myself the Dungeon (0, 0, D) a +0 dagger (0, 2, D) a +0 chain mail a +0 plate armour a stone giant corpse (0, 5, D) a +0 chain mail (1, -14, D) an elf corpse (1, -13, D) a +0 longbow (1, 0, D) a +5 dagger of draining (unseen) (2, -17, D) a +0 kite shield of protection (unseen) (2, -16, D) a +0 leather armour (still there?) a +0 long sword (still there?) a +0 ring mail (still there?) the ring of Xahac {rF+ rC- rCorr Fire} (still there?) [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. a +1 vampiric war axe (still there?) an elf corpse (still there?) (2, -13, D) a +0 longbow a +0 longbow a +0 leather armour a +0 leather armour (2, 0, D) a +0 robe (2, 1, D) a +0 battleaxe the +8 falchion of Noapseacs {freeze, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +1 flail of protection (2, 2, D) a +6 ring of dexterity a ring of flight a ring of resist corrosion an orb of light a +0 robe a +0 hand axe (2, 6, D) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). (unseen) (3, -34, D) a +1 heavy war axe (still there?) a +0 longbow (still there?) a +2 barding of flying (still there?) a ring of poison resistance (still there?) a +2 pair of boots of rampaging (still there?) the naga corpse of Vashnia (still there?) (3, -33, D) the Cyclopedia of Generation and Stones Spells Type Level a - Call Imp Summoning 2 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Permafrost Eruption Ice/Earth 6 (unseen) (3, -32, D) a +0 longbow a +0 leather armour (3, -16, D) a +0 leather armour (still there?) a scroll of brand weapon (still there?) a staff of air (still there?) a +0 long sword of electrocution (still there?) (3, -15, D) a +0 ring mail (still there?) a +0 trident of flaming (still there?) a +0 longbow (still there?) the +6 scale mail of the Hugging Gods {Int+3} (still there?) Int+3: It affects your intelligence (+3). the Vellum of Parallel Structure (still there?) Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Momentum Strike Conjuration/Translocation 2 c - Forge Blazeheart Golem Fire/Forgecraft 4 an elf corpse (still there?) (3, -7, D) a +0 long sword a +0 robe an elf corpse (3, 0, D) a +0 chain mail (4, -47, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -46, D) a +5 lajatang (unseen) (4, -45, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -35, D) the +1 long sword of Jusuq {distort, Dex+7} Dex+7: It affects your dexterity (+7). (unseen) (4, -34, D) a +0 leather armour (4, -33, D) a +0 flail of protection (unseen) (4, -32, D) a +0 longbow a +0 leather armour an elf corpse (4, -14, D) a +1 short sword of draining (still there?) a +0 robe (still there?) a +0 short sword (still there?) an elf corpse (still there?) (4, 0, D) a +0 arbalest of electrocution (still there?) a +3 great sword (still there?) (4, 1, D) a +0 heavy broad axe a +0 antimagic sling (4, 2, D) a +1 falchion of freezing (still there?) 6 large rocks (still there?) a +0 war axe (still there?) a +0 great mace (still there?) a +0 chain mail (still there?) a +0 morningstar of protection (still there?) an orc corpse (still there?) an orc corpse (still there?) an orc corpse (still there?) (5, -47, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -46, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -45, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (5, -44, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (5, -42, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (5, -41, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (5, -35, D) a +0 longbow a +0 leather armour a ring of resist corrosion a sack of spiders (5, -33, D) a +1 chain mail of cold resistance (unseen) (5, -32, D) the +1 pair of boots of Rocwizoff {^Drain rN+++ Dex+2} (still there?) ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. Dex+2: It affects your dexterity (+2). a +0 arbalest (still there?) a yaktaur corpse (still there?) (5, -31, D) a +0 shortbow an amulet of magic regeneration a merfolk corpse (5, -29, D) 6 large rocks a stone giant corpse (5, -17, D) a +0 long sword (still there?) a staff of cold (still there?) (5, -16, D) a staff of death (still there?) 4 potions of haste (still there?) (5, 1, D) a +0 plate armour (5, 2, D) a book of Frost (still there?) a +4 ring of slaying (still there?) a +0 dagger (still there?) a +0 robe (still there?) a book of Spatial Translocations (still there?) a +0 dagger (still there?) the +0 leather armour of Jaoro {rPois Will++ SInv Stlth-} (still there?) rPois: It protects you from poison. Will++: It greatly increases your willpower. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (6, -35, D) a +1 heavy flail (unseen) (6, -34, D) a +0 leather armour a +0 longbow (6, -31, D) 5 large rocks (6, -17, D) 4 potions of haste (6, -16, D) a +1 chain mail of cold resistance (unseen) (6, 1, D) a +0 war axe of venom (6, 2, D) a book of Cryoformation (still there?) a staff of alchemy (still there?) a +0 dire flail (still there?) a staff of conjuration (still there?) (6, 7, D) a +2 arbalest of electrocution (unseen) (6, 8, D) a +2 plate armour of poison resistance (still there?) 