myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 7, D) a wand of mindburst (7) a wand of quicksilver (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (35, 0, D) an amulet of guardian spirit (35, 15, D) a Codex of Conductivity (35, 29, D) a +4 sling of electrocution (unseen) (36, 0, D) a phantom mirror (36, 1, D) a +0 robe (36, 14, D) the conjuration staff "Esu Duexoi" {rElec Conj Ice} [staff of conjuration] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (36, 15, D) a staff of fire (unseen) (36, 29, D) a parchment of Plasma Beam (37, 1, D) a condenser vane (37, 14, D) a parchment of Swiftness (37, 29, D) 4 potions of haste (38, 0, D) a +2 rapier of venom (38, 1, D) the +7 hand axe of Cean {elec, rF+ Will+ Dex-3} rF+: It protects you from fire. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (unseen) (38, 15, D) a staff of fire (38, 19, D) a +0 antimagic war axe (still there?) a +0 animal skin (still there?) a ring of wizardry (still there?) (38, 21, D) a skyshark corpse a cane toad corpse (38, 29, D) a +0 plate armour of willpower (unseen) (39, 15, D) a staff of air (39, 16, D) a water moccasin corpse (39, 18, D) the +5 spear "Grim" {flame, Will+ rCorr Str+3} (still there?) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 robe (still there?) the ring of Soizion {MP+9 Int+3} (still there?) [ring of magical power] MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). a spriggan corpse (still there?) (39, 19, D) a basilisk corpse (39, 29, D) +0 ice dragon scales (40, 0, D) a sack of spiders (40, 1, D) a +3 leather armour of poison resistance (unseen) (40, 14, D) the +0 chain mail "Mipnaree" {Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (40, 15, D) a staff of air (40, 19, D) a yak corpse (40, 20, D) a +0 broad axe a +0 animal skin a hydra corpse a spriggan corpse (40, 29, D) a +0 mace of draining (unseen) (41, 0, D) a parchment of Ozocubu's Armour (41, 1, D) a staff of necromancy (unseen) (41, 14, D) the spore talisman of Kusaecao {rC++ Str-4 Int+5} [spore talisman] rC++: It greatly protects you from cold. Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). (41, 19, D) a cane toad corpse (41, 21, D) a black mamba corpse (41, 29, D) a +0 lajatang of distortion (unseen) (42, 0, D) a parchment of Anguish (42, 1, D) a +1 morningstar of protection (unseen) (42, 14, D) the +0 leather armour "Neguicoq" {rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (42, 15, D) a staff of fire (42, 29, D) a +1 heavy morningstar (unseen) (43, 14, D) a staff of necromancy (unseen) (43, 29, D) a ring of see invisible (48, 38, D) a troll corpse (skeletalised by now) (49, 0, D) a +3 broad axe of flaming (unseen) (49, 1, D) a +2 dire flail of draining (unseen) (49, 12, D) a staff of conjuration (unseen) (49, 24, D) a +4 short sword of speed (unseen) (49, 36, D) a +5 dagger of draining (50, 0, D) the air staff of the Four Friars {^Fragile Fly rElec Stlth+ Conj Air} [staff of air] ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (unseen) (50, 1, D) the fire staff of Daring {rElec rF+ rC+ Str-2 Fire Air} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Str-2: It affects your strength (-2). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (unseen) (50, 8, D) the +7 trident of Joyful Slaughter {drain, Fly rF++} (still there?) Fly: It grants you flight. rF++: It greatly protects you from fire. It cannot be enchanted further. a +0 robe (still there?) an amulet of the acrobat (still there?) an elf corpse (skeletalised by now) (still there?) (50, 12, D) a +2 double sword of protection (unseen) (50, 13, D) a parchment of Bombard a glowing shapeshifter corpse (skeletalised by now) (50, 18, D) a shapeshifter corpse (skeletalised by now) (50, 25, D) a +2 war axe of draining (unseen) (50, 30, D) a +2 heavy dire flail (unseen) (50, 38, D) a +0 troll leather armour a troll corpse (skeletalised by now) (50, 