myself the Dungeon (0, 52, D) a +0 dire flail a phantom mirror (0, 53, D) a staff of earth (unseen) (1, 32, D) a +10 plate armour of ponderousness (1, 34, D) a staff of fire (unseen) (1, 51, D) the +2 long sword "Pawerit" {flame, rElec rPois Will- Str+3 Dex-2} rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the +0 great mace "Leteuhoph" {holy, rF+ Dex+5} rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (2, 18, D) a +1 war axe (still there?) a +0 plate armour (still there?) (2, 34, D) a parchment of Permafrost Eruption (2, 50, D) a +4 arbalest of flaming (2, 53, D) a staff of conjuration (still there?) a staff of cold (still there?) a ring of protection from cold (still there?) a ring of flight (still there?) (2, 54, D) a +5 ring of evasion (still there?) a +1 dagger of flaming (still there?) a staff of earth (still there?) a +0 scimitar (still there?) (2, 55, D) a staff of necromancy (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) the +3 morningstar of Mayhem {holy, rPois rF++ rCorr Str-4} rPois: It protects you from poison. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). It cannot be enchanted further. (unseen) (3, 16, D) a +2 whip of electrocution (unseen) (3, 18, D) a +2 great sword of electrocution (still there?) a +2 robe (still there?) (3, 19, D) a +0 war axe a +0 chain mail (3, 32, D) a parchment of Bombard (3, 33, D) the +5 dagger of Abruygea {holy, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (3, 34, D) a +0 dire flail a +1 scale mail of death (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 heavy quarterstaff (4, 16, D) an amulet of the acrobat (4, 18, D) a +0 robe an amulet of reflection (4, 19, D) a +5 heavy partisan a +0 chain mail a +6 ring of intelligence (4, 34, D) a parchment of Enfeeble (5, 14, D) a parchment of Sphinx Sisters (5, 15, D) a +0 battleaxe (5, 18, D) a +0 short sword (5, 32, D) a +3 chain mail of fire resistance (5, 34, D) the +9 spear "Orugaip" {flame, Str+3} (still there?) Str+3: It affects your strength (+3). It cannot be enchanted further. the +3 long sword "Punua" {heavy, rC++} (still there?) rC++: It greatly protects you from cold. It cannot be enchanted further. a staff of conjuration (still there?) the ring of the Red Skies {rF+ rC+ rN+ rCorr} (still there?) [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (5, 36, D) a +2 heavy mace (unseen) (5, 55, D) a +0 glaive (6, 14, D) a +1 sling of freezing (6, 18, D) a +0 glaive (still there?) a +1 robe of fire resistance (still there?) a ring of resist corrosion (still there?) (6, 20, D) a +2 long sword (unseen) (6, 32, D) the +2 robe "Kenoc" {Will++ Str-3} Will++: It greatly increases your willpower. Str-3: It affects your strength (-3). It cannot be enchanted further. the air staff "Meck" {^Drain rElec rF++ Str+4 Stlth+ Air} [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. a +1 cloak of corrosion resistance the +7 spear of Crusades {freeze, rF+} rF+: It protects you from fire. It cannot be enchanted further. (6, 33, D) a +0 arbalest of electrocution (still there?) a +2 broad axe of flaming (still there?) (6, 37, D) a +2 robe of positive energy (still there?) a ring of positive energy (still there?) (6, 51, D) a +0 pair of gloves of fire a +2 heavy triple crossbow the +10 falchion "Koargh" {freeze, Will+ Str+4} Will+: It increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. (7, 15, D) a staff of alchemy (unseen) (7, 16, D) a talisman of death a cognitogaunt skeleton (7, 17, D) a +2 robe (unseen) (7, 18, D) a +2 robe of resistance (unseen) (7, 22, D) a +0 war axe (7, 32, D) a +0 pair of boots of rampaging (7, 49, D) a staff of alchemy (7, 50, D) a staff of fire (still there?) a +1 heavy spear (still there?) (8, 14, D) a staff of alchemy (unseen) (8, 15, D) a +0 dagger (still there?) +2 ice dragon scales (still there?) (8, 16, D) the +9 quarterstaff of Doluemur {vamp, Str+3 SInv} (still there?) Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe (still there?) a +2 robe of willpower (still there?) the +8 short sword of Evolution {venom, rN++ Will- Str+2} (still there?) rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. (8, 17, D) a +0 robe a human skeleton (8, 19, D) a staff of alchemy (still there?) a +0 war axe (still there?) a +0 dire flail (still there?) the +7 Spriggan's Knife {stab, EV+4 Stlth+} (still there?) Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (8, 20, D) a +0 plate armour a +1 leather armour of fire resistance (8, 32, D) a manual of Dodging a +0 demon trident of draining (8, 50, D) a staff of alchemy (unseen) (9, 15, D) the +5 arbalest of Wrath {freeze, Int+3} (still there?) Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +7 scimitar of protection (still there?) a +0 robe (still there?) (9, 36, D) a +0 trident of protection (unseen) (9, 49, D) a lightning rod (4/4) (9, 50, D) a +2 glaive of freezing (still there?) a parchment of Iskenderun's Battlesphere (still there?) a +6 ring of strength (still there?) (9, 53, D) an orb of pyromania a +5 heavy orcbow +1 shadow dragon scales (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 7, D) a wand of mindburst (7) a wand of light (7) (10, 14, D) a staff of earth (still there?) a +0 short sword (still there?) (10, 16, D) a +0 robe (10, 31, D) a +3 dire flail of protection (unseen) (10, 33, D) a +2 scale mail of resonance a +0 battleaxe (10, 56, D) a +0 hand axe (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a parchment of Fulsome Fusillade (still there?) the +5 scimitar of Honour {antimagic, Str+2 Stlth+} (still there?) Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 cloak of stealth (still there?) (11, 31, D) a +5 glaive of entangling (unseen) (11, 32, D) a staff of conjuration (still there?) a ring of magical power (still there?) the +5 sling "Spider's Regret" {flame, Str+4} (still there?) Str+4: It affects your strength (+4). It cannot be enchanted further. (11, 49, D) a +1 heavy hand axe (unseen) (11, 50, D) a scroll of brand weapon (11, 52, D) a ring of resist corrosion (still there?) a +0 battleaxe (still there?) the +7 triple crossbow of Veluluble {penet, Int+3} (still there?) Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 halberd (still there?) (12, 15, D) +2 golden dragon scales (unseen) (12, 34, D) a condenser vane (still there?) a +3 heavy battleaxe (still there?) a +3 scale mail of death (still there?) (12, 50, D) a phantom mirror (13, 13, D) a box of beasts (13, 16, D) a +3 ring mail of poison resistance (13, 32, D) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. It cannot be enchanted further. (13, 33, D) a staff of earth (unseen) (13, 34, D) a +3 leather armour of poison resistance (13, 50, D) a +1 pair of boots of flying (still there?) the amulet "Foaq" {Acrobat rN++} (still there?) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rN++: It greatly protects you from negative energy. (14, 50, D) a +1 orcbow of electrocution (unseen) (14, 51, D) a +3 leather armour of cold resistance the +3 leather armour of Ihiacrobi {rC++ Str+3} rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (14, 52, D) a +2 scale mail of willpower (still there?) a +2 robe (still there?) (18, 48, D) the +1 pair of gloves of Muttered Phrases {MP+7} MP+7: It affects your magic capacity (+7). It cannot be enchanted further. (18, 49, D) a +4 ring of protection (18, 52, D) an amulet of chemistry a fire giant corpse (skeletalised by now) a juggernaut corpse (skeletalised by now) (19, 5, D) a komodo dragon corpse (skeletalised by now) (19, 16, D) a +0 broad axe of freezing (19, 32, D) a +0 chain mail (19, 33, D) a +0 dagger (19, 34, D) a staff of cold (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (19, 48, D) a +1 heavy halberd (unseen) (19, 49, D) 3 large rocks (still there?) the +0 robe of Ehujo {Rampage rElec Regen+ Archmagi} (still there?) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. a staff of cold (still there?) a frost giant corpse (skeletalised by now) (still there?) (19, 50, D) a +0 dire flail 5 large rocks the +0 plate armour of the Necropolis {+Inv Int+3} +Inv: It lets you turn invisible. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (20, 0, D) the +0 orcbow of Subterfuge {drain, Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +1 orcbow of draining (20, 17, D) a +3 leather armour of fire resistance a parchment of Maxwell's Portable Piledriver a condenser vane (20, 32, D) a parchment of Fulsome Fusillade (20, 33, D) a +0 great sword a +0 arbalest a +0 plate armour an orc corpse (skeletalised by now) (20, 35, D) a +0 war axe a +1 chain mail of cold resistance an orc corpse (skeletalised by now) (20, 36, D) a +0 glaive (still there?) a +0 arbalest (still there?) the +0 ice dragon scales of Contumacious Beauty {rElec rF- rC++} (still there?) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. (20, 48, D) a staff of cold (20, 49, D) a +0 giant club (still there?) a +0 battleaxe of freezing (still there?) a +2 leather armour of fire resistance (still there?) (21, 32, D) a +4 flail of protection (still there?) a +0 robe (still there?) a +0 dagger (still there?) (21, 33, D) a +3 leather armour of fire resistance (21, 34, D) 4 scrolls of enchant weapon (21, 35, D) 5 large rocks a stone giant corpse (skeletalised by now) (21, 52, D) a +2 great sword of flaming (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) (21, 53, D) a +0 dire flail (22, 1, D) a staff of air a parchment of Fugue of the Fallen (22, 5, D) a wyvern corpse (skeletalised by now) (22, 16, D) a +2 heavy quarterstaff (22, 18, D) a ring of positive energy (22, 32, D) a parchment of Silence (22, 33, D) a +0 halberd a +0 plate armour a +6 ring of dexterity (22, 34, D) a +0 halberd (still there?) a +0 arbalest (still there?) a +0 plate armour (still there?) a +4 heavy mace (still there?) (22, 36, D) 2 large rocks a stone giant corpse (skeletalised by now) (22, 37, D) 5 large rocks (22, 49, D) a +3 scale mail of positive energy a stone giant corpse (skeletalised by now) (22, 50, D) a +1 ring mail of positive energy (still there?) a +5 shortbow (still there?) a titan corpse (skeletalised by now) (still there?) (22, 53, D) a +2 great sword of flaming (still there?) a juggernaut corpse (skeletalised by now) (still there?) a fire giant corpse (skeletalised by now) (still there?) (23, 1, D) the necromancy staff "Sarcophage" {rElec rN+ Necro Fire} [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. the +1 falchion of Doutuijoad {venom, ^Drain +Blink rElec Dex+3} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (23, 16, D) a +2 spear of entangling (23, 17, D) a +0 chain mail of fire resistance (23, 32, D) a +0 plate armour (23, 33, D) a +0 long sword a +0 plate armour (23, 34, D) a +0 scimitar (23, 36, D) the +2 dire flail of Charred Prudence {concuss, rElec rPois Int+2} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 robe (still there?) (23, 38, D) 5 large rocks a stone giant corpse (skeletalised by now) (23, 48, D) a +0 scimitar of holy wrath (23, 49, D) a +4 spear of flaming (still there?) a phantom mirror (still there?) (23, 50, D) a Gell's gravitambourine (2/2) (23, 51, D) a +1 battleaxe of freezing (still there?) a juggernaut corpse (skeletalised by now) (still there?) (24, 1, D) a +2 great sword of holy wrath a +2 dagger of speed (24, 2, D) a yak corpse (skeletalised by now) (24, 5, D) a +0 robe a water moccasin corpse (skeletalised by now) (24, 16, D) a +3 arbalest of flaming (24, 17, D) a +3 quarterstaff of draining (still there?) a shard shrike skeleton (still there?) (24, 18, D) a book of the Wilderness (24, 19, D) a +1 vampiric hand axe (unseen) (24, 32, D) the fire staff "Dumuen" {rF+ rC+ Will+ Stlth+ Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (unseen) (24, 34, D) a +0 great sword a +2 chain mail of poison resistance a phantom mirror an orc corpse (skeletalised by now) (24, 35, D) a Gell's gravitambourine (2/2) a +0 chain mail (24, 37, D) 4 large rocks a stone giant corpse (skeletalised by now) (24, 38, D) 4 large rocks a stone giant corpse (skeletalised by now) (24, 48, D) the cold staff of Moderation {rPois rC+ Ice Alch} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (24, 49, D) a parchment of Irradiate (24, 53, D) a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (25, 2, D) a +0 quarterstaff (still there?) a +0 robe (still there?) the ring of Autumn {rF+ SInv} (still there?) [ring of see invisible] rF+: It protects you from fire. SInv: It lets you see invisible. (25, 5, D) a +0 quarterstaff (25, 16, D) a +3 falchion of flaming (25, 18, D) a staff of conjuration (unseen) (25, 33, D) a +2 buckler of protection (25, 36, D) a juggernaut corpse (skeletalised by now) (25, 38, D) a +0 dire flail (25, 49, D) a +0 sling of electrocution (unseen) (25, 50, D) a +2 flail of protection (still there?) a +0 dire flail (still there?) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} (still there?) Will+: It increases your willpower. It cannot be enchanted further. (25, 54, D) a titan corpse (skeletalised by now) (26, 2, D) a +1 scale mail of cold resistance a +2 robe (26, 3, D) a spriggan corpse (skeletalised by now) (26, 16, D) a staff of necromancy (26, 17, D) a +2 falchion of draining (unseen) (26, 33, D) a parchment of Malign Gateway (26, 49, D) a staff of fire a fire giant corpse (skeletalised by now) an ettin corpse (skeletalised by now) (26, 54, D) a +0 dire flail a +0 great mace an ettin corpse (skeletalised by now) (26, 55, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (27, 0, D) a +0 helmet of intelligence (still there?) a staff of fire (still there?) (27, 11, D) a blink frog corpse (skeletalised by now) (27, 