myself the Dungeon (0, 50, D) the +7 sceptre of Torment {pain, torment} (unseen) (0, 51, D) the ring "Qusmius" {Fly MP+8 Slay+6} (still there?) [ring of flight] Fly: It grants you flight. MP+8: It affects your magic capacity (+8). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Icuopt's Reference Book on the Fatal Edifice (still there?) Spells Type Level a - Anguish Hexes/Necromancy 4 b - Alistair's Walking Alembic Alchemy/Forgecraft 5 (0, 52, D) 4 scrolls of enchant armour (1, 32, D) the +5 scale mail of the Present {^Drain rElec Regen+ Str+4} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). (1, 33, D) the +4 long sword "Tosu" {speed, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (1, 34, D) a ring of ice (1, 51, D) a staff of conjuration (still there?) a staff of death (still there?) (2, 14, D) a staff of death (unseen) (2, 16, D) a staff of cold (unseen) (2, 32, D) a +2 hand axe of flaming (unseen) (2, 33, D) a +1 chain mail of cold resistance (still there?) a staff of alchemy (still there?) (2, 34, D) the +9 quarterstaff "Zadghus" {venom, rF+} rF+: It protects you from fire. (unseen) (2, 50, D) a book of Spatial Translocations (2, 51, D) a staff of air (still there?) 4 potions of heal wounds (still there?) (2, 53, D) a condenser vane (still there?) a staff of fire (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) an amulet of reflection (3, 15, D) a +0 trident (3, 16, D) a ring of willpower a +0 robe (3, 17, D) 3 javelins (3, 18, D) a +1 spear of venom (unseen) (3, 19, D) a +1 spear of venom (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (3, 32, D) a +1 halberd of venom (unseen) (3, 33, D) a +5 vampiric trident (unseen) (3, 50, D) a +1 chain mail of poison resistance (still there?) a +3 great sword of protection (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the staff of the Farrago {rN+ rCorr Necro} [staff of death] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. (unseen) (4, 15, D) the +4 rapier of Netradgh {heavy, Will- Int+6 Dex+4} (still there?) Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). a +0 leather armour (still there?) a +2 sling of flaming (still there?) a merfolk corpse (skeletalised by now) (still there?) (4, 16, D) a +0 leather armour a +0 trident (4, 20, D) the +8 chain mail of the Stopping Gods {Dex+6} (still there?) Dex+6: It affects your dexterity (+6). a +2 trident of flaming (still there?) (4, 32, D) the +7 chain mail of Eseal {rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (4, 33, D) the +1 robe of Vabboa {*Slow rPois rN+++ MP-9} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. MP-9: It affects your magic capacity (-9). (unseen) (4, 34, D) a staff of air (unseen) (4, 50, D) a book of Burglary (5, 14, D) a +0 trident (still there?) a staff of death (still there?) (5, 15, D) a +0 robe (still there?) a +0 rapier of speed (still there?) the Handbook of Incendiary Force (still there?) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Bombard Conjuration/Earth 6 d - Fire Storm Conjuration/Fire 9 (5, 17, D) a +0 heavy trident (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (5, 19, D) a +0 leather armour (5, 32, D) a +6 ring of dexterity (5, 33, D) a +1 heavy hand axe (still there?) a +2 robe of fire resistance (still there?) (5, 35, D) a staff of death (unseen) (5, 50, D) a lightning rod (4/4) (still there?) a staff of air (still there?) (5, 52, D) a staff of cold (unseen) (6, 14, D) a staff of fire (unseen) (6, 15, D) a +0 trident (still there?) a throwing net (still there?) a +2 trident of protection (still there?) a merfolk corpse (skeletalised by now) (still there?) (6, 16, D) the +8 demon trident "Rift" {distort, reach+} a +0 leather armour a merfolk corpse (skeletalised by now) (6, 17, D) a merfolk corpse (skeletalised by now) (6, 32, D) a +5 glaive of pain (unseen) (6, 33, D) a Trismegistus Codex (6, 50, D) a +6 ring of strength (7, 14, D) a staff of cold (7, 16, D) a +0 trident (still there?) a throwing net (still there?) a staff of conjuration (still there?) (7, 18, D) 2 silver javelins a sea snake corpse (skeletalised by now) (7, 32, D) the ring "Dimemi" {Fly rElec rF- rN+++ Dex+3} (still there?) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Dex+3: It affects your dexterity (+3). a book of the Moon (still there?) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (still there?) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (7, 34, D) the +7 plate armour of the Painted God {rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (7, 50, D) a +4 dagger of speed (7, 51, D) a +1 leather armour of fire resistance (7, 52, D) a +3 ring mail of poison resistance (7, 53, D) an amulet of faith (8, 14, D) a staff of fire (unseen) (8, 15, D) Bampur's Vellum of Conjuration and Graupel Spells Type Level a - Rending Blade Conjuration/Forgecraft 4 b - Metabolic Englaciation Hexes/Ice 5 c - Ozocubu's Refrigeration Ice 7 (unseen) (8, 16, D) a +3 vampiric trident (still there?) a +1 robe of resistance (still there?) a book of Geomancy (still there?) a merfolk corpse (skeletalised by now) (still there?) (8, 17, D) a +0 trident (8, 19, D) a +0 cloak a ring of poison resistance (8, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (8, 22, D) a +4 spear of venom (unseen) (8, 33, D) a book of Contraptions (8, 50, D) a staff of conjuration (unseen) (8, 51, D) the ring of the Shrinking Gods {Fly AC+4 Str+3 Dex+4} [ring of protection] Fly: It grants you flight. AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (unseen) (8, 52, D) the +3 executioner's axe "Glorpo" {pain, rN+} rN+: It protects you from negative energy. (unseen) (9, 15, D) a +0 spear a javelin a +0 leather armour a scroll of brand weapon (9, 16, D) a +1 spear of venom 2 javelins a +0 leather armour an