myself the Dungeon (0, 50, D) the conjuration staff "Picugouh" {rElec Int+3 Conj Earth} [staff of conjuration] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (unseen) (0, 52, D) a staff of alchemy (unseen) (1, 18, D) 3 large rocks (1, 32, D) a +1 whip of draining (unseen) (1, 34, D) a +1 broad axe of freezing (unseen) (1, 35, D) a parchment of Forge Lightning Spire (1, 50, D) a +0 broad axe of draining (1, 51, D) a +2 ring mail of poison resistance (unseen) (2, 14, D) the +5 whip "Vofon" {spect, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (2, 15, D) a +1 short sword of flaming (still there?) the ring "Losudi" {Int+3 SInv} (still there?) [ring of see invisible] Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (2, 17, D) a +0 dire flail (2, 20, D) 4 large rocks (2, 50, D) a +0 leather armour of fire resistance (2, 51, D) quicksilver dragon scales (2, 52, D) a +6 ring of dexterity (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a staff of cold (unseen) (3, 15, D) a +6 ring of dexterity (3, 16, D) a +0 antimagic dagger (unseen) (3, 17, D) a +0 hand axe (3, 32, D) a +3 vampiric halberd (still there?) a parchment of Momentum Strike (still there?) (3, 36, D) a staff of earth (unseen) (3, 51, D) a parchment of Blink (3, 52, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +3 leather armour of fire resistance (unseen) (4, 15, D) a +3 mace of concussion (unseen) (4, 16, D) a +4 chain mail of cold resistance (unseen) (4, 32, D) a staff of cold (unseen) (4, 50, D) a +6 ring of intelligence (4, 51, D) a +1 battleaxe of venom (5, 14, D) the conjuration staff "Ymuzaet" {rElec Dex+3 Conj} [staff of conjuration] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (unseen) (5, 15, D) a +2 ring mail of fire resistance (unseen) (5, 16, D) a staff of earth (unseen) (5, 32, D) a staff of necromancy (5, 33, D) a staff of cold (still there?) a +2 robe of resistance (still there?) a ring of protection from cold (still there?) (5, 50, D) a staff of fire (unseen) (5, 51, D) the +0 ring mail of Leudaras {Rampage rPois rC+ Int-5} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (5, 52, D) a staff of fire (5, 53, D) a staff of air (unseen) (6, 15, D) a +0 ring mail of willpower (unseen) (6, 16, D) a +0 hand axe a parchment of Sculpt Simulacrum (6, 32, D) the +3 morningstar "Duaheluo" {freeze, rElec rC+ Str+2 Dex+2} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (6, 33, D) the ring "Haroyh" {rC+ Dex+4 Stlth-} [ring of protection from cold] rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. (unseen) (6, 36, D) a +0 mace (6, 50, D) a staff of necromancy (unseen) (6, 52, D) a +2 long sword of protection (7, 14, D) a staff of fire (7, 16, D) a +0 glaive (still there?) a +0 glaive (still there?) a staff of cold (still there?) (7, 32, D) 4 scrolls of enchant weapon (7, 33, D) a +2 devious dagger (still there?) a parchment of Summon Forest (still there?) (7, 34, D) a +0 hand axe a ring of willpower (7, 35, D) a book of Battle (7, 36, D) a +0 trident (7, 38, D) a +2 whip of electrocution (7, 40, D) an oblivion hound corpse (skeletalised by now) (7, 51, D) a ring of willpower (7, 52, D) a staff of fire (unseen) (8, 16, D) +0 shadow dragon scales (still there?) a +0 trident (still there?) the +5 halberd of Raexufas {flame, rElec rN+ Will++} (still there?) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. It cannot be enchanted further. a shadow dragon corpse (skeletalised by now) (still there?) (8, 17, D) a +0 halberd (8, 32, D) a staff of conjuration (unseen) (8, 33, D) a staff of cold (still there?) a staff of air (still there?) (8, 37, D) a shadow dragon corpse (skeletalised by now) an oblivion hound corpse (skeletalised by now) (8, 41, D) a +0 battleaxe (8, 50, D) a ring of resist corrosion (8, 52, D) a parchment of Forge Monarch Bomb (9, 14, D) the alchemy staff of Soynasam {rPois rF- rCorr Necro Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (9, 15, D) a +2 pair of boots of rampaging (9, 16, D) an orb of glass (unseen) (9, 32, D) the +3 orcbow "Urel" {drain, Will+ Str+6} (still there?) Will+: It increases your