33, D) a parchment of Diamond Sawblades (still there?) a +0 battleaxe (still there?) a +2 ring mail of fire resistance (still there?) a +0 mace (still there?) a +0 robe (still there?) a ring of flight (still there?) a staff of air (still there?) (27, 35, D) 9 large rocks a stone giant corpse (skeletalised by now) (27, 37, D) a +0 plate armour (27, 48, D) a staff of fire (unseen) (27, 49, D) a +0 antimagic hand axe (unseen) (27, 51, D) a +0 dire flail a +0 dire flail an amulet of the acrobat a +0 dire flail an ettin corpse (skeletalised by now) (27, 53, D) a +0 dire flail a +0 dire flail (28, -1, D) the sanguine talisman of Ewioh {rElec} [sanguine talisman] rElec: It insulates you from electricity. (unseen) (28, 17, D) a +6 ring of dexterity (28, 33, D) a +1 scale mail of fire resistance (28, 34, D) an orc corpse (skeletalised by now) (28, 48, D) a +1 robe of positive energy (unseen) (28, 49, D) a +2 great sword of flaming (still there?) the +2 robe of Fiwyka Gimoc {*Silence rPois rN+++ Int+3} (still there?) *Silence: It may silence you when you take damage. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (28, 50, D) a staff of fire (unseen) (28, 51, D) a +3 leather armour of poison resistance (still there?) a +2 great sword of flaming (still there?) (28, 53, D) a +2 dire flail of concussion (still there?) a +2 dire flail of holy wrath (still there?) (29, -1, D) a +0 animal skin (29, 16, D) the +2 short sword of Qidaos {freeze, Int+7} Int+7: It affects your intelligence (+7). It cannot be enchanted further. (unseen) (29, 17, D) a +1 antimagic lajatang (unseen) (29, 33, D) a +2 pair of boots of stealth (29, 48, D) a staff of air (unseen) (29, 49, D) 6 large rocks (still there?) the +4 robe of Folly {Brill Will-∞ Int+8} (still there?) Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (29, 54, D) a titan corpse (skeletalised by now) (30, 0, D) a staff of fire (unseen) (30, 34, D) a +0 robe a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (30, 35, D) a +0 dagger (30, 48, D) a +0 shortbow of freezing (unseen) (30, 49, D) a staff of conjuration (unseen) (30, 50, D) a staff of air (unseen) (30, 51, D) a +0 dire flail a +0 dire flail (30, 53, D) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (30, 54, D) a +0 battleaxe of freezing (still there?) a +0 heavy sling (still there?) (31, 0, D) the +4 shortbow of Ichor {drain, rF- Will+ Str+3 Dex+4} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (31, 49, D) a +1 battleaxe of freezing (still there?) the +3 orcbow of Conformity {heavy, Int+6} (still there?) Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +7 double sword of Doom {distort, rF+ Dex+2 Stlth+} (still there?) rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a frost giant corpse (skeletalised by now) (still there?) (31, 50, D) a staff of conjuration (unseen) (31, 51, D) a +0 battleaxe of freezing (still there?) a ring of see invisible (still there?) a +1 great sword of flaming (still there?) the ring "Astem" {^Drain rCorr Int+5} (still there?) [ring of resist corrosion] ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). (31, 52, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (32, 48, D) a +0 dire flail a +0 dire flail (32, 49, D) a +1 battleaxe of freezing (still there?) a ring of wizardry (still there?) a frost giant corpse (skeletalised by now) (still there?) (32, 50, D) 2 large rocks (still there?) a +5 long sword of electrocution (still there?) (33, 48, D) a Gell's gravitambourine (2/2) (33, 49, D) a staff of cold (unseen) (33, 50, D) a +2 great sword of flaming (unseen) (34, 1, D) a very ugly thing corpse (skeletalised by now) (34, 2, D) a very ugly thing corpse (skeletalised by now) (34, 28, D) the ring of Lakhleim {rElec MP+9 Str+2 Slay+3} [ring of magical power] rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Str+2: It affects your strength (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (34, 48, D) a +2 plate armour of poison resistance (34, 49, D) a +4 spectral giant club (unseen) (34, 50, D) a +2 flail of protection (unseen) (35, 0, D) a staff of necromancy (unseen) (35, 15, D) a +0 robe of cold resistance (unseen) (35, 16, D) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (35, 18, D) a +2 robe of fire resistance (unseen) (35, 29, D) a +0 long sword (35, 30, D) an amulet of chemistry (still there?) a +2 flail of protection (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (36, 0, D) a staff of cold (unseen) (36, 1, D) an amulet of magic regeneration (36, 15, D) a staff of fire (unseen) (36, 