a +0 plate armour (38, 18, D) a +0 dagger a +0 robe (38, 19, D) a +2 partisan (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (38, 28, D) a +2 quarterstaff of holy wrath (unseen) (38, 29, D) the +11 dagger "Ogre's Funeral" {vamp, Str+3} Str+3: It affects your strength (+3). (unseen) (38, 32, D) a +0 short sword (39, 0, D) a staff of alchemy (unseen) (39, 1, D) the +4 halberd of Koskoq {freeze, rElec rPois rF- rN+} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. (unseen) (39, 4, D) a +2 trident of venom a +0 robe (39, 6, D) a +1 trident of holy wrath (still there?) a +0 robe (still there?) a +0 spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (39, 14, D) the +3 buckler of Misconduct {-Tele Rampage rElec rCorr} -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Cheibriados disapproves of the use of such an item. (unseen) (39, 15, D) a +0 giant club an ogre corpse (skeletalised by now) (39, 16, D) a +0 flail (still there?) a +2 scale mail of fire resistance (still there?) an orc corpse (skeletalised by now) (still there?) (39, 17, D) a +0 arbalest a kobold corpse (skeletalised by now) (39, 18, D) a +0 short sword a +0 plate armour (39, 20, D) a +2 halberd of protection (still there?) a +0 plate armour (still there?) (39, 28, D) a book of Cantrips (39, 31, D) a +0 trident (40, 0, D) a +1 rapier of venom (unseen) (40, 1, D) the +7 scimitar "Ykann" {freeze, *Slow rPois rN+ Dex+3} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (40, 5, D) a +6 trident of venom (still there?) a +0 robe (still there?) (40, 14, D) the +4 scale mail of Janos {^Contam rPois Int+8 Dex-4} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Int+8: It affects your intelligence (+8). Dex-4: It affects your dexterity (-4). (40, 16, D) a +0 short sword a +0 orcbow a +0 chain mail a +6 ring of strength an orc corpse (skeletalised by now) (40, 18, D) a +0 great mace (still there?) a +0 chain mail (still there?) a +2 war axe of electrocution (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (40, 20, D) a +0 bardiche a +0 plate armour (40, 31, D) a +0 battleaxe a +0 plate armour (41, 0, D) a +0 rapier of freezing (unseen) (41, 1, D) the ring "Kasimn" {rC+ Wiz Str-5 SInv} [ring of wizardry] rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. Str-5: It affects your strength (-5). SInv: It lets you see invisible. (unseen) (41, 5, D) the +7 war axe "Arcanum" {chaos, rN+ rCorr Str-2 Int+3 SInv} (still there?) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Cheibriados disapproves of the use of such an item. a +0 robe (still there?) (41, 20, D) a +0 war axe a +0 plate armour (41, 28, D) the +1 pair of boots of the Stars {rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). (41, 29, D) a +3 falchion of freezing (41, 32, D) a +0 robe (42, 0, D) a book of Spectacle (42, 1, D) the +5 hand axe "Woowkapt" {heavy, rF+ Will++} rF+: It protects you from fire. Will++: It greatly increases your willpower. (unseen) (42, 2, D) a +3 heavy spear (still there?) a javelin (still there?) a +0 leather armour (still there?) (42, 14, D) a quill talisman (42, 15, D) a +0 dagger (still there?) a +0 leather armour (still there?) a +1 chain mail of poison resistance (still there?) an orc corpse (skeletalised by now) (still there?) (42, 28, D) a +3 ring mail of cold resistance (unseen) (42, 29, D) a ring of magical power (42, 31, D) a +0 robe (43, 2, D) a +1 heavy spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (43, 15, D) a +2 buckler of poison resistance (unseen) (43, 28, D) a +1 pair of boots of rampaging (43, 29, D) the staff of Iconoclasm {rElec rF+ Int+2 Dex+3 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (unseen) (43, 30, D) a +0 partisan (still there?) the +2 sling of Valour {heavy, Will+ Dex+4} (still there?) Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (44, 28, D) a lightning rod (4/4) (49, 0, D) the +10 rapier of the Tent {flame, rPois rC+ Will+ Dex+4} rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (49, 12, D) the +2 buckler "Ytzeg" {^Drain rElec rN+++ SInv} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. (unseen) (49, 38, D) a +0 mace of draining a +0 robe an elf skeleton (50, 1, D) the +1 short sword of the Present {flame, +Blink rF+ Int-5 SInv} +Blink: It lets you blink. rF+: It protects you from fire. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (unseen) (50, 12, D) a +1 ring mail of poison resistance (unseen) (50, 13, D) the amulet "Bube Nio" {Reflect Rampage rPois Str+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Str+3: It affects your strength (+3). SH+5: It affects your SH (+5). Cheibriados disapproves of the use of such an item. (unseen) (50, 24, D) the +1 pair of boots of Tiereost {-Tele +Inv Int+2} -Tele: It prevents most forms of teleportation. +Inv: It lets you turn invisible. Int+2: It affects your intelligence (+2). (50, 25, D) the +7 sling of Trial by Ordeal {freeze, Will+ Str+3 Int+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (50, 36, D) Great Wizards, Vol. VII (50, 37, D) a ring of flight (50, 39, D) a +0 dagger a +0 robe (51, 1, D) the +0 helmet of the Hidden Vale {*Slow rF+++ Str-5 Stlth+} *Slow: It may slow you when you take damage. rF+++: It renders you almost immune to fire. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. (unseen) (51, 12, D) a ring of see invisible (51, 13, D) the +1 scale mail of Vehumet's Fury {Rampage rC+} Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. Cheibriados disapproves of the use of such an item. (unseen) (51, 24, D) the +6 rapier "Xofolaub" {freeze, rC+ Str+2 SInv} rC+: It protects you from cold. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (51, 25, D) a ring of flight (51, 36, D) a riddle talisman (51, 37, D) a +0 short sword a +0 ring mail a staff of air an elf skeleton (51, 39, D) a +0 dagger a +0 robe an orc skeleton (52, 0, D) a staff of conjuration (52, 1, D) a +0 scimitar of holy wrath (unseen) (52, 12, D) a staff of cold (unseen) (52, 13, D) the staff of Boossokerch {rC+ rN+ Str+3 Int-5 Hexes Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. (unseen) (52, 25, D) a staff of cold (unseen) (52, 36, D) a +0 rapier (52, 39, D) a +0 short sword a +0 robe an elf skeleton (53, 0, D) a ring of positive energy (53, 1, D) a +1 falchion of holy wrath (unseen) (53, 13, D) a staff of fire (53, 24, D) a +0 cloak of willpower (unseen) (53, 25, D) a staff of air (unseen) (53, 37, D) a +0 longbow a +0 leather armour a +2 quarterstaff of holy wrath (54, 0, D) a +6 arbalest of freezing (unseen) (54, 1, D) a lightning rod (4/4) (54, 12, D) a +1 great sword of holy wrath (unseen) (54, 13, D) a +2 heavy arbalest (unseen) (54, 24, D) a +2 great sword of electrocution (unseen) (54, 25, D) a ring of wizardry (54, 36, D) a +0 dagger (54, 37, D) a +0 long sword (still there?) a +0 robe (still there?) the ring of the Mage {Wiz Archmagi} (still there?) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. (54, 38, D) the staff of Dominance {*Slow rPois rF++ rN+ Will- Necro} (still there?) [staff of death] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. Necro: It increases the power of your Necromancy spells. a +0 robe (still there?) an elf skeleton (still there?) (55, 0, D) a +3 scale mail of cold resistance (unseen) (55, 1, D) a ring of see invisible (55, 12, D) +1 storm dragon scales (unseen) (55, 13, D) a +4 trident of venom (unseen) (55, 24, D) a +6 great sword of holy wrath (unseen) (59, 37, D) a +1 falchion of holy wrath (60, 36, D) the +0 leather armour "Hasuaqur" {Harm Dex+3} Harm: It increases damage dealt and taken. Dex+3: It affects your dexterity (+3). (60, 37, D) a staff of alchemy (unseen) (61, 0, D) a +5 quick blade of