myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman the lupine talisman of the Gusle {rCorr SInv} [lupine talisman] rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (17, 35, D) a +0 quarterstaff a +0 robe an amulet of chemistry a spriggan corpse (19, 0, D) a +2 halberd of venom (unseen) (19, 1, D) a +0 battleaxe of flaming (unseen) (19, 16, D) the +11 great mace of Fonwisuosy {venom, ^Fragile rElec rC+ Int+5} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (19, 17, D) a +1 antimagic quarterstaff (unseen) (19, 33, D) a +2 halberd of protection (unseen) (20, 0, D) a staff of necromancy (unseen) (20, 1, D) a +4 falchion of holy wrath (unseen) (20, 3, D) a +0 halberd (20, 16, D) a +2 great sword of protection (unseen) (20, 17, D) a +3 scale mail of resonance (unseen) (20, 33, D) a +1 scimitar of protection (unseen) (21, 1, D) a +6 ring of dexterity (21, 2, D) a +2 flail of protection (still there?) a +0 shortbow (still there?) a centaur skeleton (still there?) (21, 16, D) the +5 great sword of Orumy {valour, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (unseen) (21, 17, D) a +1 ring mail of poison resistance (unseen) (21, 33, D) the +9 morningstar of Goliug {holy, rPois Str-2 Int+8} rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+8: It affects your intelligence (+8). It cannot be enchanted further. (unseen) (21, 34, D) a parchment of Cause Fear (22, 0, D) the +11 orcbow "Focleiw" {heavy, ^Contam rF+ rC+ Dex+2} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (22, 1, D) a +1 dagger of protection (unseen) (22, 2, D) a +0 short sword a +0 orcbow (22, 16, D) a staff of earth (unseen) (22, 17, D) the necromancy staff of Law {rN+ Str+4 Necro} [staff of necromancy] rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. (unseen) (22, 18, D) a glowing shapeshifter corpse (22, 21, D) a glowing shapeshifter corpse (22, 33, D) a +3 scale mail of cold resistance (unseen) (22, 34, D) a parchment of Plasma Beam (22, 40, D) a skyshark corpse (23, 1, D) the +3 short sword of Deroe {flame, *Noise Str+4} *Noise: It may make a loud noise when swung. Str+4: It affects your strength (+4). It cannot be enchanted further. (23, 16, D) a parchment of Summon Hydra (23, 17, D) a +5 short sword of venom (unseen) (23, 18, D) quicksilver dragon scales (23, 33, D) the ring of Ynkeliq {rElec Wiz Slay+5} [ring of wizardry] rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (23, 34, D) an amulet of regeneration (23, 37, D) a catoblepas corpse (23, 39, D) a caustic shrike corpse (23, 40, D) a +2 spectral quarterstaff (still there?) a +0 robe (still there?) (24, 7, D) a ghoul corpse (skeletalised by now) (24, 16, D) a +2 scale mail of archery (unseen) (24, 19, D) a glowing shapeshifter corpse (24, 23, D) a glowing shapeshifter corpse (24, 33, D) the ring "Hyw Haaz" {rElec rC+} [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. (unseen) (24, 34, D) a parchment of Cause Fear (24, 37, D) a hydra corpse (24, 39, D) a caustic shrike corpse (25, 0, D) the +7 quarterstaff "Reogap" {heavy, rPois rC- Int+5} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (25, 1, D) the +7 trident of Ameraunisaf {entangle, Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (25, 17, D) the +2 scale mail of the Elephantaur {Will- Str-4 Int+6} Will-: It decreases your willpower. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). It cannot be enchanted further. (25, 18, D) a +4 ring of slaying a glowing shapeshifter corpse (25, 33, D) the +7 shortbow "Matweij" {heavy, rF+ rC+ Str+6} rF+: It protects you from fire. rC+: It protects you from cold. Str+6: It affects your strength (+6). It cannot be enchanted further. (unseen) (25, 34, D) a +0 flail of holy wrath (unseen) (25, 38, D) a torpor snail corpse (26, 1, D) the +8 trident of Esiull {flame, rC+ rCorr Dex+2} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (26, 16, D) the air staff "Zegis" {rElec rPois rF+ Str+2 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Str+2: It affects your strength (+2). Air: It increases the power of your Air spells. (26, 33, D) the +7 flail of Uskayaw's Indignation {flame, ^Fragile Str+2 Dex+6} ^Fragile: It will be destroyed if unequipped. Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (26, 34, D) a +0 leather armour of positive energy (unseen) (26, 38, D) a skyshark corpse (27, 0, D) a staff of earth (27, 2, D) a manticore skeleton (27, 16, D) a staff of conjuration (unseen) (27, 18, D) a glowing shapeshifter corpse (27, 33, D) a ring of protection from fire (27, 34, D) a +1 hand axe of freezing (unseen) (28, 0, D) an amulet of regeneration (28, 16, D) the +0 scale mail of Ikoteax {+Inv rC+ Will+ Slay+2} +Inv: It lets you turn invisible. rC+: It protects you from cold. Will+: It increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (unseen) (28, 17, D) a +0 dagger of pain (still there?) a glowing shapeshifter corpse (still there?) (28, 33, D) the +7 hand axe of Havoc {freeze, *Slow rN+++ Int-5 Stlth+} *Slow: It may slow you when you take damage. rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (29, 0, D) a staff of necromancy (unseen) (29, 1, D) a +5 battleaxe of venom (unseen) (29, 16, D) a +1 spear of flaming (unseen) (29, 17, D) a +1 short sword of draining (unseen) (29, 33, D) a staff of necromancy (unseen) (33, 30, D) a +2 heavy long sword (still there?) a +0 shortbow (still there?) a +0 scale mail (still there?) an elf corpse (skeletalised by now) (still there?) (34, 28, D) a +0 short sword (34, 30, D) a +2 devious short sword (unseen) (35, 0, D) a +2 plate armour of poison resistance (unseen) (35, 14, D) an amulet of faith (35, 15, D) a +0 mace of holy wrath (unseen) (35, 28, D) an amulet of reflection (36, 1, D) a staff of necromancy (36, 14, D) a staff of necromancy (unseen) (36, 15, D) a +1 scale mail of cold resistance (unseen) (37, 14, D) a +5 dagger of electrocution (unseen) (37, 28, D) a staff of air (unseen) (37, 29, D) a +1 halberd of flaming (37, 32, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (38, 0, D) a +2 cloak of poison resistance (unseen) (38, 1, D) a +0 leather armour of fire resistance (38, 28, D) a +0 leather armour (38, 30, D) a +0 short sword a +0 robe (38, 31, D) a +0 longbow (still there?) +1 swamp dragon scales (still there?) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +6 ring of dexterity (still there?) an elf corpse (skeletalised by now) (still there?) (39, 0, D) a ring of see invisible (39, 7, D) a +2 battleaxe of sundering (unseen) (39, 28, D) the +1 hat "Vioneicw" {*Corrode rElec Str+6 Int-5 Dex+3} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (39, 29, D) a +0 rapier a +0 ring mail a ring of protection from cold (39, 35, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (39, 36, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (40, 3, D) the conjuration staff of Toepeco {*Slow rElec Int+7 Conj Tloc} [staff of conjuration] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Int+7: It affects your intelligence (+7). Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. (unseen) (40, 15, D) a +1 mace of protection (40, 28, D) a +3 glaive of venom (40, 29, D) a +2 war axe of electrocution (unseen) (40, 31, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (40, 34, D) a +1 flail of protection (unseen) (40, 35, D) a +0 rapier a +0 rapier a +0 leather armour (41, 0, D) an orb of attunement (41, 1, D) the +4 mace of the Sharp God {spect, rN++ Will+} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (41, 15, D) a staff of fire (41, 28, D) a +0 dagger of draining (41, 29, D) a +3 scale mail of willpower (unseen) (41, 31, D) the +3 shortbow of Conservatism {flame, rElec rF+} (still there?) rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (41, 35, D) a +0 rapier a +0 rapier a +0 leather