myself the Dungeon (0, 50, D) a staff of necromancy (unseen) (0, 51, D) the +0 demon trident "Paotetz" {entangle, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (0, 53, D) a staff of air (still there?) a +2 shortbow of freezing (still there?) a +0 dagger (still there?) (1, 32, D) a +0 whip (1, 34, D) a book of Power (still there?) a +2 trident of venom (still there?) (1, 50, D) a ring of positive energy a parchment of Detonation Catalyst (1, 51, D) a +0 short sword (still there?) a +0 longbow (still there?) a +0 robe (still there?) a +2 flail of distortion (still there?) a potion of might (still there?) (1, 52, D) a +0 leather armour a +0 robe a +0 longbow a ring of wizardry (2, 14, D) a +3 leather armour of cold resistance (2, 15, D) a staff of necromancy (unseen) (2, 16, D) a staff of air (unseen) (2, 17, D) an alligator snapping turtle corpse (skeletalised by now) (2, 33, D) a +0 war axe (still there?) a +5 ring of evasion (still there?) a +1 heavy morningstar (still there?) a scarf of repulsion (still there?) a parchment of Discord (still there?) (2, 49, D) a scroll of brand weapon a +1 scale mail of willpower (2, 50, D) a +0 leather armour the +7 scale mail "Wysuu" {Bane rElec rF+} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. a +0 long sword a +0 leather armour a phial of floods an elf corpse (skeletalised by now) (2, 54, D) a +0 longbow (still there?) the +5 falchion "Liangegg" {heavy, rN+} (still there?) rN+: It protects you from negative energy. It cannot be enchanted further. a +0 rapier (still there?) a +0 rapier (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (2, 57, D) a +0 robe (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +3 leather armour of fire resistance (3, 16, D) a +2 heavy spear (still there?) a javelin (still there?) a +0 leather armour (still there?) the amulet of Zoetehea {Dissipate ^Contam rN+ Regen+ MP+10 Str+3} (still there?) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. MP+10: It affects your magic capacity (+10). Str+3: It affects your strength (+3). a wind drake corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (3, 17, D) a +4 heavy spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) an amulet of reflection (still there?) a merfolk corpse (skeletalised by now) (still there?) (3, 32, D) a +0 dire flail a +6 ring of intelligence a parchment of Passage of Golubria a +0 long sword a +0 trident a +6 ring of dexterity a purple draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (3, 49, D) a +0 leather armour (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +3 shortbow of draining (still there?) a manticore corpse (skeletalised by now) (still there?) (4, 15, D) a +2 war axe of venom (unseen) (4, 32, D) a +0 mace a +0 long sword a +0 spectral quarterstaff a +0 cloak a +0 flail a +6 heavy war axe a yellow draconian corpse (skeletalised by now) (4, 39, D) a +0 mace (4, 49, D) a +0 scimitar an elf corpse (skeletalised by now) (4, 54, D) a +0 rapier (4, 57, D) an elf corpse (skeletalised by now) (5, 14, D) 4 potions of haste (5, 15, D) a +1 trident of venom (unseen) (5, 49, D) a +0 long sword a +0 robe (5, 55, D) a +1 long sword of draining (unseen) (6, 14, D) a +1 pair of gloves of dexterity (6, 32, D) a +0 short sword a staff of air (6, 37, D) the +8 battleaxe of Linearity {heavy, ^Fragile Str+4 Int+3 Dex+8} ^Fragile: It will be destroyed if unequipped. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (6, 38, D) a storm dragon corpse (skeletalised by now) (6, 39, D) a +0 trident (6, 50, D) a ring of willpower a +0 robe a +0 short sword (6, 51, D) a +3 orcbow of draining (still there?) a potion of might (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 robe (still there?) (6, 52, D) a +0 short sword (still there?) a +0 robe (still there?) the +0 ring mail of the Eight Boll Weevils {^Contam rF+++ rCorr Int-3} (still there?) ^Contam: It causes magical contamination when unequipped. rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). It cannot be enchanted further. a +0 short sword (still there?) a +0 leather armour (still there?) a staff of fire (still there?) a +0 leather armour (still there?) the +10 scimitar "Paenwoe" {flame, rF+} (still there?) rF+: It protects you from fire. It cannot be enchanted further. an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (6, 55, D) a +0 leather armour a +0 rapier (7, 16, D) a +5 sling a +0 trident a boomerang a +0 leather armour of poison resistance a water nymph corpse (skeletalised by now) (7, 17, D) a +3 trident of venom (still there?) a +0 robe (still there?) (7, 18, D) a +0 spear 3 javelins a +0 leather armour a ring of see invisible a sea snake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (7, 19, D) a harpy corpse (skeletalised by now) (7, 33, D) a +2 scimitar of freezing (still there?) a +0 glaive of holy wrath (still there?) 