amulet of faith (9, 17, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (9, 32, D) a sack of spiders (9, 34, D) a book of Storms (9, 50, D) a +2 plate armour of fire resistance (9, 51, D) a granite talisman (9, 52, D) a condenser vane (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 7, D) a wand of mindburst (7) a wand of quicksilver (7) (10, 14, D) the Discourse on the Shot Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Starburst Conjuration/Fire 6 c - Fire Storm Conjuration/Fire 9 (unseen) (10, 15, D) the Compilation of the Ghastly Zephyr Spells Type Level a - Fugue of the Fallen Necromancy 3 b - Maxwell's Capacitive Coupling Air 8 c - Chain Lightning Conjuration/Air 9 (10, 17, D) a +0 spear a +0 leather armour a javelin (10, 32, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (10, 34, D) the +10 bardiche "Tiuss" {antimagic, rN+} (still there?) rN+: It protects you from negative energy. a sanguine talisman (still there?) (10, 50, D) the staff of Painful Death {rPois rF++ Alch} [staff of alchemy] rPois: It protects you from poison. rF++: It greatly protects you from fire. Alch: It increases the power of your Alchemy spells. (unseen) (10, 52, D) a potion of might a manual of Shields (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 14, D) a book of Displacement (11, 18, D) a +0 cloak a +0 trident a +0 robe a ring of ice a +4 ring of protection a +0 spear a merfolk corpse (skeletalised by now) (11, 32, D) a +1 heavy broad axe (unseen) (11, 33, D) a staff of death (unseen) (11, 34, D) a +4 ring of slaying (still there?) the ring "Fimumnut" {+Blink rF++ rC- rN+ Stlth+ Fire} (still there?) [ring of fire] +Blink: It lets you blink. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (11, 50, D) the +10 scimitar of Defenestration {flame, Int+7} (still there?) Int+7: It affects your intelligence (+7). the ring of Osinir {rC+ Str+10} (still there?) [ring of strength] rC+: It protects you from cold. Str+10: It affects your strength (+10). Sif Muna's Vademecum on the Frozen Coals (still there?) Spells Type Level a - Frozen Ramparts Ice 3 b - Flame Wave Conjuration/Fire 4 c - Permafrost Eruption Ice/Earth 6 d - Ozocubu's Refrigeration Ice 7 a staff of alchemy (still there?) (11, 52, D) a ring of protection from cold a +3 scale mail of poison resistance (12, 15, D) a book of the Grave (12, 32, D) the +8 dire flail of Ucytt {heavy, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (12, 33, D) the +1 pair of gloves of Indomitability {rF+} rF+: It protects you from fire. (12, 34, D) a +1 leather armour of cold resistance (12, 37, D) a shard shrike skeleton (13, 17, D) a +0 robe (13, 32, D) an amulet of reflection (13, 33, D) the staff "Fuoduakh" {rElec rN+ SInv Stlth+ Tloc Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (unseen) (13, 34, D) the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). (unseen) (13, 50, D) the ring "Wiamismi" {^Drain Will++ MP+9 Str-3 Slay+5} [ring of magical power] ^Drain: It drains your maximum health when unequipped. Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). Str-3: It affects your strength (-3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (14, 50, D) a staff of death (still there?) a +1 falchion of electrocution (still there?) (14, 53, D) a +5 ring of evasion (14, 55, D) the +6 quarterstaff "Yjukigos" {freeze, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (15, 20, D) a +0 rapier of protection (unseen) (18, 48, D) a +0 buckler (still there?) a +1 scimitar of flaming (still there?) (18, 49, D) a +4 heavy war axe (unseen) (19, 3, D) a ring of fire (19, 16, D) a talisman of death (19, 17, D) a staff of alchemy (unseen) (19, 31, D) a +3 leather armour of willpower (19, 48, D) the +6 lajatang of Sudden Death {flame, rElec rN+ SInv} rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (19, 49, D) the +3 spear "Cueheck" {drain, *Noise rPois rF+ rCorr} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (19, 50, D) a scroll of brand weapon (19, 51, D) a +5 scimitar of holy wrath (still there?) a +0 tower shield (still there?) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} (still there?) [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (20, 17, D) a Fen Folio (20, 32, D) a +0 robe (20, 33, D) the Compendium of the Engineer and Arcane Weapons Spells Type Level a - Iskenderun's Mystic Blast Conjuration/Translocation 4 b - Diamond Sawblades Forgecraft 7 c - Platinum Paragon Forgecraft 9 (unseen) (20, 49, D) a hive talisman (20, 50, D) a +2 partisan of holy wrath (still there?) a scroll of brand weapon (still there?) (20, 51, D) a +5 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (21, 0, D) a +2 sling of draining (21, 1, D) a +3 giant spiked club (still there?) a book of Cantrips (still there?) a blade talisman (still there?) (21, 4, D) a staff of earth (unseen) (21, 16, D) a +4 sling of electrocution (21, 17, D) the +11 orcbow "Aggio" {flame, Dex+4} Dex+4: It affects your dexterity (+4). (21, 18, D) a wand of paralysis (4) an eleionoma corpse (skeletalised by now) (21, 32, D) a +2 robe of fire resistance (unseen) (21, 34, D) a +2 eveningstar (still there?) a +2 plate armour of cold resistance (still there?) the orb "Dawyrgh" {light, Int+5} (still there?) Int+5: It affects your intelligence (+5). a ring of fire (still there?) the demigod corpse of Frederick (skeletalised by now) (still there?) (21, 48, D) a staff of cold (unseen) (21, 49, D) the Octavo of Curses and the Atmosphere Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Chain Lightning Conjuration/Air 9 (unseen) (21, 50, D) a +0 robe (21, 54, D) a +3 longbow (still there?) a +3 partisan of holy wrath (still there?) (22, 16, D) a +4 heavy long sword (22, 17, D) a +0 quarterstaff (still there?) a +0 longbow (still