3 large rocks (still there?) (6, 9, D) a +1 great mace of draining (still there?) a juggernaut corpse (still there?) (7, -34, D) a +0 arbalest a kobold corpse (7, -33, D) a +0 arbalest a kobold corpse (7, -32, D) the +2 scale mail of Spaghetti {Str+3 SInv} (still there?) Str+3: It affects your strength (+3). SInv: It lets you see invisible. a +0 spear (still there?) a +0 shortbow of electrocution (still there?) a centaur corpse (still there?) (7, -31, D) 3 javelins (still there?) the +9 quarterstaff "Kitur" {speed, Str+2} (still there?) Str+2: It affects your strength (+2). a +0 orcbow (still there?) (7, -17, D) a +0 robe (still there?) a +1 arbalest of freezing (still there?) (7, -15, D) a +0 buckler (still there?) a +0 leather armour (still there?) a +3 rapier of venom (still there?) a +0 rapier (still there?) a +0 longbow (still there?) a +0 robe (still there?) a staff of fire (still there?) a +0 long sword (still there?) a +0 ring mail (still there?) an amulet of guardian spirit (still there?) the fortress talisman of Gozag's Whim {MP+4} (still there?) [fortress talisman] MP+4: It affects your magic capacity (+4). (7, -10, D) a +0 leather armour (7, -8, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (7, 6, D) a +0 dire flail a +0 long sword a +4 ring mail of poison resistance the macabre finger necklace {Ring+ rN+ HP+7} [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). a +0 heavy war axe a +0 arbalest a +0 plate armour a +0 dagger a +0 robe a juggernaut corpse an orc corpse (8, -36, D) a +0 shortbow the +6 falchion of Buodeob {freeze, ^Contam rF+ Dex+2 SInv} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (8, -34, D) a +0 arbalest (8, -33, D) 6 large rocks (8, -32, D) the staff "Kizalice" {rC+ Str+4 Necro Forge Ice Air} (still there?) [staff of cold] rC+: It protects you from cold. Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. a +0 arbalest (still there?) a ring of wizardry (still there?) a yaktaur corpse (still there?) (8, -31, D) a +0 arbalest (still there?) the +6 great mace of Overwhelming Force {drain, +Blink Will+ Str+3 Stlth+} (still there?) +Blink: It lets you blink. Will+: It increases your willpower. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (8, -18, D) a +0 robe a +0 dagger an elf corpse (8, -12, D) a ring of positive energy an elf corpse (8, -11, D) a +1 quarterstaff of holy wrath (still there?) a +0 robe (still there?) an elf corpse (still there?) (8, 0, D) a staff of conjuration a +0 plate armour (8, 1, D) a +0 long sword (8, 4, D) the +2 sling of the Ancient Ships {elec, rPois Will+ Int+2} (still there?) rPois: It protects you from poison. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). a +0 robe (still there?) a +0 robe (still there?) a +0 dagger (still there?) the +6 storm dragon scales of the Stars {rElec rF+ Slay+2} (still there?) rElec: It insulates you from electricity. rF+: It protects you from fire. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a +0 kite shield (still there?) a +0 plate armour (still there?) the Catalogue of the Airborne Flock (still there?) Spells Type Level a - Eringya's Surprising Crocodile Summoning 4 b - Summon Mana Viper Hexes/Summoning 5 c - Maxwell's Capacitive Coupling Air 8 7 large rocks (still there?) a juggernaut corpse (still there?) an orc corpse (still there?) a stone giant corpse (still there?) a stone giant corpse (still there?) (9, -34, D) a +0 arbalest (still there?) a +0 scimitar (still there?) a ring of willpower (still there?) a phial of floods (still there?) the +7 war axe of Lust {flame, Will- Str+5} (still there?) Will-: It decreases your willpower. Str+5: It affects your strength (+5). a naga corpse (still there?) (9, -32, D) 2 large rocks a yaktaur corpse (9, -31, D) 3 large rocks (9, -17, D) a +0 scimitar a +0 rapier (9, -13, D) a +0 leather armour (still there?) a +0 long sword (still there?) a +0 robe (still there?) the Discourse on Enchantment (still there?) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Anguish Hexes/Necromancy 4 c - Dimensional Bullseye Hexes/Translocation 4 d - Discord Hexes 8 a +0 robe (still there?) a +0 long sword (still there?) the amulet of the Four Winds {rN+ Will+++ Clar} (still there?) [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. an elf corpse (still there?) (9, -12, D) a +0 robe a +0 robe a +0 longbow a +0 rapier a +0 scale mail an elf corpse an elf corpse (9, -9, D) an elf corpse (9, -6, D) a +0 long sword (still there?) a +2 leather armour of poison resistance (still there?) a +4 ring of protection (still there?) an elf corpse (still there?) (9, 2, D) 5 large rocks (still there?) a +0 chain mail (still there?) a +0 hand axe (still there?) a +1 long sword of distortion (still there?) a staff of fire (still there?) (9, 4, D) a +0 ring mail a +0 mace a +0 ring mail a stone giant corpse an orc corpse (9, 6, D) the +0 robe of Trumpets {-Tele rPois Int+4 SInv} (still there?) -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. 9 large rocks (still there?) (9, 8, D) a juggernaut corpse (10, -35, D) a +2 mace of venom (still there?) 