armour (42, 14, D) a +8 giant spiked club (42, 28, D) a +0 dagger (42, 29, D) a +3 orcbow of draining (unseen) (43, 14, D) a +2 chain mail of fire resistance (unseen) (43, 15, D) the +2 leather armour of Gravity {rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (43, 29, D) a staff of fire (unseen) (43, 34, D) a +0 long sword a +0 robe (44, 28, D) a +3 heavy spear (unseen) (49, 1, D) the +6 battleaxe of Beogh's Hatred {heavy, rCorr Str+3 Dex+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (49, 12, D) a parchment of Summon Hydra (49, 24, D) a book of Power (49, 37, D) a scroll of brand weapon (50, 0, D) a +0 spear (50, 12, D) a +1 whip of electrocution (unseen) (50, 13, D) a +4 falchion of electrocution (unseen) (50, 24, D) a staff of air (unseen) (50, 25, D) a +2 spear of venom (unseen) (50, 28, D) a +0 dagger a +0 robe (51, 1, D) a +4 falchion of holy wrath (unseen) (51, 4, D) an adder corpse (skeletalised by now) (51, 6, D) a guardian serpent corpse (skeletalised by now) (51, 7, D) a black mamba corpse (skeletalised by now) (51, 9, D) a +0 dire flail (51, 12, D) a parchment of Eringya's Noxious Bog (51, 17, D) a +0 flail of draining a +0 plate armour an orc corpse (skeletalised by now) (51, 18, D) a +0 hand axe (still there?) a +0 plate armour (still there?) a +0 long sword of draining (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (51, 19, D) a troll corpse (skeletalised by now) (51, 24, D) a parchment of Awaken Armour (51, 27, D) a +0 hand axe (51, 28, D) a +0 dagger a +0 robe a +0 dire flail a human corpse (skeletalised by now) (51, 29, D) a +0 trident a +0 robe (51, 30, D) a +0 robe (51, 37, D) the +8 sling of Lyteom {drain, rPois rF+ Will+} rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (52, 1, D) a parchment of Splinterfrost Shell (52, 3, D) a +0 spear a naga corpse (skeletalised by now) (52, 5, D) a water moccasin corpse (skeletalised by now) (52, 6, D) a +0 robe (still there?) a +0 falchion of holy wrath (still there?) (52, 7, D) an anaconda corpse (skeletalised by now) (52, 12, D) a +0 flail (52, 15, D) a +0 giant club an ogre corpse (skeletalised by now) (52, 16, D) a +0 halberd (still there?) a +0 robe (still there?) a +5 vampiric broad axe (still there?) a +0 plate armour (still there?) (52, 17, D) a +0 great sword a +0 chain mail (52, 18, D) 2 large rocks a stone giant corpse (skeletalised by now) (52, 25, D) a +2 robe of willpower (unseen) (52, 28, D) a +0 dagger a +0 robe (52, 36, D) a +0 trident of venom (52, 37, D) +0 ice dragon scales (52, 39, D) a raiju corpse (skeletalised by now) (53, 6, D) a +0 kite shield of reflection a +0 robe a +0 short sword a naga corpse (skeletalised by now) (53, 12, D) +2 fire dragon scales (53, 16, D) a +0 partisan a +0 chain mail (53, 17, D) a +0 arbalest a kobold corpse (skeletalised by now) (53, 18, D) a +0 flail a +0 plate armour an orc corpse (skeletalised by now) (53, 19, D) a +0 mace a +0 chain mail (53, 25, D) a +2 spear of venom (unseen) (53, 30, D) a +0 robe (53, 31, D) a +0 hand axe (53, 36, D) a +3 scale mail of death (unseen) (54, 0, D) a +1 scale mail of fire resistance (54, 1, D) a staff of fire (unseen) (54, 12, D) a +2 rapier of venom (54, 24, D) a staff of fire (unseen) (54, 27, D) a +2 halberd of freezing (still there?) a +0 robe (still there?) (54, 36, D) a +0 pair of boots of flying (55, 1, D) a +2 heavy mace (unseen) (55, 4, D) a +0 war axe (55, 12, D) a +1 scimitar of freezing (unseen) (55, 24, D) the necromancy staff "Rodi" {rN++ Int+4 Necro Earth} [staff of necromancy] rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (unseen) (59, 36, D) the +6 hand axe of Pestilence {sunder, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (59, 37, D) a +1 scale mail of fire resistance (unseen) (60, 36, D) a +1 chain mail of cold resistance (unseen) (60, 37, D) a potion of might (61, 0, D) a +0 devious short sword (unseen) (61, 