myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman the inkwell talisman of the Skies Above {rN++ Will-} [inkwell talisman] rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. a quill talisman (10, 7, D) a wand of mindburst (7) a wand of quicksilver (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (19, 0, D) the ring of Ecokho {rElec rPois rF++ Int-4 Stlth+} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (unseen) (19, 1, D) a +3 dagger of protection (unseen) (20, 0, D) Sif Muna's Essays on Breezy Contamination Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Swiftness Air 3 c - Mephitic Cloud Conjuration/Alchemy/Air 3 d - Fulminant Prism Conjuration/Alchemy 4 e - Eringya's Noxious Bog Alchemy 6 (unseen) (20, 1, D) a +0 long sword of holy wrath (unseen) (21, 0, D) a +2 mace of venom (21, 1, D) a +2 antimagic flail (unseen) (22, 1, D) a +2 leather armour of willpower (23, 1, D) a book of Wicked Creation (still there?) a +2 dire flail of protection (still there?) (23, 18, D) a phantom mirror (23, 19, D) a +6 short sword of draining (still there?) a +3 longbow of flaming (still there?) a +0 barding of fire resistance (still there?) the centaur corpse of Nessos (still there?) (24, 1, D) a +0 pair of boots of flying a +1 helmet of see invisible (24, 18, D) a +5 battleaxe of distortion (still there?) 4 throwing nets (still there?) a +0 chain mail (still there?) a +0 giant spiked club (still there?) a +2 broad axe of venom (still there?) the human corpse of Harold (still there?) (24, 19, D) a +5 partisan of flaming (still there?) a +2 plate armour of poison resistance (still there?) a +0 tower shield (still there?) (25, 0, D) a book of Conjurations (25, 2, D) the staff of a Thousand Visions {Int+5 Conj} [staff of conjuration] Int+5: It affects your intelligence (+5). Conj: It increases the power of your Conjurations spells. (unseen) (25, 19, D) a +0 scale mail (still there?) a +2 robe of cold resistance (still there?) (26, 0, D) a staff of fire (unseen) (26, 19, D) a +1 rapier of electrocution (still there?) a +2 cloak of stealth (still there?) a +2 pair of gloves (still there?) a +0 animal skin (still there?) the +1 leather armour "Biyrig" {Harm rF+ Str-4} (still there?) Harm: It increases damage dealt and taken. rF+: It protects you from fire. Str-4: It affects your strength (-4). a wand of polymorph (6) (still there?) the human corpse of Nikola (still there?) (26, 21, D) a +0 dagger of distortion (unseen) (26, 22, D) a +0 robe (27, 0, D) a +5 spectral quarterstaff (unseen) (27, 1, D) a +3 trident of venom (unseen) (27, 2, D) a +4 chain mail of willpower (28, 0, D) a +3 arbalest of draining (unseen) (28, 1, D) a +8 orcbow of draining (unseen) (29, 0, D) a staff of fire (unseen) (29, 1, D) the +11 spear of the Jumping Hero {protect, ^Drain ^Fragile rC+++ Int+5} ^Drain: It drains your maximum health when unequipped. ^Fragile: It will be destroyed if unequipped. rC+++: It renders you almost immune to cold. Int+5: It affects your intelligence (+5). (unseen) (33, 29, D) 4 large rocks a cyclops corpse (34, 14, D) a +2 mace of venom (unseen) (34, 17, D) a +1 great sword of flaming (still there?) a Trismegistus Codex (still there?) a hell hog corpse (still there?) (34, 28, D) a +3 mace of venom (still there?) an amulet of reflection (still there?) (34, 29, D) a +0 giant club (35, -1, D) a staff of fire (unseen) (35, 0, D) a +1 long sword (still there?) the Lectures on the Coruscating Syncline (still there?) Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Conjure Ball Lightning Conjuration/Air 6 c - Lehudib's Crystal Spear Conjuration/Earth 8 (35, 20, D) a +2 great sword of flaming (unseen) (35, 27, D) a ring of see invisible (35, 29, D) a +0 giant spiked club a ring of willpower (35, 31, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (36, -1, D) a +3 antimagic quarterstaff (unseen) (36, 17, D) a +1 great sword of flaming (still there?) the ring of the Mage {Wiz Archmagi} (still there?) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. a +0 great sword of flaming (still there?) (36, 27, D) a +3 plate armour of fire resistance (36, 31, D) a +0 troll leather armour a troll corpse a troll corpse (36, 33, D) a +0 giant spiked club a +0 giant club (37, -1, D) a +0 chain mail (37, 3, D) a +2 long sword (still there?) a +0 plate armour (still there?) (37, 13, D) a ring of fire (37, 14, D) the +5 chain mail of the Nexus {Rampage} (still there?) Rampage: It bestows one free step when moving towards enemies. a +7 falchion of freezing (still there?) (37, 20, D) a fire giant corpse (37, 28, D) a +1 morningstar of protection (unseen) (37, 30, D) the staff of Valiance {rN+ MP-8 Stlth+ Hexes Necro Alch} (still there?) [staff of death] rN+: It protects you from negative energy. MP-8: It affects your magic capacity (-8). Stlth+: It makes you more stealthy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. a +0 troll leather armour (still there?) (37, 32, D) 3 large rocks a +0 giant club a two-headed ogre corpse (38, 0, D) a human corpse (skeletalised by now) (38, 2, D) a lightning rod (4/4) (still there?) a +1 glaive (still there?) a +0 chain mail (still there?) a ring of positive energy (still there?) (38, 6, D) a +1 battleaxe of draining (still there?) a +0 plate armour (still there?) a human corpse (still there?) (38, 14, D) a +0 war axe of flaming (still there?) a ring of protection from cold (still there?) (38, 19, D) a hell hog corpse (38, 28, D) a staff of air (still there?) My Sojourn through Swampland (still there?) a cyclops corpse (still there?) (38, 34, D) a +0 giant club (39, 0, D) a +1 chain mail of willpower (39, 2, D) a +2 battleaxe (still there?) a +0 chain mail (still there?) a +4 ring of protection (still there?) (39, 4, D) a +0 broad axe of flaming (still there?) a +0 chain mail (still there?) (39, 13, D) the +3 scimitar of Largesse {vamp, Str+5 Int+3 SInv} Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (39, 28, D) +1 ice dragon scales (still there?) a book of the Grave (still there?) (40, 1, D) a +2 robe of willpower (unseen) (40, 6, D) a +3 long sword a +0 chain mail a human corpse (40, 18, D) a +0 great sword of flaming (unseen) (40, 29, D) a +1 plate armour of fire resistance a +3 leather armour of fire resistance a troll corpse (41, 0, D) a ring of poison resistance (41, 1, D) a Compendium of Siegecraft (41, 13, D) a staff of cold (still there?) a +6 ring of intelligence (still there?) a +7 giant spiked club (still there?) the +3 great mace "Pubuq" {freeze, Str+4} (still there?) Str+4: It affects your strength (+4). the amulet of the Sturgeon {Reflect SH+5 Stlth+} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. (41, 15, D) a staff of fire (still there?) a +0 plate armour (still there?) a +1 great sword (still there?) a +1 vampiric lajatang (still there?) a +0 chain mail (still there?) a +1 plate armour of cold resistance (still there?) a human corpse (still there?) (41, 16, D) a +2 great sword of flaming (unseen) (41, 28, D) the +6 scale mail "Okutary" {Str+5} Str+5: It affects your strength (+5). (41, 29, D) a staff of earth (unseen) (41, 32, D) a +1 battleaxe of freezing (still there?) a +0 giant club (still there?) a frost giant corpse (still there?) a cyclops corpse (still there?) (42, 0, D) a sanguine talisman (42, 1, D) the staff of Sudden Death {rF+ Str+6 Stlth- Fire} [staff of fire] rF+: It protects you from fire. Str+6: It affects your strength (+6). Stlth-: It makes you less stealthy. Fire: It increases the power of your Fire spells. (unseen) (42, 13, D) a staff of conjuration (unseen) (42, 17, D) a +2 glaive (still there?) a +0 chain mail (still there?) a human corpse (still there?) (42, 18, D) a +2 great sword of flaming (still there?) a hell hog corpse (still there?) a fire giant corpse (still there?) (42, 29, D) a +0 giant spiked club a +0 giant club 9 large rocks a +2 ring mail of cold resistance a two-headed ogre corpse (42, 30, D) a +0 giant club (42, 31, D) a +0 giant club a +0 giant club (43, 28, D) a +2 spectral quarterstaff (unseen) (43, 29, D) a +1 robe of positive energy (unseen) (43, 30, D) a +0 giant spiked club (44, 28, D) a +2 robe of willpower (unseen) (49, 0, D) the Handbook of Gaseous Firn Spells Type Level a - Sculpt Simulacrum Ice/Alchemy 6 b - Chain Lightning Conjuration/Air 9 (unseen) (49, 1, D) a +1 plate armour of cold resistance (49, 12, D) the staff of the Toad {rElec rF+ rC+ Stlth- Conj Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (unseen) (49, 