2 javelins (still there?) a +0 leather armour (still there?) the +6 morningstar "Gotsig" {flame, rElec} (still there?) rElec: It insulates you from electricity. a +0 spear (still there?) a merfolk corpse (still there?) (10, -33, D) a +0 arbalest (still there?) 4 scrolls of enchant weapon (still there?) a +0 longbow (still there?) a +2 bardiche of protection (still there?) a javelin (still there?) a +0 leather armour (still there?) a book of Scorching (still there?) a merfolk corpse (still there?) (10, -32, D) a +0 arbalest a yaktaur corpse (10, -31, D) a +0 longbow a +0 leather armour a ring of protection from cold (10, -30, D) 2 large rocks (10, -17, D) a +0 robe a +0 rapier an elf corpse (10, -16, D) a +0 long sword (10, -12, D) a +0 dagger (10, 1, D) a +1 cloak of willpower (10, 2, D) the +0 war axe of Fate {venom, Str+3} Str+3: It affects your strength (+3). (10, 4, D) a staff of air (still there?) 3 large rocks (still there?) an orc corpse (still there?) an orc corpse (still there?) (10, 6, D) a +0 battleaxe (11, -49, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (11, -45, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, -42, D) a wand of mindburst (7) a wand of quicksilver (7) (11, -33, D) 4 large rocks (still there?) a +2 triple crossbow of draining (still there?) a stone giant corpse (still there?) (11, -32, D) a +0 arbalest (11, -31, D) a +0 longbow a +0 leather armour (11, -17, D) the +3 spear "Megep" {flame, *Rage Str+5 Int+3 Stlth+} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. a +0 spectral giant spiked club (still there?) (11, -16, D) a +0 long sword (still there?) a +0 robe (still there?) a +0 rapier (still there?) a +1 heavy war axe (still there?) a +0 ring mail (still there?) a +4 heavy mace (still there?) an elf corpse (still there?) (11, -15, D) a +0 robe (11, -14, D) a +0 leather armour a +0 rapier a staff of alchemy a +0 robe (11, -13, D) a +0 longbow a +0 leather armour an elf corpse (11, -11, D) an elf corpse (11, 1, D) a staff of conjuration (11, 2, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). a +0 bardiche (11, 4, D) a +0 plate armour a +0 glaive a +0 chain mail (11, 5, D) an orc corpse (12, -49, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (12, -36, D) the +8 great sword "Hetropef" {freeze, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (12, -35, D) the Secrets of Misty Momentum (still there?) Spells Type Level a - Magic Dart Conjuration 1 b - Swiftness Air 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Plasma Beam Fire/Air 6 a +0 leather armour (still there?) a +0 arbalest (still there?) a +0 spear (still there?) (12, -31, D) a kobold corpse (12, -17, D) a +0 rapier (12, -10, D) a +0 leather armour (12, 2, D) a dragon-coil talisman (13, -17, D) Cerebov's Spellbook of Incandescence (still there?) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Fireball Conjuration/Fire 5 c - Ignition Fire 8 a sack of spiders (still there?) (13, -16, D) a staff of alchemy (unseen) (13, -15, D) a +0 robe (still there?) a +0 long sword (still there?) a staff of fire (still there?) (13, -14, D) a +0 rapier (still there?) a +0 short sword (still there?) a +2 longbow of flaming (still there?) a +3 antimagic trident (still there?) a +0 robe (still there?) a +0 rapier (still there?) an elf corpse (still there?) (13, 1, D) a +0 robe (13, 2, D) a +0 dagger a +0 robe a +0 robe (13, 3, D) a +0 great mace (still there?) 11 large rocks (still there?) a +6 heavy shortbow (still there?) (13, 10, D) a stone giant corpse (14, -32, D) the ring of Iroytepp {Fly rF+ Str+3 Dex-4} [ring of protection from fire] Fly: It grants you flight. rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). (unseen) (14, -17, D) a +0 dagger (14, -16, D) a phial of floods (14, -15, D) a +0 shortbow (still there?) the Cyclopedia of Force (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Momentum Strike Conjuration/Translocation 2 c - Starburst Conjuration/Fire 6 (14, -14, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (14, 3, D) a +0 scale mail (still there?) a +0 dagger (still there?) a staff of fire (still there?) a moth of wrath corpse (still there?) (15, 1, D) a phial of floods (15, 2, D) a staff of air (unseen) (15, 3, D) a +3 leather armour of cold resistance (still there?) a staff of earth (still there?) (20, -49, D) a +0 quarterstaff of draining (unseen) (20, -48, D) a +0 dagger (20, -33, D) a book of Misfortune (20, -32, D) a +0 cloak of stealth (unseen) (20, -30, D) an iron dragon corpse (skeletalised by now) (20, -17, D) the staff of Dorufy {+Blink rF+ rC+ Dex+3 Earth} [staff of earth] +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. (unseen) (20, 1, D) the ring "Qial" {Fly Str+7} [ring of flight] Fly: It grants you flight. Str+7: It affects your strength (+7). (unseen) (20, 3, D) a +3 lajatang of distortion (still there?) the +1 faerie dragon scales {rCorr Int+3} (still there?) rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). the corpse of the Enchantress (still there?) (21, -48, D) a book of Chaos (21, -46, D) a staff of air (still there?) a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (21, -33, D) a +2 heavy mace (still there?) a book of Debilitation (still there?) a +1 rapier of holy wrath (still there?) (21, -32, D) a +0 great mace (still there?) a +0 ring mail (still there?) a +2 great sword of protection (still there?) a human corpse (skeletalised by now) (still there?) (21, -31, D) a +3 great sword of holy wrath (still there?) a +0 plate armour (still there?) the +1 chain mail of the Stars {Will+ Dex+2} (still there?) Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). a human corpse (skeletalised by now) (still there?) (21, -28, D) a +0 war axe (21, -17, D) a condenser vane (21, 0, D) a +0 dagger a +0 cloak a wand of quicksilver (11) a ring of fire (21, 1, D) 15 gold pieces (still there?) a staff of air (still there?) the +2 robe "Docliyru" {rElec Dex+3 Slay+3} (still there?) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a +2 quarterstaff of speed (still there?) the blade talisman "Axihid" {rF+ Dex+2 Slay+2} (still there?) [blade talisman] rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (21, 3, D) a +0 plate armour the demigod corpse of Frederick (22, -49, D) a staff of cold (unseen) (22, -48, D) a +5 hand axe (still there?) a +0 robe (still there?) an amulet of faith (still there?) Sif Muna's Catalogue of Metallurgy (still there?) Spells Type Level a - Fortress Blast Forgecraft 6 b - Spellspark Servitor Conjuration/Forgecraft 7 c - Hellfire Mortar Fire/Earth/Forgecraft 7 (22, -28, D) a titan corpse (skeletalised by now) (22, -16, D) the staff "Kaew" {rF+ rN+ Str+7 Dex-5 Conj} [staff of conjuration] rF+: It protects you from fire. rN+: It protects you from negative energy. Str+7: It affects your strength (+7). Dex-5: It affects your dexterity (-5). Conj: It increases the power of your Conjurations spells. (unseen) (22, -15, D) a +1 trident of distortion (unseen) (22, -13, D) a +3 lajatang of electrocution (unseen) (22, -1, D) an amulet of reflection (23, -48, D) an amulet of guardian spirit a book of Fire (23, -34, D) a staff of death (unseen) (23, -29, D) a +0 arbalest (still there?) a +2 broad axe of venom (still there?) a +0 chain mail (still there?) (23, -28, D) a +0 plate armour (23, -17, D) a +0 robe (23, -16, D) a +0 rapier (23, -15, D) a staff of death (23, -13, D) a +2 rapier of flaming (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (23, -1, D) a book of the Wilderness (23, 0, D) the orb of the Two of Swords {light, rPois rC- Dex+4 Stlth+} (still there?) rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. a staff of air (still there?) (23, 1, D) a Grand Grimoire (23, 2, D) a +6 war axe of electrocution (still there?) a ring of flight (still there?) a +0 robe (still there?) the serpent talisman of Icwitun {rElec Str+3 Dex+2 Slay-3} (still there?) [serpent talisman] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (24, -48, D) a +1 mace (still there?) a +0 robe (still there?) a +5 ring of evasion (still there?) (24, -32, D) a +3 ring mail of fire resistance (still there?) a +0 mace of protection (still there?) a +0 rapier of venom (still there?) (24, -27, D) a +0 dire flail a +0 animal skin a shadow dragon corpse (skeletalised by now) (24, -15, D) a staff of earth (unseen) (24, -12, D) a +0 robe a +0 rapier 2 javelins an alligator snapping turtle corpse (skeletalised by now) (24, -1, D) 4 potions of haste (still there?) the Collected Works on Transposed Curses (still there?) Spells Type Level a - Apportation Translocation 1 b - Jinxbite Hexes 2 c - Dazzling Flash Hexes/Fire 3 d - Enfeeble Hexes 7 e - Manifold Assault Translocation 7 (24, 0, D) a Handbook of Applied Construction (still there?) a +4 antimagic whip (still there?) (24, 1, D) a +3 demon trident (still there?) +0 shadow dragon scales (still there?) a +0 scale mail of willpower (still there?) the stone giant corpse of Chuck (still there?) the guardian serpent corpse of Aizul (still there?) (24, 2, D) a +2 vampiric partisan (unseen) (24, 3, D) a +2 chain mail of fire resistance (still there?) a staff of air (still there?) (25, -49, D) the Volume of Corresponding Injury Spells Type Level a - Apportation Translocation 1 b - Lesser Beckoning Translocation 2 c - Summon Forest Summoning/Translocation 5 d - Bombard Conjuration/Earth 6 (unseen) (25, -48, D) a +6 ring of dexterity a +0 halberd (25, -47, D) a +0 war axe (still there?) a +2 heavy flail (still there?) a +0 chain mail (still there?) (25, -45, D) a +0 plate armour (25, -33, D) a book of Dreams (still there?) a +0 kite shield (still there?) the +6 glaive "Fosuass" {freeze, rC+ Will+} (still there?) rC+: It protects you from cold. Will+: It increases your willpower. a human corpse (skeletalised by now) (still there?) (25, -29, D) a yaktaur corpse (skeletalised by now) (25, -17, D) the staff of Past Mistakes {rC+ rN+ Int+3 Dex-5 Summ Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. (25, -16, D) a +0 rapier a +0 robe an amulet of magic regeneration (25, -15, D) a +0 cloak of preservation (unseen) (25, -14, D) a +0 leather armour (still there?) the +0 trident of myself's Slow Death {reap, Str+2} (still there?) Str+2: It affects your strength (+2). a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (25, -11, D) a +0 leather armour (25, 0, D) the +2 falchion "Divynlu" {freeze, Fly} Fly: It grants you flight. (unseen) (25, 7, D) a +2 short sword of distortion (unseen) (26, -48, D) a book of Frost (26, -32, D) a +0 kite shield an iron dragon corpse (skeletalised by now) (26, -31, D) a +2 heavy orcbow (still there?) a book of the Moon (still there?) (26, -30, D) an iron dragon corpse (skeletalised by now) (26, -27, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (26, -16, D) a +6 orcbow of freezing a +2 demon trident of venom a +0 robe (26, -15, D) the staff "Mextuott" {rF+ Will+ Earth} [staff of earth] rF+: It protects you from fire. Will+: It increases your willpower. Earth: It increases the power of your Earth spells. (unseen) (26, -12, D) a +0 trident (still there?) a +0 leather armour (still there?) a +3 heavy spear (still there?) (26, -11, D) a +0 rapier of draining (still there?) a +1 robe of fire resistance (still there?) a ring of positive energy (still there?) a +0 rapier (still there?) a +0 robe (still there?) a +0 trident (still there?) a water nymph corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (26, -1, D) a +0 animal skin a phantom mirror (26, 1, D) a +0 robe (still there?) a +0 plate armour (still there?) the Papyrus of Striking (still there?) Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Fireball Conjuration/Fire 5 4 curare-tipped darts (still there?) (27, -49, D) a +3 heavy quarterstaff (27, -48, D) a +0 hand axe of electrocution (still there?) a Grand Grimoire (still there?) (27, -33, D) a +0 dagger of speed (27, -29, D) a +2 long sword of protection (still there?) a +0 plate armour (still there?) a +1 kite shield of reflection (still there?) (27, -16, D) a +4 antimagic short sword a +0 robe a staff of death a merfolk corpse (skeletalised by now) (27, -1, D) a -1 halberd (27, 6, D) a +3 lajatang of speed (still there?) 2 large rocks of chaos (still there?) a +1 demon trident of pain (still there?) a +1 great sword of freezing (still there?) (28, -48, D) a +3 dagger (28, -32, D) a +5 dagger of venom (unseen) (28, -17, D) a staff of fire (unseen) (28, -16, D) a +0 spear (still there?) a +0 longbow (still there?) a +2 plate armour of fire resistance (still there?) a satyr corpse (skeletalised by now) (still there?) (28, -15, D) a +0 trident of freezing (still there?) a +0 robe (still there?) a +2 rapier of venom (still there?) a +0 robe (still there?) a +0 trident (still there?) (28, -13, D) 3 large rocks a cyclops corpse (skeletalised by now) (28, -9, D) a +0 rapier of speed (still there?) a +0 robe (still there?) an amulet of the acrobat (still there?) (28, -1, D) an amulet of magic regeneration (29, -48, D) a +0 robe (29, -32, D) the staff of True Grit {rN+ Str-5 Dex+5 Necro} [staff of death] rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Dex+5: It affects your dexterity (+5). Necro: It increases the power of your Necromancy spells. (unseen) (29, -17, D) a +1 spear of venom (unseen) (29, -16, D) a +5 heavy mace (still there?) a javelin (still there?) a +3 leather armour (still there?) a book of Necromancy (still there?) a merfolk corpse (skeletalised by now) (still there?) (29, -13, D) a +2 cloak of poison resistance (still there?) a sphinx marauder corpse (skeletalised by now) (still there?) (29, -1, D) a staff of alchemy (still there?) a +3 heavy quarterstaff (still there?) the +4 hand axe "Niagoxt" {heavy, rElec rF- rCorr} (still there?) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (29, 0, D) 4 scrolls of enchant weapon (still there?) a +0 giant club (still there?) a +0 robe (still there?) a staff of cold (still there?) (29, 1, D) a +0 buckler of protection (still there?) a +2 vampiric halberd (still there?) a +2 great sword of electrocution (still there?) a +0 scale mail of fire resistance (still there?) (29, 7, D) 8 large rocks (30, -49, D) a +0 dagger (30, -48, D) the staff of the Puffball {rElec rN+ Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Air: It increases the power of your Air spells. (unseen) (30, -33, D) the Catalogue of Fuming Distance Spells Type Level a - Blink Translocation 2 b - Forge Lightning Spire Air/Forgecraft 4 c - Freezing Cloud Conjuration/Ice/Air 5 d - Plasma Beam Fire/Air 6 (unseen) (30, -32, D) the +0 chain mail "Foraehut" {rN+} rN+: It protects you from negative energy. (unseen) (30, -31, D) a +0 broad axe a +0 plate armour a +0 tower shield a ring of protection from cold a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) (30, -17, D) the amulet "Voodoun" {rPois rC+ rN+ RegenMP+} [amulet of magic regeneration] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. (unseen) (30, -16, D) the staff of Rielay {^Drain rPois Dex+9 Conj Alch} [staff of alchemy] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Dex+9: It affects your dexterity (+9). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (unseen) (30, -1, D) a condenser vane (30, 1, D) a sack of spiders a ring of magical power a +0 robe a +0 dagger a wand of warping (4) a book of the Warp the gnoll corpse of Crazy Yiuf (31, -47, D) a staff of conjuration (still there?) a +0 robe (still there?) (31, -31, D) a +0 arbalest (31, -1, D) a +1 executioner's axe of freezing (still there?) a +5 flail of holy wrath (still there?) a +3 scale mail of willpower (still there?) (31, 0, D) a book of the Hunter (32, -1, D) the ring of Sif Muna's Whim {rF- rC+ Int+3 Ice} (still there?) [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. the +0 war axe of Reasonable Defiance {venom, rPois Dex+5} (still there?) rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). (33, -1, D) a staff of conjuration (still there?) the ring "Zohusm" {*Corrode rElec rF+ Slay+4} (still there?) [ring of slaying] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +4 arbalest of Disaster {freeze, rF- rC+ Dex+4} (still there?) rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). (34, -46, D) a +0 short sword (34, -19, D) an amulet of the acrobat (34, -1, D) a +2 hat (still there?) a staff of death (still there?) 4 scrolls of enchant armour (still there?) the elephant slug corpse of Gastronok (still there?) (34, 2, D) a +3 giant club (still there?) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) 6 javelins (still there?) a +1 short sword of venom (still there?) the corpse of the Lernaean hydra (still there?) (34, 4, D) a +2 ring mail of poison resistance (still there?) a +1 double sword of holy wrath (still there?) (35, -20, D) a condenser vane (35, -1, D) a phantom mirror (35, 1, D) My Sojourn through Swampland (36, -50, D) a staff of conjuration (unseen) (36, -49, D) a Treatise on Traps (36, -47, D) a +0 long sword a +0 long sword a +0 leather armour (36, -45, D) a +0 shortbow a +0 leather armour (36, -35, D) a lightning rod (4/4) (36, -34, D) a book of the Hunter (37, -45, D) a +0 robe (still there?) the ring of Orraol {rElec rF+ rCorr Int+2} (still there?) [ring of resist corrosion] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (37, -35, D) a condenser vane a scroll of brand weapon (37, -33, D) a +4 flail of flaming (still there?) a +0 robe (still there?) a staff of cold (still there?) (38, -49, D) a scroll of brand weapon (38, -48, D) a +0 short sword (still there?) a +2 chain mail of cold resistance (still there?) a +0 pair of boots of flying (still there?) (38, -45, D) a +0 longbow (38, -36, D) an amulet of faith a +0 chain mail (38, -31, D) a +0 vampiric scythe (unseen) (38, -22, D) a ring of protection from fire (38, -21, D) a staff of conjuration (still there?) a sack of spiders (still there?) a granite talisman (still there?) the +0 chain mail of Skepticism {rF- rC+++ Str-3 Stlth+} (still there?) rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. (39, -49, D) a +1 mace of holy wrath (still there?) a +0 robe (still there?) (39, -48, D) My Sojourn through Swampland a phial of floods (39, -45, D) a +0 robe a +0 leather armour an elf corpse (skeletalised by now) (39, -44, D) a +2 vampiric trident (unseen) (39, -34, D) a +0 buckler (still there?) a +0 sling (still there?) the +10 rapier "Vot Jasiha" {speed, *Noise Fly Str-4 Int+8} (still there?) *Noise: It may make a loud noise when swung. Fly: It grants you flight. Str-4: It affects your strength (-4). Int+8: It affects your intelligence (+8). a +2 demon blade of electrocution (still there?) the ring "Weaguore" {rPois EV+5 Stlth+} (still there?) [ring of evasion] rPois: It protects you from poison. EV+5: It affects your evasion (+5). Stlth+: It makes you more stealthy. the Disquisition on Ensnaring Hypothermia (still there?) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Confusing Touch Hexes 3 c - Frozen Ramparts Ice 3 d - Summon Mana Viper Hexes/Summoning 5 the +9 sling of Xom's Favour {drain, rElec rPois Int+4} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). an amulet of reflection (still there?) (39, -20, D) the amulet "Cicol" {Reflect Dex+3 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex+3: It affects your dexterity (+3). SH+5: It affects your SH (+5). a +1 pair of boots of rampaging (still there?) (40, -50, D) a staff of cold a +0 dagger (40, -47, D) a +0 leather armour a +0 long sword a +0 rapier a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (40, -44, D) a +0 long sword a +0 robe a +0 buckler an elf corpse (skeletalised by now) (40, -36, D) a demonspawn corpse (skeletalised by now) (40, -30, D) a +2 demon whip of draining (40, -22, D) the +0 war axe of the Extremes {freeze, rC++ rCorr} rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. (40, -21, D) the +5 chain mail "Wyxi" {^Drain rC+ Int+4 Stlth+} (still there?) ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. a staff of death (still there?) a +0 executioner's axe of freezing (still there?) (41, -48, D) a +0 shortbow (still there?) the ring "Siabbuott" {rF+ Str+2 Slay+4} (still there?) [ring of slaying] rF+: It protects you from fire. Str+2: It affects your strength (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (41, -46, D) a +0 dagger a +0 ring mail (41, -42, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (41, -33, D) a lightning rod (4/4) (43, -49, D) a +0 dagger a +0 robe a ring of positive energy (43, -48, D) a +1 quarterstaff of pain (unseen) (43, -36, D) the staff of the Scorpion {Int+3 Conj} (still there?) [staff of conjuration] Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. a condenser vane (still there?) (43, -34, D) a staff of death (44, -35, D) a lightning rod (4/4) (44, -21, D) the +4 spear "Peniqaxi" {drain, rC++} rC++: It greatly protects you from cold. (44, -20, D) a +2 scale mail of poison resistance (46, -34, D) Tauzicho's Power of Words, Volume Two Spells Type Level a - Static Discharge Conjuration/Air 2 b - Blink Translocation 2 c - Lesser Beckoning Translocation 2 (unseen) (49, -14, D) a rime drake corpse (skeletalised by now) (50, -49, D) the +3 long sword of Glory {venom, rN+ rCorr Str-4 Dex+3} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). (unseen) (50, -47, D) a +2 scimitar of flaming (still there?) a +4 ring of protection (still there?) (50, -37, D) a +6 flail of protection (unseen) (50, -25, D) a +0 mace a +0 trident an amulet of reflection a purple draconian corpse (skeletalised by now) (50, -13, D) a +2 heavy broad axe (unseen) (50, -12, D) the +8 trident "Mizawn" {venom, rN+} (still there?) rN+: It protects you from negative energy. a rime drake corpse (skeletalised by now) (still there?) (51, -49, D) a +4 scimitar of flaming (still there?) the ring of Life {rPois rC++ Will+ Int+3} (still there?) [ring of willpower] rPois: It protects you from poison. rC++: It greatly protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (51, -37, D) the +6 great mace "Ydautac" {drain, ^Drain rPois Str+4 Dex+2} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). (unseen) (51, -36, D) a +0 robe (51, -24, D) a ring of ice (still there?) the +11 rapier of the Unliving {freeze, ^Drain rElec rCorr Int+3} (still there?) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). a +3 orcbow (still there?) a +1 heavy battleaxe (still there?) a staff of air (still there?) a white draconian corpse (skeletalised by now) (still there?) (51, -13, D) a +0 robe a ring of ice a spriggan corpse (skeletalised by now) (51, -12, D) a +4 battleaxe of electrocution (unseen) (52, -45, D) a hell hog corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (52, -37, D) a book of Metalworking (52, -35, D) a +0 dire flail (still there?) a +0 halberd (still there?) a +1 chain mail of poison resistance (still there?) (52, -25, D) a +3 short sword of venom (unseen) (52, -24, D) a +0 battleaxe (still there?) a +0 short sword (still there?) a staff of alchemy (still there?) a red draconian corpse (skeletalised by now) (still there?) a green draconian corpse (skeletalised by now) (still there?) (52, -21, D) a +0 dire flail a green draconian corpse (skeletalised by now) (52, -20, D) a +0 partisan (52, -13, D) a +2 halberd of venom (52, -12, D) the +1 war axe "Killer Bee's Bane" {speed, Will+ Int-2 SInv} Will+: It increases your willpower. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. a cane toad corpse (skeletalised by now) (53, -35, D) a +0 robe a +0 robe (53, -26, D) a +0 battleaxe (53, -13, D) a +1 orcbow of electrocution (still there?) a basilisk corpse (skeletalised by now) (still there?) (53, -12, D) the +1 trident of the Toadstool {flame, rF+ MP+5 Stlth+} rF+: It protects you from fire. MP+5: It affects your magic capacity (+5). Stlth+: It makes you more stealthy. (unseen) (54, -49, D) a book of Armaments (still there?) Udghaec's Book of the Masterpiece and Left-Handed Magicks (still there?) Spells Type Level a - Hoarfrost Cannonade Ice/Forgecraft 5 b - Rimeblight Ice/Necromancy 7 c - Borgnjor's Revivification Necromancy 8 (54, -48, D) a +2 vampiric war axe (unseen) (54, -36, D) the +5 halberd of Okawaru's Vengeance {protect, Will++ Str+4} (still there?) Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). an amulet of faith (still there?) a +3 halberd (still there?) a staff of cold (still there?) (54, -19, D) a red draconian corpse (skeletalised by now) (54, -13, D) a +2 whip of electrocution (still there?) a water moccasin corpse (skeletalised by now) (still there?) (54, -12, D) the +2 chain mail of the Stag {Regen+ Str+5 Int-5 Dex+2} (still there?) Regen+: It increases your rate of health regeneration. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). an elephant corpse (skeletalised by now) (still there?) (54, -11, D) a polar bear corpse (skeletalised by now) (55, -49, D) a sack of spiders (55, -47, D) a condenser vane (55, -36, D) a +0 robe (still there?) a +2 spectral quarterstaff (still there?) a +0 robe (still there?) a staff of death (still there?) (55, -26, D) a +0 halberd (55, -20, D) a +3 battleaxe (still there?) a +0 heavy war axe (still there?) a +0 glaive (still there?) a black draconian corpse (skeletalised by now) (still there?) (55, -13, D) a book of Cryoformation (56, -49, D) a book of the Wilderness (56, -37, D) a book of Chaos (56, -33, D) a +0 morningstar (56, -26, D) a +2 war axe of flaming (unseen) (56, -25, D) the +4 plate armour of Publaf {+Inv rPois rCorr} (still there?) +Inv: It lets you turn invisible. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. the +8 arc blade {discharge, rElec} (still there?) rElec: It insulates you from electricity. a +0 trident (still there?) the staff of Action {rPois Dex+3 Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. (56, -20, D) a white draconian corpse (skeletalised by now) (57, -49, D) the staff of Mens Rea {Fly Conj Forge} [staff of conjuration] Fly: It grants you flight. Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. (unseen) (60, -12, D) a +0 rapier of venom (still there?) the staff of Pride {Int+3 Conj} (still there?) [staff of conjuration] Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. (61, -13, D) the +0 demon trident "Ynyfosor" {elec, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (62, -49, D) a +4 short sword of venom (unseen) (62, -46, D) a yak corpse (skeletalised by now) (62, -41, D) the +1 great sword of the Enemy {venom, rElec Int+4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). (unseen) (62, -33, D) a +6 ring of dexterity (62, -23, D) a +2 chain mail of fire resistance (still there?) a Codex of Conductivity (still there?) (62, -14, D) a ring of flight a +0 orcbow of flaming (62, -10, D) a ring of poison resistance (63, -49, D) a +2 rapier of draining (63, -46, D) a river rat corpse (skeletalised by now) (63, -41, D) a +4 scale mail of cold resistance (63, -33, D) a Necronomicon (63, -32, D) a lightning rod (4/4) (63, -23, D) the +5 trident "Tygyfist" {holy, rF+} rF+: It protects you from fire. (unseen) (63, -12, D) the +5 long sword of Fiurch {flame, rElec Str+3 Dex+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (64, -49, D) a book of Cryoformation (64, -41, D) a +0 hand axe of electrocution (unseen) (64, -33, D) a +0 scimitar of holy wrath (64, -23, D) a +1 orcbow of freezing (64, -13, D) a staff of fire (unseen) (64, -11, D) a ring of magical power (65, -33, D) a +0 plate armour of poison resistance (unseen) (65, -32, D) a book of the Moon (65, -23, D) a staff of air (unseen) (65, -22, D) the +1 mace of Evisceration {holy, rC+ Str+7} rC+: It protects you from cold. Str+7: It affects your strength (+7). (unseen) (66, -23, D) a +2 dire flail of protection (unseen) (68, -49, D) a scroll of brand weapon (68, -47, D) a human corpse (skeletalised by now) (70, -49, D) the staff "Atuiqegg" {rElec Str+5 Dex+2 Tloc Air} [staff of air] rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (unseen) (70, -13, D) a +0 dagger of draining (still there?) a +0 robe (still there?) a staff of earth (still there?) (70, -12, D) a +0 dagger a +0 robe (71, -41, D) the +1 trident of Capital Punishment {flame, rF+ Will- rCorr SInv} rF+: It protects you from fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (71, -40, D) an amulet of regeneration (71, -38, D) a +0 short sword a +0 robe (71, -13, D) a ring of protection from cold (71, -12, D) a +0 club a +0 ring mail a scroll of brand weapon (72, -41, D) the staff "Hell-Harrower" {rElec Str+4 Earth} [staff of earth] rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Earth: It increases the power of your Earth spells. (72, -38, D) a +0 rapier a +0 robe a +0 buckler a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (72, -33, D) a +0 broad axe of flaming (unseen) (72, -30, D) a +0 trident a draconian corpse (skeletalised by now) (72, -29, D) a +0 flail (72, -23, D) the +5 great sword of Earthquakes {holy, rC+ rN+ rCorr Str-2} rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). (unseen) (72, -22, D) the +6 spear "Irraustro" {holy, Int+2} Int+2: It affects your intelligence (+2). (unseen) (72, -13, D) a +0 dagger a +0 leather armour a staff of earth (72, -12, D) a +2 war axe of flaming (72, -11, D) a +0 dagger a +0 robe (73, -41, D) a talisman of death (73, -40, D) the +5 glaive of the Guard {elec, spectral} (unseen) (73, -37, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (73, -33, D) a +4 shortbow of electrocution (73, -32, D) a +2 dagger of draining (unseen) (73, -30, D) a +0 glaive (73, -29, D) a +0 hand axe (73, -23, D) the +5 rapier "Zelaj" {flame, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (73, -22, D) a +0 robe of fire resistance (73, -13, D) a +0 dagger (still there?) a +0 robe (still there?) the +2 spear "Ygon" {venom, rC+ rN+ SInv Stlth+} (still there?) rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. an orc corpse (skeletalised by now) (still there?) (73, -12, D) a +0 short sword a +0 chain mail a +4 ring of protection an orc corpse (skeletalised by now) (73, -11, D) a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (74, -48, D) a +3 whip of electrocution (unseen) (74, -47, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (74, -33, D) a staff of air (unseen) (74, -32, D) a +2 long sword of freezing (unseen) (74, -28, D) a +0 long sword (74, -23, D) a staff of fire (still there?) 4 potions of haste (still there?) (74, -13, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of alchemy (still there?) an orc corpse (skeletalised by now) (still there?) (74, -12, D) a +2 spear of freezing (unseen) (75, -47, D) a swamp drake corpse (skeletalised by now) (76, -48, D) a staff of death (unseen)