2, D) a +0 trident (61, 8, D) a +0 spear of freezing (unseen) (61, 10, D) a +0 short sword a +0 robe (61, 16, D) the ring "Joimotuk" {Fly rCorr Str-4 SInv} [ring of flight] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). SInv: It lets you see invisible. (unseen) (61, 26, D) a +0 heavy spear (unseen) (61, 37, D) a staff of alchemy (unseen) (62, 0, D) a staff of fire (62, 1, D) a +0 trident a +0 sling of flaming a merfolk corpse (skeletalised by now) (62, 2, D) a +0 trident a boomerang (62, 9, D) a parchment of Discord (62, 10, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (62, 16, D) a staff of earth (unseen) (62, 18, D) a +0 hand axe (62, 26, D) a ring of willpower (62, 27, D) a +1 scimitar of electrocution (unseen) (62, 36, D) a +2 hand axe of flaming (62, 37, D) a +1 ring mail of poison resistance (unseen) (63, 0, D) the +8 autumn katana {manifold assault} It cannot be enchanted further. (unseen) (63, 2, D) a +0 trident (63, 8, D) a +1 antimagic hand axe (unseen) (63, 17, D) a +3 shortbow of flaming (63, 26, D) a +6 vampiric partisan (63, 27, D) a staff of cold (63, 36, D) a +0 hand axe of freezing (unseen) (64, 16, D) a staff of necromancy (unseen) (64, 18, D) a +0 short sword (64, 26, D) a ring of magical power (64, 27, D) the +1 robe of Waumur {rElec Int-2 Dex+5} rElec: It insulates you from electricity. Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (65, 26, D) a staff of alchemy (unseen) (67, 3, D) a ball python corpse (skeletalised by now) (68, 0, D) the necromancy staff of Compassion {rC+ rN++ Dex-2 Necro} [staff of necromancy] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex-2: It affects your dexterity (-2). Necro: It increases the power of your Necromancy spells. (unseen) (69, 0, D) the cold staff "Coet Jis" {rC+ Stlth+ Fire Ice} [staff of cold] rC+: It protects you from cold. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (unseen) (69, 36, D) the +0 robe of Fortitude {Harm Rampage Dex+3} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (unseen) (69, 38, D) a wyvern corpse (skeletalised by now) (70, 8, D) the +0 whip "Omir" {reap, rC+ Dex+5} rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (70, 9, D) a staff of necromancy (unseen) (70, 10, D) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (70, 12, D) a +1 long sword of electrocution (still there?) a +0 ring mail (still there?) an elf corpse (skeletalised by now) (still there?) (70, 39, D) a steam dragon corpse (skeletalised by now) (71, 8, D) a +1 ring mail of poison resistance (71, 10, D) a +0 long sword a +0 robe (71, 16, D) +1 pearl dragon scales (unseen) (71, 17, D) the +3 glaive "Numicke" {protect, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (71, 18, D) a +0 battleaxe a +0 robe (71, 26, D) a book of the Earth (71, 27, D) a +2 spear of entangling (unseen) (72, 8, D) the fire staff of Guile {rF+ rN+ Str+4 Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. (unseen) (72, 9, D) a +2 heavy flail (unseen) (72, 10, D) a +4 dagger (still there?) a +0 leather armour (still there?) (72, 16, D) a +0 long sword a +3 morningstar of protection (72, 17, D) a +4 chain mail of fire resistance (unseen) (72, 18, D) a +0 trident (72, 26, D) a staff of conjuration (72, 27, D) a water moccasin corpse (skeletalised by now) (72, 36, D) the +5 whip "Osejic" {freeze, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (73, 1, D) a ring of poison resistance (73, 16, D) a staff of cold (unseen) (73, 26, D) a +4 battleaxe of electrocution (unseen) (73, 27, D) a +3 vampiric executioner's axe (unseen) (73, 31, D) a komodo dragon corpse (skeletalised by now) (73, 36, D) a +2 barding of earth (unseen) (74, 2, D) an ugly thing corpse (skeletalised by now) (74, 18, D) a +0 dire flail (75, 1, D) the earth staff "Eluastrik" {^Drain rElec rN++ Air Earth} [staff of earth] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (unseen)