myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman the quill talisman of the Devil's Advocate {rF- rC++ Slay+2 SInv} [quill talisman] rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. (10, 7, D) a wand of mindburst (7) a wand of light (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (19, 0, D) a +2 heavy sling (unseen) (19, 1, D) a +3 lajatang of electrocution (unseen) (19, 4, D) a raven skeleton (19, 16, D) a +0 leather armour (19, 17, D) a +1 trident of distortion (unseen) (20, 0, D) a +4 giant club (20, 1, D) a +6 ring of strength (20, 16, D) a scroll of brand weapon (20, 17, D) the fire staff "Earthworm" {+Blink rF+ rC+ rN+ Int+3 Fire} [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. (unseen) (20, 20, D) a +2 long sword of valour (still there?) a +0 ring mail (still there?) an elf corpse (still there?) (20, 37, D) a hydra corpse (21, 0, D) the +8 arbalest of Popular Demand {penet, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (21, 1, D) a +6 spear of flaming (still there?) a blink frog skeleton (still there?) (21, 2, D) a bullfrog skeleton (21, 19, D) a +0 dagger a +0 robe (21, 34, D) a parchment of Alistair's Intoxication (22, 1, D) a +5 devious dagger (unseen) (22, 4, D) a bullfrog skeleton (22, 6, D) a polar bear skeleton (22, 20, D) a +0 rapier a +0 leather armour an elf corpse (22, 21, D) a +4 lajatang of electrocution (still there?) a +0 robe (still there?) (22, 22, D) a +0 longbow a +0 leather armour (22, 34, D) a +2 cloak of poison resistance (unseen) (22, 37, D) a skyshark corpse (23, 0, D) the +8 flail "Vareoh" {heavy, +Blink rC+} +Blink: It lets you blink. rC+: It protects you from cold. It cannot be enchanted further. (23, 4, D) a yak skeleton (23, 6, D) a hydra skeleton (23, 7, D) an elephant corpse (skeletalised by now) (23, 16, D) a staff of conjuration (23, 17, D) a +0 short sword (23, 18, D) a +0 short sword a +0 leather armour a +2 scimitar of protection (23, 21, D) a +2 flail of venom (unseen) (23, 22, D) a +0 longbow a +0 leather armour a +4 ring of protection an elf corpse (23, 24, D) a +2 rapier of speed (still there?) a +2 rapier of speed (still there?) a +2 plate armour of cold resistance (still there?) (23, 34, D) a phantom mirror (23, 36, D) a hydra corpse (24, 0, D) a staff of necromancy (24, 1, D) a +2 battleaxe of flaming (24, 16, D) a +0 dagger (24, 17, D) a +0 short sword of protection (still there?) a +0 shortbow (still there?) a +0 scale mail (still there?) a +0 dagger (still there?) an elf corpse (still there?) (24, 18, D) a +2 shortbow of electrocution (still there?) a +0 long sword (still there?) a +0 ring mail (still there?) a ring of protection from cold (still there?) an elf corpse (still there?) (24, 22, D) a +0 longbow a +0 leather armour an elf corpse (24, 23, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 robe of willpower (still there?) a +0 war axe of flaming (still there?) (24, 26, D) a +0 great sword of freezing (still there?) a +1 robe of willpower (still there?) a ring of flight (still there?) an elf corpse (still there?) (24, 34, D) a phial of floods (24, 38, D) a catoblepas corpse (24, 40, D) a dire elephant corpse (25, 1, D) a +3 executioner's axe of freezing (unseen) (25, 3, D) a cane toad skeleton (25, 6, D) a cane toad skeleton (25, 17, D) a +0 leather armour (25, 18, D) a +0 short sword of protection (still there?) a +0 robe (still there?) a +1 spectral quarterstaff (still there?) an elf corpse (still there?) (25, 22, D) a +0 longbow a +0 ring mail of cold resistance an elf corpse (25, 23, D) a +0 longbow a +0 leather armour (25, 24, D) a +0 short sword of electrocution (unseen) (25, 34, D) a parchment of Forge Blazeheart Golem (25, 35, D) a skyshark corpse (25, 36, D) a +2 whip of electrocution (still there?) a +0 robe (still there?) (25, 40, D) a caustic shrike corpse (26, 0, D) the +8 spear of Viucih {entangle, rC+ Dex+6} rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (26, 1, D) a staff of air (still there?) a water moccasin skeleton (still there?) (26, 16, D) a +0 helmet of intelligence (unseen) (26, 20, D) the +11 halberd of Gutz {holy, +Blink rCorr} (still there?) +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 ring mail (still there?) an elf corpse (still there?) (26, 22, D) a staff of cold (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (26, 34, D) a ring of poison resistance (27, 0, D) a +2 battleaxe of electrocution (27, 1, D) a scarf of resistance (unseen) (27, 16, D) a +0 dagger (27, 17, D) the +0 mace of the Sharing Toad {drain, Fly Will+ Dex+5} Fly: It grants you flight. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (27, 19, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (27, 34, D) a parchment of Cause Fear (28, 1, D) a +2 leather armour of willpower (unseen) (28, 4, D) a cane toad skeleton (28, 16, D) a +0 robe (28, 17, D) a +2 ring mail of poison resistance (unseen) (29, 0, D) the +10 hand axe "Geashig" {venom, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (29, 1, D) a staff of cold (unseen) (29, 16, D) a +0 long sword (29, 17, D) a parchment of Petrify (34, 28, D) a staff of necromancy (unseen) (35, 0, D) the fire staff of Moderation {rF+ Will- rCorr Dex+5 Tloc Fire} [staff of fire] rF+: It protects you from fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (unseen) (35, 14, D) an amulet of chemistry (35, 15, D) a +6 ring of dexterity (35, 28, D) a ring of protection from fire (35, 29, D) a parchment of Forge Phalanx Beetle (36, 14, D) a parchment of Haunt (36, 16, D) a bullfrog corpse (skeletalised by now) (36, 28, D) a parchment of Sticky Flame (37, 0, D) a +0 long sword (37, 1, D) a +2 rapier of holy wrath (37, 14, D) a maw talisman (37, 15, D) a +0 plate armour of fire resistance (37, 19, D) a komodo dragon corpse (skeletalised by now) (37, 28, D) the +7 short sword "Sidweeni" {pain, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. (37, 29, D) a staff of fire (38, 0, D) a +2 ring mail of fire resistance (unseen) (38, 1, D) a parchment of Borgnjor's Vile Clutch (38, 2, D) a ball python corpse (skeletalised by now) (38, 14, D) a +1 pair of gloves of dexterity (38, 20, D) a bullfrog corpse (skeletalised by now) (39, 0, D) the +2 chain mail "Fustrewi" {rPois rC+ Will+ Int-5} rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (39, 3, D) a guardian serpent corpse (skeletalised by now) (39, 4, D) a water moccasin corpse (skeletalised by now) (39, 5, D) a +0 whip a naga corpse (skeletalised by now) (39, 6, D) a +2 vampiric rapier (still there?) a naga corpse (skeletalised by now) (still there?) (39, 14, D) a +2 cloak of poison resistance (unseen) (39, 15, D) a +3 chain mail of resonance (39, 20, D) a black mamba corpse (skeletalised by now) (39, 28, D) the +10 glaive of Bykkakk {flame, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (40, 0, D) a +0 spear (40, 1, D) a staff of air (40, 4, D) a +3 shortbow of flaming (still there?) a +0 orcbow of flaming (still there?) a +0 robe (still there?) (40, 5, D) a water moccasin corpse (skeletalised by now) (40, 6, D) a +0 long sword a +0 robe (40, 7, D) a +2 short sword of venom (40, 15, D) the +9 falchion of Bagif {freeze, rF+ rC+++ Dex-3 Stlth+} rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (40, 18, D) a yak corpse (skeletalised by now) (40, 19, D) a water moccasin corpse (skeletalised by now) (40, 28, D) the conjuration staff of the Enchanting Eel {rPois rF+ rC+ Conj} [staff of conjuration] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. (unseen) (40, 29, D) a +0 rapier of draining (41, 1, D) the +6 trident of Accord {protect, rElec Int-5 Dex+2} rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (41, 8, D) a guardian serpent corpse (skeletalised by now) (41, 15, D) a +2 hat of see invisible (41, 17, D) a komodo dragon corpse (skeletalised by now) (41, 19, D) a water moccasin corpse (skeletalised by now) (41, 28, D) a +5 chain mail of ponderousness (unseen) (41, 29, D) the +11 falchion of Rytoppamoa {flame, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (42, 0, D) a potion of might (42, 1, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (42, 