willpower. Str+6: It affects your strength (+6). It cannot be enchanted further. a +2 halberd of venom (still there?) (9, 34, D) a +0 glaive (still there?) a +0 short sword (still there?) a staff of air (still there?) (9, 50, D) a +1 scale mail of willpower (9, 51, D) a tin of tremorstones (2/2) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a quill talisman (10, 7, D) a wand of mindburst (7) a wand of acid (7) (10, 15, D) a staff of fire (10, 32, D) a parchment of Sphinx Sisters (10, 33, D) an amulet of reflection a +5 ring of evasion (10, 35, D) a +0 short sword (10, 36, D) a +0 scimitar a +0 mace (10, 50, D) a +2 war axe of electrocution (10, 51, D) the ring "Ikhum" {rElec rPois rF+ rN++ Str-2} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). (unseen) (10, 52, D) a +5 morningstar of holy wrath (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (11, 14, D) a staff of cold (unseen) (11, 15, D) a +7 arbalest of electrocution (11, 16, D) the +5 hand axe of Veunep {freeze, *Noise rCorr Str+5} *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (11, 17, D) a +0 halberd (11, 32, D) the +7 long sword of Nenikat {heavy, Will+} (still there?) Will+: It increases your willpower. It cannot be enchanted further. a +0 scimitar of holy wrath (still there?) (11, 51, D) a parchment of Forge Phalanx Beetle (12, 14, D) a +0 helmet of sniping (12, 16, D) a parchment of Malign Gateway (12, 17, D) a +0 scimitar (12, 32, D) a book of Chaos (12, 34, D) a +1 dire flail of venom (unseen) (12, 51, D) a staff of cold (unseen) (12, 52, D) a staff of cold (still there?) the scarf "Wuciurchi" {Harm, rElec Str+2} (still there?) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (13, 32, D) a +0 great sword of protection (unseen) (13, 33, D) a tin of tremorstones (2/2) a ring of protection from cold (13, 34, D) the +1 ring mail of Dim Light {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (14, 50, D) a parchment of Permafrost Eruption a staff of conjuration (14, 52, D) a +2 heavy dire flail (unseen) (18, 48, D) a parchment of Summon Hydra (18, 50, D) the +5 leather armour of Kathenotheism {Int+7 Dex-3} Int+7: It affects your intelligence (+7). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (unseen) (18, 51, D) +0 shadow dragon scales (19, 0, D) a +4 morningstar of draining (unseen) (19, 1, D) a box of beasts (19, 17, D) a staff of necromancy (unseen) (19, 18, D) a +0 animal skin (19, 20, D) a +0 war axe a +0 rapier a +0 animal skin a spriggan skeleton (19, 21, D) a spriggan skeleton (19, 32, D) the +8 flail "Yfyll" {flame, rF+ Str+5 Dex+3 Stlth-} rF+: It protects you from fire. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (19, 33, D) 4 scrolls of enchant weapon (19, 34, D) a +4 war axe (unseen) (19, 36, D) a shadow dragon corpse (skeletalised by now) (19, 48, D) the +9 longbow of Xaggacs {freeze, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (19, 50, D) a staff of necromancy (still there?) a ring of protection from cold (still there?) (20, 1, D) a +2 robe of willpower (still there?) a +5 ring of evasion (still there?) a +1 pair of boots of rampaging (still there?) (20, 3, D) a cane toad corpse (skeletalised by now) (20, 16, D) a +2 longbow of freezing a dire elephant skeleton (20, 18, D) the +10 partisan "Mets" {entangle, Will- rCorr SInv} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (20, 32, D) an amulet of faith (20, 33, D) a +0 halberd of flaming (unseen) (20, 47, D) +0 shadow dragon scales (still there?) the ring "Qifesek" {rF+ rN+ SInv} (still there?) [ring of see invisible] rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. (20, 48, D) a +5 whip of venom (20, 51, D) an amulet of the acrobat a shadow dragon corpse (skeletalised by now) an oblivion hound corpse (skeletalised by now) (21, 17, D) a +5 vampiric spear (21, 24, D) a +0 animal skin (21, 32, D) a +2 morningstar of concussion (unseen) (21, 33, D) the necromancy staff of Fishiunuo {*Slow Fly rN+ Str+2 Dex+2 Necro} (still there?) [staff of necromancy] *Slow: It may slow you when you take damage. Fly: It grants you flight. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. a staff of air (still there?) (21, 37, D) +0 shadow dragon scales (21, 47, D) a +2 heavy falchion (unseen) (21, 53, D) a shadow dragon corpse (skeletalised by now) (22, -1, D) a +4 ring mail of cold resistance (still there?) a +6 ring of intelligence (still there?) (22, 16, D) a staff of fire (unseen) (22, 18, D) a +0 animal skin a +0 robe (22, 31, D) a +0 long sword (22, 32, D) a +3 shortbow of freezing (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (22, 33, D) a staff of necromancy (still there?) the ring of Xealir {rC+ Slay+4 Stlth+} (still there?) [ring of slaying] rC+: It protects you from cold. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. a +4 sling of flaming (still there?) (22, 35, D) a +0 short sword (still there?) a +3 spear of venom (still there?) (22, 47, D) a +0 war axe a +6 giant spiked club (22, 53, D) a +0 partisan a +0 war axe an oblivion hound corpse (skeletalised by now) (22, 54, D) a shadow dragon corpse (skeletalised by now) (23, 1, D) a +1 heavy great mace a staff of conjuration (23, 4, D) a bullfrog corpse (skeletalised by now) (23, 6, D) a bullfrog corpse (skeletalised by now) (23, 17, D) a parchment of Gell's Gavotte (23, 18, D) a +0 rapier (still there?) a +0 longbow (still there?) a +0 club (still there?) a +2 pair of boots of flying (still there?) (23, 48, D) a +1 mace of protection a +3 arbalest of draining (24, 0, D) a +1 war axe of venom (24, 4, D) a komodo dragon corpse (skeletalised by now) (24, 6, D) a water moccasin corpse (skeletalised by now) (24, 17, D) a staff of necromancy (24, 18, D) a +0 broad axe (still there?) a staff of alchemy (still there?) a dire elephant skeleton (still there?) (24, 31, D) a staff of earth (24, 32, D) a +2 pair of gloves of fire a staff of air the +4 chain mail "Waxum" {Resonance, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (24, 33, D) a +0 glaive (24, 40, D) a +0 scimitar (24, 48, D) a staff of conjuration (24, 49, D) a +3 plate armour of willpower (still there?) a +2 battleaxe of sundering (still there?) (25, 0, D) the +10 long sword of the Building Oracle {protect, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (25, 1, D) a parchment of Summon Forest a blink frog corpse (skeletalised by now) (25, 7, D) a bullfrog corpse (skeletalised by now) (25, 16, D) a parchment of Disjunction (25, 18, D) a +3 heavy battleaxe (still there?) a +0 robe (still there?) the ring "Viemuuff" {rPois rN+ EV+5 Int+4 Dex+3} (still there?) [ring of evasion] rPois: It protects you from poison. rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (25, 57, D) a +0 short sword (26, -1, D) a +2 falchion of protection (unseen) (26, 1, D) an amulet of reflection a tin of tremorstones (2/2) (26, 5, D) a cane toad corpse (skeletalised by now) (26, 16, D) the necromancy staff of Beb Affyfa {rN+ Str+2 Dex+2 Stlth+ Necro} (still there?) [staff of necromancy] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. a parchment of Summon Mana Viper (still there?) (26, 31, D) the cold staff of the Unspeakable One {rPois rC+ Str+5 Dex-4 Conj Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (unseen) (26, 32, D) a potion of might (26, 33, D) a +4 chain mail of fire resistance (still there?) a +1 broad axe of flaming (still there?) a +0 halberd (still there?) 4 scrolls of enchant weapon (still there?) a parchment of Yara's Violent Unravelling (still there?) the +8 sling of Yvuy {flame, rF+ Dex+3} (still there?) rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (26, 48, D) a +4 dagger of venom a +0 heavy orcbow (26, 49, D) a ring of magical power a +0 flail a ring of positive energy (27, 0, D) a +0 short sword of freezing (unseen) (27, 16, D) a +3 whip of electrocution (still there?) a manual of Summonings (still there?) (27, 35, D) 4 large rocks (27, 50, D) a +2 falchion of freezing (still there?) a +0 sling of flaming (still there?) (28, 0, D) a +3 sling of draining (unseen) (28, 1, D) an amulet of magic regeneration (28, 3, D) a cane toad corpse (skeletalised by now) (28, 17, D) a parchment of Forge Monarch Bomb (28, 31, D) a +2 long sword of electrocution (unseen) (28, 48, D) a +3 ring mail of cold resistance a staff of conjuration (28, 50, D) a parchment of Chain Lightning a +0 flail a ring of protection from fire (28, 51, D) a +0 dire flail (29, 0, D) a +4 ring of protection (29, 1, D) the +6 lajatang of Okawaru's Approval {rebuke, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (29, 16, D) a +3 rapier of freezing (unseen) (29, 31, D) a +3 morningstar of draining (unseen) (29, 32, D) the +7 great mace of the Throat {protect, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (29, 33, D) a +4 ring of slaying a +4 ring of slaying (29, 48, D) a +1 flail of distortion (30, 47, D) the +11 halberd "Dragonslayer" {drain, rN+} (still there?) rN+: It protects you from negative energy. It cannot be enchanted further. a +0 sling of draining (still there?) (30, 49, D) a staff of fire (unseen) (30, 50, D) a +0 heavy hand axe (30, 51, D) a +0 hand axe (31, 15, D) a +6 ring of strength (31, 49, D) a staff of cold (31, 50, D) the +7 quarterstaff "Ymoca" {rebuke, rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (32, 48, D) a manual of Axes (32, 49, D) the +1 rapier "Anolinte" {drain, Str-2 Int+3 Dex+4} Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (32, 50, D) an amulet of regeneration (32, 51, D) a +0 mace (33, 48, D) a +0 heavy orcbow (unseen) (33, 50, D) the +5 quarterstaff of Experimentation {venom, rC- Will- Dex+4 SInv} rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (34, 28, D) a +1 shortbow of electrocution (unseen) (34, 48, D) a ring of protection from fire (34, 49, D) a +1 spear of freezing (unseen) (35, 27, D) the +9 plate armour of the Griffon {rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (35, 29, D) a +3 heavy mace (still there?) a +0 robe (still there?) a +0 spectral quarterstaff (still there?) (36, -1, D) the +0 robe "Geghor" {rPois rC+ rN++ Dex-2} (still there?) rPois: It protects you from poison. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a +2 heavy battleaxe (still there?) (36, 14, D) a +1 broad axe of pain (36, 15, D) a +0 scimitar of flaming (still there?) a staff of air (still there?) (37, 0, D) a +0 heavy hand axe (unseen) (37, 1, D) the +0 chain mail of the Sun {rElec Dex+4} rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (37, 15, D) a +4 broad axe of venom (unseen) (37, 27, D) a +0 hand axe (37, 28, D) a staff of cold (unseen) (37, 29, D) the +1 shortbow of the Everdark {drain, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (37, 32, D) a +0 battleaxe (38, 0, D) a parchment of Borgnjor's Vile Clutch (38, 14, D) a +2 leather armour of fire resistance (38, 15, D) the +9 sling of Okiuqoc {flame, rElec rF+ Int-5 Dex+2} rElec: It insulates you from electricity. rF+: It protects you from fire. Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (38, 29, D) the +8 trident of the Iron City of Dis {drain, rElec rCorr Str+3 Stlth-} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (38, 33, D) a +5 battleaxe (still there?) a +0 robe (still there?) (38, 36, D) a +0 long sword a +0 plate armour (38, 48, D) a +3 chain mail of poison resistance (unseen) (39, 0, D) a staff of alchemy (unseen) (39, 1, D) a +6 ring of dexterity (39, 14, D) a +2 spectral quarterstaff a +1 heavy halberd (39, 28, D) a +1 trident of venom (still there?) the +1 plate armour of Uskayaw, Forging {rN+ Str-4 Dex+4} (still there?) rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (39, 29, D) a +4 glaive of protection (still there?) a +0 robe (still there?) a +0 trident of freezing (still there?) a +0 robe (still there?) a parchment of Kinetic Grapnel (still there?) (39, 31, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (39, 32, D) a +1 dire flail a +0 plate armour (39, 48, D) a +0 trident (still there?) a +2 scale mail of archery (still there?) the conjuration staff "Qait" {^Contam Str+6 Conj} (still there?) [staff of conjuration] ^Contam: It causes magical contamination when unequipped. Str+6: It affects your strength (+6). Conj: It increases the power of your Conjurations spells. (39, 49, D) a +0 buckler of