27, D) a +0 robe (49, 36, D) a book of Maladies (still there?) a +2 robe of positive energy (still there?) (49, 38, D) a +2 spear of venom (unseen) (49, 41, D) a +2 troll leather armour {Snorg} (50, 0, D) a +1 robe (unseen) (50, 1, D) a +2 vampiric spear (unseen) (50, 12, D) a +1 long sword of electrocution (unseen) (50, 13, D) the staff of Ugeocuja {rC+ Str+2 Earth} [staff of earth] rC+: It protects you from cold. Str+2: It affects your strength (+2). Earth: It increases the power of your Earth spells. (unseen) (50, 24, D) a +4 mace of holy wrath (unseen) (50, 25, D) 2 scrolls of brand weapon (50, 26, D) a ring of protection from fire (50, 37, D) a +5 ring of evasion (51, 0, D) the Quarto of Shades and Frostbite Spells Type Level a - Sublimation of Blood Necromancy 2 b - Freezing Cloud Conjuration/Ice/Air 5 c - Permafrost Eruption Ice/Earth 6 d - Splinterfrost Shell Ice/Forgecraft 7 (unseen) (51, 12, D) a staff of conjuration (unseen) (51, 13, D) a +2 robe of positive energy (unseen) (51, 24, D) a +0 great sword of holy wrath (unseen) (51, 25, D) the +9 scimitar "Zoul" {heavy, rPois rF+ Will++ Int+2} rPois: It protects you from poison. rF+: It protects you from fire. Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). (unseen) (51, 28, D) a +0 dagger of venom (unseen) (51, 36, D) a staff of cold (still there?) a +2 scimitar of flaming (still there?) (51, 38, D) a +4 long sword of holy wrath (still there?) a +4 ring of protection (still there?) (51, 40, D) 9 large rocks the troll corpse of Snorg (skeletalised by now) (52, 0, D) a book of Hexes (still there?) the +1 hand axe of the Distant Future {reap, rN+ Str+3 Int+5} (still there?) rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). the blade talisman "Bixt" {rPois Will++ rCorr Int-3} (still there?) [blade talisman] rPois: It protects you from poison. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). (52, 1, D) a +3 morningstar of protection (unseen) (52, 12, D) the +2 robe "Housuq" {rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (52, 13, D) a +0 long sword of flaming (52, 25, D) the +3 ring mail of the Tardigrade {Str+3 Int+5 Dex-3} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). (52, 27, D) a +4 war axe (still there?) a +0 robe (still there?) (52, 36, D) a +0 trident (52, 37, D) a +3 scale mail of cold resistance (52, 39, D) a +0 rapier a +0 chain mail a ring of protection from fire (52, 40, D) the serpent talisman of the Tormentor {+Blink} [serpent talisman] +Blink: It lets you blink. the guardian serpent corpse of Aizul (skeletalised by now) (53, 1, D) a ring of wizardry (53, 12, D) a +1 broad axe of flaming (unseen) (53, 24, D) a +2 short sword of speed (still there?) the +2 quarterstaff "Pacw" {flame, rF+ rC+ Int-3} (still there?) rF+: It protects you from fire. rC+: It protects you from cold. Int-3: It affects your intelligence (-3). (53, 25, D) an amulet of regeneration (53, 37, D) the spider talisman of the Camelopard {Dex+7} [spider talisman] Dex+7: It affects your dexterity (+7). (unseen) (53, 39, D) a +2 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (54, 1, D) a +2 hand axe of flaming (54, 12, D) a +3 morningstar of protection (still there?) the +11 quarterstaff of Ughyluec {antimagic, Dex+5} (still there?) Dex+5: It affects your dexterity (+5). (54, 26, D) a +5 hand axe (still there?) the +8 plate armour of the Lich-sworn {Harm rN++ Regen+ Str-2} (still there?) Harm: It increases damage dealt and taken. rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. Str-2: It affects your strength (-2). (55, 0, D) a ring of magical power (55, 1, D) a scroll of brand weapon (55, 11, D) a +1 robe of positive energy (unseen) (55, 14, D) the +11 lajatang of Zaymneh {flame, Fly Str+4} Fly: It grants you flight. Str+4: It affects your strength (+4). (unseen) (55, 24, D) a +2 heavy great mace (still there?) a +0 robe (still there?) (58, 35, D) a +3 whip of venom (unseen) (59, 37, D) the Secrets of the Boggart and Shades (still there?) Spells Type Level a - Summon Small Mammal Summoning 1 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Rimeblight Ice/Necromancy 7 d - Summon Hydra Summoning 7 a +2 dagger of venom (still there?) (60, 36, D) +2 