14, D) a +2 glaive of flaming (42, 28, D) a box of beasts (42, 29, D) a +0 cloak of willpower (43, 3, D) a +0 scimitar a naga corpse (skeletalised by now) (43, 14, D) a +1 great sword of holy wrath (unseen) (43, 15, D) a wolf corpse (skeletalised by now) (43, 18, D) a black bear corpse (skeletalised by now) (43, 28, D) a +5 dire flail of protection (unseen) (49, 0, D) a +0 dagger of venom (unseen) (49, 1, D) a +6 ring of intelligence (49, 12, D) a ring of positive energy (49, 36, D) a +1 cloak of willpower (unseen) (50, 0, D) a parchment of Swiftness (50, 1, D) a ring of resist corrosion (50, 13, D) a +3 ring mail of poison resistance (50, 25, D) the +8 rapier "Radaah" {heavy, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (50, 27, D) a +0 robe (50, 36, D) the +0 swamp dragon scales of Loss {rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (50, 37, D) the +0 ring mail "Naetepod" {rElec rC++ rCorr Stlth-} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. It cannot be enchanted further. (51, 0, D) a +0 dire flail (51, 1, D) a +3 great sword of holy wrath (unseen) (51, 5, D) a +2 long sword of flaming (still there?) a +0 scimitar (still there?) (51, 13, D) a +3 heavy sling (unseen) (51, 27, D) a +0 dire flail (51, 30, D) a +0 mace (51, 36, D) the +10 mace "Worm" {protect, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (51, 37, D) a +2 vampiric lajatang (52, 0, D) a +0 falchion of protection (52, 1, D) a +1 partisan of venom (52, 3, D) a +0 battleaxe a purple draconian corpse (skeletalised by now) (52, 4, D) a +1 battleaxe of draining a +0 cloak (52, 6, D) a +0 scimitar (52, 13, D) a +0 scimitar (still there?) a +0 robe (still there?) a +0 helmet of ice (still there?) (52, 17, D) a cognitogaunt corpse (skeletalised by now) (52, 24, D) a parchment of Summon Cactus Giant (52, 30, D) a +0 long sword a +0 plate armour (52, 36, D) a +1 battleaxe of electrocution (53, 0, D) a +1 plate armour of cold resistance (unseen) (53, 1, D) the +0 ring mail of the Shining Light {rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (53, 4, D) a +2 war axe of flaming (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (53, 6, D) a +0 war axe (53, 12, D) a staff of cold (unseen) (53, 13, D) the +1 quarterstaff "Jihoc" {flame, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (53, 24, D) a +2 spear of flaming (unseen) (53, 25, D) an amulet of the acrobat (53, 28, D) a +0 long sword (53, 30, D) a +0 robe (53, 36, D) a +2 robe of fire resistance (unseen) (54, 0, D) a staff of alchemy (unseen) (54, 1, D) the conjuration staff "Voawapul" {rF- rN+ Dex+3 Stlth+ Conj} [staff of conjuration] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (unseen) (54, 6, D) a +0 broad axe a white draconian corpse (skeletalised by now) (54, 12, D) a parchment of Orb of Destruction (54, 13, D) a +2 ring mail of poison resistance (unseen) (54, 14, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) (54, 24, D) a staff of cold (unseen) (54, 25, D) a +1 trident of venom (unseen) (54, 36, D) a +4 plate armour of command (unseen) (55, 0, D) a +0 mace (55, 1, D) the earth staff of the Thirteen Wars {Int+3 SInv Earth} [staff of earth] Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (unseen) (55, 4, D) a +2 battleaxe of electrocution (unseen) (55, 12, D) a staff of alchemy (unseen) (55, 13, D) a +0 halberd of venom (unseen) (55, 24, D) the +1 whip "Lanaeg" {antimagic, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (58, 37, D) a +0 whip a +0 cloak a yellow draconian skeleton (59, 36, D) a staff of cold (unseen) (59, 37, D) a +2 long sword of flaming (unseen) (59, 41, D) a +0 hand axe a white draconian skeleton (60, 36, D) the +6 chain mail of the Cuttlefish {rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (60, 37, D) a +2 ring mail of cold resistance (unseen) (60, 41, D) a +1 falchion of flaming (unseen) (60, 42, D) a +0 mace (61, 0, D) a staff of alchemy (unseen) (61, 8, D) a +2 ring mail of fire resistance (unseen) (61, 11, D) a +0 flail a draconian corpse (skeletalised by now) (61, 12, D) a +0 hand axe a draconian corpse (skeletalised by now) (61, 16, D) the +1 robe of Howling Wind {Fly rN+ Int+3} Fly: It grants you flight. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (61, 26, D) a +1 chain mail of cold resistance (unseen) (61, 36, D) a staff of necromancy (61, 42, D) a +0 war axe a +0 flail a white draconian skeleton (62, 3, D) a +0 rapier a +0 robe a +0 buckler (62, 8, D) a +2 long sword of protection (62, 9, D) a +2 great sword of holy wrath (62, 11, D) a +0 mace (62, 16, D) a staff of fire (unseen) (62, 30, D) 5 large rocks a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (62, 36, D) a +0 short sword (62, 37, D) a +3 scale mail of death (unseen) (62, 42, D) a storm dragon skeleton (63, 0, D) a +0 sling of flaming (unseen) (63, 8, D) a staff of necromancy (unseen) (63, 11, D) a +0 dagger (63, 16, D) a +3 ring mail of fire resistance (63, 27, D) a +5 flail of protection (unseen) (63, 28, D) a +0 giant club (63, 29, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (63, 30, D) 5 large rocks a cyclops corpse (skeletalised by now) (63, 36, D) a scroll of brand weapon (63, 37, D) a +1 heavy sling (unseen) (64, 16, D) a staff of air (unseen) (64, 17, D) an amulet of regeneration (64, 27, D) a +0 giant club a parchment of Confusing Touch (64, 30, D) 4 large rocks a cyclops corpse (skeletalised by now) (65, 26, D) an amulet of wildshape (65, 27, D) a +0 giant club an ogre corpse (skeletalised by now) (67, 0, D) a +2 trident of protection (unseen) (67, 2, D) a +0 glaive (67, 3, D) a +0 hand axe (69, 36, D) a ring of poison resistance (69, 37, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (70, 8, D) the blade talisman "Xema For" {Harm Str+5 Int-5} [blade talisman] Harm: It increases damage dealt and taken. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). (unseen) (70, 9, D) a +0 flail (still there?) a +0 leather armour (still there?) the +0 battleaxe of Dosupp {heavy, Int+3 SInv Stlth+} (still there?) Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (70, 10, D) a +0 hand axe a +0 scale mail (70, 36, D) a +2 vampiric spear (unseen) (70, 37, D) a +1 scale mail of cold resistance (unseen) (70, 38, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (70, 39, D) a +4 trident of holy wrath (unseen) (71, 8, D) a +1 morningstar of draining (71, 9, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 10, D) a +0 hand axe an orc corpse (skeletalised by now) (71, 16, D) an amulet of guardian spirit (71, 18, D) an iguana corpse (skeletalised by now) (71, 26, D) a staff of necromancy (unseen) (71, 27, D) a +0 long sword (still there?) the +5 justicar's regalia {Inspire Amulet+ Str+4} (still there?) Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). It cannot be enchanted further. (71, 36, D) the +0 ring mail "Roptaon" {Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (71, 37, D) a +0 scimitar (still there?) a +0 robe (still there?) the +9 hand axe of Profit {reap, Fly rPois Str+3} (still there?) Fly: It grants you flight. rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. (71, 39, D) a +3 heavy hand axe (unseen) (71, 41, D) a +2 trident of venom (unseen) (72, 8, D) a +2 leather armour of willpower (unseen) (72, 9, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of cold (still there?) (72, 17, D) a +2 scale mail of willpower (72, 18, D) a wolf corpse (skeletalised by now) (72, 19, D) a wyvern corpse (skeletalised by now) (72, 27, D) a staff of alchemy (unseen) (72, 29, D) a +0 flail (72, 36, D) a +3 heavy flail (72, 37, D) a +0 shortbow a +0 short sword a +0 robe 4 potions of heal wounds an elf corpse (skeletalised by now) (73, 16, D) a +1 ring mail of positive energy (unseen) (73, 26, D) the orb of the Unbroken {Guile, rElec} rElec: It insulates you from electricity. (73, 27, D) a staff of cold (73, 37, D) a +2 long sword of draining (74, 18, D) a bullfrog corpse (skeletalised by now) (74, 27, D) a +0 short sword (74, 37, D) a shapeshifter corpse (skeletalised by now) (75, 1, D) a +2 halberd of flaming (unseen)