myself the Dungeon (0, 50, D) 4 potions of haste (0, 51, D) a staff of alchemy (unseen) (0, 52, D) a staff of cold (unseen) (1, 32, D) a book of Flames (still there?) the +3 glaive "Qofened" {spect, rF+ Will+ rCorr} (still there?) rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (1, 33, D) a +6 long sword of holy wrath (unseen) (1, 34, D) a +2 great sword of protection (still there?) a book of Transmutation (still there?) (1, 50, D) a staff of alchemy (unseen) (1, 51, D) a scroll of brand weapon (1, 52, D) the staff "Neacimuf" {*Slow rF+ rN+++ Dex-3 Fire} [staff of fire] *Slow: It may slow you when you take damage. rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Dex-3: It affects your dexterity (-3). Fire: It increases the power of your Fire spells. (unseen) (2, 14, D) the staff "Muopteur" {rElec Earth} [staff of earth] rElec: It insulates you from electricity. Earth: It increases the power of your Earth spells. (unseen) (2, 15, D) a storm talisman (2, 32, D) a +2 helmet of intelligence (2, 50, D) a +2 robe (unseen) (2, 51, D) a book of Maladies (2, 52, D) a +2 great mace of holy wrath (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) the +5 flail "Neitag" {freeze, rC+ rN+ Stlth-} rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (3, 32, D) a +2 helmet of see invisible (3, 33, D) a ring of protection from cold (still there?) a +1 rapier of venom (still there?) (3, 50, D) a +2 robe (unseen) (3, 51, D) the +4 flail "Subobomy" {freeze, +Blink Str+3 Dex+7} (still there?) +Blink: It lets you blink. Str+3: It affects your strength (+3). Dex+7: It affects your dexterity (+7). a titan skeleton (still there?) (3, 52, D) a ring of protection from cold (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight an orb of light a +0 robe a +0 hand axe a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a staff of death (4, 16, D) a +3 mace of protection the +1 battleaxe of Ympinem {flame, +Blink} +Blink: It lets you blink. (4, 32, D) a +0 pair of boots of stealth (4, 33, D) a staff of death (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (4, 50, D) a +2 helmet of see invisible (4, 51, D) a ring of fire (4, 52, D) a +4 trident of flaming (unseen) (4, 55, D) a titan skeleton (5, 33, D) a +0 leather armour of cold resistance +0 shadow dragon scales (5, 34, D) an amulet of regeneration a doom hound corpse (skeletalised by now) (5, 37, D) 3 large rocks a tainted leviathan corpse (skeletalised by now) (5, 38, D) 4 large rocks (5, 50, D) a +2 heavy trident (unseen) (5, 51, D) a Codex of Conductivity (6, 32, D) a +0 flail of protection (6, 33, D) a staff of conjuration (unseen) (6, 36, D) a ghoul corpse (skeletalised by now) (6, 50, D) a +4 rapier of venom (unseen) (6, 51, D) a scroll of brand weapon (6, 52, D) the +0 helmet of the Good {Rampage SInv} Rampage: It bestows one free step when moving towards enemies. SInv: It lets you see invisible. a phantom mirror (6, 58, D) a shard shrike corpse (skeletalised by now) (7, 14, D) a +1 cloak of stealth (still there?) the ring "Quoqioc" {rF+ Int+5} (still there?) [ring of protection from fire] rF+: It protects you from fire. Int+5: It affects your intelligence (+5). (7, 21, D) a +3 leather armour of poison resistance (7, 40, D) a doom hound corpse (skeletalised by now) (7, 50, D) the +0 plate armour "Isemepsa" {Harm} Harm: It increases damage dealt and taken. (7, 51, D) the staff of Beyond {rF+ Fire Alch} [staff of fire] rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (8, 16, D) a +4 heavy falchion (8, 34, D) a ring of fire (8, 36, D) 4 large rocks a tainted leviathan corpse (skeletalised by now) (8, 51, D) the amulet of Juibow {Harm rPois Regen+} [amulet of regeneration] Harm: It increases damage dealt and taken. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. (unseen) (9, 13, D) a book of Movement (9, 15, D) the +4 arbalest "Qooqi" {drain, rF++ rC-} (still there?) rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. a +3 great sword of holy wrath (still there?) (9, 33, D) a blade talisman (9, 34, D) the +1 dagger of Regicide {freeze, rF++} rF++: It greatly protects you from fire. (unseen) (9, 35, D) 4 large rocks (9, 50, D) a scroll of brand weapon (9, 52, D) a +1 whip of electrocution (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of the Saviour {rElec rN+ rCorr SInv} [serpent talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 7, D) a wand of mindburst (7) a wand of quicksilver (7) (10, 14, D) a staff of cold (still there?) an amulet of the acrobat (still there?) a lightning rod (4/4) (still there?) (10, 32, D) the Parchment of the Syncline Spells Type Level a - Borgnjor's Vile Clutch Necromancy/Earth 5 b - Shatter Earth 9 (unseen) (10, 33, D) the Folio of the Lamprey Spells Type Level a - Scorch Fire 2 b - Sticky Flame Fire/Alchemy 4 c - Nazja's Percussive Tempering Forgecraft 5 d - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (10, 34, D) a book of Misfortune (10, 50, D) the ring "Hogouron" {Wiz Dex+4 SInv} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 14, D) a +4 orcbow of freezing (still there?) a +1 chain mail of willpower (still there?) (11, 15, D) the amulet of the Tarantula {Spirit ^Fragile Str+6 Int+3} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Fragile: It will be destroyed if unequipped. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). a +3 leather armour of fire resistance (still there?) (11, 19, D) a +0 vampiric lajatang (unseen) (11, 32, D) the Papyrus of Hexed Ceration Spells Type Level a - Jinxbite Hexes 2 b - Fulminant Prism Conjuration/Alchemy 4 c - Sticky Flame Fire/Alchemy 4 d - Alistair's Walking Alembic Alchemy/Forgecraft 5 e - Metabolic Englaciation Hexes/Ice 5 (unseen) (11, 34, D) a +2 long sword of draining (unseen) (11, 51, D) a +8 dagger of venom (11, 52, D) a +2 heavy flail (unseen) (12, 32, D) a +3 scale mail of cold resistance a book of Flames (12, 34, D) the ring "Tokuf" {rF+ rCorr Str+5 Dex-5} (still there?) [ring of resist corrosion] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). a +3 leather armour of cold resistance (still there?) a staff of cold (still there?) (12, 50, D) a +1 morningstar of holy wrath (unseen) (12, 52, D) the +0 scale mail "Jesmiune" {Will+ Int+4} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (13, 14, D) a +0 short sword of venom (unseen) (13, 32, D) a +5 ring of evasion (13, 33, D) a book of Spatial Translocations (13, 50, D) a ring of positive energy (13, 51, D) the +4 war axe of Bohycs {spect, rPois rC+ rCorr Int-4} (still there?) rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). a +6 flail of venom (still there?) (14, 50, D) a +0 heavy partisan (unseen) (14, 51, D) the wellspring talisman of Hide-and-Seek {rPois Str-5 Int+2} [wellspring talisman] rPois: It protects you from poison. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). (unseen) (14, 52, D) a +2 helmet of intelligence (18, 17, D) the Compilation of Nephomancy Spells Type Level a - Swiftness Air 3 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Arcjolt Conjuration/Air 5 d - Magnavolt Earth/Air 7 (unseen) (18, 48, D) a +0 robe (18, 49, D) a +0 scimitar of flaming (unseen) (18, 50, D) a +0 robe (19, 0, D) a +3 orcbow of electrocution (unseen) (19, 1, D) the +7 plate armour "Wasy" {Rampage Int+4} Rampage: It bestows one free step when moving towards enemies. Int+4: It affects your intelligence (+4). (19, 16, D) a book of Duality (19, 32, D) a +0 long sword of holy wrath (unseen) (19, 33, D) a +4 ring mail of cold resistance (19, 48, D) a book of Displacement (19, 49, D) a +0 robe (20, 0, D) a +0 rapier of electrocution (unseen) (20, 1, D) a +3 arbalest of draining (unseen) (20, 3, D) a black bear corpse (skeletalised by now) (20, 16, D) a ring of fire (still there?) a +2 hand axe of flaming (still there?) (20, 19, D) a lupine talisman (20, 32, D) the ring "Hamodgha" {rN+ Will- Dex+5 SInv} [ring of see invisible] rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (unseen) (20, 33, D) a +6 ring of dexterity (20, 48, D) a +2 flail of flaming (unseen) (20, 50, D) a +5 broad axe of electrocution (still there?) a +0 shortbow (still there?) the +0 chain mail "Icrasch" {rPois Str+7} (still there?) rPois: It protects you from poison. Str+7: It affects your strength (+7). a +4 orcbow of draining (still there?) a staff of conjuration (still there?) (20, 52, D) a +1 partisan of holy wrath a pearl dragon corpse (skeletalised by now) (21, 0, D) the +5 flail of Watchfulness {venom, rF+ rN+ rCorr} rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (21, 1, D) a +1 scale mail of poison resistance (21, 2, D) a cane toad corpse (skeletalised by now) (21, 16, D) a storm talisman (21, 32, D) a +2 antimagic arbalest (unseen) (21, 33, D) a +2 robe of willpower (still there?) a staff of death (still there?) (21, 34, D) a +2 chain mail of cold resistance a +2 shortbow of draining (21, 36, D) a +0 dagger a +0 robe (21, 37, D) a +0 long sword a +0 plate armour (21, 48, D) a +0 long sword of flaming (unseen) (21, 49, D) a staff of conjuration (unseen) (22, 0, D) a +2 leather armour of fire resistance (22, 1, D) a +2 vampiric demon trident (unseen) (22, 16, D) a granite talisman (still there?) a +0 falchion of flaming (still there?) (22, 32, D) a +0 robe a book of the Wilderness a +2 scale mail of positive energy (22, 48, D) the +2 pair of boots "Jepp" {Will- Regen+ rCorr Stlth-} Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (22, 49, D) a +0 robe (22, 51, D) a +5 long sword of holy wrath (still there?) a +0 leather armour of willpower (still there?) a +0 tower shield (still there?) a +2 halberd of holy wrath (still there?) (23, 0, D) a +0 vampiric battleaxe (unseen) (23, 1, D) the +8 mace of Uleaw {flame, Will+ Int+3 Stlth+} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (23, 5, D) a black bear corpse (skeletalised by now) (23, 16, D) a +2 heavy shortbow (unseen) (23, 32, D) the +1 leather armour of the Garden {+Inv rF+ Slay+6} +Inv: It lets you turn invisible. rF+: It protects you from fire. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). a +0 dagger (23, 36, D) a +3 battleaxe of draining (still there?) a +0 plate armour (still there?) a +0 chain mail (still there?) a +3 battleaxe (still there?) (23, 37, D) a +3 great mace of draining (still there?) a +0 plate armour (still there?) (23, 48, D) the ring of Kallutz {rCorr Str+4} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (unseen) (23, 49, D) a +3 flail of flaming a +0 longbow a +0 robe a +1 quarterstaff of holy wrath (23, 50, D) a +4 scimitar of flaming (still there?) a +0 longbow (still there?) a +3 scale mail of cold resistance (still there?) a +2 short sword of freezing (still there?) (23, 53, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (24, 1, D) the +1 pair of boots of Untold Secrets {rPois rN++} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (24, 16, D) the staff "Okoweg" {+Blink rElec Air} [staff of air] +Blink: It lets you blink. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. (24, 18, D) an amulet of guardian spirit a +4 chain mail of cold resistance a titan corpse (skeletalised by now) (24, 34, D) a +0 chain mail a book of Storms (24, 48, D) a +1 antimagic quarterstaff (unseen) (24, 50, D) the Grimoire of Leucotic Superposition Spells Type Level a - Ignite Poison Fire/Alchemy 4 b - Passage of Golubria Translocation 4 c - Summon Forest Summoning/Translocation 5 d - Malign Gateway Summoning/Translocation 7 (unseen) (24, 51, D) a +3 halberd of holy wrath a +1 glaive of holy wrath (25, 0, D) a +2 war axe of flaming (unseen) (25, 16, D) Basoog's Directory of Metallurgical Distillation Spells Type Level a - Rending Blade Conjuration/Forgecraft 4 b - Alistair's Walking Alembic Alchemy/Forgecraft 5 (unseen) (25, 17, D) a staff of fire (25, 18, D) a staff of air (unseen) (25, 32, D) the Guide on the Bright Singularity Spells Type Level a - Foxfire Conjuration/Fire 1 b - Conjure Ball Lightning Conjuration/Air 6 c - Dispersal Translocation 6 (unseen) (25, 36, D) a +0 halberd (25, 48, D) a +3 short sword of speed (still there?) a +0 robe (still there?) (25, 50, D) a +3 glaive of holy wrath (still there?) a +0 dagger of speed (still there?) the ring of Xom's Facetiousness {Will+ Slay+4} (still there?) [ring of slaying] Will+: It increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (26, 0, D) a staff of alchemy (unseen) (26, 1, D) a staff of alchemy (unseen) (26, 4, D) a water moccasin corpse (skeletalised by now) (26, 16, D) the +2 leather armour "Wowun" {rElec rN+ Int+3 Dex-2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). (26, 17, D) the ring of Jycsex {rPois rC+ Str+3 Int+6 Dex+2} [ring of intelligence] rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). (unseen) (26, 32, D) a +0 dagger of protection (still there?) a +2 rapier of protection (still there?) a +5 great mace of holy wrath (still there?) (26, 34, D) a +0 battleaxe (still there?) a ring of resist corrosion (still there?) a +2 great mace of draining (still there?) a +1 shortbow of draining (still there?) (26, 36, D) a +2 robe of willpower (unseen) (26, 48, D) a +0 robe a +1 rapier of freezing (26, 50, D) a +3 whip of holy wrath (still there?) the +0 ring mail of the Blind Marksman {rF+ Will+ Int+4} (still there?) rF+: It protects you from fire. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). a +2 longbow of flaming (still there?) a +0 long sword of flaming (still there?) a +0 scimitar of flaming (still there?) a staff of death (still there?) (27, 0, D) the +7 sceptre of Torment {pain, torment} (unseen) (27, 1, D) a ring of magical power (27, 16, D) a staff of fire (unseen) (27, 17, D) a ring of ice (27, 33, D) a +2 robe (unseen) (27, 34, D) a phantom mirror (still there?) a +2 rapier of protection (still there?) a +0 robe (still there?) a +0 glaive (still there?) a human corpse (skeletalised by now) (still there?) (27, 38, D) the +7 mace "Jaatroipp" {venom, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (27, 49, D) a +3 whip of holy wrath a +0 robe a staff of earth (27, 50, D) a throwing net (27, 53, D) a +0 shortbow (still there?) a +0 robe (still there?) a +1 whip of holy wrath (still there?) (27, 57, D) a +1 whip of holy wrath (still there?) a +0 robe (still there?) (28, 0, D) the orb of Titaefe {light, rC+ rN+ Dex+5} rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). (unseen) (28, 1, D) a +2 heavy flail (still there?) a basilisk corpse (skeletalised by now) (still there?) (28, 3, D) a death yak corpse (skeletalised by now) (28, 16, D) a +0 dagger of pain (unseen) (28, 17, D) a book of Unlife (28, 32, D) a staff of death (unseen) (28, 33, D) a +0 great mace of draining (still there?) a +0 chain mail (still there?) a scroll of fog (still there?) a +1 great mace of draining (still there?) (28, 48, D) a +0 shortbow (still there?) a +0 shortbow (still there?) Urchim's Book of Artifice (still there?) Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Rending Blade Conjuration/Forgecraft 4 c - Nazja's Percussive Tempering Forgecraft 5 d - Diamond Sawblades Forgecraft 7 a +4 sling of flaming (still there?) (28, 51, D) a +0 antimagic arbalest a +3 flail of flaming a +0 robe a +0 robe (28, 53, D) a +1 halberd of holy wrath (still there?) an apis corpse (skeletalised by now) (still there?) (29, 0, D) the +0 partisan of the Mish-Mash {freeze, +Blink rC+} +Blink: It lets you blink. rC+: It protects you from cold. (unseen) (29, 1, D) a book of Cantrips (29, 2, D) a polar bear corpse (skeletalised by now) (29, 16, D) a +0 spear of venom (unseen) (29, 17, D) the +4 battleaxe "Zaumener" {elec, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (29, 32, D) a Compendium of Siegecraft (29, 33, D) a +0 war axe (still there?) a +2 triple sword of electrocution (still there?) a scroll of brand weapon (still there?) (29, 48, D) the Directory of Defiled Acts and Quicksand (still there?) Spells Type Level a - Grave Claw Necromancy 2 b - Passwall Earth 3 c - Leda's Liquefaction Alchemy/Earth 4 d - Lehudib's Crystal Spear Conjuration/Earth 8 a book of Touch (still there?) (30, 35, D) a +0 plate armour (30, 48, D) a +4 long sword of flaming (still there?) a +1 barding of fire resistance (still there?) (30, 50, D) a +0 robe a +3 falchion of flaming a +0 longbow a +0 robe (30, 51, D) a book of Fire (30, 53, D) a +0 short sword (31, 48, D) Zirass's Cyclopedia of the Swarm (still there?) Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Summon Horrible Things Summoning 8 a staff of conjuration (still there?) (31, 50, D) an apis corpse (skeletalised by now) (32, 48, D) the +2 spear of Overwhelming Force {elec, *Slow rC+++ Str+3 SInv} *Slow: It may slow you when you take damage. rC+++: It renders you almost immune to cold. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (32, 49, D) a +0 robe (32, 50, D) a +2 mace of protection (unseen) (33, 27, D) a staff of cold (unseen) (33, 49, D) a +1 trident of flaming (unseen) (33, 50, D) a +2 cloak of poison resistance (still there?) a +0 mace of protection (still there?) (34, 27, D) a ring of poison resistance (still there?) the +0 robe of the Old World {rC- rN+++ MP+9 Str-2} (still there?) rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. MP+9: It affects your magic capacity (+9). Str-2: It affects your strength (-2). (34, 48, D) a book of Duality (34, 49, D) a condenser vane (35, 0, D) a +6 ring of strength (35, 3, D) a +0 plate armour (35, 13, D) a yak corpse (skeletalised by now) (35, 29, D) a +3 long sword of protection (unseen) (36, 1, D) a book of the Spheres the +5 ring mail of Watrioj {rC- rN+ Will+++ Dex-2} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Dex-2: It affects your dexterity (-2). (36, 3, D) a +0 long sword (36, 14, D) a book of Battle (36, 42, D) a +0 trident a +0 robe (36, 43, D) a +1 vampiric scythe (37, 0, D) the +0 hat of the Crushed Xalams {rPois Regen+} (still there?) rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. a +1 long sword of freezing (still there?) a +0 robe (still there?) a granite talisman (still there?) a +1 battleaxe (still there?) a +0 partisan (still there?) a +0 chain mail (still there?) the Secrets of Momentum (still there?) Spells Type Level a - Iskenderun's Battlesphere Conjuration/Forgecraft 4 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Chain Lightning Conjuration/Air 9 (37, 15, D) a staff of death (unseen) (37, 16, D) a staff of air (37, 18, D) a black bear corpse (skeletalised by now) (37, 29, D) a +2 heavy halberd (still there?) a +3 shortbow of freezing (still there?) (37, 42, D) a +1 demon whip of pain a +0 antimagic demon trident a +2 longbow of electrocution a +2 plate armour of fire resistance (37, 43, D) a +0 dire flail a +0 plate armour (38, 4, D) a +0 plate armour (38, 14, D) the +6 spear of the Enchanted Forest {drain, +Blink} +Blink: It lets you blink. (38, 15, D) a book of Movement (still there?) a +3 vampiric battleaxe (still there?) (38, 43, D) a +2 vampiric battleaxe a +2 arbalest of electrocution a +0 plate armour a +1 heavy scythe a demonspawn skeleton (38, 44, D) a +2 whip (unseen) (38, 49, D) a +4 ring of slaying (38, 50, D) a staff of air (unseen) (39, -1, D) a +0 quick blade of electrocution a +3 spear of venom a +0 robe a +0 halberd (39, 5, D) a +0 trident (39, 19, D) a bullfrog corpse (skeletalised by now) (39, 21, D) a black mamba corpse (skeletalised by now) (39, 28, D) a +2 ring mail of fire resistance a staff of earth a staff of death a staff of cold (39, 42, D) a +0 demon blade of freezing a +1 arbalest of flaming a +5 chain mail of ponderousness (39, 44, D) a +0 trident (39, 48, D) the +0 plate armour of the Camelopard {*Corrode rElec rN+ Dex+4} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (39, 49, D) a +0 robe (still there?) the ring of Sovereignty {^Drain rN+ AC+4 Str+3 Int+4} (still there?) [ring of protection] ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). a ring of poison resistance (still there?) a spriggan corpse (skeletalised by now) (still there?) (39, 50, D) a ring of ice a +3 leather armour of willpower (40, 5, D) a +0 dagger (40, 15, D) a +4 giant club (unseen) (40, 20, D) a bullfrog corpse (skeletalised by now) (40, 29, D) the staff of the Healing Asp {rElec rPois rC+ Dex-3 Ice} (still there?) [staff of cold] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Dex-3: It affects your dexterity (-3). Ice: It increases the power of your Ice spells. a Handbook of Applied Construction (still there?) (40, 42, D) a +2 kite shield of protection a +3 chain mail of willpower a +0 partisan of venom a demonspawn skeleton (40, 43, D) a +3 partisan of holy wrath (40, 44, D) a +2 demon whip of electrocution (still there?) a +1 vampiric demon whip (still there?) (40, 48, D) the +6 flail "Moexyupy" {holy, *Corrode +Blink Str+4} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. Str+4: It affects your strength (+4). (unseen) (40, 49, D) a +4 long sword of draining (40, 52, D) a titan corpse (skeletalised by now) (41, 1, D) a +0 robe a +0 robe a +0 shortbow of electrocution (41, 14, D) a +1 heavy trident (unseen) (41, 15, D) a +1 crystal plate armour (41, 18, D) a blink frog corpse (skeletalised by now) (41, 28, D) a +0 shortbow of flaming (41, 43, D) a +0 scythe of protection a +0 ring mail a +0 glaive a demonspawn skeleton (41, 48, D) a ring of protection from fire (41, 49, D) a +0 vampiric lajatang (still there?) an amulet of regeneration (still there?) (41, 51, D) a wind drake corpse (skeletalised by now) (42, 14, D) a book of Misfortune (42, 15, D) a staff of alchemy (unseen) (42, 28, D) a +1 short sword of electrocution (42, 48, D) a staff of cold (42, 49, D) a +4 dire flail of holy wrath (unseen) (43, 4, D) a staff of air (unseen) (43, 5, D) a +0 robe (43, 14, D) the +8 battleaxe of Cakkoel {elec, *Rage Str+4} *Rage: It berserks you when you make melee attacks (+20% chance). Str+4: It affects your strength (+4). (unseen) (43, 15, D) a ring of ice (43, 28, D) a +4 quarterstaff of draining (unseen) (43, 42, D) a +1 flail of flaming (still there?) a +0 sling (still there?) a +0 robe (still there?) a +0 buckler (still there?) (43, 48, D) a book of Unlife (43, 49, D) a ring of wizardry (still there?) the Teachings on Hexed Crysopoeia (still there?) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Silence Hexes/Air 5 a +3 orcbow of draining (still there?) (43, 53, D) a wind drake corpse (skeletalised by now) (44, 28, D) an amulet of the acrobat (44, 44, D) a +0 trident (44, 48, D) a +2 spear of venom (44, 50, D) a +3 plate armour of cold resistance (45, 48, D) a +0 scale mail of fire resistance (45, 49, D) a +4 ring of protection (still there?) the staff "Pet Yleo" {^Contam rC+ Str+4 Dex+3 Hexes Ice} (still there?) [staff of cold] ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. (46, 51, D) the Teachings on Spellsmithed Mud Spells Type Level a - Petrify Alchemy/Earth 4 b - Awaken Armour Earth/Forgecraft 4 c - Summon Seismosaurus Egg Summoning/Earth 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (46, 53, D) +0 storm dragon scales a wind drake corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (47, 48, D) a +0 robe (still there?) a +3 flail of draining (still there?) (47, 49, D) a +2 rapier of draining (still there?) a +1 mace of holy wrath (still there?) (47, 50, D) the Codex of Spellbinding and Snow Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Discord Hexes 8 (47, 51, D) the ring of the Lonely Ships {rElec Wiz Int+5 Stlth-} (still there?) [ring of wizardry] rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. a +2 battleaxe of electrocution (still there?) a titan corpse (skeletalised by now) (still there?) (48, 48, D) a +2 mace of protection (unseen) (48, 49, D) a +4 heavy halberd (unseen) (48, 50, D) the +1 chain mail of Untold Secrets {^Contam Harm Dex+5 SInv} ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (48, 51, D) a +2 heavy hand axe (unseen) (48, 53, D) a +2 long sword of holy wrath (still there?) a