storm dragon scales (unseen) (61, 0, D) a staff of fire (unseen) (61, 8, D) a staff of alchemy (unseen) (61, 11, D) a human corpse (skeletalised by now) (61, 17, D) a ball python corpse (skeletalised by now) (61, 36, D) a book of the Wilderness (62, 0, D) a +2 robe of willpower (unseen) (62, 1, D) a +0 heavy arbalest (still there?) a staff of fire (still there?) a yaktaur corpse (skeletalised by now) (still there?) (62, 2, D) a +0 shortbow (62, 11, D) a human corpse (skeletalised by now) (62, 16, D) a +2 hand axe of freezing a ball python corpse (skeletalised by now) (62, 17, D) a staff of earth (still there?) a water moccasin corpse (skeletalised by now) (still there?) (62, 26, D) the +1 flail "Zefeig" {elec, +Blink rC+} +Blink: It lets you blink. rC+: It protects you from cold. (62, 27, D) a +0 spectral lajatang (unseen) (62, 28, D) a +0 mace a draconian corpse (skeletalised by now) (62, 30, D) a +0 halberd (62, 32, D) a +0 flail (still there?) a +1 war axe of draining (still there?) (62, 37, D) a +1 leather armour of willpower (63, 3, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 4, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 8, D) a staff of conjuration (unseen) (63, 16, D) a +0 mace (still there?) a +0 robe (still there?) a +1 shortbow of flaming (still there?) a naga corpse (skeletalised by now) (still there?) (63, 27, D) the +5 scale mail "Igetiar" {^Contam rC+ Will++ Regen+} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. (63, 30, D) a +0 mace a white draconian corpse (skeletalised by now) (63, 31, D) a +0 club a +0 flail a yellow draconian corpse (skeletalised by now) (63, 36, D) a +4 hand axe of flaming (unseen) (64, 16, D) the +3 glaive of Pial {vamp, +Blink rC+ rCorr Stlth+} +Blink: It lets you blink. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (64, 17, D) a +0 spear (still there?) the Precepts of Coarse Mortality (still there?) Spells Type Level a - Lehudib's Crystal Spear Conjuration/Earth 8 b - Death's Door Necromancy 9 a naga corpse (skeletalised by now) (still there?) (64, 19, D) a ball python corpse (skeletalised by now) (64, 26, D) a staff of fire (unseen) (65, 26, D) the +6 battleaxe "Poshor" {reap, rC++ Int+5 Stlth-} rC++: It greatly protects you from cold. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. (unseen) (65, 30, D) a +0 trident (67, 2, D) a bullfrog corpse (skeletalised by now) (69, 36, D) the +2 falchion of Oplon {freeze, Int+3} Int+3: It affects your intelligence (+3). (unseen) (70, 8, D) a +0 long sword of venom (unseen) (70, 10, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (70, 20, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 36, D) a ring of protection from cold (71, 8, D) a staff of fire (71, 10, D) 5 large rocks a +0 giant club a cyclops corpse (skeletalised by now) an ogre corpse (skeletalised by now) (71, 11, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (71, 16, D) a +2 heavy trident (unseen) (71, 17, D) the +8 plate armour of Dawn {Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. (71, 21, D) a wind drake corpse (skeletalised by now) (71, 26, D) a +1 spear of freezing (unseen) (71, 27, D) a staff of fire (unseen) (72, 9, D) a +1 whip of electrocution (unseen) (72, 11, D) 4 large rocks a cyclops corpse (skeletalised by now) (72, 17, D) the +6 chain mail "Sotsunih" {rF+ Int+4} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). (72, 21, D) a +0 shortbow a +0 trident 2 boomerangs (72, 22, D) a wind drake corpse (skeletalised by now) (72, 26, D) a staff of earth (72, 36, D) a staff of fire (unseen) (72, 37, D) a +1 leather armour of poison resistance (still there?) a staff of death (still there?) (73, 1, D) the serpent talisman of Vanity {Fly rElec rCorr Int-4} [serpent talisman] Fly: It grants you flight. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). (unseen) (73, 17, D) a staff of conjuration (unseen) (73, 26, D) a +4 heavy flail (unseen) (73, 27, D) the +7 spear of Evies {drain, rC+} rC+: It protects you from cold. (unseen) (73, 36, D) a +0 ring mail of poison resistance (73, 37, D) a +2 rapier of speed (unseen) (75, 1, D) the +5 falchion "Giantbane" {freeze, +Blink rC- Will+ Dex+3} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen)