myself the Dungeon (0, 33, D) a staff of air (still there?) a tin of tremorstones (2/2) (still there?) a ring of resist corrosion (still there?) a +2 antimagic battleaxe (still there?) (0, 50, D) the +10 chain mail of Nerifuyt {^Contam rElec rF+} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. (0, 51, D) a +1 antimagic battleaxe (unseen) (0, 52, D) the +9 flail of Rigix {heavy, rC+ rN++ rCorr Str+2} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (unseen) (1, 32, D) a +1 plate armour of cold resistance (still there?) a +0 vampiric whip (still there?) a glowing shapeshifter skeleton (still there?) (1, 33, D) a staff of conjuration (still there?) a staff of death (still there?) (1, 50, D) a staff of death (unseen) (1, 51, D) a +2 rapier of draining (unseen) (2, 14, D) a +0 trident (2, 15, D) a staff of death (unseen) (2, 16, D) the +4 robe of the Orange Skies {Regen+} Regen+: It increases your rate of health regeneration. (unseen) (2, 17, D) the +7 whip of Analysis {heavy, rPois rN++ rCorr Str-3} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). (unseen) (2, 50, D) a staff of fire (unseen) (2, 51, D) a +2 robe of cold resistance (2, 52, D) a +2 spear of flaming (2, 53, D) a +2 spectral quarterstaff (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +0 demon blade of venom (unseen) (3, 16, D) a +0 spear (3, 19, D) a +0 cloak (3, 32, D) the +8 halberd of Dutaujui {venom, +Blink rElec Str-2 Stlth-} (still there?) +Blink: It lets you blink. rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Stlth-: It makes you less stealthy. a +0 scimitar of freezing (still there?) (3, 36, D) a glowing shapeshifter skeleton (3, 50, D) the staff of Articulation {rPois rC+ Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Alch: It increases the power of your Alchemy spells. (3, 51, D) the +8 partisan "Cigororr" {flame, *Slow Str+5 Int+3} *Slow: It may slow you when you take damage. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). (unseen) (3, 53, D) a sack of spiders (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a staff of air (4, 15, D) a +0 trident a merfolk corpse (skeletalised by now) (4, 16, D) the +5 arbalest of Fatus {freeze, rF+ rN+++ Dex-2 Stlth-} rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Dex-2: It affects your dexterity (-2). Stlth-: It makes you less stealthy. (unseen) (4, 17, D) a manticore corpse (skeletalised by now) (4, 18, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (4, 19, D) a snapping turtle corpse (skeletalised by now) (4, 21, D) a sphinx marauder corpse (skeletalised by now) (4, 32, D) a staff of earth (still there?) a +1 robe of willpower (still there?) a glowing shapeshifter skeleton (still there?) (4, 39, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (4, 40, D) a glowing shapeshifter skeleton (4, 42, D) a glowing shapeshifter skeleton (4, 51, D) the ring "Nadduitt" {rPois Will+++ Str-3 Int-3 SInv} [ring of see invisible] rPois: It protects you from poison. Will+++: It greatly increases your willpower. Str-3: It affects your strength (-3). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (unseen) (5, 14, D) a staff of conjuration (5, 19, D) a +3 halberd of protection (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (5, 23, D) a +0 rapier a +0 robe a +5 ring of evasion a merfolk corpse (skeletalised by now) (5, 31, D) the staff "Imixkie" {rPois rC+ Str+5 Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Str+5: It affects your strength (+5). Ice: It increases the power of your Ice spells. (unseen) (5, 32, D) a staff of death (still there?) a manual of Throwing (still there?) the staff of the Inferno {*Slow rElec rC+ Int-5 Forge Ice} (still there?) [staff of cold] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (5, 50, D) a +2 vampiric trident a staff of earth (5, 51, D) a +3 chain mail of poison resistance a sack of spiders (6, 14, D) the +3 double sword of Abuse {protect, rPois} rPois: It protects you from poison. (6, 15, D) a +2 trident of distortion (unseen) (6, 17, D) a +1 trident of flaming (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (6, 18, D) a snapping turtle corpse (skeletalised by now) (6, 21, D) a sea snake corpse (skeletalised by now) (6, 35, D) a glowing shapeshifter skeleton (6, 50, D) a +2 lajatang of distortion (7, 14, D) a +1 rapier of venom (unseen) (7, 15, D) the +3 leather armour of Bitterness {Rampage rElec Int+2} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (7, 16, D) a +3 heavy sling (7, 17, D) a +1 great mace of draining (7, 18, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (7, 21, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (7, 32, D) a +1 trident of protection (7, 33, D) a +1 flail of draining a ring of poison resistance a glowing shapeshifter skeleton (7, 38, D) a glowing shapeshifter skeleton (7, 51, D) a ring of poison resistance (still there?) a +4 demon trident of draining (still there?) a shard shrike corpse (skeletalised by now) (still there?) (7, 58, D) a shard shrike corpse (skeletalised by now) (7, 59, D) a shard shrike corpse (skeletalised by now) (8, 17, D) a +2 trident of protection (still there?) a +0 leather armour (still there?) the ring "Waosk" {*Slow Fly rElec rPois rF+} (still there?) [ring of protection from fire] *Slow: It may slow you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. a merfolk corpse (skeletalised by now) (still there?) (8, 19, D) the +3 spear of the Slime-mould {pain, Int+4 Stlth+} (still there?) Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. 3 boomerangs (still there?) a +0 rapier (still there?) a +0 robe (still there?) (8, 20, D) a +0 cloak (8, 32, D) a +2 sling of flaming a staff of cold (8, 40, D) a glowing shapeshifter skeleton (8, 50, D) a staff of death (9, 14, D) a +2 trident of freezing a +0 robe (9, 15, D) a +0 vampiric falchion (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (9, 16, D) a book of Displacement (9, 19, D) a +6 spear of flaming (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (9, 20, D) a wind drake corpse (skeletalised by now) (9, 32, D) a +3 vampiric long sword (9, 33, D) a +1 helmet of intelligence (9, 34, D) a glowing shapeshifter skeleton (9, 51, D) a +3 leather armour of poison resistance (9, 52, D) a +0 robe of fire resistance (9, 55, D) a book of Spontaneous Combustion (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman of Negation {rElec Will++ Slay-4} (still there?) [spider talisman] rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 7, D) a wand of mindburst (7) a wand of light (7) (10, 16, D) a +0 cloak (still there?) a +0 falchion of flaming (still there?) (10, 32, D) a +1 eveningstar of flaming a +2 ring mail of positive energy (10, 33, D) a glowing shapeshifter skeleton (10, 37, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 14, D) a +0 rapier of flaming (unseen) (11, 15, D) the +7 spear of Living Valiance {venom, rC- Dex+6} rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). (unseen) (11, 16, D) a +1 flail of protection (still there?) a +0 robe (still there?) a +0 trident (still there?) (11, 32, D) a +2 robe (11, 34, D) the ring of Dim Light {rC- rN+++ Will+ rCorr SInv} (still there?) [ring of willpower] rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. a +1 pair of boots of flying (still there?) a glowing shapeshifter skeleton (still there?) (11, 35, D) a +2 great sword of holy wrath (unseen) (11, 50, D) the +1 broad axe "Fiomausi" {freeze, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (11, 51, D) a +1 chain mail of cold resistance (11, 52, D) a staff of death (12, 14, D) a +0 rapier (12, 15, D) a staff of fire (unseen) (12, 16, D) the +3 trident of Anger {flame, *Slow rC++ Will+} *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. Will+: It increases your willpower. (unseen) (12, 32, D) a scroll of brand weapon (12, 33, D) an amulet of magic regeneration a +6 ring of strength a +4 ring of slaying a ring of fire a staff of air (12, 35, D) a glowing shapeshifter skeleton (12, 51, D) a +4 shortbow of freezing (12, 52, D) a +2 robe (unseen) (13, 32, D) the Textbook on the Dragon and the Birds Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Volatile Blastmotes Fire/Translocation 3 c - Flame Wave Conjuration/Fire 4 d - Chain Lightning Conjuration/Air 9 (unseen) (13, 33, D) the Handbook of Terrain Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Leda's Liquefaction Alchemy/Earth 4 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Magnavolt Earth/Air 7 (unseen) (13, 34, D) a book of Death (13, 36, D) a glowing shapeshifter skeleton (13, 50, D) the staff of Lachrymose Punishment {rElec Air Earth} [staff of air] rElec: It insulates you from electricity. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (13, 52, D) a +3 mace of holy wrath (unseen) (14, 50, D) a staff of conjuration (unseen) (14, 52, D) a staff of air (unseen) (18, 48, D) 4 potions of haste (18, 49, D) a +0 falchion of draining (unseen) (18, 50, D) an amulet of magic regeneration (still there?) the +7 short sword of Outrage {vamp, rElec Str+2} (still there?) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (19, 0, D) a tin of tremorstones (2/2) (19, 1, D) a +1 heavy long sword (still there?) a +0 orcbow (still there?) (19, 17, D) a +3 flail of protection (unseen) (19, 32, D) a staff of alchemy (unseen) (19, 33, D) a book of Spatial Translocations (19, 48, D) a +2 leather armour of willpower (19, 50, D) a staff of cold (unseen) (20, 0, D) a sanguine talisman (20, 1, D) a +3 war axe of venom (still there?) a centaur corpse (skeletalised by now) (still there?) (20, 16, D) the +9 falchion of Beppei {flame, rF- rC+ Will+} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (20, 17, D) a +6 ring of dexterity a ring of ice a +6 ring of intelligence a ring of see invisible a ring of magical power an amulet of reflection a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight an orb of light a +0 robe a +0 hand axe (20, 33, D) the +3 long sword of Amorality {antimagic, ^Fragile rCorr Int+4} (still there?) ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). a ring of flight (still there?) a +6 morningstar of draining (still there?) (20, 48, D) the +10 long sword "Johoc" {flame, rN+ Dex+5} rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). (unseen) (20, 49, D) a book of Iron (20, 50, D) an amulet of magic regeneration a +4 ring of protection (21, 0, D) a scroll of brand weapon a book of Spontaneous Combustion (21, 3, D) a +0 orcbow a +0 orcbow a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (21, 17, D) a +0 battleaxe of venom (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) a human corpse (skeletalised by now) (still there?) (21, 20, D) a +2 robe of resistance (unseen) (21, 48, D) a book of Frost (21, 50, D) a staff of death (22, 0, D) a +0 longbow (still there?) a +0 heavy spear (still there?) (22, 2, D) a +0 leather armour 4 large rocks a +0 shortbow a +0 leather armour a cyclops corpse (skeletalised by now) (22, 4, D) a +0 barding (still there?) the +6 shortbow "Orb Guardian's Doom" {chaos, Str+2 Dex+7 Stlth-} (still there?) Str+2: It affects your strength (+2). Dex+7: It affects your dexterity (+7). Stlth-: It makes you less stealthy. a +0 orcbow (still there?) (22, 16, D) a +0 dagger (22, 17, D) a +1 short sword of electrocution (22, 20, D) a +1 battleaxe a +0 chain mail a +1 great mace of freezing a +0 chain mail (22, 31, D) 4 potions of haste a sack of spiders (22, 33, D) a +1 morningstar of draining a +2 shortbow of electrocution (22, 50, D) a +1 morningstar of protection (still there?) an amulet of guardian spirit (still there?) (22, 51, D) an iron giant corpse (skeletalised by now) (23, 1, D) a +1 spear of freezing (unseen) (23, 2, D) a +2 heavy mace (still there?) 3 javelins (still there?) a +0 leather armour (still there?) 4 large rocks (still there?) a +3 longbow (still there?) a +0 leather armour (still there?) a stone giant corpse (skeletalised by now) (still there?) (23, 16, D) a +1 chain mail of cold resistance (23, 17, D) a +1 quarterstaff of holy wrath (23, 18, D) a +0 halberd a +0 chain mail a +0 chain mail of cold resistance (23, 19, D) a +0 battleaxe a +0 chain mail (23, 22, D) a +2 great sword a +0 chain mail (23, 47, D) a +2 dagger of venom (unseen) (23, 48, D) a staff of death (23, 49, D) a +2 chain mail of willpower (23, 50, D) a +0 giant club (still there?) Muurugiz's Catalogue of Lofty Wildfire (still there?) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Scorch Fire 2 c - Maxwell's Capacitive Coupling Air 8 (24, 0, D) a book of the Fortress (24, 1, D) the +10 scimitar "Omik Kugh" {flame, Dex+4} (still there?) Dex+4: It affects your dexterity (+4). a staff of death (still there?) (24, 3, D) a +0 arbalest a ring of resist corrosion a +1 heavy spear a +0 arbalest a javelin 4 large rocks a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (24, 4, D) a +0 orcbow (24, 16, D) a +0 trident of freezing (unseen) (24, 20, D) a +1 robe of fire resistance (still there?) the ring "Laivun" {rN+ MP+9} (still there?) [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (24, 22, D) a +0 great sword a +0 chain mail (24, 32, D) the +12 whip "Pautok" {elec, rElec} (still there?) rElec: It insulates you from electricity. a book of the Senses (still there?) (24, 48, D) a staff of earth (24, 50, D) a Trismegistus Codex (24, 53, D) a +0 giant club (25, 2, D) a merfolk corpse (skeletalised by now) (25, 3, D) 4 large rocks a stone giant corpse (skeletalised by now) (25, 17, D) a human corpse (skeletalised by now) (25, 18, D) a +0 robe (still there?) a +2 dagger of pain (still there?) (25, 35, D) a +3 chain mail of cold resistance (still there?) the +2 sling of the Pyrrhic Victory {flame, SInv} (still there?) SInv: It lets you see invisible. a +2 plate armour of fire resistance (still there?) a staff of earth (still there?) a +1 vampiric demon trident (still there?) a +2 hand axe of freezing (still there?) a +2 spectral quarterstaff (still there?) (25, 48, D) a staff of earth (25, 50, D) the ring of Zin's Fury {Will+ Int+8} [ring of intelligence] Will+: It increases your willpower. Int+8: It affects your intelligence (+8). (unseen) (25, 51, D) a +0 flail (26, 3, D) 7 large rocks (26, 16, D) a +8 chain mail of ponderousness (26, 18, D) a +0 glaive (26, 19, D) a +2 robe of fire resistance (still there?) a +2 robe of willpower (still there?) a ring of ice (still there?) (26, 32, D) a +1 heavy shortbow a +0 long sword of flaming (26, 48, D) a +4 spear of venom (still there?) the +2 great sword of Iputigerph {flame, rElec rC+ Str-5 Int+3} (still there?) rElec: It insulates you from electricity. rC+: It protects you from cold. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). (26, 50, D) a +0 giant spiked club (still there?) a +3 arbalest of freezing (still there?) (26, 56, D) a +0 giant club (27, 1, D) a +3 vampiric rapier (still there?) a +0 shortbow (still there?) the +2 leather armour of Xurgheh {Harm Will+} (still there?) Harm: It increases damage dealt and taken. Will+: It increases your willpower. (27, 3, D) 4 large rocks a stone giant corpse (skeletalised by now) (27, 17, D) a +1 helmet of intelligence (27, 31, D) a staff of cold (unseen) (27, 34, D) a staff of death (unseen) (27, 57, D) a +0 dire flail an iron giant corpse (skeletalised by now) (27, 58, D) an iron dragon corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (28, 1, D) a +0 shortbow (still there?) +1 storm dragon scales (still there?) a +0 robe of positive energy (still there?) a centaur corpse (skeletalised by now) (still there?) (28, 32, D) a staff of earth (unseen) (28, 47, D) a ring of resist corrosion (28, 48, D) the amulet "Sabrecon" {Harm Rampage Regen+ Str-4} (still there?) [amulet of regeneration] Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). a staff of cold (still there?) (28, 51, D) a caustic shrike corpse (skeletalised by now) (29, 1, D) a +1 heavy arbalest (unseen) (29, 3, D) 4 large rocks a cyclops corpse (skeletalised by now) (29, 17, D) a +2 battleaxe (unseen) (29, 18, D) a +0 dagger a human corpse (skeletalised by now) (29, 20, D) a +0 robe (still there?) a +0 chain mail (still there?) the +9 war axe "Voocrytaah" {drain, Dex+3} (still there?) Dex+3: It affects your dexterity (+3). (29, 37, D) the +1 troll leather armour of Hezug Zaepp {rC++ Regen+ Int-2} (still there?) rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. Int-2: It affects your intelligence (-2). a book of Touch (still there?) (29, 50, D) a +4 hand axe of venom (still there?) the staff "Volyra" {rF+ rC+ Ice Earth} (still there?) [staff of earth] rF+: It protects you from fire. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. a hive talisman (still there?) (29, 52, D) a +1 great sword of draining (30, 48, D) a staff of cold (still there?) a +1 robe (still there?) (30, 49, D) a +0 ring mail of poison resistance (30, 53, D) a +0 chain mail (31, 48, D) a staff of conjuration (unseen) (31, 50, D) a +5 heavy mace (still there?) a +0 rapier of draining (still there?) (31, 51, D) an iron giant corpse (skeletalised by now) (31, 52, D) a +0 giant club (32, 48, D) +1 ice dragon scales (unseen) (32, 49, D) a +2 chain mail of fire resistance (32, 50, D) a scroll of fog (33, 3, D) a +0 cloak (33, 5, D) a +0 whip (33, 48, D) a staff of earth (unseen) (33, 49, D) the staff "Qehoir" {rF+ rN+ Necro} [staff of death] rF+: It protects you from fire. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (33, 50, D) a book of Displacement (34, 49, D) a staff of air (35, -1, D) a +0 short sword (35, 0, D) the staff of Disaster {*Slow rF++ Will+ Int-4 Conj} (still there?) [staff of conjuration] *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). Conj: It increases the power of your Conjurations spells. a staff of cold (still there?) (35, 6, D) a +0 short sword (35, 14, D) a +4 great sword of freezing (unseen) (35, 15, D) a +3 chain mail of cold resistance (35, 20, D) a +0 robe (35, 28, D) a book of Dreams (35, 29, D) the +8 shortbow of the Orcish Mines {flame, Int+2 Dex+4} (still there?) Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (36, -1, D) a +2 quarterstaff of speed (unseen) (36, 2, D) a +0 battleaxe a +0 flail (36, 4, D) a white draconian corpse (skeletalised by now) (36, 14, D) Voliym's Meditations on Terrain and the Shot Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Awaken Armour Earth/Forgecraft 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Conjure Ball Lightning Conjuration/Air 6 (unseen) (36, 15, D) a +2 heavy shortbow (unseen) (36, 28, D) the Omnibus of the Hazy Coals Spells Type Level a - Forge Lightning Spire Air/Forgecraft 4 b - Flame Wave Conjuration/Fire 4 c - Starburst Conjuration/Fire 6 d - Forge Monarch Bomb Fire/Forgecraft 6 (unseen) (36, 29, D) a +0 arbalest of freezing (unseen) (36, 30, D) a +4 rapier of protection (still there?) a +0 robe (still there?) (36, 32, D) a +1 cloak (still there?) a wind drake corpse (skeletalised by now) (still there?) (36, 34, D) a merfolk corpse (skeletalised by now) (37, -1, D) a book of Movement (37, 2, D) a +0 flail of holy wrath (still there?) a tin of tremorstones (2/2) (still there?) (37, 5, D) a red draconian corpse (skeletalised by now) (37, 14, D) a +2 ring mail of cold resistance (37, 15, D) Winipaij's Discursus on the Summoned Valley Spells Type Level a - Martyr's Knell Necromancy/Summoning 4 b - Hellfire Mortar Fire/Earth/Forgecraft 7 c - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (37, 29, D) a +0 rapier (38, 1, D) a +0 cloak (still there?) the +2 dagger "Myosap" {vamp, *Rage rN+ rCorr} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +7 sling of flaming (still there?) (38, 6, D) a +0 dagger a +0 cloak (38, 14, D) a +2 scale mail of fire resistance (38, 15, D) a scroll of brand weapon (38, 28, D) a book of the Spheres (38, 48, D) a +2 orcbow of flaming (unseen) (38, 49, D) a +1 ring mail of fire resistance (38, 50, D) a sack of spiders (39, 0, D) a +1 rapier of speed (unseen) (39, 1, D) a +1 vampiric hand axe (still there?) a +0 dagger (still there?) a white draconian corpse (skeletalised by now) (still there?) (39, 17, D) a +0 plate armour (39, 20, D) a ring of protection from cold (39, 28, D) a staff of death (39, 29, D) a +0 trident of pain (unseen) (39, 30, D) a +5 morningstar of draining (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (39, 31, D) a +5 great sword of protection (still there?) a +0 robe (still there?) a +2 spear of distortion (still there?) 3 javelins (still there?) a +0 leather armour (still there?) the ring of Wiwaqoh {rN+ Stlth+} (still there?) [ring of positive energy] rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a merfolk corpse (skeletalised by now) (still there?) (39, 32, D) the +1 broad axe of Gallantry {flame, rPois rN+ Will+} rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. a +0 spear a javelin a +0 leather armour (39, 33, D) a snapping turtle corpse (skeletalised by now) (39, 48, D) a book of Cantrips (39, 50, D) a +0 halberd (still there?) a +1 mace of holy wrath (still there?) (40, 0, D) a +2 robe of fire resistance (40, 1, D) a +2 robe of positive energy (still there?) a +0 dagger (still there?) (40, 2, D) a +0 cloak (40, 3, D) a +0 trident a +0 short sword a +0 scimitar a yellow draconian corpse (skeletalised by now) (40, 15, D) a staff of conjuration (40, 28, D) a +1 plate armour of fire resistance (40, 29, D) a +4 short sword of electrocution (40, 35, D) a merfolk corpse (skeletalised by now) (40, 48, D) the amulet of Rusarami {Regen+ Str+4 Int+4 Slay-6} [amulet of regeneration] Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). (unseen) (40, 49, D) a +4 scale mail of fire resistance (40, 50, D) the +3 long sword "Nyororry" {reap, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (41, 1, D) a +1 vampiric spear (41, 5, D) a +0 halberd of protection (41, 14, D) a +1 heavy hand axe (41, 15, D) a +0 bardiche (41, 16, D) a +1 great mace of draining (still there?) a +0 war axe (still there?) a +1 scale mail of cold resistance (still there?) a +0 long sword (still there?) (41, 28, D) a +0 rapier (41, 30, D) a +0 leather armour a snapping turtle corpse (skeletalised by now) (41, 32, D) 2 javelins a +0 spear a merfolk corpse (skeletalised by now) an alligator snapping turtle corpse (skeletalised by now) (41, 49, D) a +2 shortbow of electrocution (unseen) (41, 50, D) the +0 robe of Patterns {rN+} rN+: It protects you from negative energy. (unseen) (41, 51, D) a +0 glaive (still there?) the ring "Togarch" {rC+ Will+} (still there?) [ring of willpower] rC+: It protects you from cold. Will+: It increases your willpower. (42, 0, D) a +0 vampiric dagger (unseen) (42, 1, D) a +1 chain mail of willpower (42, 2, D) a black draconian corpse (skeletalised by now) (42, 3, D) a +0 trident a +0 scimitar (42, 20, D) a staff of alchemy (unseen) (42, 28, D) 4 potions of heal wounds (42, 29, D) a book of Duality (42, 35, D) a +0 robe (42, 48, D) a +0 spear of flaming (unseen) (42, 49, D) a book of Duality (42, 50, D) a tin of tremorstones (2/2) (42, 53, D) a +1 cloak (still there?) a +0 scimitar (still there?) (42, 54, D) a +0 short sword a red draconian corpse (skeletalised by now) (43, 17, D) a +0 leather armour of poison resistance (43, 28, D) the +5 quarterstaff "Utoagadgh" {flame, rF+} rF+: It protects you from fire. (unseen) (43, 29, D) a book of Decay (43, 49, D) a manual of Throwing (43, 54, D) a +0 partisan (43, 55, D) the +2 partisan "Xaberuv" {elec, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (44, 28, D) a staff of death (unseen) (44, 48, D) a +0 hand axe (44, 50, D) a +0 great mace of draining (still there?) a +2 dagger of freezing (still there?) a +0 heavy shortbow (still there?) a +0 long sword (still there?) a +0 cloak (still there?) a book of Chaos (still there?) a white draconian corpse (skeletalised by now) (still there?) (44, 53, D) a +0 dire flail (44, 55, D) a +0 long sword a purple draconian corpse (skeletalised by now) (44, 56, D) a +0 cloak a green draconian corpse (skeletalised by now) (45, 35, D) a +3 vampiric rapier (unseen) (45, 48, D) a +0 halberd a tin of tremorstones (2/2) (45, 49, D) a +6 ring of strength a +5 dagger of speed the +7 sling of the Bespelling Salmon {heavy, rPois rF+ Will+} rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. a staff of death a purple draconian corpse (skeletalised by now) (45, 53, D) a black