18, D) a +3 lajatang of speed (unseen) (36, 28, D) a +1 heavy spear (unseen) (36, 30, D) a +3 dire flail of holy wrath (unseen) (37, 0, D) a phantom mirror (37, 1, D) a +1 leather armour of poison resistance (37, 4, D) a kobold corpse (skeletalised by now) (37, 15, D) a +0 ring mail (still there?) a +0 short sword (still there?) a staff of conjuration (still there?) the elf corpse of Duvessa (skeletalised by now) (still there?) (37, 19, D) 12 large rocks (37, 28, D) a staff of fire (still there?) a +0 leather armour of poison resistance (still there?) (37, 29, D) a +4 hand axe of pain (unseen) (37, 30, D) a +0 leather armour a +0 rapier a +0 short sword an elf corpse (skeletalised by now) (37, 31, D) a +0 robe (38, 0, D) a +4 ring mail of positive energy (38, 14, D) a +2 leather armour of willpower (38, 17, D) a +0 hat of ice (still there?) a +2 scimitar (still there?) 5 javelins (still there?) a +3 scale mail of willpower (still there?) (38, 18, D) a +6 mace of holy wrath (unseen) (38, 28, D) a +2 quarterstaff of draining (still there?) a +0 robe (still there?) a +0 long sword (still there?) an elf corpse (skeletalised by now) (still there?) (38, 29, D) a +2 devious dagger (unseen) (38, 34, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (38, 35, D) a +0 rapier a +0 rapier a +0 leather armour (38, 48, D) a parchment of Lee's Rapid Deconstruction (38, 49, D) a +6 glaive of protection (unseen) (38, 50, D) a staff of cold (unseen) (39, 0, D) a parchment of Maxwell's Capacitive Coupling (39, 1, D) a staff of necromancy (still there?) a parchment of Freezing Cloud (still there?) (39, 2, D) a very ugly thing corpse (skeletalised by now) (39, 3, D) a +0 robe (39, 4, D) a +1 dagger of venom (unseen) (39, 5, D) a shapeshifter corpse (skeletalised by now) (39, 14, D) a staff of earth (unseen) (39, 15, D) a +1 falchion of protection (39, 18, D) a +0 leather armour a +0 club a +0 scale mail (39, 28, D) a +0 lajatang of rebuke (39, 49, D) a ring of willpower (39, 50, D) a condenser vane (40, 0, D) a +1 chain mail of willpower (40, 14, D) a +2 dagger of speed the human corpse of Josephine (skeletalised by now) (40, 17, D) a +4 sling of flaming (unseen) (40, 19, D) a +1 demon trident of freezing (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) (40, 28, D) a staff of air (unseen) (40, 48, D) a staff of necromancy (40, 49, D) a +2 ring mail of poison resistance (40, 50, D) a +1 halberd of venom (unseen) (41, 0, D) the +0 pair of boots "Amuummew" {Regen+ Dex+3} Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (41, 1, D) 4 potions of haste (41, 4, D) a +2 spectral quarterstaff (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) (41, 14, D) a +4 plate armour of cold resistance a +0 robe (41, 15, D) a +0 ring mail a +0 quarterstaff a +0 giant club a parchment of Eringya's Noxious Bog a parchment of Alistair's Walking Alembic (41, 19, D) a +1 flail of venom (still there?) the human corpse of Prince Ribbit (skeletalised by now) (still there?) (41, 28, D) a staff of air (still there?) the +8 dagger of the Spectre {elec, rElec rF+ rC+} (still there?) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (41, 29, D) a +0 leather armour (41, 30, D) a +0 longbow (still there?) a +0 scimitar (still there?) the +2 robe of Sisu {-Tele Rampage rElec rN++} (still there?) -Tele: It prevents most forms of teleportation. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (41, 49, D) a +0 leather armour of cold resistance (41, 50, D) a +2 hand axe of pain (unseen) (42, 0, D) a ring of positive energy (42, 1, D) a +2 dagger of draining (unseen) (42, 19, D) a wand of light (9) (still there?) a ring of poison resistance (still there?) a +0 pair of gloves (still there?) a +0 cloak (still there?) a +4 rapier of electrocution (still there?) a +0 robe (still there?) the human corpse of Nikola (skeletalised by now) (still there?) (42, 28, D) a +0 dagger (42, 31, D) a +0 leather armour (42, 32, D) a +1 scimitar of freezing (still there?) the amulet "Poareasch" {Spirit *Corrode Int+5} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. *Corrode: It may corrode you when you take damage. Int+5: It affects your intelligence (+5). an elf corpse (skeletalised by now) (still there?) (42, 48, D) a staff of fire (42, 49, D) a +0 lajatang of venom (42, 50, D) a ring of wizardry (43, 16, D) a +0 pair of gloves of infusion a +5 ring of evasion (43, 28, D) a ring of willpower (43, 29, D) a +0 leather armour (still there?) a +0 shortbow (still there?) a +2 heavy spear (still there?) a +0 long sword (still there?) an elf corpse (skeletalised by now) (still there?) (43, 48, D) a staff of air (43, 50, D) a +6 spectral giant club (still there?) a +4 sling (still there?) (44, 29, D) a +5 antimagic spear (unseen) (44, 31, D) a +0 robe (44, 32, D) a +0 short sword (44, 48, D) a staff of conjuration (44, 49, D) the +0 ring mail of the Great Game {rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (44, 50, D) an amulet of dissipation (still there?) a staff of earth (still there?) (45, 48, D) a +1 heavy morningstar (45, 49, D) a parchment of Splinterfrost Shell the earth staff "Veusuffi" {+Blink rC+ Stlth+ Earth} [staff of earth] +Blink: It lets you blink. rC+: It protects you from cold. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (46, 49, D) the +1 cloak "Neyfyiz" {-Tele Harm rC+ rN+} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (46, 50, D) a staff of necromancy (unseen) (46, 53, D) a ring of protection from cold (47, 48, D) a +1 leather armour of poison resistance (47, 50, D) a parchment of Dragon's Call a parchment of Petrify (48, 48, D) a ring of protection from fire a parchment of Permafrost Eruption (48, 49, D) a +0 hand axe of distortion (48, 50, D) a +3 halberd of protection (unseen) (48, 51, D) a parchment of Curse of Agony (49, 0, D) the +1 quick blade "Yqoaso" {spect, rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (49, 1, D) a ring of wizardry (49, 24, D) a +0 flail (still there?) the +8 battleaxe of Ramitt {pain, Will+ Str+6} (still there?) Will+: It increases your willpower. Str+6: It affects your strength (+6). It cannot be enchanted further. (49, 26, D) a +0 hand axe (49, 37, D) a +1 cloak of corrosion resistance (49, 48, D) a +0 falchion of protection (unseen) (49, 50, D) the +9 battleaxe of Wimaisk {speed, rPois Int+7 Dex-4} rPois: It protects you from poison. Int+7: It affects your intelligence (+7). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (unseen) (50, 0, D) a staff of fire (unseen) (50, 11, D) a +0 leather armour of cold resistance (50, 12, D) a +3 dagger of distortion (still there?) a +9 arbalest (still there?) (50, 13, D) a +3 heavy sling (unseen) (50, 24, D) a +0 dagger a +0 robe a +6 ring of strength a human corpse (skeletalised by now) (50, 29, D) a +0 short sword (50, 36, D) a +3 plate armour of death the gnoll corpse of Crazy Yiuf (skeletalised by now) (50, 48, D) a phantom mirror (50, 49, D) a +2 halberd of freezing (51, 12, D) a +0 scale mail of cold resistance (51, 14, D) a mountainshell corpse (skeletalised by now) (51, 17, D) a catoblepas corpse (skeletalised by now) (51, 24, D) a +1 robe of cold resistance (unseen) (51, 36, D) a +2 shortbow of freezing (unseen) (51, 37, D) a +0 great mace (still there?) a +0 plate armour (still there?) a +2 quarterstaff of chaos (still there?) a +2 ring mail of willpower (still there?) (51, 38, D) a +1 sling of flaming (still there?) a +0 mace (still there?) a +0 leather armour (still there?) (51, 39, D) a +3 mace of venom (51, 48, D) the ring of Urphaceur {rPois Dex+3 Stlth+} [ring of poison resistance] rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (51, 50, D) the +4 chain mail of Impatience {rElec Str+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). It cannot be enchanted further. (52, 0, D) an amulet of regeneration (52, 1, D) the +1 robe "Vewn" {Will- Str+3 Dex+3 Archmagi} Will-: It decreases your willpower. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (unseen) (52, 12, D) an amulet of faith (52, 13, D) a staff of conjuration (unseen) (52, 14, D) a +0 mace (52, 23, D) a staff of conjuration (52, 25, D) a +0 battleaxe (still there?) a parchment of Summon Hydra (still there?) a +3 plate armour of willpower (still there?) the amulet "Yreudiof" {Dissipate rCorr Int+4} (still there?) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (52, 29, D) a +0 war axe (52, 36, D) a granite talisman a +0 mace a ring of see invisible (52, 48, D) a parchment of Polar Vortex (52, 49, D) the +11 scimitar of Honesty {venom, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (52, 50, D) a staff of fire (53, 0, D) a +3 quick blade of electrocution (unseen) (53, 1, D) a staff of earth (unseen) (53, 12, D) a +1 heavy dire flail (53, 14, D) a +0 mace (53, 28, D) a +0 dagger (53, 36, D) a staff of cold (still there?) the brooch of Shielding {Spirit SH+8} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (53, 39, D) a condenser vane (53, 48, D) a staff of conjuration (unseen) (53, 50, D) a ring of willpower (54, 1, D) the +13 plate armour "Iburimp" {Harm rPois Dex-5 SInv} Harm: It increases damage dealt and taken. rPois: It protects you from poison. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. (54, 12, D) a +2 hand axe of electrocution (unseen) (54, 14, D) the +0 plate armour of Abaneoph {Will++} Will++: It greatly increases your willpower. It cannot be enchanted further. (54, 15, D) a catoblepas corpse (skeletalised by now) (54, 24, D) the +4 scale mail of Dishonour {^Contam rElec rF+ Int+4} (still there?) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +2 short sword of protection (still there?) (54, 28, D) a ring of poison resistance (54, 36, D) a parchment of Volatile Blastmotes the goblin corpse of Sprozz (skeletalised by now) (54, 39, D) Sprozz's Incunabulum of Invention (still there?) Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Forge Blazeheart Golem Fire/Forgecraft 4 a +0 leather armour (still there?) (54, 48, D) a +3 leather armour of fire resistance (54, 49, D) a lightning rod (4/4) (54, 51, D) a staff of fire (unseen) (55, 0, D) the +0 scale mail of Bauch {Regen+ Dex+2} Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (55, 1, D) the earth staff "Kiubasurr" {rC- Int+8 Dex-5 Conj Earth} (still there?) [staff of earth] rC-: It makes you vulnerable to cold. Int+8: It affects your intelligence (+8). Dex-5: It affects your dexterity (-5). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. the +4 leather armour of Momoot {rN+ rCorr Str+4} (still there?) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. (55, 12, D) a hive talisman (55, 26, D) a +1 falchion (unseen) (55, 29, D) a +0 robe (56, 23, D) a +0 robe (58, 36, D) an ice dragon corpse (skeletalised by now) (58, 37, D) +0 ice dragon scales (58, 38, D) a staff of conjuration (unseen) (58, 47, D) a ring of see invisible (58, 48, D) an amulet of reflection (58, 49, D) a +5 scimitar of flaming (unseen) (59, 47, D) a +0 mace of protection (unseen) (59, 48, D) the necromancy staff of Asud {rN+ Stlth+ Necro Forge Fire} [staff of necromancy] rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (unseen) (60, 36, D) +0 acid dragon scales (60, 37, D) a staff of cold (still there?) a staff of alchemy (still there?) a fire dragon corpse (skeletalised by now) (still there?) a hydra corpse (skeletalised by now) (still there?) (60, 47, D) a staff of fire (unseen) (60, 48, D) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). (unseen) (60, 49, D) a parchment of Sculpt Simulacrum (61, 0, D) the +5 battleaxe of Exquisite Torment {speed, rElec Str+2 Dex+6} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (61, 8, D) a +5 ring of evasion (61, 16, D) a +7 falchion of freezing (still there?) a parchment of Summon Cactus Giant (still there?) (61, 17, D) a +0 mace (61, 18, D) a +0 short sword (61, 26, D) a +2 leather armour of fire resistance (61, 28, D) a wolf corpse (skeletalised by now) (61, 49, D) a +0 war axe (62, 0, D) a +2 trident of pain (62, 1, D) the +3 quarterstaff of Dismemberment {freeze, +Blink Will+} +Blink: It lets you blink. Will+: It increases your willpower. It cannot be enchanted further. (62, 8, D) a staff of fire (62, 9, D) a +3 ring mail of willpower (62, 11, D) a river rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (62, 26, D) a +1 pair of boots of stealth (62, 27, D) a +0 robe a parchment of Fortress Blast (62, 36, D) a +3 scale mail of poison resistance (62, 37, D) a +0 chain mail of willpower (still there?) a +4 vampiric whip (still there?) a ring of magical power (still there?) (62, 39, D) a wyvern corpse (skeletalised by now) (62, 47, D) a +0 robe of resistance (unseen) (62, 49, D) a +2 dagger of venom (unseen) (63, 0, D) a +0 dagger of venom (unseen) (63, 8, D) a +2 helmet of intelligence (63, 15, D) a +2 scale mail of cold resistance the +7 arbalest "Dragonslayer" {speed, Will++ Dex+2} Will++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (63, 18, D) a +0 robe (63, 27, D) a +0 quarterstaff a +0 robe the necromancy staff "Ickiefya" {rN+ Str-4 Dex+5 Necro Ice Alch} [staff of necromancy] rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. a spriggan corpse (skeletalised by now) (63, 29, D) a +0 quarterstaff a +0 short sword a +0 robe (63, 47, D) a book of Decay a demonic crawler corpse (63, 48, D) the +3 ring mail of Ifiops {*Corrode ^Drain rPois Str+7} *Corrode: It may corrode you when you take damage. ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Str+7: It affects your strength (+7). It cannot be enchanted further. (63, 49, D) a +2 robe of resistance (63, 50, D) a +5 partisan of distortion a +0 leather armour (64, 26, D) a +3 leather armour of cold resistance (64, 27, D) a staff of earth (unseen) (64, 47, D) a +5 heavy great sword (unseen) (64, 48, D) a +6 ring of strength (64, 49, D) the +8 long sword "Orb Guardian's Death" {protect, ^Contam rElec rCorr} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (64, 50, D) a +2 robe (unseen) (65, 15, D) an amulet of reflection a +0 war axe (65, 18, D) a +1 robe of willpower (unseen) (65, 26, D) a +5 ring of evasion (65, 28, D) a wolf corpse (skeletalised by now) (65, 47, D) a +1 heavy mace (unseen) (65, 49, D) the +6 dagger "Orotazib" {heavy, rPois} rPois: It protects you from poison. It cannot be enchanted further. (65, 50, D) a +4 ring of slaying (66, 3, D) a shapeshifter corpse (skeletalised by now) (66, 18, D) a staff of air (unseen) (66, 49, D) a +1 battleaxe of flaming (unseen) (66, 50, D) a +2 dire flail of holy wrath (66, 51, D) a +1 shortbow of flaming (66, 52, D) a redback corpse (67, 0, D) a staff of air (unseen) (67, 3, D) an ugly thing corpse (skeletalised by now) (67, 48, D) a staff of air (unseen) (67, 49, D) a +6 ring of strength (67, 50, D) a parchment of Dispersal (67, 51, D) a boulder beetle corpse (68, 0, D) a staff of necromancy (unseen) (68, 3, D) an ugly thing corpse (skeletalised by now) (68, 48, D) a condenser vane (68, 49, D) the +6 battleaxe of Erhu {holy, rN+++} rN+++: It renders you almost immune to negative energy. It cannot be enchanted further. (unseen) (68, 50, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} (still there?) Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a spark wasp corpse (still there?) (69, 36, D) a +0 longbow a +0 short sword a +0 leather armour a box of beasts an elf corpse (skeletalised by now) (69, 47, D) a parchment of Freezing Cloud (69, 49, D) a +0 leather armour (69, 50, D) a parchment of Orb of Destruction (69, 53, D) a +0 hand axe a +1 scale mail of cold resistance a demonic crawler corpse (70, 8, D) a staff of earth (unseen) (70, 9, D) a +2 antimagic falchion (unseen) (70, 11, D) a +0 flail (70, 33, D) a +0 trident a boomerang (70, 36, D) a +1 short sword of speed (unseen) (70, 37, D) a +0 dagger a +0 ring mail an amulet of reflection an elf corpse (skeletalised by now) (70, 38, D) a +4 mace of protection (unseen) (70, 47, D) a book of Conjurations (70, 48, D) a +0 scale mail of fire resistance (70, 49, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. It cannot be enchanted further. (unseen) (70, 52, D) a jumping spider corpse (71, 8, D) a +1 dagger of venom (unseen) (71, 11, D) a +0 dire flail (71, 17, D) the +3 crystal plate armour of Responsibility {*Slow rN+ Will+} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (71, 26, D) the +5 chain mail "Zinasog" {rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (71, 36, D) a +0 scimitar of valour (71, 37, D) a +7 chain mail of ponderousness a shapeshifter corpse (skeletalised by now) (71, 38, D) a +0 rapier a +0 leather armour (71, 47, D) a staff of earth (unseen) (71, 48, D) a +4 chain mail of death (71, 49, D) a staff of alchemy (unseen) (71, 52, D) a demonic crawler corpse (71, 53, D) a demonic crawler corpse (72, 32, D) 4 large rocks (72, 36, D) a +1 heavy war axe (unseen) (72, 37, D) a +1 falchion of electrocution (unseen) (72, 47, D) a +4 ring of slaying (72, 49, D) a +6 ring of intelligence a redback corpse (72, 50, D) a moth of wrath corpse (73, 1, D) the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. (unseen) (73, 17, D) a staff of air (unseen) (73, 26, D) a staff of conjuration (unseen) (73, 27, D) the +1 barding of Devotion {rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (73, 31, D) a +1 trident of protection (unseen) (73, 32, D) a wind drake skeleton (73, 36, D) the cold staff "Zaesk" {rElec rC+ Ice} (still there?) [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. a scroll of brand weapon (still there?) (73, 38, D) a +0 short sword a +0 ring mail (73, 47, D) a staff of alchemy (unseen) (73, 48, D) a parchment of Brom's Barrelling Boulder (73, 49, D) a condenser vane (73, 50, D) a steelbarb worm corpse (74, 2, D) a ball python corpse (skeletalised by now) (74, 47, D) a staff of conjuration (unseen) (74, 48, D) a ring of positive energy a culicivora corpse (74, 49, D) an amulet of faith (75, 1, D) the +0 chain mail "Symoh" {Rampage rF+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. It cannot be enchanted further. (75, 47, D) a +2 great mace of protection (unseen) (75, 48, D) a parchment of Silence (75, 49, D) a parchment of Enfeeble