protection (unseen) (39, 50, D) a parchment of Diamond Sawblades (still there?) a +2 ring mail of fire resistance (still there?) (40, 0, D) a +2 kite shield of positive energy (40, 14, D) the +2 scale mail "Ejisaq" {Death, Rampage rElec rCorr Int+3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (40, 32, D) a +0 dagger a +0 robe (40, 50, D) a +3 great mace of holy wrath (still there?) a +0 plate armour (still there?) a ring of willpower (still there?) the cold staff of Parts Unknown {rF- rC+ rN+ SInv Ice} (still there?) [staff of cold] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. a human corpse (skeletalised by now) (still there?) (41, 14, D) the +1 robe "Fiuph" {Will- MP-5 Int+3 Dex+5} Will-: It decreases your willpower. MP-5: It affects your magic capacity (-5). Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (41, 27, D) a +0 spear (41, 49, D) a +0 scale mail (41, 50, D) a +1 rapier of protection (unseen) (42, 0, D) a +6 heavy hand axe (still there?) a +2 leather armour of fire resistance (still there?) (42, 14, D) a +1 heavy orcbow (42, 15, D) a +4 scale mail of cold resistance (unseen) (42, 29, D) a +0 scimitar (still there?) the +0 plate armour "Adghi" {Fly rCorr Dex+4} (still there?) Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (42, 30, D) a +0 dagger a +0 robe a ring of see invisible a human corpse (skeletalised by now) (42, 47, D) a +1 leather armour of fire resistance (unseen) (42, 48, D) a +0 trident (still there?) a +0 arbalest (still there?) a +1 shortbow of freezing (still there?) a +0 helmet of ice (still there?) a +0 hand axe of electrocution (still there?) (42, 50, D) a +3 ring mail of cold resistance (still there?) a ring of flight (still there?) (43, 15, D) the +2 great sword of the Ant {heavy, *Corrode rF- Will+++ Dex+3} *Corrode: It may corrode you when you take damage. rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (43, 29, D) a ring of willpower (43, 57, D) a +0 plate armour (44, 48, D) a ring of resist corrosion (still there?) the +7 sceptre of Torment {pain, torment} (still there?) It cannot be enchanted further. the +8 long sword "Bung" {pain, rC+ rCorr Int+3 Dex+2} (still there?) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a ring of magical power (still there?) (44, 52, D) a +1 broad axe of sundering (still there?) a +0 plate armour (still there?) an iron dragon corpse (skeletalised by now) (still there?) an iron dragon corpse (skeletalised by now) (still there?) (44, 57, D) a +0 war axe a +0 war axe a +0 plate armour a +0 kite shield an amulet of guardian spirit (45, 48, D) a +0 leather armour (still there?) a parchment of Borgnjor's Vile Clutch (still there?) the alchemy staff of Conversion {rPois Will+ rCorr Necro Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. a parchment of Sculpt Simulacrum (still there?) (45, 51, D) 5 large rocks (still there?) a +0 dire flail (still there?) a +1 trident of entangling (still there?) a +0 flail (still there?) a +0 ring mail (still there?) a parchment of Iskenderun's Mystic Blast (still there?) an iron dragon corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (45, 53, D) a shadow dragon corpse (skeletalised by now) (46, 51, D) the +1 war axe of Conservatism {reap, rElec Will- Dex+2} (still there?) rElec: It insulates you from electricity. Will-: It decreases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a scroll of brand weapon (still there?) a +0 chain mail (still there?) the +2 sling of Noymn {freeze, rElec rN+} (still there?) rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 great sword (still there?) a +0 chain mail (still there?) the ring "Cesukus" {rF+ Int+5 Dex+3} (still there?) [ring of protection from fire] rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). a ring of positive energy (still there?) a stone giant corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) an iron dragon corpse (skeletalised by now) (still there?) (46, 54, D) a +0 great mace (46, 55, D) a +4 battleaxe of venom (still there?) a +0 plate armour (still there?) (46, 56, D) a goblin corpse (skeletalised by now) (46, 57, D) a +0 scale mail a +0 war axe (47, 49, D) a +0 animal skin a +0 great mace a +0 long sword of holy wrath a +1 leather armour of willpower a +2 dire flail of holy wrath a +0 animal skin a staff of necromancy an ogre corpse (skeletalised by now) (47, 50, D) a staff of conjuration (still there?) a +1 great mace (still there?) a parchment of Passage of Golubria (still there?) a +0 cloak of corrosion resistance (still there?) a human corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (48, 48, D) a +0 heavy great mace (unseen) (48, 49, D) 3 large rocks a +0 arbalest (48, 53, D) a +0 chain mail a +0 war axe a Gell's gravitambourine (2/2) a +0 long sword a +0 plate armour an iron dragon corpse (skeletalised by now) a human corpse (skeletalised by now) (48, 56, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (49, 0, D) a staff of cold (unseen) (49, 1, D) a +0 hand axe of flaming (unseen) (49, 5, D) an adder corpse (skeletalised by now) (49, 24, D) a staff of air (unseen) (49, 36, D) a +6 ring of dexterity a parchment of Starburst (49, 37, D) a +5 heavy broad axe (unseen) (49, 49, D) a +4 plate armour of cold resistance a +0 animal skin a +3 long sword of electrocution a staff of cold an ogre corpse (skeletalised by now) (49, 51, D) a +0 chain mail the +5 battleaxe "Darusid" {venom, rF+ Str+3 Int+5} rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +0 arbalest a +3 dire flail a +0 plate armour a human corpse (skeletalised by now) (50, 0, D) the +5 scale mail of the Pink Corner {rN++ Int-4 Dex+2} rN++: It greatly protects you from negative energy. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (50, 1, D) a ring of willpower (50, 6, D) a black mamba corpse (skeletalised by now) (50, 13, D) a +2 orcbow of flaming (50, 15, D) a rime drake corpse (skeletalised by now) (50, 25, D) a +0 war axe of flaming (unseen) (50, 29, D) a +0 demon blade a +0 plate armour a +6 ring of strength (50, 37, D) a staff of necromancy (unseen) (50, 38, D) a glowing shapeshifter corpse (skeletalised by now) (50, 52, D) a staff of alchemy (still there?) a +0 arbalest (still there?) a human corpse (skeletalised by now) (still there?) a yaktaur corpse (skeletalised by now) (still there?) (50, 53, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (51, 0, D) a staff of earth (unseen) (51, 1, D) a ring of protection from fire (51, 2, D) a +0 hand axe a naga corpse (skeletalised by now) (51, 4, D) a guardian serpent corpse (skeletalised by now) (51, 6, D) an anaconda corpse (skeletalised by now) (51, 12, D) a staff of earth (51, 16, D) a komodo dragon corpse (skeletalised by now) (51, 28, D) a +2 war axe of freezing a +0 chain mail (51, 36, D) a +2 spear of flaming (unseen) (51, 40, D) the +2 dagger "Ifuettue" {heavy, rN+ Int+3 Dex+4} (still there?) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (51, 48, D) the +6 plate armour of Haohe {Harm *Slow Will+ Regen+} Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (unseen) (51, 49, D) a +0 dire flail the +8 sling "Qytots" {elec, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (51, 51, D) a +2 pair of gloves of infusion (unseen) (52, 1, D) a +0 mace (still there?) a +4 orcbow (still there?) a naga corpse (skeletalised by now) (still there?) (52, 2, D) an adder corpse (skeletalised by now) (52, 3, D) a +0 long sword (52, 5, D) a ball python corpse (skeletalised by now) (52, 7, D) an anaconda corpse (skeletalised by now) (52, 12, D) a ring of flight (52, 14, D) a +3 halberd of venom (unseen) (52, 16, D) a hydra corpse (skeletalised by now) (52, 24, D) a +1 vampiric long sword (52, 25, D) the +1 pair of gloves of Yesterday {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (52, 36, D) a +2 dagger of pain (52, 39, D) a shapeshifter corpse (skeletalised by now) (52, 48, D) the alchemy staff "Omelette" {rPois rC+ Will- rCorr Forge Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (unseen) (52, 50, D) a +0 trident of venom a +0 war axe a +0 scale mail a goblin corpse (skeletalised by now) (53, 1, D) a +0 quick blade of freezing (unseen) (53, 2, D) a +0 halberd (still there?) a +0 