draconian corpse (skeletalised by now) (45, 54, D) a +3 spectral quarterstaff (still there?) a ring of magical power (still there?) a storm dragon corpse (skeletalised by now) (still there?) (45, 55, D) a +0 scimitar (45, 57, D) a +4 battleaxe of electrocution (still there?) a +0 cloak (still there?) a +0 trident (still there?) a black draconian corpse (skeletalised by now) (still there?) a black draconian corpse (skeletalised by now) (still there?) (46, 56, D) a +2 heavy scimitar (still there?) a +0 hand axe (still there?) a white draconian corpse (skeletalised by now) (still there?) (46, 58, D) a +0 partisan a black draconian corpse (skeletalised by now) (47, 48, D) a staff of earth (unseen) (47, 49, D) a +0 battleaxe (still there?) a +0 war axe of flaming (still there?) +0 storm dragon scales (still there?) a +0 short sword (still there?) (47, 52, D) the Unrestrained Analects a +0 mace a black draconian corpse (skeletalised by now) (48, 0, D) a book of Weapons (48, 48, D) a scroll of brand weapon (48, 49, D) the ring of Gomai {*Corrode Fly rF- rC+++ Dex+3 Ice} (still there?) [ring of ice] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. the +8 orcbow of Immorality {freeze, ^Fragile rF+++ Stlth+} (still there?) ^Fragile: It will be destroyed if unequipped. rF+++: It renders you almost immune to fire. Stlth+: It makes you more stealthy. a +0 battleaxe (still there?) a staff of alchemy (still there?) a green draconian corpse (skeletalised by now) (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (48, 51, D) a ring of magical power a storm dragon corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (48, 53, D) a +0 heavy trident (unseen) (49, 1, D) a +2 heavy arbalest (unseen) (49, 12, D) the +3 hand axe of Paper {speed, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (49, 24, D) a book of Movement (49, 36, D) a +4 scale mail of willpower a book of the Wilderness (49, 50, D) the +1 helmet "Cofen" {rF- rC+ SInv} (still there?) rF-: It makes you vulnerable to fire. rC+: It protects you from cold. SInv: It lets you see invisible. a +0 heavy arbalest (still there?) an amulet of guardian spirit (still there?) (49, 51, D) a +0 long sword a +0 cloak a purple draconian corpse (skeletalised by now) (50, -1, D) a +2 hand axe of flaming (unseen) (50, 0, D) the +4 halberd "Sim Hoop" {freeze, rElec Will+++ Stlth-} (still there?) rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Stlth-: It makes you less stealthy. a +2 robe (still there?) (50, 13, D) a ring of ice (50, 25, D) the +0 plate armour of Inviolability {rPois Regen+ Str+2 Int+2 Dex-4} rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). (50, 27, D) a +3 halberd of holy wrath (unseen) (50, 48, D) a +0 battleaxe (50, 49, D) a staff of alchemy (unseen) (50, 50, D) a book of the Wilderness (50, 52, D) a +0 long sword of protection (still there?) a +0 cloak (still there?) a black draconian corpse (skeletalised by now) (still there?) (51, 1, D) a ring of wizardry (51, 24, D) the staff "Buatufau" {rPois rC+ SInv Tloc Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. SInv: It lets you see invisible. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (51, 25, D) a +0 buckler a +0 sling (51, 26, D) a +3 flail of flaming (still there?) a +1 heavy shortbow (still there?) a +0 robe (still there?) (51, 37, D) an amulet of magic regeneration an amulet of magic regeneration a +3 chain mail of cold resistance (51, 48, D) a +0 heavy sling (unseen) (51, 49, D) a book of Blood (51, 50, D) a staff of conjuration (unseen) (51, 52, D) a +0 flail (still there?) the ring "Jystrikes" {rElec rPois rF+ rN+} (still there?) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. (52, 0, D) a +2 trident of flaming (unseen) (52, 1, D) a +2 orcbow of electrocution (unseen) (52, 12, D) a +0 spear of flaming (52, 13, D) a +0 spear of venom (unseen) (52, 24, D) a +5 battleaxe of flaming (52, 25, D) the +6 dire flail "Xeal" {flame, rElec MP+11 Str+3} rElec: It insulates you from electricity. MP+11: It affects your magic capacity (+11). Str+3: It affects your strength (+3). (unseen) (52, 36, D) a +0 hand cannon of electrocution (unseen) (52, 37, D) the staff "Jurghow" {rElec rPois Air Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (52, 48, D) a book of Callings (52, 49, D) a book of the Moon (53, 1, D) the +0 cloak of Naoxyc {rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). (53, 25, D) a staff of death (53, 27, D) a +2 glaive of holy wrath (unseen) (53, 37, D) a +4 spear of distortion (unseen) (53, 48, D) a staff of earth (unseen) (53, 49, D) the ring of Fujiug {Fly Dex+6} [ring of dexterity] Fly: It grants you flight. Dex+6: It affects your dexterity (+6). (unseen) (53, 50, D) a manual of Shapeshifting (54, 0, D) a staff of cold (unseen) (54, 1, D) a +0 demon trident of flaming (unseen) (54, 13, D) a +4 falchion of electrocution (unseen) (54, 25, D) the +2 trident "Leth" {spect, Will+++ Str+3 SInv Stlth+} Will+++: It greatly increases your willpower. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (54, 35, D) a +1 rapier of freezing (unseen) (54, 36, D) a scroll of fog (55, 0, D) a sanguine talisman a blade talisman (55, 12, D) a +3 heavy broad axe (unseen) (55, 13, D) an amulet of guardian spirit (55, 24, D) +1 fire dragon scales (unseen) (58, 49, D) a +0 halberd (58, 50, D) a white draconian corpse (59, 36, D) a scroll of brand weapon (59, 37, D) a +6 flail of venom (unseen) (59, 47, D) a serpent talisman a staff of fire (59, 48, D) a scroll of brand weapon (59, 51, D) a +0 dire flail (60, 26, D) a ring of protection from cold (60, 36, D) a staff of conjuration (unseen) (60, 38, D) a cane toad corpse (skeletalised by now) a yak corpse (skeletalised by now) (60, 40, D) a yak corpse (skeletalised by now) (60, 47, D) a +0 glaive (60, 48, D) a book of the Senses (60, 49, D) the +0 leather armour of the Grape {Harm Fly Dex+3} Harm: It increases damage dealt and taken. Fly: It grants you flight. Dex+3: It affects your dexterity (+3). (61, 8, D) a tin of tremorstones (2/2) (61, 36, D) a staff of alchemy (61, 37, D) +1 acid dragon scales (unseen) (61, 38, D) a bullfrog corpse (skeletalised by now) (61, 47, D) the +3 leather armour "Famuq" {^Contam Str+3 Int+7} ^Contam: It causes magical contamination when unequipped. Str+3: It affects your strength (+3). Int+7: It affects your intelligence (+7). an amulet of the acrobat (61, 51, D) a +1 cloak (still there?) a +0 mace (still there?) a +5 ring of evasion (still there?) a moth of wrath corpse (still there?) (62, 0, D) the +6 war axe "Ogrebane" {antimagic, rPois rN+ Dex+5} rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). (unseen) (62, 1, D) a staff of air (unseen) (62, 3, D) a +0 battleaxe a +0 robe (62, 8, D) a staff of alchemy (62, 9, D) a +7 sling of draining (62, 10, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (62, 16, D) a +4 heavy orcbow (62, 26, D) a staff of cold (62, 31, D) a hell hound corpse (skeletalised by now) (62, 37, D) a +4 orcbow (still there?) a staff of death (still there?) (62, 39, D) a blink frog corpse (skeletalised by now) (62, 47, D) a manual of Shields (62, 52, D) a +1 heavy quarterstaff (unseen) (63, 0, D) a +2 war axe of freezing (unseen) (63, 8, D) a +2 heavy trident (unseen) (63, 10, D) a swamp drake corpse (skeletalised by now) (63, 16, D) a +3 antimagic lajatang (unseen) (63, 17, D) a +2 vampiric long sword (unseen) (63, 18, D) a +5 great sword (still there?) a +0 robe (still there?) (63, 48, D) a +0 orcbow of flaming (still there?) a +0 glaive (still there?) a +0 rapier of draining (still there?) a +0 cloak (still there?) a yellow draconian corpse (still there?) (63, 49, D) a +0 dire flail (still there?) a staff of conjuration (still there?) (64, 16, D) an amulet of guardian spirit (64, 17, D) a +4 dagger of venom (unseen) (64, 27, D) a +6 ring of intelligence (64, 28, D) a +1 helmet of intelligence (64, 48, D) a +1 scale mail of willpower (still there?) a lightning rod (4/4) (still there?) a staff of cold (still there?) (64, 49, D) a book of Maladies (still there?) the +2 longbow of Edweunaemy {flame, rPois Dex+5 Stlth+} (still there?) rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. a +1 glaive of protection (still there?) the +1 dagger "Beetlebane" {antimagic, *Corrode rPois Str+7} (still there?) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+7: It affects your strength (+7). a black draconian corpse (still there?) a purple draconian corpse (still there?) (64, 50, D) a +0 long sword (still there?) a +0 war axe (still there?) the +10 halberd of Honour {freeze, ^Drain Will+ Dex+2 Stlth+} (still there?) ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. a +4 heavy halberd (still there?) a purple draconian corpse (still there?) (64, 51, D) a +0 battleaxe the ring of Yhaghit {rN+ Wiz Slay+3} [ring of wizardry] rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a +0 long sword a purple draconian corpse (65, 37, D) a +1 vampiric dagger (unseen) (65, 48, D) the +1 ring mail "Taisal" {rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. a +1 pair of boots of stealth (65, 50, D) the +2 scale mail of Sin {Str+3 Int-4 Dex+3} Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (65, 51, D) a +0 war axe a purple draconian corpse (65, 56, D) a shadow dragon corpse (65, 57, D) the +4 glaive of Wumej {antimagic, rElec rPois Dex+4} rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (unseen) (66, 49, D) a staff of conjuration (66, 50, D) a +0 war axe (still there?) an amulet of guardian spirit (still there?) a +0 trident (still there?) the ring "Plog" {rElec rC+ Str+6 Stlth+} (still there?) [ring of strength] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. a +0 hand axe (still there?) a green draconian corpse (still there?) a purple draconian corpse (still there?) (66, 51, D) a +0 trident (still there?) the Secrets of the Somber Zephyr (still there?) Spells Type Level a - Airstrike Air 4 b - Rimeblight Ice/Necromancy 7 c - Death's Door Necromancy 9 (67, 0, D) the +3 lajatang of the Ecumenical Temple {elec, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (unseen) (67, 27, D) a +3 spectral quarterstaff (unseen) (67, 47, D) a +0 whip (still there?) the +6 shortbow "Neorumiu" {heavy, ^Drain rElec rPois rC++} (still there?) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rC++: It greatly protects you from cold. (67, 49, D) a staff of air (67, 50, D) a +1 war axe of draining (still there?) a +0 cloak (still there?) 2 scrolls of brand weapon (still there?) (67, 51, D) a +0 mace of draining (still there?) a +2 great sword of electrocution (still there?) a +0 short sword (still there?) a +0 cloak (still there?) (67, 55, D) a +0 short sword +0 shadow dragon scales (68, 0, D) a +1 leather armour of willpower (68, 2, D) a human corpse (skeletalised by now) (68, 47, D) 4 potions of haste (68, 48, D) a +0 mace (68, 49, D) a +0 arbalest of flaming (68, 51, D) a +0 short sword a +0 dire flail a golden dragon corpse (69, 0, D) a +5 halberd of protection (unseen) (69, 2, D) a human corpse (skeletalised by now) (69, 36, D) a +1 falchion of draining (unseen) (69, 37, D) a +1 dagger of speed (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (69, 38, D) a +1 short sword of draining (still there?) a +0 leather armour (still there?) (69, 47, D) a +0 spectral giant spiked club (unseen) (69, 48, D) the +0 dagger of Uskayaw's Benevolence {pain, rPois Will- MP+9 Int-4} rPois: It protects you from poison. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). Int-4: It affects your intelligence (-4). (69, 50, D) a +1 chain mail of positive energy (70, 8, D) a scroll of brand weapon (70, 9, D) a +1 helmet of see invisible (70, 10, D) a +0 hand axe a +0 scale mail a +0 dagger a +0 robe (70, 11, D) a +0 short sword a boomerang a +0 ring mail (70, 36, D) a staff of earth (still there?) a staff of alchemy (still there?) (70, 37, D) a +0 ring mail (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +3 halberd of venom (still there?) an orc corpse (skeletalised by now) (still there?) (70, 38, D) a +0 morningstar a +0 plate armour an orc corpse (skeletalised by now) (70, 48, D) a ring of ice a ring of see invisible (70, 49, D) a +1 scale mail of cold resistance a +1 orcbow of flaming (70, 50, D) a +0 flail a green draconian corpse (71, 8, D) a +1 mace of protection (71, 10, D) a +0 dagger a +0 robe (71, 16, D) a staff of conjuration (unseen) (71, 17, D) the +7 orcbow "Pamyppea" {antimagic, rF++ rC- Dex+2} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). (unseen) (71, 26, D) a +6 ring of dexterity (71, 27, D) a staff of air (unseen) (71, 36, D) an amulet of guardian spirit (71, 38, D) a +0 chain mail a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (71, 47, D) a staff of air (still there?) a yellow draconian corpse (still there?) (71, 49, D) the amulet "Negipila" {Spirit rElec rC- Int+5 Dex+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). (71, 50, D) the +8 halberd of the Farrago {venom, ^Fragile rCorr Dex+6} (still there?) ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). an amulet of the acrobat (still there?) (71, 53, D) a +0 glaive a Killer Klown corpse (72, 8, D) a +0 antimagic partisan (unseen) (72, 9, D) a staff of earth (unseen) (72, 10, D) a +0 dagger a +0 robe (72, 16, D) the +5 hand axe "Conservator" {freeze, Str+2 Int-2 Dex+3 SInv} Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (72, 17, D) a +1 whip of venom (unseen) (72, 21, D) a wind drake corpse (skeletalised by now) (72, 26, D) a +4 ring mail of positive energy (72, 36, D) a +0 dagger a +0 war axe a lightning rod (4/4) (72, 37, D) a +0 dagger a +0 robe the +6 orcbow "Zaubeog" {heavy, Str+3} Str+3: It affects your strength (+3). an orc corpse (skeletalised by now) (72, 47, D) an amulet of guardian spirit (72, 49, D) a +0 dire flail a +0 long sword 4 potions of haste (72, 52, D) a +11 club of flaming (still there?) a +4 long sword of electrocution (still there?) a red draconian corpse (still there?) (73, 1, D) a +1 antimagic longbow (unseen) (73, 17, D) a +4 chain mail of fire resistance (73, 27, D) a +0 hand axe of venom (still there?) a ring of poison resistance (still there?) (73, 35, D) a +5 bardiche of freezing (unseen) (73, 38, D) a +0 long sword (73, 47, D) a book of Displacement (73, 49, D) a +0 hand axe a +0 mace (74, 37, D) an orc corpse (skeletalised by now) (74, 47, D) a staff of death (unseen) (74, 49, D) the +1 chain mail "Soufa" {rN+} rN+: It protects you from negative energy. (75, 1, D) a +1 leather armour of fire resistance (75, 36, D) a +0 leather armour (75, 47, D) a fortress talisman (75, 49, D) an amulet of faith