myself the Dungeon (0, 33, D) a +0 long sword of protection (still there?) the +1 shortbow of Qykhak {speed, rF+ rN+ Stlth+} (still there?) rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (0, 35, D) a +1 demon whip of venom (unseen) (0, 51, D) a +1 heavy shortbow (unseen) (0, 52, D) the staff of Upheaval {rCorr Int+2 Conj} [staff of conjuration] rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. (unseen) (1, 31, D) a staff of cold (unseen) (1, 51, D) the +0 shortbow "Yssit" {drain, rCorr MP+9 Str+2 Int-3} rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). (unseen) (1, 53, D) a scroll of brand weapon a +0 robe (2, 14, D) a ring of resist corrosion (2, 15, D) +2 ice dragon scales (still there?) a +1 pair of boots of flying (still there?) (2, 16, D) the +6 falchion of Cheibriados's Hope {flame, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (unseen) (2, 32, D) a +1 glaive of flaming (still there?) a +2 scale mail of poison resistance (still there?) the ring of Arrival {rC+ Will+ EV+5 Str+4} (still there?) [ring of evasion] rC+: It protects you from cold. Will+: It increases your willpower. EV+5: It affects your evasion (+5). Str+4: It affects your strength (+4). the +4 spear "Homisk" {freeze, rElec rPois rC- Dex+8} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+8: It affects your dexterity (+8). (2, 35, D) a book of Displacement (still there?) the Compilation of Hoarfrost (still there?) Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Frozen Ramparts Ice 3 a +0 demon whip of venom (still there?) a +3 demon whip of venom (still there?) (2, 36, D) a +2 bardiche of flaming (still there?) +0 fire dragon scales (still there?) an oni corpse (skeletalised by now) (still there?) (2, 50, D) a +5 morningstar of protection (unseen) (2, 51, D) a +3 mace of protection (still there?) a ring of magical power (still there?) (2, 54, D) a titan corpse (skeletalised by now) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +2 heavy flail (unseen) (3, 32, D) +0 fire dragon scales (still there?) the ring "Isyid" {*Corrode Str+2 Int+6 Dex+2} (still there?) [ring of intelligence] *Corrode: It may corrode you when you take damage. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). a ring of see invisible (still there?) (3, 35, D) a staff of conjuration (3, 50, D) a +2 heavy orcbow (unseen) (3, 52, D) an amulet of the acrobat +0 storm dragon scales a book of Air a spriggan corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) (3, 54, D) +0 storm dragon scales a titan corpse (skeletalised by now) (3, 57, D) a +0 robe (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 partisan of venom a +1 pair of gloves of stealth (4, 15, D) a +1 great mace of protection (4, 16, D) a staff of cold (unseen) (4, 32, D) a +2 chain mail of willpower (4, 36, D) a +3 glaive of flaming +0 fire dragon scales an oni corpse (skeletalised by now) (4, 38, D) a +0 demon whip of electrocution (unseen) (4, 50, D) a +3 war axe of flaming (still there?) a +0 robe (still there?) (4, 51, D) a +3 scimitar of flaming (still there?) the ring "Ydghebbo" {rN+ MP+9} (still there?) [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). a wind drake corpse (skeletalised by now) (still there?) (4, 52, D) a book of Transmutation (still there?) a +3 halberd of venom (still there?) (5, 33, D) a +3 demon whip of electrocution (still there?) a +0 vampiric demon whip (still there?) a staff of death (still there?) (5, 34, D) a +0 whip of venom (unseen) (5, 51, D) a wind drake corpse (skeletalised by now) (6, 14, D) a +1 heavy orcbow (6, 16, D) a book of Flames (6, 17, D) a book of Sloth a manual of Maces & Flails a phial of floods (6, 33, D) a +1 bardiche of flaming (still there?) +0 fire dragon scales (still there?) the staff "Wuuf" {rPois Str+3 Stlth+ Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (6, 50, D) a +1 pair of boots of rampaging a +0 robe the +5 hand axe of Honour {elec, Int+3} Int+3: It affects your intelligence (+3). (6, 51, D) a +0 robe (still there?) a staff of death (still there?) a storm dragon corpse (skeletalised by now) (still there?) (6, 52, D) a +0 robe a manual of Staves (6, 53, D) +0 storm dragon scales a spriggan corpse (skeletalised by now) a titan corpse (skeletalised by now) (6, 57, D) a wind drake corpse (skeletalised by now) (7, 14, D) a Necronomicon (7, 32, D) a staff of death (7, 33, D) a +3 sling of freezing (still there?) the ring "Xyiph" {rF+ Dex+5} (still there?) [ring of protection from fire] rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (7, 34, D) the staff of the Pure Heavens {rElec rN+ Will- Int+2 Necro Forge} [staff of death] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. (unseen) (7, 35, D) a salamander corpse (skeletalised by now) (7, 49, D) a spriggan corpse (skeletalised by now) (7, 57, D) a +0 robe (8, 15, D) a +0 heavy war axe (8, 16, D) a ring of positive energy (8, 32, D) a +2 shortbow of electrocution (unseen) (8, 34, D) a +2 antimagic morningstar (unseen) (8, 37, D) a +2 demon whip of electrocution (unseen) (8, 56, D) a storm dragon corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) (9, 14, D) the +0 ring mail "Xong" {rPois} rPois: It protects you from poison. (9, 15, D) a +3 plate armour of poison resistance (9, 16, D) a +1 heavy flail (unseen) (9, 32, D) a +1 great sword of flaming (still there?) a staff of conjuration (still there?) (9, 34, D) a +3 long sword of freezing (unseen) (9, 50, D) a staff of air (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of Altruism {*Silence MP+5 Str+2 Stlth+} [serpent talisman] *Silence: It may silence you when you take damage. MP+5: It affects your magic capacity (+5). Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a box of beasts (10, 15, D) a +2 leather armour of cold resistance (10, 16, D) the ring of Xom's Wantonness {AC+4 Dex+2} [ring of protection] AC+4: It affects your AC (+4). Dex+2: It affects your dexterity (+2). (unseen) (10, 32, D) a +0 battleaxe of pain (unseen) (10, 34, D) a +2 vampiric bardiche (still there?) a +4 dagger of flaming (still there?) (10, 55, D) a +2 whip of venom (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 14, D) an amulet of guardian spirit (11, 32, D) a book of Spontaneous Combustion (11, 33, D) the +7 spear "Gacocvon" {holy, rPois rF+} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. a Compendium of Siegecraft (still there?) (11, 51, D) a +0 glaive of protection (11, 52, D) a scarf of repulsion (still there?) a +0 robe (still there?) a +4 bardiche of pain (still there?) the Annotations on the Throng and Calefaction (still there?) Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Fireball Conjuration/Fire 5 d - Sphinx Sisters Hexes/Summoning 7 a phantom mirror (still there?) a storm dragon corpse (skeletalised by now) (still there?) (12, 14, D) the amulet "Mypsot" {Reflect Slay+3 SH+5 SInv Stlth+} [amulet of reflection] Reflect: It reflects blocked missile attacks. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SH+5: It affects your SH (+5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (12, 15, D) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. (12, 33, D) a +1 robe of cold resistance (unseen) (12, 34, D) a +0 demon whip a book of Unlife (12, 35, D) a +1 bardiche of flaming (still there?) +0 fire dragon scales (still there?) an oni corpse (skeletalised by now) (still there?) (12, 50, D) a staff of conjuration (12, 51, D) a +3 leather armour of cold resistance (12, 52, D) the staff of Wyrd {rPois Str+3 Int-3 Earth Alch} [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (13, 32, D) the Vellum of Degeneration and Combat Magic Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Fulminant Prism Conjuration/Alchemy 4 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Sculpt Simulacrum Ice/Alchemy 6 (unseen) (13, 33, D) a +0 demon whip of venom (still there?) a +6 ring of dexterity (still there?) a staff of cold (still there?) (13, 34, D) a ring of protection from fire (14, 51, D) a staff of earth (unseen) (14, 52, D) a +2 scale mail of positive energy (18, 48, D) a book of Dreams (18, 49, D) the ring "Dilia" {rC+ rN+++ Str+3 Int+3 Slay-6} [ring of protection from cold] rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). (unseen) (18, 50, D) a +2 leather armour of positive energy (19, 4, D) a +0 vampiric glaive (unseen) (19, 16, D) a +0 ring mail a book of Iron (19, 17, D) a +2 tower shield of poison resistance (still there?) the +10 great mace of the Past {protect, Int-3 SInv Stlth+} (still there?) Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (19, 32, D) a +2 pair of boots of flying (19, 33, D) a staff of earth (unseen) (19, 48, D) an amulet of the acrobat (19, 49, D) a +5 glaive of venom (unseen) (19, 50, D) 4 potions of haste (20, 0, D) a +0 short sword of draining (still there?) a +2 great mace of venom (still there?) (20, 1, D) a +1 robe (unseen) (20, 16, D) a +0 dire flail a condenser vane (20, 32, D) a scroll of brand weapon (20, 33, D) a +1 whip of venom (unseen) (20, 35, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (20, 48, D) the +5 battleaxe "Qarghiwur" {heavy, +Blink rF+ Str+4} +Blink: It lets you blink. rF+: It protects you from fire. Str+4: It affects your strength (+4). (unseen) (20, 49, D) a +1 orcbow of freezing (unseen) (20, 50, D) a staff of death (unseen) (21, 0, D) a staff of cold (unseen) (21, 1, D) a ring of see invisible (21, 16, D) a +4 chain mail of poison resistance (still there?) a staff of air (still there?) (21, 17, D) a +2 crystal plate armour (21, 32, D) a box of beasts (21, 33, D) the +0 battleaxe "Jillint" {flame, rC++} rC++: It greatly protects you from cold. (unseen) (21, 34, D) a +2 longbow of flaming (unseen) (21, 48, D) a +0 mace of draining (unseen) (21, 49, D) a scroll of fog (21, 50, D) a +1 short sword of electrocution (unseen) (22, 16, D) a +0 chain mail a ring of flight (22, 32, D) the +1 halberd of Gozag's Inspiration {protect, rN+ MP+8} rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). (unseen) (22, 33, D) the ring "Keat" {rF+ Wiz Str+2 Slay+3} (still there?) [ring of wizardry] rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the Omnibus of the Hunter (still there?) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Static Discharge Conjuration/Air 2 c - Silence Hexes/Air 5 (22, 39, D) a doom hound corpse (skeletalised by now) (22, 48, D) the +9 whip of the Real Monster {distort, Will+ Int+2 Dex+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (unseen) (22, 49, D) a +2 chain mail of poison resistance (22, 50, D) a +1 leather armour of cold resistance (23, 0, D) a ring of wizardry (23, 1, D) a +4 halberd of freezing (still there?) a book of Death (still there?) (23, 2, D) a +0 pair of boots of rampaging a quicksilver dragon corpse (skeletalised by now) (23, 16, D) Niloeb's Almanac of the Spawned Great Work (still there?) Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Alistair's Intoxication Alchemy 5 c - Alistair's Walking Alembic Alchemy/Forgecraft 5 d - Haunt Necromancy/Summoning 7 a +0 cloak of preservation (still there?) (23, 18, D) a +0 war axe (still there?) the amulet "Joyzototz" {Faith +Inv rElec Will+ Int+3 Dex-5} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). (23, 19, D) the +0 war axe of Untimely Demise {pain, Fly rElec Dex+3} (still there?) Fly: It grants you flight. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). a +0 scale mail (still there?) a +0 war axe (still there?) a +3 bardiche of venom (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (23, 21, D) a +0 great sword a +0 war axe a titan corpse (skeletalised by now) (23, 35, D) a +3 rapier of venom (still there?) 5 large rocks (still there?) a doom hound corpse (skeletalised by now) (still there?) (23, 48, D) a book of Ice (23, 49, D) a +0 triple crossbow of freezing (unseen) (23, 50, D) a +3 demon trident of draining (unseen) (24, 0, D) a talisman of death (24, 1, D) a +4 scale mail of fire resistance (24, 4, D) 4 large rocks (24, 16, D) a +0 dire flail (24, 17, D) a +3 heavy broad axe (still there?) a +0 plate armour (still there?) the +10 sling of the Snake Pit {freeze, Dex+3} (still there?) Dex+3: It affects your dexterity (+3). a +0 demon whip of flaming (still there?) a human corpse (skeletalised by now) (still there?) (24, 19, D) a staff of fire a goblin corpse (skeletalised by now) (24, 22, D) a +1 glaive of freezing (24, 35, D) a staff of fire the Vellum of Metalworking and Air Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Shock Conjuration/Air 1 c - Construct Spike Launcher Forgecraft 2 d - Hellfire Mortar Fire/Earth/Forgecraft 7 e - Chain Lightning Conjuration/Air 9 a +6 hand axe of electrocution (24, 36, D) 6 large rocks +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (24, 37, D) a tainted leviathan corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) (24, 48, D) a ring of willpower (24, 49, D) a +0 ring mail of cold resistance (24, 50, D) a staff of cold (unseen) (25, 0, D) a staff of alchemy (unseen) (25, 1, D) a +0 halberd of protection (unseen) (25, 2, D) 4 large rocks (25, 19, D) a staff of alchemy (still there?) a +0 arbalest (still there?) a yaktaur corpse (skeletalised by now) (still there?) (25, 20, D) a +0 chain mail (25, 33, D) a +3 scimitar of holy wrath (still there?) an amulet of reflection (still there?) a staff of fire (still there?) (25, 48, D) a +2 sling (unseen) (26, 0, D) a book of the Grave (26, 1, D) a +1 rapier of venom (still there?) a +6 sling of draining (still there?) (26, 19, D) a +0 long sword (still there?) a +0 arbalest (still there?) 3 large rocks (still there?) a ring of willpower (still there?) a +0 tower shield (still there?) a +0 war axe of electrocution (still there?) (26, 20, D) a +0 chain mail a human corpse (skeletalised by now) (26, 35, D) a +2 whip (unseen) (26, 49, D) a +2 hat (unseen) (26, 50, D) the staff "Killer Klown's Doom" {Int+3 Conj} [staff of conjuration] Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. (unseen) (27, -1, D) a +2 ring mail of cold resistance (27, 0, D) a +1 flail of draining (unseen) (27, 5, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (27, 16, D) a staff of earth (27, 18, D) a +0 chain mail (27, 32, D) a staff of alchemy (still there?) a staff of conjuration (still there?) (27, 49, D) a serpent talisman (27, 50, D) the +1 double sword of the Unseen Realm {spect, *Slow rPois Str+5 Int+2} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). (unseen) (28, -1, D) a Treatise on Traps (28, 1, D) a book of Misfortune (28, 16, D) the +1 orcbow of Haen {heavy, rF+ rC+ Str-5 Dex+8} rF+: It protects you from fire. rC+: It protects you from cold. Str-5: It affects your strength (-5). Dex+8: It affects your dexterity (+8). (28, 19, D) a +1 long sword of freezing (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) an amulet of magic regeneration (still there?) a human corpse (skeletalised by now) (still there?) (28, 32, D) a book of Frost (28, 33, D) a +4 ring of protection (still there?) a +6 short sword of flaming (still there?) the staff of Bung {rPois Will+ Str+2 Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Str+2: It affects your strength (+2). Alch: It increases the power of your Alchemy spells. (28, 49, D) the quicksilver dragon scales of Boredom {^Drain Will+ Regen+ Int+5 SInv} ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (unseen) (29, 3, D) a +0 mace (29, 17, D) a +6 ring of strength (29, 32, D) the staff of Calamity {rElec rC+ Str-3 Dex-2 Forge Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Str-3: It affects your strength (-3). Dex-2: It affects your dexterity (-2). Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (unseen) (29, 33, D) a book of Storms (29, 49, D) the +9 battleaxe of the Frog {spect, *Corrode Fly rC+ Dex+3} (still there?) *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). a scroll of brand weapon (still there?) (29, 51, D) the +3 hand axe of the Forest {freeze, rF+++ Will+ rCorr Dex-5} rF+++: It renders you almost immune to fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). (unseen) (30, 1, D) a +6 ring of strength (30, 49, D) a +2 trident of flaming (unseen) (30, 50, D) a book of Spontaneous Combustion (31, 49, D) a staff of conjuration (unseen) (31, 50, D) a book of Spatial Translocations (32, 48, D) the staff of Conscience {^Contam rElec rN+ Str+3 Tloc Air} [staff of air] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (unseen) (32, 49, D) a staff of air (unseen) (32, 50, D) a book of Transmutation (33, 48, D) a +2 scale mail of willpower (33, 49, D) a +2 chain mail of willpower (33, 50, D) a staff of alchemy (unseen) (34, 28, D) the Spellbook of Tempestuous Assembling Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Chain Lightning Conjuration/Air 9 c - Dragon's Call Summoning 9 (unseen) (34, 48, D) a book of Duality (34, 49, D) a +4 antimagic triple crossbow (unseen) (34, 50, D) a ring of see invisible (35, 0, D) the +2 leather armour "Xiul" {rN+ Dex-4 Slay+3} rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (35, 14, D) a ring of ice (35, 15, D) a +2 morningstar of protection (unseen) (35, 28, D) a staff of alchemy (unseen) (35, 31, D) the +2 whip of Largesse {flame, *Noise Int+5 Stlth+} *Noise: It may make a loud noise when swung. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (unseen) (36, 0, D) the Spellbook of Bound Metallurgy Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Forge Lightning Spire Air/Forgecraft 4 c - Spellspark Servitor Conjuration/Forgecraft 7 d - Enfeeble Hexes 7 (unseen) (36, 2, D) a +4 halberd (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (36, 14, D) a +1 chain mail of fire resistance (36, 15, D) a book of Contraptions a serpent talisman (36, 28, D) a +0 spear (36, 29, D) a +4 rapier of venom (unseen) (36, 31, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (37, 1, D) the +6 orcbow "Sumiuguw" {flame, *Slow rPois Dex+4} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (unseen) (37, 2, D) a +2 war axe (still there?) a +0 chain mail (still there?) an amulet of regeneration (still there?) (37, 3, D) a +3 great sword of flaming (still there?) a +0 plate armour (still there?) (37, 15, D) +0 shadow dragon scales an amulet of faith a shadow dragon corpse (skeletalised by now) (37, 18, D) a shadow dragon corpse (skeletalised by now) (37, 28, D) a +0 trident (37, 29, D) the +0 lajatang of Tenacity {antimagic, rElec rCorr Str+3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (37, 31, D) a +3 heavy flail (still there?) a +0 robe (still there?) (37, 32, D) a manticore corpse (skeletalised by now) (38, 0, D) the -1 pair of boots "Loddank" {rElec Regen+ Str+4 Int-2 SInv} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. (38, 2, D) a +0 demon blade of distortion (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (38, 4, D) a hell hog corpse (skeletalised by now) (38, 14, D) a +5 morningstar of holy wrath (unseen) (38, 15, D) Great Wizards, Vol. II (still there?) a +3 double sword of flaming (still there?) (38, 29, D) a staff of conjuration (unseen) (38, 30, D) the +6 mace "Xeiff" {freeze, rPois rF+ Int+2} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). a merfolk corpse (skeletalised by now) (still there?) (38, 32, D) a +6 spear of freezing a javelin a +0 leather armour a merfolk corpse (skeletalised by now) (38, 33, D) a +0 antimagic demon trident (still there?) a +0 robe (still there?) (38, 48, D) the +0 helmet of the Everdark {rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (38, 49, D) a +0 orcbow of flaming (unseen) (38, 50, D) an amulet of faith (39, 0, D) the +1 robe of Riqukergheso {rPois} rPois: It protects you from poison. (unseen) (39, 29, D) 4 potions of haste (39, 31, D) a +0 quarterstaff a +0 longbow a satyr corpse (skeletalised by now) (39, 32, D) a +1 vampiric rapier a +0 robe (39, 33, D) a +5 spear of venom (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (39, 48, D) the Grimoire of the Discontinuous Glacier Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Teleport Other Translocation 3 c - Dimensional Bullseye Hexes/Translocation 4 d - Freezing Cloud Conjuration/Ice/Air 5 e - Dispersal Translocation 6 (unseen) (39, 49, D) a condenser vane (40, 0, D) a Handbook of Applied Construction (40, 2, D) a hell hog corpse (skeletalised by now) (40, 14, D) a +2 pair of boots of stealth (40, 28, D) a +0 spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a ring of flight (still there?) the Precepts of Incineration and the Elixir (still there?) Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Leda's Liquefaction Alchemy/Earth 4 c - Sticky Flame Fire/Alchemy 4 d - Irradiate Conjuration/Alchemy 5 e - Yara's Violent Unravelling Hexes/Alchemy 5 (40, 29, D) a staff of earth (unseen) (40, 32, D) a +0 trident a +0 robe (40, 33, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (40, 48, D) the +6 scale mail of the Equator {rElec} rElec: It insulates you from electricity. (41, 0, D) the +1 robe of the Bulwark {rN+} rN+: It protects you from negative energy. (unseen) (41, 1, D) a +0 dagger of speed (unseen) (41, 4, D) a hell hog corpse (skeletalised by now) (41, 13, D) an amulet of faith (41, 14, D) a +3 heavy shortbow (still there?) an amulet of magic regeneration (still there?) (41, 16, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (41, 29, D) a spider talisman (41, 33, D) a +2 heavy trident (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (41, 48, D) a +1 lajatang of venom (unseen) (41, 49, D) a scarf of resistance (42, 0, D) the +3 leather armour of the Iron City of Dis {rElec rC+ Will-} rElec: It insulates you from electricity. rC+: It protects you from cold. Will-: It decreases your willpower. (42, 1, D) a +2 great sword of draining (unseen) (42, 13, D) a +0 chain mail of poison resistance (42, 15, D) the amulet of the Pharaoh's Fist {Reflect rF+ Will+ Str-3 Int+5 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. rF+: It protects you from fire. Will+: It increases your willpower. Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). SH+5: It affects your SH (+5). a +4 dagger of protection (still there?) (42, 28, D) a Treatise on Traps (42, 29, D) a book of Battle (42, 33, D) a manticore corpse (skeletalised by now) (42, 48, D) a +0 short sword of electrocution (unseen) (42, 49, D) a +0 scimitar of freezing (43, 28, D) a +0 halberd of freezing (unseen) (43, 29, D) a +0 cloak of poison resistance (unseen) (43, 48, D) a ring of protection from fire (43, 49, D) a +2 scale mail of cold resistance (44, 13, D) a +1 robe of resistance (unseen) (44, 28, D) the Unrestrained Analects (44, 48, D) the Anthology of Mechanisms Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Awaken Armour Earth/Forgecraft 4 (44, 49, D) the staff of Esieluta {rF+ rN++ MP+5 Str+4 Fire} [staff of fire] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. MP+5: It affects your magic capacity (+5). Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. (44, 50, D) the +1 chain mail of Erphed {+Blink rN+ Slay+2} (still there?) +Blink: It lets you blink. rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +5 dagger of Ad Valorem {flame, Int+2 Dex+2} (still there?) Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). a ring of positive energy (still there?) (45, 48, D) the +3 troll leather armour "Caexkef" {Will+ Regen+ Slay+3} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (45, 49, D) a ring of protection from fire (45, 51, D) a +6 ring of intelligence (still there?) a staff of air (still there?) a +0 leather armour of poison resistance (still there?) (46, 48, D) a manual of Armour (46, 49, D) the +0 chain mail "Jah Taal" {Rampage rC- rN+} Rampage: It bestows one free step when moving towards enemies. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (46, 50, D) the +3 short sword of Eceuson {speed, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (47, 48, D) a staff of conjuration (47, 49, D) the +3 scale mail of Eternal Vigilance {Dex+6} Dex+6: It affects your dexterity (+6). (47, 50, D) a +4 vampiric glaive (unseen) (47, 51, D) a staff of alchemy (unseen) (47, 53, D) an amulet of magic regeneration (48, 47, D) a book of Minor Magic (48, 48, D) a staff of earth (48, 49, D) a +0 vampiric war axe (unseen) (48, 50, D) a +2 chain mail of fire resistance (49, 0, D) a +3 leather armour of fire resistance (49, 1, D) a +0 hand axe (49, 2, D) a +2 dagger of freezing (still there?) a +0 war axe (still there?) (49, 5, D) a +0 dire flail a +0 cloak (49, 12, D) a +0 dagger (49, 27, D) a black mamba corpse (skeletalised by now) (49, 35, D) a +2 vampiric halberd (still there?) a +0 chain mail (still there?) (49, 36, D) a +0 battleaxe (49, 38, D) the +5 ring mail "Ucenab" {Str+8} Str+8: It affects your strength (+8). (49, 39, D) a +0 long sword a +0 chain mail a human corpse (skeletalised by now) (49, 47, D) a +3 dagger of venom (unseen) (49, 49, D) a +4 hand axe of venom (unseen) (49, 50, D) a staff of alchemy (unseen) (50, 1, D) a +0 flail (still there?) an amulet of guardian spirit (still there?) +1 storm dragon scales (still there?) a green draconian corpse (skeletalised by now) (still there?) (50, 12, D) a book of Lightning (50, 13, D) a staff of cold (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) a human corpse (skeletalised by now) (still there?) (50, 25, D) Sif Muna's Lessons on Summoned Imprecation Spells Type Level a - Inner Flame Hexes/Fire 3 b - Cause Fear Hexes 4 c - Summon Cactus Giant Summoning 6 (unseen) (50, 36, D) a +0 war axe (50, 38, D) a +0 chain mail a +0 dire flail a +0 plate armour a human corpse (skeletalised by now) (50, 49, D) a staff of fire (unseen) (50, 52, D) a staff of death (unseen) (51, 0, D) a +0 hand axe (still there?) the staff of Melee {*Slow rC+ Int+3 Dex+2 Tloc Ice} (still there?) [staff of cold] *Slow: It may slow you when you take damage. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (51, 1, D) a staff of fire (unseen) (51, 12, D) the staff of the Rat {rElec rC++ Dex-5 Hexes Earth} [staff of earth] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Dex-5: It affects your dexterity (-5). Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. (unseen) (51, 13, D) a staff of fire (unseen) (51, 14, D) a +0 long sword (51, 15, D) a +0 robe (51, 25, D) a +0 war axe (still there?) the ring of Pal Fici {rElec rPois rF++ rC+ rCorr} (still there?) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a staff of air (still there?) a naga corpse (skeletalised by now) (still there?) (51, 26, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (51, 36, D) the +2 orcbow "Huxiokoa" {elec, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. a +0 kite shield a +2 pair of gloves of stealth (51, 37, D) a +0 flail of holy wrath a +0 plate armour a +2 great mace of draining a +0 chain mail a human corpse (skeletalised by now) (51, 38, D) a +0 chain mail a +0 battleaxe a +0 chain mail (51, 48, D) an amulet of regeneration (52, 0, D) a +0 dagger of electrocution (52, 3, D) a +0 flail a +0 glaive a purple draconian corpse (skeletalised by now) (52, 5, D) a +0 long sword a white draconian corpse (skeletalised by now) (52, 12, D) a Trismegistus Codex (52, 13, D) Sif Muna's Incunabulum of Concerted Aeromancy Spells Type Level a - Summon Small Mammal Summoning 1 b - Forge Lightning Spire Air/Forgecraft 4 c - Conjure Ball Lightning Conjuration/Air 6 (unseen) (52, 25, D) an adder corpse (skeletalised by now) (52, 26, D) a +0 halberd (52, 36, D) a +0 war axe (still there?) a +0 dire flail (still there?) a +0 plate armour (still there?) a staff of cold (still there?) a human corpse (skeletalised by now) (still there?) (52, 48, D) a +3 mace of protection (52, 49, D) the staff of Plog {Str+8 Dex-3 SInv Earth} (still there?) [staff of earth] Str+8: It affects your strength (+8). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. a +4 antimagic sling (still there?) (52, 52, D) a staff of alchemy (unseen) (53, 0, D) Sif Muna's Verses on Metallic Ill Luck Spells Type Level a - Forge Phalanx Beetle Forgecraft 6 b - Discord Hexes 8 (unseen) (53, 1, D) a +4 chain mail of poison resistance a black draconian corpse (skeletalised by now) (53, 2, D) a +0 long sword (53, 14, D) a +3 heavy great mace a +0 dagger a +0 robe a human corpse (skeletalised by now) (53, 16, D) a +0 battleaxe (53, 24, D) a +2 robe (53, 27, D) a water moccasin corpse (skeletalised by now) (53, 36, D) Utre's Compilation of the Several Ears Spells Type Level a - Shock Conjuration/Air 1 b - Flame Wave Conjuration/Fire 4 c - Animate Dead Necromancy 4 d - Death Channel Necromancy 6 (unseen) (53, 37, D) 2 large rocks (still there?) a +2 heavy war axe (still there?) a +6 ring of strength (still there?) a book of Beasts (still there?) a stone giant corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (53, 48, D) a phial of floods (53, 49, D) a +0 falchion of pain (unseen) (54, 1, D) a +0 war axe a ring of wizardry the Unrestrained Analects (54, 2, D) a +6 antimagic double sword (still there?) a black draconian corpse (skeletalised by now) (still there?) (54, 4, D) a +0 battleaxe a +0 war axe (54, 13, D) a +0 chain mail (still there?) a staff of earth (still there?) (54, 16, D) a +0 chain mail (54, 24, D) a staff of conjuration (54, 25, D) a +3 flail of protection (unseen) (54, 29, D) a ball python corpse (skeletalised by now) (54, 48, D) a +4 shortbow of flaming (unseen) (54, 49, D) a +3 plate armour of cold resistance a book of the Senses (54, 50, D) a book of Hexes (55, 1, D) a book of Air (55, 12, D) a +2 flail of holy wrath (unseen) (56, 0, D) a +0 war axe (56, 12, D) a ring of positive energy (58, 40, D) a +2 war axe (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) a human corpse (skeletalised by now) (still there?) (59, 37, D) 2 large rocks the +4 halberd "Oni's Curse" {freeze, Will+ Str+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). (59, 38, D) a +0 war axe a +0 plate armour a +0 plate armour a human corpse (skeletalised by now) (59, 40, D) a +3 war axe (59, 47, D) a +2 plate armour of willpower (59, 48, D) a +2 flail of draining (unseen) (59, 49, D) a +2 heavy flail (unseen) (60, 36, D) a +1 hand axe of flaming (60, 37, D) a +2 tower shield (still there?) the amulet "Qog Soat" {rF++ Regen+} (still there?) [amulet of regeneration] rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. a human corpse (skeletalised by now) (still there?) (60, 47, D) a +3 leather armour of fire resistance (60, 48, D) a staff of death (still there?) a golden dragon corpse (still there?) (60, 49, D) a staff of fire (unseen) (60, 50, D) +0 golden dragon scales a golden dragon corpse (61, 0, D) the +10 short sword "Ocabub" {heavy, rF+ rC+ Str-3 Stlth+} rF+: It protects you from fire. rC+: It protects you from cold. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. (unseen) (61, 10, D) a +0 giant club (still there?) a +0 dire flail of protection (still there?) (61, 16, D) a +0 shortbow a box of beasts a centaur corpse (skeletalised by now) (61, 36, D) a staff of alchemy (still there?) a book of the Fortress (still there?) (61, 37, D) 3 large rocks (still there?) a +0 chain mail (still there?) a staff of fire (still there?) a human corpse (skeletalised by now) (still there?) (61, 47, D) a book of Scorching (61, 48, D) the +0 storm dragon scales of Purpose {rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (unseen) (61, 49, D) a +2 arbalest of flaming (still there?) a swamp drake corpse (still there?) (61, 50, D) +0 golden dragon scales an iron dragon corpse a golden dragon corpse (62, 0, D) the staff "Lanik" {rC+ rN++ Int+3 Necro} [staff of death] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. (62, 8, D) the +1 long sword "Leto" {drain, Will+ Str+2 Int+3 Stlth+} Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (62, 9, D) a +0 giant club (still there?) the ring "Pysosat" {rCorr MP+8 Dex+2} (still there?) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). Dex+2: It affects your dexterity (+2). (62, 10, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (62, 16, D) a +0 shortbow (still there?) a staff of earth (still there?) (62, 17, D) a +0 trident (still there?) a throwing net (still there?) a +3 heavy quarterstaff (still there?) (62, 26, D) the staff "Fametiuq" {^Fragile Fly rF+ rN++ Stlth- Fire} [staff of fire] ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. Fire: It increases the power of your Fire spells. (62, 27, D) a +0 mace of pain (unseen) (62, 37, D) a +0 arbalest (still there?) the +5 spear of the Nexus {freeze, ^Drain rElec Will+ Int+7} (still there?) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. Int+7: It affects your intelligence (+7). a yaktaur corpse (skeletalised by now) (still there?) (62, 40, D) a +0 bardiche (62, 47, D) a +1 pair of boots of rampaging (62, 48, D) +0 steam dragon scales (still there?) the amulet "Pashof" {Faith rElec rCorr Dex+2} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). a steam dragon corpse (still there?) (62, 49, D) +0 ice dragon scales quicksilver dragon scales a book of Conjurations an ice dragon corpse a quicksilver dragon corpse (63, 0, D) a +3 heavy orcbow (unseen) (63, 8, D) a staff of air (unseen) (63, 11, D) a +0 dire flail a +0 giant spiked club (63, 16, D) a +0 shortbow the +2 chain mail of Eternal Night {Dex+3} Dex+3: It affects your dexterity (+3). (63, 17, D) a +0 trident a book of Sloth a merfolk corpse (skeletalised by now) (63, 19, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 25, D) a staff of air (63, 36, D) a staff of fire (unseen) (63, 37, D) a scroll of brand weapon (63, 38, D) a +0 great mace a +0 plate armour (63, 40, D) 4 large rocks (63, 47, D) a +1 ring mail of cold resistance (63, 48, D) a +2 robe of willpower (still there?) an acid dragon corpse (still there?) (63, 49, D) the +8 plate armour of Dramatic Exits {Will+ MP-7 Str+4 Stlth+} Will+: It increases your willpower. MP-7: It affects your magic capacity (-7). Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (63, 50, D) a +3 scimitar of protection (still there?) +0 ice dragon scales (still there?) +0 steam dragon scales (still there?) a book of the Tundra (still there?) a steam dragon corpse (still there?) (64, 17, D) a +0 orcbow a +3 scale mail of poison resistance (64, 26, D) a +3 chain mail of poison resistance (still there?) the +2 shield of Resistance {rF++ rC++ Will++} (still there?) rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. (64, 47, D) Sif Muna's Catalogue of Skeletons (still there?) Spells Type Level a - Soul Splinter Necromancy 1 b - Fugue of the Fallen Necromancy 3 c - Borgnjor's Revivification Necromancy 8 d - Infestation Necromancy 8 a ring of ice (still there?) (64, 48, D) a +0 vampiric partisan (still there?) the +4 skin of Zhor {*Englaciate rC+++ SInv} (still there?) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. a shadow dragon corpse (still there?) (65, 26, D) a +1 leather armour of poison resistance a book of Burglary (65, 47, D) the ring "Opood" {rF+ rN+ SInv} [ring of see invisible] rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (65, 50, D) a +0 flail of draining (still there?) a staff of conjuration (still there?) the +2 leather armour of the Barnacle {rN+} (still there?) rN+: It protects you from negative energy. +0 shadow dragon scales (still there?) a lightning rod (4/4) (still there?) an ice dragon corpse (still there?) (65, 51, D) a hydra corpse (65, 53, D) +0 golden dragon scales a golden dragon corpse an iron dragon corpse an ice dragon corpse (66, 50, D) +0 ice dragon scales +0 shadow dragon scales +0 fire dragon scales a +0 heavy orcbow a +2 plate armour of fire resistance +0 acid dragon scales a +6 falchion of holy wrath a shadow dragon corpse a fire dragon corpse an acid dragon corpse (66, 55, D) a hydra corpse (66, 56, D) +0 swamp dragon scales a swamp dragon corpse (67, 47, D) the amulet "Winixzok" {Spirit rC- Int+6 Slay+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC-: It makes you vulnerable to cold. Int+6: It affects your intelligence (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (67, 48, D) a ring of protection from fire (still there?) the macabre finger necklace {Ring+ rN+ HP+7} (still there?) [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). a staff of earth (still there?) (68, 0, D) a +2 heavy falchion (68, 37, D) a +0 heavy morningstar (unseen) (68, 51, D) a swamp dragon corpse (68, 52, D) an amulet of guardian spirit +0 shadow dragon scales a shadow dragon corpse (69, 0, D) the +1 scale mail of the Gloaming {rElec} rElec: It insulates you from electricity. (69, 2, D) a +0 short sword a +0 leather armour (69, 46, D) the staff "Nelicee" {rPois rC+ Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Alch: It increases the power of your Alchemy spells. (unseen) (69, 47, D) a book of Lightning a potion of might (70, 8, D) a staff of death (unseen) (70, 9, D) a book of Chaos (70, 36, D) a +3 falchion of holy wrath (unseen) (70, 48, D) a +0 rapier of speed (still there?) a +4 ring mail of fire resistance (still there?) a swamp drake corpse (still there?) (70, 49, D) the Almanac of Inference (still there?) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Summon Seismosaurus Egg Summoning/Earth 4 the +5 Storm Queen's Shield {shock, Fly rElec} (still there?) Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. a +4 plate armour of positive energy (still there?) (71, 8, D) the +8 chain mail of Broken Taboos {+Inv rPois Will- Int-5} +Inv: It lets you turn invisible. rPois: It protects you from poison. Will-: It decreases your willpower. Int-5: It affects your intelligence (-5). (71, 16, D) a +6 ring of dexterity (71, 17, D) a book of Fire (71, 26, D) a ring of flight (71, 36, D) a +2 vampiric spear (unseen) (71, 37, D) a hell hound corpse (skeletalised by now) (71, 47, D) a riddle talisman a ring of positive energy (71, 48, D) a +0 halberd of venom (unseen) (71, 49, D) the +0 leather armour "Suniamil" {rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (72, 8, D) the ring of Ycevamug {+Blink rC- rN++ Will+ rCorr} [ring of willpower] +Blink: It lets you blink. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (72, 9, D) the +5 mace of the Enormous God {antimagic, rElec rC+ Will+ Str+2} rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). (unseen) (72, 17, D) a +1 mace of protection (72, 26, D) a +6 giant spiked club (72, 27, D) a +0 dire flail of protection (unseen) (72, 30, D) a +0 dagger a +2 ring mail of cold resistance (72, 36, D) a +4 flail of pain (72, 37, D) the staff of Padyahuk {^Fragile rElec rPois rC+ Conj Ice} [staff of cold] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (72, 47, D) a scroll of brand weapon (72, 48, D) a +1 short sword of draining (still there?) a +2 morningstar of protection (still there?) (72, 50, D) a wyvern corpse (72, 52, D) a wyvern corpse a rime drake corpse (73, 1, D) a ring of poison resistance (73, 2, D) a +0 flail a +0 scale mail an orc corpse (skeletalised by now) (73, 16, D) the lupine talisman of the Desolation of Salt {rCorr Stlth+} [lupine talisman] rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (73, 17, D) quicksilver dragon scales (73, 27, D) a +3 hand axe of venom (unseen) (73, 37, D) a staff of air (unseen) (73, 47, D) the +0 plate armour of the Lychee {rC++} rC++: It greatly protects you from cold. a wyvern corpse (73, 48, D) a +1 shortbow of flaming (unseen) (73, 49, D) the +12 glaive of Prune {freeze, Prune} (still there?) Prune: It halves damage taken while paralysed, petrified or unconscious. an ice dragon corpse (still there?) (73, 50, D) +0 swamp dragon scales a wyvern corpse a swamp dragon corpse (74, 2, D) a +0 flail an orc corpse (skeletalised by now) (74, 30, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 dire flail of protection (still there?) (74, 47, D) a +3 heavy shortbow (unseen) (74, 48, D) a staff of death (unseen) (74, 49, D) a book of Ice (75, 1, D) a +4 hand axe of venom (unseen) (75, 47, D) a +0 dagger of venom (unseen) (75, 48, D) a +1 orcbow of flaming (unseen) (75, 49, D) the +0 robe of Ymilouju {+Blink rElec Regen+ Int-2} +Blink: It lets you blink. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Int-2: It affects your intelligence (-2). (unseen)