robe (still there?) the amulet "Dopseguc" {Reflect Rampage Str+4 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+4: It affects your strength (+4). SH+5: It affects your SH (+5). (53, 3, D) a +0 flail (53, 12, D) a +3 mace of venom (53, 13, D) a staff of conjuration (unseen) (53, 15, D) a polar bear corpse (skeletalised by now) (53, 24, D) a +1 scale mail of willpower (53, 27, D) a +4 partisan (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (53, 48, D) a +0 heavy hand axe (unseen) (53, 55, D) a +1 orcbow of freezing (still there?) a +0 arbalest (still there?) (54, 1, D) a staff of air (unseen) (54, 12, D) a staff of air (54, 13, D) a staff of necromancy (unseen) (54, 36, D) a staff of air (still there?) a parchment of Flame Wave (still there?) (54, 48, D) an amulet of dissipation (54, 49, D) a +0 war axe (54, 50, D) a staff of conjuration (unseen) (55, 0, D) a +4 dagger of venom (unseen) (55, 13, D) a staff of earth (unseen) (55, 17, D) a basilisk corpse (skeletalised by now) (57, 48, D) a +0 long sword of draining (unseen) (58, 48, D) a +5 ring of evasion (59, 36, D) a +2 helmet of intelligence (59, 37, D) a staff of air (unseen) (59, 48, D) a staff of alchemy (59, 49, D) the +11 short sword of Utsounubb {spect, rElec rPois Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (60, 48, D) the +2 ring mail of the Buccaneer {rPois rN+ Int+4 Dex+3} rPois: It protects you from poison. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (61, 0, D) a staff of cold (unseen) (61, 8, D) a staff of fire (unseen) (61, 16, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (61, 26, D) a staff of conjuration (unseen) (61, 30, D) a yak corpse (skeletalised by now) (61, 49, D) a staff of alchemy (61, 54, D) a +0 robe (62, 1, D) the +4 eveningstar "Byfyeclu" {drain, rPois Str+3 Stlth+} rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 2, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (62, 9, D) a +0 short sword (62, 10, D) a +0 flail (62, 16, D) an amulet of the acrobat (62, 20, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 27, D) a +1 heavy orcbow (unseen) (62, 36, D) a +2 leather armour of fire resistance (unseen) (62, 47, D) a +0 robe (62, 55, D) a spriggan corpse (skeletalised by now) (63, 0, D) a +0 dire flail of holy wrath (unseen) (63, 2, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (63, 3, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (63, 8, D) a ring of protection from cold (63, 16, D) a +0 barding of cold resistance (63, 19, D) a +0 short sword a +0 robe a +0 buckler (63, 20, D) a +0 spear a +2 buckler (63, 26, D) the +5 flail "Leviticus" {heavy, Bane rF+++ rCorr Int-2} Bane: It inflicts you with a random bane when you equip it. rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (unseen) (63, 36, D) a +2 arbalest of freezing (unseen) (63, 37, D) a +2 robe of cold resistance (unseen) (63, 40, D) a staff of cold (unseen) (63, 47, D) a staff of alchemy (unseen) (63, 48, D) a +1 morningstar of protection a +3 heavy sling a +2 robe of cold resistance a +1 pair of boots of rampaging the +7 dagger of the Keeping Goat {distort, rF+ rC- Dex+6 SInv} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. It cannot be enchanted further. a spriggan corpse (skeletalised by now) (63, 53, D) the +6 short sword of the Lizard {freeze, Bane rF+ Str+4 SInv} (still there?) Bane: It inflicts you with a random bane when you equip it. rF+: It protects you from fire. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. a spriggan corpse (skeletalised by now) (still there?) (64, 16, D) +2 swamp dragon scales (64, 17, D) a +3 sling of electrocution (unseen) (64, 20, D) a wolf corpse (skeletalised by now) (64, 26, D) a +0 ring mail of poison resistance (unseen) (64, 27, D) a +0 robe of fire resistance (unseen) (64, 29, D) an iguana corpse (skeletalised by now) (64, 54, D) a +0 robe (65, 26, D) the +3 shadow dragon scales "Myqy" {rN+ rCorr Stlth+} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (65, 48, D) a ring of flight (65, 49, D) a fortress talisman a titan corpse (skeletalised by now) (65, 50, D) a +0 