there?) a +0 spear (still there?) a +0 longbow (still there?) a +0 longbow (still there?) a +3 long sword of freezing (still there?) a satyr corpse (skeletalised by now) (still there?) a satyr corpse (skeletalised by now) (still there?) (22, 22, D) a +0 longbow (still there?) a +0 quarterstaff (still there?) a +3 quick blade of protection (still there?) a +0 robe (still there?) a +0 buckler (still there?) (22, 31, D) a scroll of brand weapon (22, 32, D) a book of Party Tricks (still there?) a staff of fire (still there?) (22, 34, D) 4 curare-tipped darts (still there?) a +2 dagger of distortion (still there?) +1 acid dragon scales (still there?) the amulet "Hunwek" {Faith rElec rPois} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rPois: It protects you from poison. (22, 35, D) a +5 glaive (still there?) a +2 leather armour of fire resistance (still there?) +4 fire dragon scales {Xtahua} (still there?) the serpent talisman of Forking Paths {Dex+3} (still there?) [serpent talisman] Dex+3: It affects your dexterity (+3). the human corpse of Margery (skeletalised by now) (still there?) the guardian serpent corpse of Aizul (skeletalised by now) (still there?) (22, 36, D) a +0 tower shield (still there?) a +0 trishula of holy wrath (still there?) a +1 antimagic demon whip (still there?) a +1 robe of fire resistance (still there?) a ring of positive energy (still there?) (22, 48, D) a +3 demon whip of venom (unseen) (22, 49, D) the +4 short sword of Royalism {antimagic, rF++} (still there?) rF++: It greatly protects you from fire. a +0 pair of boots of rampaging (still there?) (23, 1, D) a Gell's gravitambourine (2/2) a Gell's gravitambourine (2/2) (23, 17, D) a +1 spear of venom (still there?) a scroll of brand weapon (still there?) (23, 20, D) an eleionoma corpse (skeletalised by now) (23, 24, D) an eleionoma corpse (skeletalised by now) (23, 33, D) a +6 ring of dexterity (still there?) a wand of paralysis (8) (still there?) a granite talisman (still there?) the +10 scimitar "Naqiuh Pono" {pain, rPois} (still there?) rPois: It protects you from poison. the kobold corpse of Sonja (skeletalised by now) (still there?) the fire dragon corpse of Xtahua (skeletalised by now) (still there?) (23, 48, D) a staff of death (still there?) a staff of cold (still there?) (23, 49, D) a +0 tower shield (still there?) a +2 scimitar of holy wrath (still there?) a +4 eudemon blade of holy wrath (still there?) a +0 tower shield of fire resistance (still there?) a ring of magical power (still there?) a phantom mirror (still there?) (23, 50, D) a +5 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) 4 potions of haste (still there?) an apis corpse (skeletalised by now) (still there?) (24, -1, D) a staff of death (24, 2, D) a +4 sling of freezing (24, 17, D) a +0 buckler (still there?) the ring of Qunoa {rPois Will- Str+3 Dex+4 Slay+4} (still there?) [ring of slaying] rPois: It protects you from poison. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a +0 quarterstaff (still there?) a +0 animal skin (still there?) a ring of poison resistance (still there?) a +3 vampiric demon whip (still there?) a +1 great sword of holy wrath (still there?) a book of Spectacle (still there?) (24, 19, D) a wand of paralysis (10) a caustic shrike corpse (skeletalised by now) (24, 23, D) a +0 robe (still there?) a +2 rapier of venom (still there?) a wand of warping (14) (still there?) (24, 24, D) a wand of paralysis (8) a +2 heavy flail a +0 robe a +2 buckler a satyr corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (24, 32, D) a staff of air the +3 quarterstaff of Rivewk {antimagic, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (24, 48, D) the +9 long sword of the Walnut {holy, Will+ Str+5 Stlth+} Will+: It increases your willpower. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (unseen) (24, 55, D) a +2 heavy battleaxe (still there?) a +0 sling (still there?) a +0 robe (still there?) a +2 plate armour of positive energy (still there?) (25, 18, D) a +6 chain mail of ponderousness (still there?) a +1 short sword of protection (still there?) a +6 quick blade (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +2 dire flail of pain (still there?) an eleionoma corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (25, 19, D) a wand of quicksilver (6) a wand of polymorph (6) a spriggan corpse (skeletalised by now) an eleionoma corpse (skeletalised by now) (25, 33, D) the staff "Igiaqir" {rN+ Int+4 Dex+3 Necro} [staff of death] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (25, 48, D) the staff "Soachas" {rF+ rC+ rCorr Fire Earth} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (unseen) (25, 49, D) the Handbook of Alteration and the Faeries (still there?) Spells Type Level a - Jinxbite Hexes 2 b - Eringya's Noxious Bog Alchemy 6 a ring of ice (still there?) a +1 morningstar of draining (still there?) a +0 robe (still there?) a +3 glaive of holy wrath (still there?) a +1 quarterstaff of draining (still there?) (25, 55, D) a +2 long sword of flaming (26, 23, D) a +0 buckler an eleionoma corpse (skeletalised by now) (26, 31, D) a +4 antimagic battleaxe (unseen) (26, 34, D) +0 shadow dragon scales (26, 48, D) a lightning rod (4/4) a +4 ring of slaying (26, 51, D) the wellspring talisman "Uxeve" {Str+2} (still there?) [wellspring talisman] Str+2: It affects your strength (+2). a staff of alchemy (still there?) +0 pearl dragon scales (still there?) a +2 partisan of holy wrath (still there?) a +3 bardiche of holy wrath (still there?) a +3 whip of holy wrath (still there?) a +0 shortbow (still there?) a +3 falchion of flaming (still there?) a +2 long sword of flaming (still there?) an apis corpse (skeletalised by now) (still there?) a pearl dragon corpse (skeletalised by now) (still there?) (26, 55, D) a +3 scimitar of holy wrath a +0 robe a +0 tower shield (27, 1, D) the Folio of Anthracomancy and Quicksand (still there?) Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Leda's Liquefaction Alchemy/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Forge Monarch Bomb Fire/Forgecraft 6 a staff of earth (still there?) a staff of earth (still there?) (27, 16, D) a +1 leather armour of fire resistance (still there?) a staff of cold (still there?) (27, 18, D) a scroll of fog (still there?) a +0 robe (still there?) a +2 vampiric lajatang (still there?) a +0 robe (still there?) (27, 31, D) the ring "Haiv Boph" {rF+ rC- MP+5 Str+4 Stlth- Fire} (still there?) [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. MP+5: It affects your magic capacity (+5). Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. Fire: It increases the power of your Fire spells. a +6 vampiric spear (still there?) a book of Duality (still there?) (27, 32, D) a book of Fire (still there?) a +1 orcbow of freezing (still there?) (27, 55, D) a +0 great mace of protection (still there?) a +0 shortbow of flaming (still there?) a +0 robe (still there?) (27, 57, D) an apis corpse (skeletalised by now) (28, 1, D) a +1 halberd of venom (unseen) (28, 16, D) a ring of protection from cold (28, 17, D) a +0 whip of electrocution (still there?) a staff of fire (still there?) (28, 31, D) a +0 heavy hand axe (unseen) (28, 48, D) the staff of Incongruity {*Corrode rElec rPois Int-2 Stlth+ Air} (still there?) [staff of air] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. a +2 scimitar of electrocution (still there?) (28, 52, D) a +0 tower shield (still there?) a +0 tower shield (still there?) a +4 long sword of holy wrath (still there?) a +4 eudemon blade of holy wrath (still there?) (29, 0, D) a +7 glaive of venom (still there?) a +4 long sword of freezing (still there?) (29, 1, D) a scroll of brand weapon (29, 16, D) a +2 spectral quarterstaff (unseen) (29, 17, D) a +1 dagger of draining (unseen) (29, 48, D) a +1 hand axe of electrocution (unseen) (29, 54, D) a +1 glaive of holy wrath (unseen) (30, 33, D) a maw talisman (30, 48, D) a +2 dagger of speed (unseen) (30, 49, D) a +0 buckler (still there?) a +1 falchion of flaming (still there?) (30, 50, D) a +2 shortbow of draining (still there?) a +0 tower shield (still there?) a +5 long sword of holy wrath (still there?) a +2 partisan of protection (still there?) an apis corpse (skeletalised by now) (still there?) an apis corpse (skeletalised by now) (still there?) (30, 55, D) a +0 robe (still there?) a +2 whip of holy wrath (still there?) (31, 48, D) a +1 glaive of distortion (unseen) (32, 48, D) a +2 arbalest of draining (unseen) (32, 50, D) the Information on Assistive Dark Rituals (still there?) Spells Type Level a - Sublimation of Blood Necromancy 2 b - Curse of Agony Necromancy 5 c - Dragon's Call Summoning 9 a +0 vampiric hand axe (still there?) (33, 48, D) a staff of cold (still there?) a +4 ring of protection (still there?) (33, 49, D) a +0 dagger of venom (unseen) (33, 51, D) a +0 tower shield (still there?) a +3 eudemon blade of holy wrath (still there?) a +0 robe (still there?) a +0 tower shield (still there?) a +2 chain mail of poison resistance (still there?) a +3 scimitar of holy wrath (still there?) a +0 shortbow (still there?) a +0 falchion of flaming (still there?) the +3 halberd "Loel" {freeze, ^Drain Fly rN+ SInv} (still there?) ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rN+: It protects you from negative energy. SInv: It lets you see invisible. the Notes on Tectonic Cadavers (still there?) Spells Type Level a - Sublimation of Blood Necromancy 2 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Lee's Rapid Deconstruction Earth 5 (35, 0, D) a condenser vane (35, 15, D) the ring "Nisig" {rC- rN+ Will+++ Str-4 Dex+4} [ring of positive energy] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). (unseen) (35, 27, D) a +0 trident (35, 28, D) a +3 leather armour of fire resistance (36, 1, D) a book of Annihilations (36, 2, D) the staff of Ichor {*Slow rPois Str+3 Forge Ice Alch} [staff of alchemy] *Slow: It may slow you when you take damage. rPois: It protects you from poison. Str+3: It affects your strength (+3). Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (unseen) (36, 16, D) a +0 club a +0 robe a +4 ring of slaying the human corpse of Jessica (skeletalised by now) (36, 28, D) a staff of conjuration (unseen) (36, 31, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (37, 0, D) a +4 lajatang of speed (unseen) (37, 1, D) a +6 morningstar of holy wrath (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (37, 13, D) the +3 leather armour of Atruid {rF+} rF+: It protects you from fire. a +0 chain mail of poison resistance a +0 great mace a +1 leather armour of fire resistance a manual of Long Blades (37, 16, D) a +0 lajatang of electrocution (still there?) a +0 spear (still there?) a +0 animal skin (still there?) (37, 17, D) a +2 hat of see invisible (unseen) (37, 18, D) the ring "Itazxuib" {rF+ rC-- Str+5 Int+5 Fire} (still there?) [ring of fire] rF+: It protects you from fire. rC--: It makes you very vulnerable to cold. Str+5: It affects your strength (+5). Int+5: It affects your intelligence (+5). Fire: It increases the power of your Fire spells. a +4 eveningstar (still there?) (37, 28, D) a staff of alchemy (unseen) (37, 31, D) a +0 trident a naga corpse (skeletalised by now) (38, 0, D) a staff of air (unseen) (38, 1, D) the +3 glaive "Yczarghi" {elec, rN++} rN++: It greatly protects you from negative energy. (unseen) (38, 28, D) a staff of earth (38, 29, D) a +2 robe of positive energy (unseen) (38, 30, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (39, 