electrocution (unseen) (61, 8, D) an amulet of reflection (61, 11, D) a +0 club a draconian corpse (skeletalised by now) (61, 16, D) the +9 arbalest "Beetleslayer" {heavy, Str+7} Str+7: It affects your strength (+7). (61, 18, D) a bullfrog corpse (skeletalised by now) (61, 26, D) a book of Spatial Translocations (61, 28, D) a +0 morningstar a +0 ring mail (62, 0, D) the +7 kite shield of the Postmodern Wishes {rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (62, 8, D) a staff of death (62, 11, D) a +0 falchion a draconian corpse (skeletalised by now) (62, 26, D) a book of Blasting (62, 27, D) a +5 battleaxe of electrocution (unseen) (62, 28, D) a +0 long sword a +0 ring mail a human corpse (skeletalised by now) (63, 0, D) the Essays on Overcast Production Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Call Canine Familiar Summoning 3 c - Cigotuvi's Putrefaction Necromancy/Air 4 d - Vhi's Electric Charge Translocation/Air 4 (unseen) (63, 8, D) a Treatise on Traps (63, 11, D) a +0 club (63, 12, D) a +0 short sword (63, 17, D) a water moccasin corpse (skeletalised by now) (63, 27, D) a staff of earth (63, 28, D) a +0 arbalest a +0 long sword a +0 ring mail a human corpse (skeletalised by now) (63, 30, D) a +0 great sword a +0 chain mail a human corpse (skeletalised by now) (64, 16, D) the +4 shortbow "Xuamel" {antimagic, rElec Str+2 Int+3} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (64, 18, D) a yak corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (64, 26, D) a +0 arbalest (still there?) a +1 heavy war axe (still there?) (64, 27, D) a +1 trident of venom (unseen) (64, 28, D) a +0 arbalest (65, 26, D) a +0 shortbow of freezing (unseen) (65, 27, D) a +0 arbalest (68, 0, D) a +2 shortbow of freezing (unseen) (68, 3, D) a yak corpse (skeletalised by now) a wolf corpse (skeletalised by now) (69, 0, D) a +4 long sword of venom (unseen) (69, 3, D) a jackal corpse (skeletalised by now) (69, 36, D) Vehumet's Catalogue of Fulmination Spells Type Level a - Foxfire Conjuration/Fire 1 b - Momentum Strike Conjuration/Translocation 2 c - Rending Blade Conjuration/Forgecraft 4 d - Bombard Conjuration/Earth 6 e - Orb of Destruction Conjuration 7 (unseen) (70, 9, D) a +2 heavy arbalest (unseen) (70, 30, D) a wind drake corpse (skeletalised by now) (70, 36, D) the staff of Wyrd {rF+ rC++ Str-2 Conj Fire} [staff of conjuration] rF+: It protects you from fire. rC++: It greatly protects you from cold. Str-2: It affects your strength (-2). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (unseen) (70, 37, D) a +3 falchion of flaming (unseen) (70, 38, D) a river rat corpse (skeletalised by now) (71, 8, D) a +2 robe of fire resistance (71, 16, D) a +3 ring mail of willpower (unseen) (71, 17, D) the staff of Classification {rPois rN+ rCorr Dex+4 Stlth+ Necro} [staff of death] rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (unseen) (71, 27, D) a +1 long sword of electrocution (71, 36, D) an iguana corpse (skeletalised by now) (71, 37, D) a +2 hand axe of flaming (still there?) a jackal corpse (skeletalised by now) (still there?) (71, 39, D) a basilisk corpse (skeletalised by now) (72, 8, D) a book of Geomancy (72, 17, D) a +2 shortbow of freezing (72, 26, D) a staff of air (unseen) (72, 27, D) the +9 glaive "Athriyru" {pain, Will+ MP+6} (still there?) Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). a hippogriff corpse (skeletalised by now) (still there?) (72, 30, D) a wind drake corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (72, 36, D) a +0 short sword of draining (unseen) (72, 39, D) a basilisk corpse (skeletalised by now) (73, 16, D) an amulet of magic regeneration (73, 17, D) a +2 pair of boots of flying (73, 26, D) a book of the Grave (73, 27, D) a staff of air (unseen) (73, 36, D) a staff of death (unseen) (75, 1, D) a ring of willpower