robe a +2 barding of fire resistance (66, 48, D) a +0 great mace of holy wrath (66, 51, D) +0 storm dragon scales (still there?) a +3 scale mail of cold resistance (still there?) a storm dragon corpse (skeletalised by now) (still there?) a titan corpse (skeletalised by now) (still there?) a storm dragon corpse (skeletalised by now) (still there?) a wind drake corpse (skeletalised by now) (still there?) (66, 55, D) a titan corpse (skeletalised by now) (67, 0, D) a +3 plate armour of cold resistance (unseen) (67, 47, D) the +3 sling of Skirmishing {holy, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (67, 48, D) a +2 plate armour of command (67, 49, D) a +0 rapier of distortion (67, 55, D) a titan corpse (skeletalised by now) (68, 0, D) a +2 vampiric spear (68, 47, D) a +2 plate armour of death (68, 49, D) a +0 vampiric long sword a +1 war axe of freezing (68, 50, D) a +0 robe a +3 chain mail of poison resistance (68, 51, D) a +1 heavy mace (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (69, 0, D) a +2 long sword of holy wrath (unseen) (69, 48, D) a manual of Dodging (70, 8, D) a potion of might (70, 9, D) the +2 robe of Agnosticism {rC- Will+++ Archmagi} (still there?) rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. an adder corpse (skeletalised by now) (still there?) (70, 36, D) a +1 shortbow of electrocution (70, 37, D) a +2 plate armour of cold resistance (unseen) (70, 38, D) a +0 arbalest (70, 39, D) 4 large rocks a +0 orcbow a cyclops corpse (skeletalised by now) (70, 47, D) a staff of conjuration (70, 48, D) a titan corpse (skeletalised by now) (71, 10, D) an adder corpse (skeletalised by now) (71, 11, D) a ball python corpse (skeletalised by now) (71, 17, D) a +3 heavy great sword (unseen) (71, 19, D) a +0 dagger a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 27, D) a staff of alchemy (unseen) (71, 36, D) the fire staff "Xoujag" {+Blink rElec rF+ Str-2 SInv Fire} [staff of fire] +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. Str-2: It affects your strength (-2). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (unseen) (71, 37, D) a +6 ring of intelligence (71, 39, D) a +0 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 49, D) the +3 ice dragon scales of Pathos {rF- rC++ Regen+} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (unseen) (71, 51, D) the +11 orcbow "Hydrabane" {heavy, rElec rPois rF- Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. It cannot be enchanted further. a +0 robe a spriggan corpse (skeletalised by now) (71, 53, D) a +0 robe (72, 8, D) a +2 dagger of speed (unseen) (72, 9, D) a staff of air (unseen) (72, 16, D) the +9 long sword "Oteusumm" {drain, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (72, 17, D) a +1 scale mail of fire resistance (72, 19, D) a +0 dagger a +0 robe a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (72, 36, D) the +10 mace of Foul Odours {concuss, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (72, 37, D) a staff of air (unseen) (72, 39, D) a +0 arbalest (72, 40, D) a +0 orcbow 4 large rocks a +0 shortbow (72, 48, D) a +0 falchion of freezing (unseen) (72, 49, D) the ring of Plog {+Blink rPois} [ring of poison resistance] +Blink: It lets you blink. rPois: It protects you from poison. (unseen) (73, 1, D) a +0 heavy long sword (unseen) (73, 16, D) the ring "Qextieg" {Fly rF+ rN+ Dex+2} [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (73, 17, D) +1 fire dragon scales (unseen) (73, 19, D) a +0 dagger a +0 robe (73, 36, D) a ring of protection from cold (73, 37, D) a +2 robe of fire resistance (unseen) (73, 47, D) a parchment of Rimeblight (73, 48, D) the +1 glaive "Embalmer" {chaos, +Blink rF+} +Blink: It lets you blink. rF+: It protects you from fire. It cannot be enchanted further. (unseen) (73, 49, D) a +6 sling of freezing (73, 50, D) a +0 robe (74, 2, D) a +0 trident (74, 19, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (74, 48, D) a staff of necromancy (75, 1, D) a +0 trident 2 boomerangs a storm talisman (75, 48, D) a +2 battleaxe of freezing (unseen) (75, 49, D) an amulet of dissipation