0, D) Maxwell's Memoranda (39, 1, D) a +3 great sword of protection (still there?) an ugly thing corpse (skeletalised by now) (still there?) (39, 3, D) a shapeshifter corpse (skeletalised by now) a very ugly thing corpse (skeletalised by now) (39, 14, D) a +0 scimitar the orc corpse of Saint Roka (skeletalised by now) (39, 15, D) a +0 chain mail 4 javelins (39, 17, D) a +2 robe of willpower a +0 dagger of chaos a +1 robe of willpower the human corpse of Psyche (skeletalised by now) (39, 23, D) a +0 short sword a +0 leather armour of cold resistance (39, 29, D) a +2 heavy spear a +0 robe (39, 34, D) a water moccasin corpse (skeletalised by now) (39, 35, D) a black mamba corpse (skeletalised by now) (39, 48, D) a +2 long sword of flaming (unseen) (39, 49, D) a +0 robe (39, 50, D) a +2 orcbow of freezing (unseen) (40, 0, D) a staff of conjuration (40, 1, D) a +2 chain mail of poison resistance (40, 2, D) an ugly thing corpse (skeletalised by now) (40, 14, D) a +0 short sword (40, 15, D) the +7 short sword "Tuab" {freeze, rCorr MP+8 Int+2} rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). Int+2: It affects your intelligence (+2). a +1 cloak (40, 16, D) a +0 whip of freezing (still there?) a +0 robe (still there?) (40, 18, D) a +0 rapier of electrocution (still there?) a +0 cloak (still there?) a +0 pair of gloves (still there?) a +2 dagger of venom (still there?) the human corpse of Nikola (skeletalised by now) (still there?) (40, 28, D) the +3 flail "Jiah" {flame, ^Drain rF+++ rC+ rN+} ^Drain: It drains your maximum health when unequipped. rF+++: It renders you almost immune to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (40, 29, D) a +1 leather armour of fire resistance an adder corpse (skeletalised by now) (40, 30, D) a guardian serpent corpse (skeletalised by now) (40, 31, D) a black mamba corpse (skeletalised by now) (40, 33, D) a ball python corpse (skeletalised by now) (40, 49, D) a +1 ring mail of poison resistance (40, 50, D) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. (40, 54, D) a +3 quick blade of venom (still there?) a +0 robe (still there?) a +0 buckler (still there?) (41, 0, D) a staff of alchemy (unseen) (41, 14, D) a +2 dagger of speed (unseen) (41, 15, D) a book of Geomancy (still there?) a +4 scimitar of flaming (still there?) a wand of warping (6) (still there?) a ring of poison resistance (still there?) a +2 flail of holy wrath (still there?) (41, 28, D) a staff of earth (unseen) (41, 29, D) the +1 dagger of Malum Prohibitum {freeze, rPois} (still there?) rPois: It protects you from poison. a +0 robe (still there?) a +2 chain mail of fire resistance (still there?) a naga corpse (skeletalised by now) (still there?) (41, 48, D) a book of the Senses (41, 50, D) a +0 quarterstaff (still there?) a +0 robe (still there?) a staff of air (still there?) (41, 51, D) a +0 club a +0 longbow a satyr skeleton (41, 55, D) a +0 war axe a +0 animal skin a spriggan corpse (skeletalised by now) (42, 0, D) a +0 chain mail of cold resistance (42, 2, D) the +6 scale mail of Free Will {Will+} Will+: It increases your willpower. (42, 16, D) a +0 robe (still there?) a +1 scimitar of flaming (still there?) (42, 28, D) a +0 whip (42, 29, D) the ring of Hedonism {rC+ SInv} [ring of see invisible] rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (42, 31, D) a +0 whip a naga corpse (skeletalised by now) (42, 48, D) a staff of death (unseen) (42, 51, D) a +2 demon whip of flaming (still there?) a +2 troll leather armour (still there?) a +0 buckler (still there?) a +0 robe (still there?) a spriggan skeleton (still there?) (42, 53, D) a +0 buckler (still there?) a +2 rapier of speed (still there?) (43, 13, D) Great Wizards, Vol. II (43, 14, D) My Sojourn through Swampland (43, 16, D) a +0 dagger (43, 17, D) the +7 hand cannon "Mule" {flame, backblast, rF+} (still there?) rF+: It protects you from fire. a +1 lajatang of speed (still there?) a +2 robe of cold resistance (still there?) (43, 28, D) the +5 broad axe "Geryg" {flame, rElec} rElec: It insulates you from electricity. (unseen) (43, 29, D) an amulet of reflection (43, 30, D) a black mamba corpse (skeletalised by now) (43, 49, D) a staff of death (unseen) (43, 50, D) a +0 animal skin (still there?) the spider talisman "Qufira Aray" {Str-3 Int+2 Dex+4} (still there?) [spider talisman] Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). a staff of fire (still there?) a staff of death (still there?) (43, 52, D) a +0 rapier (44, 28, D) a ring of flight (44, 48, D) a book of Duality (44, 49, D) a +4 vampiric lajatang (still there?) a +0 robe (still there?) the ring "Awussaxo" {rF++ rN+ Str+3 Int+3} (still there?) [ring of positive energy] rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). a spriggan skeleton (still there?) (44, 50, D) a book of Blood a +0 robe (44, 51, D) a +4 lajatang of speed (still there?) a staff of air (still there?) (44, 52, D) a +6 heavy morningstar (still there?) a +0 robe (still there?) (44, 53, D) a +1 flail of holy wrath (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +0 demon whip of electrocution (still there?) a +0 robe (still there?) a +0 buckler (still there?) the ring of Music {rC++ Will- Int+5} (still there?) [ring of protection from cold] rC++: It greatly protects you from cold. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). (45, 49, D) a +0 animal skin an amulet of magic regeneration a ring of fire a +0 hand axe a spriggan skeleton a spriggan skeleton (45, 51, D) a +0 flail (still there?) a +0 robe (still there?) a staff of conjuration (still there?) a +0 robe (still there?) an amulet of regeneration (still there?) a +4 short sword of flaming (still there?) a +0 robe (still there?) a spriggan skeleton (still there?) a spriggan skeleton (still there?) (45, 52, D) a +0 buckler a +0 robe a dire elephant skeleton (46, 48, D) a +0 pair of gloves of strength (46, 49, D) a +0 robe (46, 51, D) a sack of spiders (still there?) the +0 dagger of Compound Interest {flame, Str+5 Int+3 Dex+3} (still there?) Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). a wand of mindburst (6) (still there?) a +0 rapier (still there?) (46, 53, D) a staff of conjuration (still there?) a +0 robe (still there?) a dire elephant skeleton (still there?) (46, 54, D) a caustic shrike skeleton (47, 49, D) a +0 animal skin (still there?) the +7 flail of the Egg {antimagic, ^Fragile Will- rCorr Str+7} (still there?) ^Fragile: It will be destroyed if unequipped. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). a +1 great sword of holy wrath (still there?) a spriggan skeleton (still there?) (47, 51, D) a +0 quarterstaff a +0 robe the ring "Ywowit" {rF++ rCorr Str-5 Int+6} [ring of intelligence] rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). a spriggan skeleton (47, 53, D) a +2 flail of holy wrath a staff of earth (47, 55, D) a +0 robe a +0 buckler (48, 2, D) a +0 battleaxe a +0 chain mail of willpower an orc corpse (skeletalised by now) (48, 48, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (48, 49, D) the +0 battleaxe of Darkness {venom, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (48, 55, D) a +2 demon whip of venom (unseen) (49, 1, D) a +0 pair of boots of flying (49, 2, D) a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (49, 3, D) a +1 vampiric dagger a +2 robe an orc corpse (skeletalised by now) (49, 12, D) an amulet of guardian spirit (49, 24, D) a staff of cold (unseen) (49, 36, D) a +1 falchion of draining (unseen) (49, 37, D) a staff of air (unseen) (49, 49, D) a +0 quarterstaff a +0 animal skin a condenser vane a spriggan skeleton (49, 51, D) an eleionoma skeleton (49, 54, D) a +0 buckler (still there?) a +0 animal skin (still there?) a +6 mace of holy wrath (still there?) a +0 robe (still there?) a spriggan skeleton (still there?) a spriggan skeleton (still there?) (50, 0, D) a +2 buckler of poison resistance (50, 1, D) a staff of earth (unseen) (50, 3, D) a +3 battleaxe (still there?) a +0 arbalest (still there?) a +0 chain mail (still there?) a +0 flail (still there?) 3 boomerangs (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (50, 12, D) a +1 ring mail of fire resistance (50, 13, D) a +0 battleaxe of freezing (unseen) (50, 24, D) a staff of death (still there?) a +1 buckler of reflection (still there?) a +5 mace of protection (still there?) (50, 25, D) the +8 chain mail "Xixirchio" {rPois rN+ Int+2 Dex+4} rPois: It protects you from poison. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (50, 36, D) the inkwell talisman "Laungit" {rElec rCorr} [inkwell talisman] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (50, 49, D) a +3 morningstar of holy wrath (still there?) a +0 animal skin (still there?) the Directory of Omens and the Pyromaniac (still there?) Spells Type Level a - Jinxbite Hexes 2 b - Sticky Flame Fire/Alchemy 4 c - Metabolic Englaciation Hexes/Ice 5 d - Silence Hexes/Air 5 (50, 50, D) the staff "Tath" {*Slow Dex+3 Tloc Earth} (still there?) [staff of earth] *Slow: It may slow you when you take damage. Dex+3: It affects your dexterity (+3). Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. a staff of air (still there?) a dire elephant skeleton (still there?) (50, 52, D) the +5 ring mail of the Sun {rF+ Int+2} (still there?) rF+: It protects you from fire. Int+2: It affects your intelligence (+2). the +8 autumn katana {manifold assault} (still there?) a +0 robe (still there?) an amulet of faith (still there?) a +0 buckler (still there?) a +0 spear (still there?) a +1 longbow of freezing (still there?) a spriggan skeleton (still there?) (51, 0, D) a +0 dagger (51, 1, D) Great Wizards, Vol. II (51, 2, D) the +7 great sword of Durable Offence {drain, rCorr} (still there?) rCorr: It protects you from acid and corrosion. a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (51, 4, D) a +0 war axe a +1 plate armour of willpower an orc corpse (skeletalised by now) (51, 12, D) a +3 heavy sling (unseen) (51, 13, D) a staff of alchemy (unseen) (51, 36, D) a +0 short sword of protection (51, 49, D) a +1 spectral quarterstaff (still there?) a +0 animal skin (still there?) a +0 war axe (still there?) (51, 50, D) a +0 robe a dire elephant skeleton (51, 51, D) a wand of flame (18) (still there?) a +4 rapier of speed (still there?) a +0 robe (still there?) a +0 buckler (still there?) (52, 0, D) a +2 pair of boots of stealth (52, 1, D) a +1 mace of holy wrath (unseen) (52, 2, D) a +0 giant club (52, 4, D) a +0 giant club an ogre corpse (skeletalised by now) (52, 12, D) a book of Ice (52, 13, D) a +1 shortbow of freezing (unseen) (52, 14, D) the +10 quarterstaff of the Median {flame, rC+ rCorr Int+3 Stlth+} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (52, 28, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (52, 37, D) a +1 spear of pain (52, 48, D) a ring of the Octopus King {HP+2 Wiz AC+2 EV+2 SH+2} [ring of wizardry] HP+2: It affects your health (+2). Wiz: It increases the success rate of your magical spells. AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). (unseen) (52, 49, D) a staff of death (unseen) (52, 50, D) a +2 antimagic quick blade (still there?) an eleionoma skeleton (still there?) (53, 0, D) a book of Beasts (53, 1, D) a +0 short sword (still there?) a +0 plate armour (still there?) the staff of the Sky {rC+ Int+5 Stlth+ Ice} (still there?) [staff of cold] rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. an orc corpse (skeletalised by now) (still there?) (53, 3, D) a +0 arbalest a +0 partisan a +0 plate armour of willpower (53, 4, D) a +1 heavy broad axe (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) (53, 26, D) a book of the Warp (53, 36, D) a +6 ring of dexterity (53, 48, D) a sack of spiders (53, 49, D) a +4 quick blade of electrocution (unseen) (53, 51, D) a +3 rapier of electrocution (unseen) (53, 54, D) the +10 partisan of Ru {venom, +Blink} (still there?) +Blink: It lets you blink. the +9 staff of Olgreb {rPois∞} (still there?) Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (54, 0, D) a +4 chain mail of fire resistance (54, 1, D) the +4 ring mail "Pioluec" {rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (54, 12, D) a +1 battleaxe of freezing (still there?) a Gell's gravitambourine (2/2) (still there?) (54, 16, D) a polar bear corpse (skeletalised by now) (54, 23, D) a book of Debilitation (54, 24, D) a +6 ring of dexterity (54, 25, D) a book of Transmutation (54, 27, D) a ghoul corpse (skeletalised by now) (54, 36, D) a maw talisman (54, 38, D) a staff of alchemy (unseen) (54, 48, D) a +0 animal skin a +0 quarterstaff (54, 50, D) a +0 whip of venom (still there?) a +1 antimagic quarterstaff (still there?) (55, 0, D) a +2 scale mail of fire resistance (55, 1, D) a +0 giant spiked club the +0 ring mail of Niq Jinkad {Will+} Will+: It increases your willpower. (55, 12, D) an amulet of guardian spirit (55, 13, D) a staff of fire (still there?) a book of Cantrips (still there?) (55, 24, D) the +12 hand axe "Vebb" {chaos, ^Drain rF+ rC++ Stlth+} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (unseen) (55, 50, D) the +5 scimitar "Tutzoojo" {drain, ^Fragile rC+ Str+4 Int+2} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (unseen) (56, 5, D) an ogre corpse (skeletalised by now) (58, 47, D) a staff of fire (unseen) (58, 48, D) a scroll of brand weapon (58, 49, D) Maxwell's Memoranda (59, 36, D) a +0 long sword of electrocution (unseen) (59, 37, D) a staff of air (unseen) (59, 40, D) a +2 great sword of electrocution (still there?) a +1 longbow of flaming (still there?) a +2 barding of stealth (still there?) the centaur corpse of Nessos (skeletalised by now) (still there?) (59, 44, D) a throwing net (59, 47, D) the staff of Luur {rPois rF+ rN+++ Int-3 Forge Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Int-3: It affects your intelligence (-3). Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (unseen) (59, 49, D) a +0 spectral quarterstaff (unseen) (60, 37, D) a +2 whip of draining (unseen) (60, 47, D) the +0 leather armour of Xom's Hope {+Inv rElec rF- Int-3} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int-3: It affects your intelligence (-3). (60, 48, D) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. (60, 49, D) a +3 mace of draining (still there?) a +0 robe (still there?) (61, 0, D) a +0 heavy flail (unseen) (61, 8, D) an amulet of guardian spirit (61, 10, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 16, D) the Unrestrained Analects (61, 26, D) a +6 ring of dexterity (61, 37, D) the staff "Mamogra" {rCorr Dex-5 Conj Alch} [staff of conjuration] rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (61, 42, D) a throwing net (61, 44, D) a throwing net (61, 49, D) the +7 mace "Abuqe" {holy, rF+ rC+ rN+} (still there?) rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. a +0 robe (still there?) a staff of conjuration (still there?) (61, 51, D) a titan corpse (62, 0, D) a +2 long sword of holy wrath (62, 10, D) a +0 shortbow a centaur corpse (skeletalised by now) (62, 16, D) a +0 scythe of venom (still there?) a +0 robe (still there?) a wand of warping (11) (still there?) an orb of guile (still there?) the human corpse of Sigmund (skeletalised by now) (still there?) (62, 17, D) the staff of Accidental Termination {rF+ rC+ Dex+5 Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. (unseen) (62, 20, D) a +0 battleaxe (still there?) a +2 robe of fire resistance (still there?) (62, 26, D) a lightning rod (4/4) (62, 27, D) a staff of earth (unseen) (62, 29, D) a +0 halberd a +0 robe (62, 37, D) a +2 falchion of freezing (unseen) (62, 38, D) a +0 spear (still there?) a +2 short sword of draining (still there?) a +0 leather armour (still there?) Sprozz's Almanac of Metalworking (still there?) Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Launch Clockwork Bee Forgecraft 3 c - Nazja's Percussive Tempering Forgecraft 5 (62, 39, D) a +0 hand axe a throwing net a +0 ring mail (62, 48, D) a +0 robe a +6 ring of intelligence (62, 49, D) +0 storm dragon scales a +2 pair of boots of flying a storm dragon corpse (63, 0, D) the Secrets of Captivating Metallurgy Spells Type Level a - Awaken Armour Earth/Forgecraft 4 b - Metabolic Englaciation Hexes/Ice 5 c - Enfeeble Hexes 7 (unseen) (63, 8, D) a book of the Moon (63, 10, D) a +0 arbalest (63, 11, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (63, 16, D) a +2 quarterstaff of chaos a +2 cloak the +9 shortbow of Past Mistakes {antimagic, rN+ Will- Int+3} rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). the gnoll corpse of Crazy Yiuf (skeletalised by now) (63, 17, D) a +1 antimagic dire flail a +0 ring mail the +0 chain mail of a Million Lives {+Inv Int+2} +Inv: It lets you turn invisible. Int+2: It affects your intelligence (+2). (63, 18, D) a +0 rapier a +0 leather armour (63, 20, D) a +0 giant club a +0 robe (63, 26, D) a book of Battle (63, 27, D) a +0 helmet of intelligence (63, 35, D) a potion of might (63, 36, D) the staff of Suag {rElec Will++ Dex+2 Stlth- Air} [staff of air] rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. Air: It increases the power of your Air spells. (unseen) (63, 37, D) a +7 orcbow of flaming (unseen) (63, 47, D) a condenser vane (63, 48, D) a +1 falchion of protection (63, 49, D) the +4 partisan of Symmetry {vamp, rElec rN+ Dex+4} (still there?) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). a +0 robe (still there?) a +2 shortbow of draining (still there?) a spriggan corpse (still there?) a wind drake corpse (still there?) (63, 50, D) a staff of conjuration (still there?) a wind drake corpse (still there?) (63, 51, D) a storm dragon corpse (64, 16, D) a book of Duality (64, 17, D) the ring of Xexidwux {rF++ Slay+2} [ring of protection from fire] rF++: It greatly protects you from fire. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (64, 26, D) the +5 longbow "Geises" {speed, *Corrode Fly Int+5} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. Int+5: It affects your intelligence (+5). (64, 30, D) a +2 long sword of flaming (still there?) a +0 robe (still there?) (64, 47, D) the ring "Okoumyp" {+Blink rC+ Slay+4} [ring of slaying] +Blink: It lets you blink. rC+: It protects you from cold. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (64, 48, D) the +7 hand axe of the Pure Underlurkers {flame, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (64, 49, D) a +1 great sword of freezing (unseen) (64, 50, D) a lightning rod (4/4) (64, 55, D) a +0 robe (65, 18, D) a +0 dagger a +0 robe (65, 26, D) a ring of fire (65, 47, D) a staff of cold (65, 48, D) a +1 halberd of venom (65, 49, D) a +2 short sword of draining (unseen) (65, 50, D) +0 storm dragon scales a +1 barding of cold resistance a storm dragon corpse (65, 51, D) a storm dragon corpse (65, 53, D) a +0 robe a spriggan corpse a wind drake corpse (66, 49, D) the Lectures on Jinxing and Geomancy Spells Type Level a - Awaken Armour Earth/Forgecraft 4 b - Bombard Conjuration/Earth 6 c - Sphinx Sisters Hexes/Summoning 7 (66, 50, D) a +1 morningstar of protection (unseen) (66, 51, D) a +2 kite shield of fire resistance (67, 0, D) a book of Blasting (67, 3, D) an adder corpse (skeletalised by now) (67, 47, D) a condenser vane (67, 48, D) a +2 ring mail of fire resistance (67, 57, D) a spriggan corpse (68, 0, D) a +2 trident of venom (68, 3, D) an adder corpse (skeletalised by now) (68, 47, D) the +1 scale mail "Culaist" {rPois Will- Regen+ SInv} rPois: It protects you from poison. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. (68, 48, D) the +1 orcbow "Demon's Doom" {freeze, rF+} rF+: It protects you from fire. (unseen) (68, 49, D) a +1 shortbow of draining (68, 50, D) a +0 ring mail of cold resistance (68, 51, D) a +2 hand axe of venom (69, 0, D) a scroll of brand weapon (69, 3, D) an adder corpse (skeletalised by now) (69, 10, D) a +0 rapier a +0 leather armour (69, 36, D) an amulet of regeneration (69, 47, D) a +2 ring mail of cold resistance (69, 49, D) a +2 scale mail of fire resistance (69, 50, D) a +0 robe a +2 scale mail of poison resistance a wind drake corpse (70, 8, D) Maxwell's Memoranda (70, 9, D) a staff of cold (unseen) (70, 12, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (70, 36, D) a +3 short sword of draining (70, 47, D) a staff of death (still there?) a +0 heavy spear (still there?) (70, 49, D) the +2 hood of the Assassin {Detect Stab+ Stlth++} (still there?) Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. a staff of cold (still there?) a wind drake corpse (still there?) (71, 8, D) the +7 mace of the Middle {flame, Dex+3} Dex+3: It affects your dexterity (+3). (71, 11, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (71, 16, D) the +3 dagger of Ignis's Regard {flame, rF+ rC+ MP+8} rF+: It protects you from fire. rC+: It protects you from cold. MP+8: It affects your magic capacity (+8). (unseen) (71, 19, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (71, 26, D) a +2 scale mail of positive energy (71, 27, D) a staff of death (unseen) (71, 32, D) a +2 war axe of electrocution (unseen) (71, 38, D) a +2 vampiric short sword (71, 47, D) a sack of spiders (72, 8, D) a +4 heavy longbow (unseen) (72, 9, D) a +0 morningstar of holy wrath (unseen) (72, 13, D) a +0 short sword a +0 leather armour of cold resistance (72, 17, D) a staff of air (72, 19, D) an adder corpse (skeletalised by now) (72, 26, D) a staff of air (72, 27, D) a +1 mace of draining (72, 32, D) a +0 heavy war axe a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (72, 47, D) a book of Beasts a Gell's gravitambourine (2/2) a book of the Tundra (73, 1, D) Soihut's Tractate on Blustery Imprecation Spells Type Level a - Inner Flame Hexes/Fire 3 b - Summon Mana Viper Hexes/Summoning 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Plasma Beam Fire/Air 6 (unseen) (73, 16, D) the +5 scale mail of Courage {Rampage Regen+ Str-3 Dex-2} Rampage: It bestows one free step when moving towards enemies. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). Dex-2: It affects your dexterity (-2). (73, 17, D) the ring "Vowalut" {rC++ rCorr Str+5} [ring of protection from cold] rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (unseen) (73, 18, D) a +0 war axe (73, 26, D) a +5 sling of freezing (unseen) (73, 27, D) a book of Air (73, 32, D) a +0 long sword a +0 longbow a +0 robe (73, 36, D) a staff of conjuration (unseen) (73, 37, D) a +1 long sword of electrocution (still there?) a staff of air (still there?) a staff of death (still there?) (73, 47, D) a +3 sling of freezing (still there?) a book of Duality (still there?) (73, 52, D) a Gell's gravitambourine (2/2) a +0 robe a wind drake corpse a storm dragon corpse (74, 9, D) a +2 long sword of holy wrath (still there?) a +0 robe (still there?) (74, 18, D) a +0 halberd a +0 robe (75, 1, D) a +0 antimagic sling (unseen) (75, 2, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (75, 47, D) a scarf of repulsion (still there?) a +6 ring of dexterity (still there?) (75, 51, D) +0 storm dragon scales a titan corpse (76, 48, D) a scroll of brand weapon