myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman the lupine talisman of Qinotaut {rElec} [lupine talisman] rElec: It insulates you from electricity. an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (19, 0, D) a staff of air (unseen) (19, 1, D) a +0 antimagic arbalest (unseen) (20, 1, D) the +0 leather armour of the Echidna {rElec rPois Will- Int+5} rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (21, 0, D) the conjuration staff of the Invisible Allies {Str+3 Conj} [staff of conjuration] Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. (21, 24, D) a caustic shrike corpse (21, 25, D) a hydra corpse (22, 0, D) the +0 ring mail of the Onion {rPois Dex-4 Slay+6} rPois: It protects you from poison. Dex-4: It affects your dexterity (-4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. (22, 1, D) a +1 ring mail of willpower (unseen) (22, 24, D) a caustic shrike corpse (23, 0, D) a +2 scale mail of command (23, 1, D) a staff of earth (unseen) (23, 18, D) the +7 scale mail of Teid {rElec MP+7 Str+2} rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (23, 20, D) a +0 quarterstaff a +0 robe (23, 25, D) a caustic shrike corpse (24, 0, D) a parchment of Ignition (24, 1, D) a scroll of brand weapon (24, 4, D) a rime drake corpse (24, 7, D) a +2 battleaxe of freezing a frost giant corpse (24, 18, D) a phantom mirror (24, 26, D) a hydra corpse (25, 1, D) a staff of necromancy (unseen) (25, 18, D) the +1 scale mail of Lotiorgh {*Slow rElec Will++} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. It cannot be enchanted further. (unseen) (25, 24, D) a skyshark corpse (26, 1, D) a ring of positive energy (26, 6, D) a +1 battleaxe of freezing (still there?) a frost giant corpse (still there?) (27, 0, D) a staff of necromancy (unseen) (27, 1, D) the +1 leather armour of the Hidden Tables {rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (28, 0, D) a ring of magical power (28, 1, D) a +5 ring of evasion (29, 0, D) a parchment of Flame Wave (29, 1, D) an orb of mayhem (unseen) (34, 28, D) a +0 halberd of flaming (unseen) (35, 0, D) the +6 scale mail of the Game Afoot {rPois rN++} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (unseen) (35, 5, D) a +0 short sword of holy wrath (still there?) a green draconian corpse (skeletalised by now) (still there?) (35, 14, D) the conjuration staff of Disorder {Will+++ Str-4 Conj Tloc} [staff of conjuration] Will+++: It greatly increases your willpower. Str-4: It affects your strength (-4). Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. (unseen) (35, 15, D) a parchment of Conjure Ball Lightning (35, 17, D) a +0 dire flail a +0 plate armour (35, 28, D) a parchment of Yara's Violent Unravelling (35, 29, D) the necromancy staff "Echuele" {rN+ Str+3 SInv Necro} [staff of necromancy] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (unseen) (35, 32, D) a +0 halberd of draining (still there?) a +0 plate armour (still there?) (36, 0, D) a +1 antimagic spear (unseen) (36, 1, D) a +3 dagger of venom (unseen) (36, 6, D) a +0 scimitar (36, 14, D) a parchment of Olgreb's Toxic Radiance (36, 15, D) a +4 ring mail of fire resistance (unseen) (36, 29, D) a +2 helmet of intelligence (unseen) (36, 31, D) the +7 falchion of Wizomac {vamp, rElec} (still there?) rElec: It insulates you from electricity. It cannot be enchanted further. a +0 chain mail (still there?) a human corpse (still there?) (37, 0, D) a +0 flail (37, 5, D) a +0 hand axe a green draconian corpse (skeletalised by now) (37, 6, D) a +0 mace a white draconian corpse (skeletalised by now) (37, 14, D) a +1 long sword (unseen) (37, 18, D) a +0 mace a +0 chain mail (37, 28, D) the +4 ring mail of Free Will {Fly rElec Dex+3} Fly: It grants you flight. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (37, 29, D) the earth staff of the Ornamental God {rCorr Earth} [staff of earth] rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. (unseen) (37, 31, D) a +0 battleaxe of flaming (still there?) a +0 plate armour (still there?) a +6 ring of strength (still there?) a human corpse (still there?) (38, 0, D) a staff of fire (38, 1, D) a ring of poison resistance (38, 4, D) a +0 glaive of venom (still there?) a purple draconian corpse (skeletalised by now) (still there?) (38, 14, D) the +3 spear of Qazlal's Hope {chaos, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (38, 15, D) an amulet of wildshape (38, 18, D) a +0 giant spiked club (38, 19, D) a +1 halberd of venom a +0 arbalest a +0 plate armour a +0 trident a +0 chain mail (38, 28, D) a ring of protection from cold (38, 29, D) the +2 hand axe of Ludwog {speed, Fly Str+3 Dex+3} Fly: It grants you flight. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (unseen) (39, 0, D) a +0 long sword (39, 1, D) a +1 heavy partisan (39, 4, D) a +2 hand axe of flaming (39, 5, D) a +0 halberd (39, 6, D) a +0 trident a +0 halberd a white draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (39, 14, D) the +1 leather armour "Sixyrche" {Harm *Slow Str+8 Int-4} Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. Str+8: It affects your strength (+8). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (39, 15, D) a +0 battleaxe a +0 plate armour a ring of flight a parchment of Grave Claw an orc corpse (skeletalised by now) (39, 17, D) 4 large rocks a cyclops corpse (skeletalised by now) (39, 19, D) 5 large rocks a +0 flail a +0 chain mail (39, 28, D) a +3 short sword of protection (unseen) (39, 29, D) a +2 heavy falchion (unseen) (39, 32, D) a +2 long sword (still there?) a +0 chain mail (still there?) (40, 1, D) a staff of air (unseen) (40, 4, D) a +0 glaive (40, 5, D) a +0 dire flail a red draconian corpse (skeletalised by now) (40, 15, D) a +2 robe (unseen) (40, 18, D) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (40, 19, D) a +0 long sword (still there?) a +2 plate armour of willpower (still there?) (40, 20, D) a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (40, 28, D) a talisman of death (40, 29, D) a staff of conjuration (unseen) (40, 32, D) a +2 demon blade (still there?) a +0 chain mail (still there?) (41, 0, D) the +2 robe of the Tick {Str+2 Slay+2} Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (41, 3, D) a +0 hand axe a red draconian corpse (skeletalised by now) (41, 5, D) a +1 cloak (still there?) a +0 long sword (still there?) a +0 trident (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (41, 6, D) a +0 flail (41, 15, D) a +0 club (still there?) a +0 scale mail (still there?) the ring "Holeym" {^Contam rPois Will++ EV+5 Stlth+} (still there?) [ring of evasion] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Will++: It greatly increases your willpower. EV+5: It affects your evasion (+5). Stlth+: It makes you more stealthy. a staff of earth (still there?) an orc corpse (skeletalised by now) (still there?) (41, 16, D) a +0 orcbow a +0 trident a +0 chain mail (41, 19, D) a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (41, 20, D) 2 large rocks a +0 battleaxe a +0 chain mail a stone giant corpse (skeletalised by now) an orc corpse (skeletalised by now) (41, 30, D) a +1 long sword a +0 chain mail a human corpse (42, 15, D) a ring of see invisible (42, 16, D) a +0 short sword a +0 plate armour (42, 29, D) a +2 pair of gloves of infusion (unseen) (42, 31, D) a +5 broad axe of flaming (still there?) a +0 plate armour (still there?) (43, 14, D) a parchment of Launch Clockwork Bee (43, 15, D) a +0 leather armour of cold resistance (unseen) (43, 28, D) a +3 flail of holy wrath (unseen) (43, 29, D) the +5 plate armour of Spring Thaw {Int+8} Int+8: It affects your intelligence (+8). It cannot be enchanted further. (unseen) (44, 28, D) a +5 broad axe of electrocution (unseen) (49, 1, D) a ring of resist corrosion (49, 24, D) a +2 quick blade of venom (unseen) (49, 36, D) a +1 heavy battleaxe (unseen) (49, 37, D) a staff of fire (unseen) (50, 1, D) the +8 scimitar of Wegh {flame, rElec SInv Stlth+} rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (50, 12, D) the +10 flail of Inflation {concuss, rC- Dex+4 Stlth+} rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (50, 13, D) a +6 giant club (50, 24, D) the +6 hand axe "Sieshreh" {freeze, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (50, 25, D) a +0 scimitar of freezing (unseen) (50, 36, D) a parchment of Forge Lightning Spire (51, 0, D) an amulet of reflection (51, 4, D) a catoblepas corpse (skeletalised by now) (51, 6, D) a catoblepas corpse (skeletalised by now) (51, 12, D) a +2 great mace of protection (unseen) (51, 13, D) a staff of alchemy (unseen) (51, 24, D) a +2 rapier of venom (unseen) (51, 25, D) the wellspring talisman of Good Intentions {rF- rC+ Dex+5} [wellspring talisman] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). (unseen) (51, 36, D) a +2 war axe (unseen) (51, 37, D) a +2 helmet of sniping (52, 1, D) a +1 leather armour of fire resistance (52, 6, D) an iron dragon corpse (skeletalised by now) (52, 21, D) a +0 trident an amulet of the acrobat (52, 25, D) a staff of earth (52, 40, D) a +4 morningstar of holy wrath (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (53, 0, D) a +1 mace of protection (53, 7, D) a catoblepas corpse (skeletalised by now) (53, 12, D) a ring of protection from fire (53, 25, D) the fire staff of Joniuf {rF+++ Will- Str+3 Fire} [staff of fire] rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. (unseen) (53, 36, D) a +0 whip of venom (unseen) (53, 39, D) a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) (54, 1, D) a +6 plate armour of ponderousness (unseen) (54, 12, D) a staff of cold (unseen) (54, 13, D) a +2 leather armour of