myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 7, D) a wand of mindburst (7) a wand of iceblast (7) a wand of quicksilver (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 24, D) a +1 scimitar of freezing (unseen) (49, 36, D) the +1 war axe of the Lusting Hero {spect, ^Fragile rPois SInv} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (49, 37, D) a staff of air (unseen) (49, 40, D) a +0 heavy war axe (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) a human skeleton (still there?) a human skeleton (still there?) a human skeleton (still there?) (49, 41, D) a +0 great sword a +0 plate armour 6 large rocks a stone giant skeleton (50, 24, D) a staff of death (unseen) (50, 25, D) a book of Frost (50, 36, D) a +0 long sword (50, 37, D) the +2 robe of Dyhoeg {+Inv rF+ Int+4} +Inv: It lets you turn invisible. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). (unseen) (50, 40, D) the +11 sling of Pandemonium {elec, rN+ SInv Stlth+} rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +0 plate armour 3 large rocks (51, 24, D) a ring of protection from fire (51, 25, D) a +0 vampiric spear (unseen) (51, 37, D) a staff of cold (51, 39, D) a +0 halberd a +0 plate armour (51, 40, D) a +0 great sword a +0 plate armour a ring of protection from fire (51, 41, D) a +1 battleaxe of draining (still there?) a +0 plate armour (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) a human skeleton (still there?) (52, 24, D) a +0 battleaxe of electrocution (unseen) (52, 25, D) the +1 leather armour of Ykkaxys {+Blink} +Blink: It lets you blink. (52, 37, D) a staff of death (unseen) (53, 24, D) the +0 ring mail of Lesser Demons {Rampage Dex+5 Stlth-} Rampage: It bestows one free step when moving towards enemies. Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. (53, 25, D) a +3 leather armour of poison resistance (53, 29, D) a hornet corpse (53, 31, D) a tarantella corpse (53, 37, D) the fortress talisman of Runyisad {rElec Str+3} [fortress talisman] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (unseen) (54, 24, D) a book of Maladies (54, 25, D) the Information on Blasts Spells Type Level a - Iskenderun's Battlesphere Conjuration/Forgecraft 4 b - Irradiate Conjuration/Alchemy 5 c - Starburst Conjuration/Fire 6 (unseen) (54, 36, D) a +0 long sword (55, 24, D) a staff of air (unseen) (60, 36, D) the +8 shortbow of Sequestration {freeze, rPois rF+ Stlth-} rPois: It protects you from poison. rF+: It protects you from fire. Stlth-: It makes you less stealthy. (60, 37, D) the +1 cloak "Liwot" {+Blink rN+} +Blink: It lets you blink. rN+: It protects you from negative energy. (61, 0, D) an Everburning Encyclopedia (61, 2, D) a black bear corpse (skeletalised by now) (61, 26, D) a +1 ring mail of poison resistance (61, 36, D) a +1 leather armour of poison resistance (61, 40, D) a steam dragon corpse (skeletalised by now) (62, 0, D) a staff of air (62, 1, D) the +0 helmet of Eternal Winter {Fly rElec Dex-2} Fly: It grants you flight. rElec: It insulates you from electricity. Dex-2: It affects your dexterity (-2). a black bear corpse (skeletalised by now) (62, 2, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (62, 9, D) a +2 short sword of protection (unseen) (62, 11, D) a hell hound corpse (skeletalised by now) (62, 16, D) the +8 ring mail of Udausi Wafun {^Contam *Silence Int+4} ^Contam: It causes magical contamination when unequipped. *Silence: It may silence you when you take damage. Int+4: It affects your intelligence (+4). (62, 26, D) the +4 orcbow of Twilight {flame, Int+4} Int+4: It affects your intelligence (+4). (unseen) (62, 27, D) a +1 sling of freezing (unseen) (62, 30, D) a cane toad corpse (skeletalised by now) (62, 31, D) a river rat corpse (skeletalised by now) (63, 0, D) a staff of alchemy (unseen) (63, 16, D) a +2 halberd of venom (unseen) (63, 17, D) a staff of fire (unseen) (63, 26, D) a ring of fire (63, 27, D) a +3 falchion of flaming (unseen) (63, 30, D) a basilisk corpse (skeletalised by now) (63, 36, D) the staff of Nuzuog {rElec Earth} [staff of earth] rElec: It insulates you from electricity. Earth: It increases the power of your Earth spells. (unseen) (63, 37, D) a +2 arbalest of freezing (unseen) (64, 16, D) 4 potions of haste (64, 17, D) a staff of death (unseen) (64, 27, D) a +0 glaive of venom (64, 30, D) a jackal corpse (skeletalised by now) (65, 26, D) a book of Spectacle (67, 0, D) a +8 sling of flaming (unseen) (68, 0, D) a staff of alchemy (unseen) (69, 36, D) a book of Movement (70, 8, D) the staff of Xomnafri {rPois Dex+3 Alch} [staff of alchemy] rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. (unseen) (70, 9, D) the +2 robe "Ament" {-Tele Int+3 Dex+3} -Tele: It prevents most forms of teleportation. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (70, 36, D) a ring of flight (70, 40, D) a yak corpse (skeletalised by now) (71, 8, D) a There-And-Back Book (71, 17, D) the +4 orcbow "Punuufaa" {heavy, rC+} rC+: It protects you from cold. (71, 20, D) a water moccasin corpse (skeletalised by now) (71, 26, D) a ring of fire (71, 27, D) the +1 robe of the Arcane {rN+} rN+: It protects you from negative energy. (unseen) (71, 30, D) a +0 short sword an adder corpse (skeletalised by now) (71, 37, D) a staff of earth (unseen) (72, 8, D) a ring of magical power (72, 9, D) a +0 partisan of freezing (unseen) (72, 16, D) a +3 sling of flaming (unseen) (72, 17, D) the ring "Luodgh" {^Drain rF- rC++ rN++ Str+2 Ice} [ring of ice] ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). Ice: It increases the power of your Ice spells. (unseen) (72, 20, D) a black mamba corpse (skeletalised by now) (72, 27, D) the +7 sling of Mens Rea {holy, rN+ Int+4} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (72, 30, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) (72, 37, D) a book of Hexes (72, 40, D) a cane toad corpse (skeletalised by now) (73, 1, D) a +1 pair of boots of rampaging (73, 16, D) a book of the Earth (73, 17, D) the +3 mace of Hadek {flame, rC- Str+4 Int+3} rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (unseen) (73, 21, D) a +0 hand axe a +0 robe a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (73, 26, D) the quill talisman "Ciniux" {*Corrode +Blink rElec Dex+4} [quill talisman] *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). (unseen) (73, 27, D) a scarab talisman (73, 30, D) a +0 dire flail a naga corpse (skeletalised by now) (73, 36, D) a staff of conjuration (unseen) (73, 37, D) a ring of flight (75, 1, D) a +2 sling of freezing (unseen)