titan corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (48, 54, D) a +6 ring of dexterity a +0 robe a storm dragon corpse (skeletalised by now) (48, 55, D) a wind drake corpse (skeletalised by now) (49, 1, D) a staff of death (unseen) (49, 12, D) a ring of see invisible (49, 36, D) a book of Callings (49, 37, D) a +1 ring mail of fire resistance (49, 48, D) the staff "Ikli" {Earth Alch} [staff of earth] Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (49, 50, D) the +7 glaive of Karma {freeze, rF+} rF+: It protects you from fire. (unseen) (49, 51, D) a spriggan corpse (skeletalised by now) (49, 53, D) a +0 robe (50, 12, D) a staff of death (unseen) (50, 15, D) the +5 dagger "Ogre's Death Toll" {holy, ^Drain +Blink rCorr Str+3} (still there?) ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). a komodo dragon corpse (skeletalised by now) (still there?) (50, 26, D) a staff of conjuration (still there?) a +2 robe of positive energy (still there?) (50, 36, D) a +2 chain mail of poison resistance (50, 37, D) a staff of fire (unseen) (50, 48, D) a +2 long sword of holy wrath (still there?) a +0 heavy mace (still there?) (50, 49, D) the +7 short sword "Siroske" {antimagic, rElec rN+ Int+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (unseen) (50, 51, D) a titan corpse (skeletalised by now) a titan corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (51, 17, D) a +4 rapier of venom (still there?) a +0 robe (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (51, 18, D) a staff of death (unseen) (51, 25, D) a +1 trident of protection (51, 36, D) an amulet of magic regeneration (51, 37, D) a staff of fire (still there?) a storm dragon corpse (skeletalised by now) (still there?) (51, 49, D) a +3 sling of freezing (still there?) a ring of flight (still there?) (51, 50, D) a +0 short sword of protection (unseen) (51, 52, D) a +2 scimitar of holy wrath (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (52, -1, D) a +1 war axe of venom (52, 0, D) a staff of death (unseen) (52, 1, D) a +0 scimitar of flaming (unseen) (52, 13, D) the +6 arbalest "Fopnah" {heavy, rC+ Str-4 Dex+4 Stlth+} (still there?) rC+: It protects you from cold. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. a +0 robe (still there?) (52, 24, D) the staff of Itoqe {rN+ Conj Alch} [staff of conjuration] rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (52, 36, D) a staff of earth (52, 37, D) a +2 rapier of speed (unseen) (52, 41, D) a titan corpse (skeletalised by now) (52, 48, D) a +5 ring of evasion a scroll of brand weapon (53, 0, D) a staff of air (unseen) (53, 1, D) a ring of positive energy (53, 12, D) a +7 heavy war axe (53, 13, D) the +7 great mace "Galeuc" {heavy, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. a yak corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (53, 17, D) a +0 broad axe a +0 animal skin a spriggan corpse (skeletalised by now) (53, 18, D) a water moccasin corpse (skeletalised by now) (53, 24, D) a +5 triple crossbow of flaming (54, 0, D) a staff of conjuration (unseen) (54, 13, D) the fortress talisman of the Locust {Will- Str+3 Dex+6} [fortress talisman] Will-: It decreases your willpower. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). (unseen) (54, 17, D) a wyvern corpse (skeletalised by now) (54, 25, D) a staff of cold (unseen) (54, 36, D) a book of Dreams (54, 48, D) a +0 robe of positive energy (unseen) (54, 49, D) a book of Scorching a lightning rod (4/4) (54, 50, D) a +2 robe of willpower (still there?) the +7 shortbow "Cyvoynadoo" {drain, Will+ Str+4 Dex+4} (still there?) Will+: It increases your willpower. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). (54, 52, D) a wind drake corpse (skeletalised by now) (55, 0, D) a scroll of brand weapon (55, 1, D) a +3 leather armour of willpower (55, 3, D) a ring of fire (55, 12, D) an amulet of regeneration (55, 13, D) a +0 robe (still there?) a +2 robe of resistance (still there?) (55, 24, D) an amulet of magic regeneration (57, 47, D) a +0 robe (57, 48, D) Olulyon's Codex of Unhallowed Words Spells Type Level a - Soul Splinter Necromancy 1 b - Grave Claw Necromancy 2 c - Infestation Necromancy 8 (unseen) (58, 47, D) Maxwell's Memoranda (58, 49, D) a staff of alchemy (still there?) the staff of Darkness {rElec Int+5 Air} (still there?) [staff of air] rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Air: It increases the power of your Air spells. (59, 36, D) the +0 plate armour "Xiab Fon" {rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (59, 37, D) the +1 scale mail "Caovu" {rC- rCorr Dex+4} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). a cane toad corpse (skeletalised by now) (59, 47, D) a +3 heavy bardiche (unseen) (60, 36, D) a +3 scale mail of poison resistance (60, 37, D) a book of Debilitation (still there?) a staff of air (still there?) the +0 cloak of the Archfiend {rPois Will+} (still there?) rPois: It protects you from poison. Will+: It increases your willpower. (60, 38, D) a cane toad corpse (skeletalised by now) (60, 39, D) a komodo dragon corpse (skeletalised by now) (60, 47, D) a +4 giant club (still there?) a +0 robe (still there?) (60, 48, D) a +0 dagger (still there?) the +2 spear "Xieliucs" {heavy, rPois Str+3 Int-3} (still there?) rPois: It protects you from poison. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). a human corpse (skeletalised by now) (still there?) (60, 50, D) the Handbook of Rot and Quicksand (still there?) Spells Type Level a - Anguish Hexes/Necromancy 4 b - Martyr's Knell Necromancy/Summoning 4 c - Shatter Earth 9 a +0 robe (still there?) (60, 52, D) a +1 heavy battleaxe (unseen) (61, 0, D) a +1 spectral quarterstaff (unseen) (61, 8, D) a staff of earth (unseen) (61, 10, D) a wolf corpse (skeletalised by now) (61, 16, D) a staff of cold (unseen) (61, 26, D) a +0 leather armour of cold resistance (61, 47, D) a staff of alchemy (still there?) a +0 leather armour of fire resistance (still there?) a +0 robe (still there?) a +0 dagger (still there?) a human corpse (skeletalised by now) (still there?) (61, 50, D) a +3 ring mail of fire resistance a staff of alchemy a +0 long sword a +0 chain mail (62, 0, D) a +2 sling of draining (unseen) (62, 1, D) the staff of the Spider {rPois rF+ rC- Dex+8 SInv Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (62, 8, D) a staff of cold (unseen) (62, 9, D) a staff of alchemy (unseen) (62, 16, D) a +2 orcbow of electrocution (unseen) (62, 17, D) a +4 plate armour of cold resistance (62, 26, D) a +0 orcbow (still there?) a +2 heavy quarterstaff (still there?) a centaur corpse (skeletalised by now) (still there?) (62, 27, D) a +2 ring mail of willpower (62, 29, D) 3 large rocks (62, 36, D) a ring of positive energy (62, 47, D) the +3 spear of Vaneebb {antimagic, *Noise rF++} (still there?) *Noise: It may make a loud noise when swung. rF++: It greatly protects you from fire. the +6 arbalest "Xaessu" {penet, rElec rPois rN++ Int-2} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). a +0 dagger (still there?) (62, 51, D) an amulet of faith (still there?) a +2 ring mail of positive energy (still there?) a +2 trident of venom (still there?) a +2 robe of resistance (still there?) (62, 52, D) a +0 plate armour (still there?) a +2 vampiric lajatang (still there?) (63, 2, D) a swamp drake corpse (skeletalised by now) (63, 3, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (63, 17, D) the +5 demon blade "Teank" {pain, Will+} Will+: It increases your willpower. (63, 26, D) 3 large rocks a staff of death (63, 28, D) 6 large rocks (63, 29, D) a +0 arbalest (63, 46, D) a +3 leather armour of cold resistance (63, 51, D) a +1 robe of willpower (unseen) (64, 16, D) a ring of positive energy (64, 17, D) a +2 scimitar of draining (unseen) (64, 26, D) a +2 heavy battleaxe (unseen) (64, 27, D) a +0 arbalest (still there?) a +0 barding (still there?) a +0 spear of flaming (still there?) (64, 28, D) a +0 arbalest (64, 35, D) a staff of alchemy (unseen) (64, 36, D) a water moccasin corpse (skeletalised by now) (64, 37, D) a cane toad corpse (skeletalised by now) (64, 38, D) an amulet of guardian spirit a book of the Warp (64, 39, D) a basilisk corpse (skeletalised by now) (64, 46, D) a +6 heavy great sword (unseen) (65, 26, D) a +1 flail of protection (unseen) (65, 28, D) a +0 orcbow (65, 48, D) a +4 ring of slaying a +0 robe a +0 dagger (65, 49, D) a staff of earth (still there?) the staff of Defence by Offence {rC+ Will+ Conj Ice} (still there?) [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. a +0 robe (still there?) a +0 dagger (still there?) a human corpse (skeletalised by now) (still there?) (65, 53, D) a +1 battleaxe of draining (still there?) a +0 chain mail (still there?) (66, 47, D) a staff of earth (unseen) (66, 48, D) a book of Minor Magic (66, 49, D) a +0 ring mail of fire resistance a +2 flail of protection the ring of the Mage {Wiz Archmagi} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. a +0 robe a staff of air (66, 51, D) a scroll of brand weapon (still there?) a +1 great sword (still there?) a +0 chain mail (still there?) Sif Muna's Treatise on Companions (still there?) Spells Type Level a - Martyr's Knell Necromancy/Summoning 4 b - Summon Hydra Summoning 7 c - Dragon's Call Summoning 9 (66, 55, D) the +12 great mace "Ruhourug" {drain, rN+ Int+6} rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). (unseen) (67, 0, D) a +1 heavy partisan (unseen) (67, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (67, 47, D) a staff of alchemy (unseen) (67, 49, D) a +0 pair of gloves of hurling the ring of Liberty {rPois rC+ rN++ Stlth-} [ring of positive energy] rPois: It protects you from poison. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. (67, 50, D) the +3 leather armour "Hero's Friend" {SInv} (still there?) SInv: It lets you see invisible. a +0 robe (still there?) a ring of protection from cold (still there?) a +3 spear of venom (still there?) the ring "Fadghir" {rElec rF+ rC- Str+5 Int+4 Fire} (still there?) [ring of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. (68, 0, D) the +0 chain mail "Yhafefro" {+Blink rElec rC-} +Blink: It lets you blink. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. (68, 2, D) a +0 mace an orc corpse (skeletalised by now) (68, 47, D) a +2 spectral giant club (unseen) (68, 50, D) a +0 great sword a +0 chain mail the amulet of the Thirsty Songs {Reflect Dex+6 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex+6: It affects your dexterity (+6). SH+5: It affects your SH (+5). a +0 short sword (68, 51, D) a +0 glaive a +0 robe a +0 dagger (68, 53, D) a +0 chain mail (68, 54, D) a +1 great mace (still there?) a +0 flail of protection (still there?) (69, 2, D) a +0 dagger 3 boomerangs an orc corpse (skeletalised by now) (69, 36, D) a staff of conjuration (unseen) (69, 47, D) a +3 sling of draining (still there?) a +0 robe (still there?) (69, 50, D) a book of Spatial Translocations (70, 9, D) the ring "Weat" {+Blink Fly rPois Will+ Slay-5} [ring of willpower] +Blink: It lets you blink. Fly: It grants you flight. rPois: It protects you from poison. Will+: It increases your willpower. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (unseen) (70, 10, D) a +0 trident 3 boomerangs (70, 11, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (70, 19, D) a +0 shortbow (70, 36, D) a +1 dagger of venom (unseen) (70, 38, D) the Encyclopedia of Flying Earth Spells Type Level a - Sandblast Earth 1 b - Swiftness Air 3 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Conjure Ball Lightning Conjuration/Air 6 (unseen) (70, 46, D) a Trismegistus Codex (71, 9, D) a +0 trident (71, 17, D) a +2 chain mail of willpower (71, 18, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (71, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 28, D) a hell hound corpse (skeletalised by now) (71, 47, D) a Gell's gravitambourine (2/2) a phantom mirror (71, 48, D) a +4 ring of slaying (still there?) a staff of alchemy (still there?) (71, 49, D) a +0 glaive (still there?) a +2 robe of resistance (still there?) a +0 chain mail (still there?) a +0 battleaxe (still there?) a +0 battleaxe (still there?) a condenser vane (still there?) a staff of fire (still there?) a +0 robe (still there?) an amulet of reflection (still there?) (72, 8, D) a +0 great sword of freezing (unseen) (72, 9, D) a ring of ice (72, 10, D) a +0 trident (72, 17, D) a +2 leather armour of fire resistance (72, 18, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (72, 36, D) a +1 trident of freezing (unseen) (72, 37, D) a +6 ring of dexterity (72, 46, D) a +1 robe (still there?) a book of Contraptions (still there?) a +0 plate armour (still there?) the +8 great sword "Reehod" {heavy, *Corrode rElec rN+ SInv} (still there?) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. a +0 dagger (still there?) (72, 48, D) the ring "Sunkuhac" {Will- AC+4 Slay+5} (still there?) [ring of protection] Will-: It decreases your willpower. AC+4: It affects your AC (+4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). a +1 chain mail of fire resistance (still there?) a +4 ring of protection (still there?) a +2 robe of cold resistance (still there?) (73, 1, D) a +5 great sword of freezing (unseen) (73, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 18, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (73, 20, D) a wind drake corpse (skeletalised by now) (73, 26, D) the +0 great sword "Newt's Nightmare" {freeze, *Rage *Corrode Will+++ Str+2} *Rage: It berserks you when you make melee attacks (+20% chance). *Corrode: It may corrode you when you take damage. Will+++: It greatly increases your willpower. Str+2: It affects your strength (+2). (unseen) (73, 28, D) a +0 spectral quarterstaff the +1 scale mail of the Game of Life {rC+ Regen+} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (73, 36, D) a book of Lightning (73, 37, D) a ring of wizardry (73, 50, D) a +0 plate armour (74, 2, D) a +0 dagger a +0 robe (74, 49, D) a +0 dire flail (75, 2, D) a +0 short sword (75, 49, D) a +0 robe a +0 robe a +2 chain mail of fire resistance (76, 47, D) a +0 flail of protection (still there?) the ring of the Sun {Fly rF+++ rC+ rCorr Dex+3} (still there?) [ring of flight] Fly: It grants you flight. rF+++: It renders you almost immune to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (76, 49, D) a +0 dagger