poison resistance (54, 25, D) a +6 ring of dexterity (54, 36, D) a +1 devious dagger (unseen) (55, 0, D) a +0 pair of gloves of dexterity (unseen) (55, 1, D) a +3 halberd of venom (unseen) (55, 12, D) the +0 pair of gloves "Goquz" {Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (55, 24, D) a +0 whip of venom (unseen) (59, 36, D) a staff of cold (unseen) (59, 37, D) a +0 chain mail of poison resistance (unseen) (59, 40, D) a +0 battleaxe (60, 37, D) an amulet of reflection (60, 40, D) a +0 hand axe (61, 8, D) the necromancy staff of Ignis's Outrage {rN+ Dex+5 Necro Tloc} [staff of necromancy] rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. (unseen) (61, 9, D) a +0 trident an orc corpse (skeletalised by now) (61, 16, D) a +1 hand axe of pain (unseen) (61, 17, D) a +1 battleaxe of venom (unseen) (61, 36, D) a +2 plate armour of cold resistance (61, 37, D) a +0 shortbow a parchment of Polar Vortex a centaur corpse (skeletalised by now) (61, 40, D) a hydra corpse (skeletalised by now) (62, 0, D) a book of the Senses (62, 1, D) a +3 chain mail of death (unseen) (62, 8, D) the +3 sling of the Extremes {drain, Fly rC+++ rN+++ Int-4 Stlth-} Fly: It grants you flight. rC+++: It renders you almost immune to cold. rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (62, 9, D) a +0 short sword a +0 dagger (62, 17, D) a +0 shortbow a +0 short sword a +0 leather armour of cold resistance a +0 scimitar of flaming an elf corpse (skeletalised by now) (62, 26, D) a +0 giant club an ogre corpse (skeletalised by now) (62, 28, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (62, 31, D) a +0 giant club a +0 dire flail a two-headed ogre corpse (skeletalised by now) (62, 37, D) a +0 orcbow (still there?) the +9 arbalest "Rischi" {freeze, Will+ Int+2} (still there?) Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a centaur corpse (skeletalised by now) (still there?) (63, 0, D) a +2 robe (unseen) (63, 8, D) a phantom mirror (63, 9, D) a +0 dagger a +0 robe (63, 16, D) +0 fire dragon scales (63, 18, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (63, 20, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (63, 26, D) a ring of wizardry (63, 27, D) the air staff of Summertime {^Fragile Fly rElec Summ Air} [staff of air] ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (unseen) (63, 28, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (63, 29, D) a +0 giant club a +0 giant club (63, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (63, 38, D) a +0 battleaxe (64, 16, D) the +1 morningstar of the Rotten God {flame, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (64, 17, D) a +4 ring of slaying (64, 26, D) the +0 chain mail "Koomuiq" {rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (64, 27, D) a +0 giant club (still there?) a +1 long sword of flaming (still there?) (64, 29, D) a +0 giant club an ogre corpse (skeletalised by now) (65, 18, D) a +2 dire flail of protection (unseen) (65, 26, D) a +4 scimitar of flaming (unseen) (65, 28, D) a troll corpse (skeletalised by now) (69, 36, D) +1 fire dragon scales (unseen) (70, 8, D) a staff of fire (unseen) (70, 9, D) the +0 pair of boots of the Nexus {Fly Int-3 Dex+2} Fly: It grants you flight. Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (70, 36, D) a +1 scale mail of positive energy (unseen) (70, 37, D) a +5 long sword of flaming (unseen) (70, 38, D) a hell hound corpse (skeletalised by now) (71, 16, D) an amulet of faith (71, 17, D) a +1 whip of electrocution (unseen) (71, 26, D) a ring of willpower (71, 29, D) a +0 long sword a +0 scale mail (71, 36, D) a +1 hand axe of flaming (unseen) (71, 37, D) a +1 heavy quarterstaff (still there?) a hell hound corpse (skeletalised by now) (still there?) (71, 38, D) a hell hound corpse (skeletalised by now) (72, 9, D) a staff of alchemy (unseen) (72, 17, D) a ring of protection from fire (72, 19, D) a +0 orcbow (72, 20, D) a +0 shortbow a centaur corpse (skeletalised by now) (72, 21, D) a wind drake corpse (skeletalised by now) (72, 27, D) an amulet of chemistry a shapeshifter corpse (skeletalised by now) (72, 28, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (72, 29, D) a +4 heavy scimitar (unseen) (72, 36, D) a staff of conjuration (72, 37, D) a +0 robe of fire resistance (unseen) (72, 39, D) a hell hound corpse (skeletalised by now) (73, 1, D) a +0 morningstar of draining (unseen) (73, 20, D) a +0 trident (73, 26, D) a parchment of Summon Hydra (73, 27, D) a +0 shortbow (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) a +5 scimitar of electrocution (still there?) (73, 37, D) a +2 pair of gloves of hurling (75, 1, D) the +7 staff of the Meek {protect, meekguard} It cannot be enchanted further. (unseen) (75, 20, D) a +0 trident a boomerang (75, 21, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now)