39, D) a +0 giant spiked club a +0 giant club (51, 0, D) a staff of cold (unseen) (51, 1, D) +0 ice dragon scales (51, 12, D) a parchment of Sculpt Simulacrum (51, 13, D) a potion of might (51, 18, D) a +3 dagger (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) (51, 24, D) a +0 long sword (51, 25, D) a +2 cloak of willpower (unseen) (51, 31, D) a +0 scimitar of draining (unseen) (51, 32, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (51, 36, D) a +1 dagger of venom (unseen) (51, 37, D) a +2 arbalest of freezing (unseen) (51, 39, D) 5 large rocks a cyclops corpse (skeletalised by now) (51, 40, D) a +1 battleaxe of freezing (unseen) (52, 1, D) the +2 halberd of the Gloaming {drain, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (52, 2, D) a +4 mace (unseen) (52, 3, D) a +0 flail (52, 4, D) a +0 flail (52, 6, D) a +0 battleaxe (52, 12, D) a sanguine talisman (52, 13, D) a ring of wizardry (52, 14, D) a glowing shapeshifter corpse (skeletalised by now) (52, 18, D) a +1 dagger of draining a +0 robe a kobold corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (52, 24, D) the +5 spear of the Grey Skies {flame, rElec SInv Stlth+} rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (52, 25, D) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. (unseen) (52, 28, D) a +0 longbow a +0 leather armour a shapeshifter corpse (skeletalised by now) (52, 30, D) a +0 long sword a +0 scale mail (52, 36, D) a +6 ring of strength (52, 37, D) a +0 dire flail of protection (still there?) a +0 giant club (still there?) a +0 giant spiked club (still there?) an amulet of wildshape (still there?) a two-headed ogre corpse (skeletalised by now) (still there?) (52, 40, D) a +0 giant club a +0 giant club (53, 0, D) a +0 long sword (53, 1, D) a staff of earth (unseen) (53, 12, D) a +1 dagger of venom an ugly thing corpse (skeletalised by now) (53, 13, D) a ring of wizardry (53, 18, D) an ugly thing corpse (skeletalised by now) (53, 26, D) a +0 dire flail of holy wrath a +0 robe an elf corpse (skeletalised by now) (53, 29, D) a +0 short sword (still there?) a +0 robe (still there?) the +3 hand axe of Debt {reap, rC++} (still there?) rC++: It greatly protects you from cold. It cannot be enchanted further. a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (53, 30, D) a +0 great sword of holy wrath (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (53, 36, D) a +2 scale mail of cold resistance (unseen) (53, 37, D) a condenser vane (53, 38, D) 3 large rocks (54, 0, D) 4 potions of haste (54, 4, D) a +0 long sword a +0 robe (54, 12, D) a staff of air (54, 24, D) a +0 long sword (54, 25, D) a +4 dagger of venom (unseen) (54, 36, D) a +2 vampiric morningstar (unseen) (54, 37, D) a +0 giant club an ogre corpse (skeletalised by now) (55, 0, D) a +5 ring of evasion (55, 5, D) a +0 war axe (55, 13, D) a +2 hand axe of freezing (unseen) (55, 24, D) a +0 dagger (59, 36, D) a +2 mace of holy wrath (unseen) (59, 37, D) a +0 partisan a +0 chain mail a scroll of brand weapon an orc corpse (skeletalised by now) (60, 37, D) a +0 giant club (still there?) a +0 antimagic longbow (still there?) (60, 38, D) a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (60, 39, D) a +0 short sword a +0 plate armour an orc corpse (skeletalised by now) (61, 0, D) a +4 ring mail of cold resistance (unseen) (61, 11, D) a shapeshifter corpse (skeletalised by now) (61, 16, D) a staff of cold (unseen) (61, 26, D) a +3 ring mail of poison resistance (unseen) (61, 28, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 39, D) a +0 dagger a +0 robe (61, 42, D) a +2 heavy war axe a +0 chain mail an orc corpse (skeletalised by now) (62, 0, D) a +3 quarterstaff of speed (unseen) (62, 1, D) a +6 antimagic bardiche (unseen) (62, 3, D) a hell hound corpse (skeletalised by now) (62, 9, D) the +6 longbow of Conflict {antimagic, Str+2 Int-4 Dex+8 SInv} (still there?) Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. It cannot be enchanted further. a shapeshifter corpse (skeletalised by now) (still there?) (62, 11, D) an ugly thing corpse (skeletalised by now) (62, 16, D) the +1 spear of Doom {reap, rF- Dex+4} rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (62, 26, D) a parchment of Sculpt Simulacrum (62, 27, D) the +6 long sword of the Beloved God {valour, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (62, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 36, D) the air staff of Demand {rElec rCorr Air} [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. (unseen) (62, 37, D) a +0 trident (still there?) a +0 chain mail (still there?) a +4 plate armour of archery (still there?) an orc corpse (skeletalised by now) (still there?) (62, 38, D) the +4 orcbow of Woquff {heavy, Dex+3 Stlth+} (still there?) Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 arbalest (still there?) a kobold corpse (skeletalised by now) (still there?) (63, 8, D) the +1 ring mail of Gena {^Contam Int+4 Dex+3 SInv} ^Contam: It causes magical contamination when unequipped. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (63, 16, D) a +3 ring mail of poison resistance (63, 17, D) a +1 chain mail of cold resistance (unseen) (63, 26, D) a +6 ring of intelligence (63, 27, D) the +5 ring mail "Zegumnaf" {Str+6} Str+6: It affects your strength (+6). It cannot be enchanted further. (unseen) (63, 29, D) a +0 trident a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (63, 30, D) a +0 trident (63, 37, D) a +4 ring of slaying (63, 39, D) a +0 troll leather armour a troll corpse (skeletalised by now) (64, 16, D) a ring of flight (64, 17, D) the +9 arbalest of the Heavens {heavy, rElec rF- rC+++ Str+6} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Str+6: It affects your strength (+6). It cannot be enchanted further. (unseen) (64, 26, D) a staff of conjuration (unseen) (64, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (65, 26, D) a +5 sling of electrocution (unseen) (65, 29, D) a wind drake corpse (skeletalised by now) (67, 0, D) a parchment of Death Channel (68, 0, D) a staff of cold (69, 0, D) a +4 great mace of protection (unseen) (69, 36, D) a +3 ring mail of poison resistance (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (70, 8, D) a +1 dire flail of holy wrath (unseen) (70, 17, D) a +0 flail (70, 36, D) a condenser vane (70, 37, D) a +4 ring of slaying (71, 16, D) a talisman of death (71, 17, D) a +0 orcbow (still there?) a +0 long sword (still there?) a +0 plate armour (still there?) a staff of earth (still there?) an orc corpse (skeletalised by now) (still there?) (71, 26, D) a +2 war axe of flaming (unseen) (71, 27, D) a condenser vane (72, 8, D) a +1 leather armour of poison resistance (unseen) (72, 9, D) a +3 leather armour of cold resistance (unseen) (72, 10, D) a +0 mace (72, 16, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 hand axe of flaming (still there?) (72, 17, D) the +3 scale mail "Riripp" {rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (72, 18, D) a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (72, 20, D) a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) (72, 29, D) a bullfrog corpse (skeletalised by now) (72, 36, D) the amulet "Ebrut" {Chemistry rF- rN++ Str+4} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). (unseen) (72, 37, D) a +4 heavy arbalest (unseen) (73, 1, D) a parchment of Mephitic Cloud (73, 2, D) a +0 shortbow a centaur corpse (skeletalised by now) (73, 17, D) a +1 war axe of flaming (73, 18, D) a +0 dagger (73, 26, D) a parchment of Airstrike (73, 27, D) a +6 hand axe of venom (unseen) (73, 31, D) a komodo dragon corpse (skeletalised by now) (73, 36, D) a staff of alchemy (unseen) (73, 37, D) a +4 dagger of electrocution (unseen) (74, 2, D) a +0 orcbow (75, 1, D) a staff of air (unseen)