4 potions of heal wounds (still there?) a +5 ring of evasion (still there?) a +4 ring of protection (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (7, 37, D) a +0 halberd a black draconian corpse (skeletalised by now) (7, 38, D) a +0 halberd (7, 50, D) a +8 chain mail of ponderousness (7, 51, D) a +0 long sword a +0 robe a parchment of Lee's Rapid Deconstruction (7, 52, D) a +0 shortbow (still there?) a +0 leather armour (still there?) a staff of necromancy (still there?) (7, 53, D) a +0 dagger (still there?) a +0 leather armour (still there?) the amulet "Tagan" {Spirit +Blink Int+5} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. +Blink: It lets you blink. Int+5: It affects your intelligence (+5). an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (7, 54, D) a +0 leather armour (still there?) a +1 flail of holy wrath (still there?) (7, 57, D) a +1 short sword of venom a +2 long sword of electrocution (8, 14, D) a staff of alchemy (unseen) (8, 16, D) a +0 rapier a +0 robe a ring of willpower (8, 17, D) a +1 vampiric trident (unseen) (8, 18, D) a +2 vampiric long sword (still there?) a wind drake corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (8, 19, D) a +2 robe of willpower (still there?) a silver javelin (still there?) a +0 rapier (still there?) a +0 robe (still there?) (8, 20, D) a +0 robe (8, 21, D) a +4 antimagic demon trident (unseen) (8, 50, D) a +2 quarterstaff of draining (8, 51, D) a box of beasts (8, 52, D) a +0 shortbow (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) the +8 flail "Agifo" {heavy, Fly rElec rN++ Str-4} (still there?) Fly: It grants you flight. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str-4: It affects your strength (-4). It cannot be enchanted further. (8, 55, D) a +2 leather armour of fire resistance a +0 robe (9, 15, D) a +0 trident (9, 16, D) a +0 robe a +2 ring mail of cold resistance a wind drake corpse (skeletalised by now) (9, 20, D) a +4 vampiric spear (still there?) a merfolk corpse (skeletalised by now) (still there?) a harpy corpse (skeletalised by now) (still there?) (9, 31, D) a staff of air (unseen) (9, 32, D) a +2 lajatang of speed (still there?) a +2 mace of protection (still there?) (9, 33, D) the death talisman of the Evening Star {rElec Dex+5 Slay-4} (still there?) [talisman of death] rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). a +6 ring of strength (still there?) (9, 36, D) a +0 battleaxe (9, 37, D) a +0 war axe (9, 51, D) a +0 short sword a +0 short sword a +1 plate armour of fire resistance a +0 short sword (9, 52, D) a +0 rapier a +0 leather armour (9, 53, D) a +3 rapier of electrocution a +0 leather armour an elf corpse (skeletalised by now) (9, 54, D) a +0 rapier an elf corpse (skeletalised by now) (9, 55, D) a +0 long sword a +0 scale mail a +0 leather armour a +0 longbow an elf corpse (skeletalised by now) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) the scarf of Inquiry {Shadows, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (10, 19, D) the +12 shortbow "Demonslayer" {elec, *Corrode rC+ rN+ Str+3} (still there?) *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 rapier (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (10, 50, D) a +0 scale mail of poison resistance a +0 short sword (10, 52, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 robe of cold resistance (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a parchment of Death Channel (11, 18, D) a +2 cloak (still there?) a +0 cloak (still there?) (11, 19, D) a +3 trident of freezing (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (11, 32, D) a staff of cold (still there?) a staff of air (still there?) the +0 pair of gloves of the Morning {Parrying, rPois rC+ Dex+2} (still there?) rPois: It protects you from poison. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 glaive (still there?) a green draconian corpse (skeletalised by now) (still there?) (11, 34, D) the +2 rapier "Urraajal" {heavy, rF+} (still there?) rF+: It protects you from fire. It cannot be enchanted further. a +2 arbalest of freezing (still there?) a +0 glaive (still there?) a +0 mace (still there?) the ring "Kyunih" {Will+ MP+10 Str+9} (still there?) [ring of strength] Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Str+9: It affects your strength (+9). an amulet of wildshape (still there?) a staff of cold (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (11, 35, D) a +0 long sword (11, 50, D) a +1 chain mail of poison resistance (11, 51, D) a +1 morningstar of concussion (still there?) a +0 ring mail (still there?) a staff of fire (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) 4 scrolls of enchant armour (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (11, 52, D) a +0 dagger (still there?) a +0 long sword (still there?) a +1 shortbow of flaming (still there?) a +0 ring mail (still there?) a +2 scimitar of electrocution (still there?) (11, 53, D) a +0 rapier a +0 scale mail (12, 14, D) a staff of air (unseen) (12, 15, D) a staff of alchemy (unseen) (12, 16, D) 4 potions of haste (12, 32, D) a staff of earth (unseen) (12, 33, D) a staff of air (still there?) a +2 ring mail of poison resistance (still there?) (12, 35, D) a +0 war axe a +0 glaive a purple draconian corpse (skeletalised by now) (12, 49, D) a +2 trident of freezing (unseen) (12, 52, D) a +0 leather armour of willpower a parchment of Hellfire Mortar (12, 53, D) a +0 ring mail a +0 dagger a +0 robe an elf corpse (skeletalised by now) (13, 32, D) a +0 whip (13, 33, D) a green draconian corpse (skeletalised by now) (13, 35, D) a white draconian corpse (skeletalised by now) (13, 50, D) a +0 leather armour (13, 51, D) a +2 devious dagger (still there?) a +0 robe (still there?) the +0 scale mail "Veenwoti" {Death, Str+6} (still there?) Str+6: It affects your strength (+6). It cannot be enchanted further. (13, 53, D) a +0 short sword (14, 50, D) a +0 rapier (14, 52, D) a +0 dagger a +0 robe a ring of wizardry a phantom mirror an elf corpse (skeletalised by now) (14, 55, D) an elf corpse (skeletalised by now) (15, 53, D) a +0 robe a +0 long sword (18, 17, D) the +6 falchion "Jellyslayer" {venom, rF- rC+ rN++} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (unseen) (18, 48, D) a +2 vampiric glaive (unseen) (18, 49, D) a +2 robe (unseen) (19, 0, D) a +1 robe of willpower (unseen) (19, 2, D) a +4 halberd of venom (unseen) (19, 16, D) the cold staff of Dung {rC+ Int+9 Ice} [staff of cold] rC+: It protects you from cold. Int+9: It affects your intelligence (+9). Ice: It increases the power of your Ice spells. (unseen) (19, 18, D) a +0 dire flail a +0 chain mail (19, 48, D) a +0 heavy quarterstaff (unseen) (19, 49, D) a parchment of Stone Arrow a parchment of Summon Ice Beast (20, 16, D) a +2 chain mail of poison resistance (20, 32, D) +0 shadow dragon scales (20, 48, D) a staff of conjuration (unseen) (20, 49, D) a ring of protection from fire (21, 0, D) a +3 dagger of venom (still there?) a scroll of brand weapon (still there?) a +3 halberd of venom (still there?) (21, 1, D) a +2 crystal plate armour (21, 16, D) the earth staff "Lelouty" {rC+ Earth} [staff of earth] rC+: It protects you from cold. Earth: It increases the power of your Earth spells. (21, 17, D) a ring of willpower (21, 31, D) a +0 cloak of corrosion resistance (still there?) a ring of protection from cold (still there?) (21, 34, D) a +1 vampiric battleaxe (21, 48, D) a +0 shortbow of freezing (unseen) (21, 49, D) a parchment of Summon Forest a +0 long sword (21, 50, D) a +0 great mace (21, 51, D) a +1 heavy hand axe (unseen) (21, 52, D) a +2 great sword of draining (still there?) a +0 plate armour (still there?) the ring of Lisiloam {Fly rC+} (still there?) [ring of protection from cold] Fly: It grants you flight. rC+: It protects you from cold. (22, 0, D) a +3 plate armour of poison resistance (22, 1, D) a +4 plate armour of fire resistance (22, 15, D) a staff of cold (unseen) (22, 16, D) a parchment of Death Channel a +6 heavy quarterstaff (22, 17, D) the scarf "Veutraa" {Harm, rF+++ Dex-4 Slay+6} rF+++: It renders you almost immune to fire. Dex-4: It affects your dexterity (-4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (unseen) (22, 18, D) a +2 battleaxe of freezing (unseen) (22, 35, D) a +4 short sword of electrocution (22, 48, D) a staff of earth (unseen) (22, 49, D) a +0 dagger (22, 52, D) a +0 great sword of pain (still there?) a +0 chain mail (still there?) the ring "Veuso" {rPois rC+ rN+ EV+5 Str+4} (still there?) [ring of evasion] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). Str+4: It affects your strength (+4). the +11 mace "Vurig" {spect, Bane ^Drain rN++ Str+3 Dex+2} (still there?) Bane: It inflicts you with a random bane when you equip it. ^Drain: It drains your maximum health when unequipped. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 plate armour (still there?) (22, 53, D) a +2 leather armour of fire resistance (23, 1, D) a +3 battleaxe of venom (unseen) (23, 5, D) a +0 whip a +0 robe (23, 32, D) a staff of fire (23, 33, D) a staff of necromancy (unseen) (23, 38, D) a titan skeleton (23, 49, D) a +1 long sword of electrocution (unseen) (23, 50, D) a +2 rapier of holy wrath (still there?) a +0 robe (still there?) a +0 dagger of venom (still there?) (23, 53, D) the +1 scale mail of Calculation {Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 chain mail (24, 0, D) a +2 robe of positive energy (still there?) a parchment of Passwall (still there?) a parchment of Fulsome Fusillade (still there?) (24, 15, D) a +1 whip of electrocution (24, 16, D) the earth staff of the Evening {rC+ Tloc Earth} (still there?) [staff of earth] rC+: It protects you from cold. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. a +4 dire flail (still there?) a +0 scale mail (still there?) a +3 long sword of distortion (still there?) (24, 32, D) a staff of air (unseen) (24, 33, D) a +2 helmet of ice (24, 34, D) the +3 falchion "Feyfeff" {freeze, Bane Fly rC++ rCorr} (still there?) Bane: It inflicts you with a random bane when you equip it. Fly: It grants you flight. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. 4 scrolls of enchant armour (still there?) (24, 48, D) a +0 dagger (24, 49, D) a +0 robe a lightning rod (4/4) (24, 50, D) a +0 plate armour (still there?) a +0 glaive (still there?) the ring "Xeab" {rC+ Will- Str+4 Dex+5} (still there?) [ring of protection from cold] rC+: It protects you from cold. Will-: It decreases your willpower. Str+4: It affects your strength (+4). Dex+5: It affects your dexterity (+5). a +0 plate armour (still there?) a +0 great mace (still there?) (25, 4, D) a cognitogaunt corpse (skeletalised by now) (25, 18, D) the blade talisman "Esokoimionk" {rCorr Str+2 Int+6 Dex-4} [blade talisman] rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). (unseen) (25, 32, D) a +3 plate armour of command (still there?) a staff of cold (still there?) (25, 33, D) a +1 robe (unseen) (25, 36, D) a +1 battleaxe of freezing (still there?) a frost giant skeleton (still there?) (25, 49, D) a parchment of Sticky Flame (25, 53, D) a +0 trident a +2 battleaxe of venom (26, 1, D) a +0 heavy sling an orb of mesmerism (26, 31, D) a shard shrike skeleton (26, 32, D) an orb of mesmerism (still there?) a +1 morningstar of draining (still there?) (26, 48, D) a +0 robe of positive energy (26, 49, D) a +0 broad axe (26, 51, D) a +2 battleaxe of flaming (still there?) a manual of Ranged Weapons (still there?) a +6 ring of intelligence (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 long sword (still there?) (26, 52, D) a +0 great sword (27, 15, D) a +0 longbow of electrocution (still there?) a +3 vampiric battleaxe (still there?) (27, 16, D) the +1 pair of boots "Cimuel" {rF+ Will+} (still there?) rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. a parchment of Fireball (still there?) a +3 chain mail of archery (still there?) a ring of willpower (still there?) a +2 quarterstaff of draining (still there?) (27, 18, D) the +4 rapier "Eviscerator" {venom, rN+ Dex+2} (still there?) rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +1 demon whip of venom (still there?) (27, 32, D) a staff of cold (still there?) a +2 heavy trident (still there?) (27, 51, D) a staff of fire (still there?) a +3 heavy battleaxe (still there?) the ring "Jiedal" {rN+ AC+4} (still there?) [ring of protection] rN+: It protects you from negative energy. AC+4: It affects your AC (+4). a human corpse (skeletalised by now) (still there?) (28, 0, D) a +2 scimitar of holy wrath (28, 1, D) a +0 mace of protection (28, 16, D) a +3 giant spiked club (unseen) (28, 17, D) a +1 helmet of light (28, 32, D) the +2 mace of the Establishment {holy, +Blink rN+ Dex-5} +Blink: It lets you blink. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (unseen) (28, 49, D) the +3 whip of Mandamus {elec, *Slow rN++ Will- Int+8} *Slow: It may slow you when you take damage. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (28, 50, D) a +0 battleaxe of freezing a +0 chain mail the orb of the Playwright {Stardust, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (28, 54, D) a +0 long sword (29, 16, D) a staff of earth (unseen) (29, 32, D) a scroll of brand weapon (29, 33, D) a +1 troll leather armour (still there?) a staff of necromancy (still there?) a parchment of Silence (still there?) (29, 48, D) a +2 tower shield of protection (29, 49, D) a +0 battleaxe (29, 53, D) a +0 chain mail (30, 15, D) a +1 bardiche of protection (unseen) (30, 48, D) a +0 long sword (30, 51, D) a +0 chain mail a +0 dagger a granite talisman a +0 robe a human corpse (skeletalised by now) (30, 54, D) a +0 flail (31, 50, D) a +0 robe (still there?) a +1 robe of willpower (still there?) (32, 48, D) a +1 plate armour of resonance (32, 49, D) a staff of air (32, 50, D) a +2 long sword of electrocution (still there?) a +2 shortbow of freezing (still there?) the ring "Zeujics" {rCorr Dex+4} (still there?) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). a parchment of Rending Blade (still there?) (32, 51, D) a +0 quarterstaff of rebuke (still there?) a +0 plate armour (still there?) (33, 48, D) a staff of cold (unseen) (34, 28, D) a parchment of Borgnjor's Revivification (34, 49, D) a +0 robe a parchment of Tukima's Dance a +2 pair of boots of flying (35, 15, D) a +0 chain mail of cold resistance (35, 28, D) a +3 scale mail of willpower (35, 32, D) a water moccasin corpse (skeletalised by now) (35, 49, D) a parchment of Lee's Rapid Deconstruction (36, 0, D) the ring of Leiddoesirch {rElec rC- rN+ MP+9 Int+2} (still there?) [ring of magical power] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). a +5 war axe of flaming (still there?) a talisman of death (still there?) an amulet of chemistry (still there?) a +4 ring of slaying (still there?) (36, 13, D) a +1 ring mail of poison resistance (36, 14, D) a staff of air (36, 15, D) a +1 heavy dire flail (unseen) (36, 18, D) a mountainshell corpse (skeletalised by now) (36, 28, D) a +3 dagger of venom (36, 31, D) a raven corpse (skeletalised by now) (37, 15, D) the +12 dagger of Diryol {venom, Dex+6} (still there?) Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a catoblepas corpse (skeletalised by now) (still there?) (37, 29, D) a +2 scale mail of fire resistance (37, 31, D) a yak corpse (skeletalised by now) (38, 1, D) the +4 orcbow of Oposetya {freeze, *Corrode rF+ rC+ Dex+3} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (38, 5, D) a +0 whip a +0 robe (38, 14, D) the sanguine talisman "Maimpuel" {rPois Int-3 Slay+6} [sanguine talisman] rPois: It protects you from poison. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (38, 15, D) a parchment of Dimensional Bullseye (38, 29, D) the +5 pair of gloves of Dithmenos's Generosity {rN+ rCorr Int+3} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a komodo dragon corpse (skeletalised by now) a yak corpse (skeletalised by now) (38, 30, D) a yak corpse (skeletalised by now) (38, 34, D) a yak corpse (skeletalised by now) (38, 48, D) a +0 glaive (38, 49, D) a lightning rod (4/4) (38, 50, D) 4 scrolls of enchant weapon (39, 0, D) a +2 heavy shortbow (39, 2, D) a +3 chain mail of fire resistance 5 large rocks (39, 4, D) the +2 chain mail "Fiuvorax" {rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (39, 14, D) a manual of Invocations (39, 16, D) an iron dragon corpse (skeletalised by now) (39, 20, D) a catoblepas corpse (skeletalised by now) (39, 28, D) a +0 troll leather armour (39, 30, D) the +3 quarterstaff of Ru's Approval {rebuke, *Noise +Blink rElec rCorr} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a wyvern corpse (skeletalised by now) (39, 31, D) a death yak corpse (skeletalised by now) (39, 48, D) a +2 ring mail of poison resistance (39, 49, D) a +0 robe (39, 50, D) a staff of fire (still there?) a +0 robe (still there?) a +0 dagger (still there?) (40, 2, D) a +0 mace (still there?) a staff of cold (still there?) (40, 20, D) 5 large rocks (40, 29, D) a +2 heavy battleaxe a yak corpse (skeletalised by now) (40, 34, D) a hydra corpse (skeletalised by now) (40, 48, D) a phial of floods (40, 49, D) a +0 glaive a +0 ring mail of fire resistance a parchment of Ignite Poison (40, 50, D) the +8 rapier "Lifebane" {antimagic, Stlth+} (still there?) Stlth+: It makes you more stealthy. It cannot be enchanted further. a +3 chain mail of cold resistance (still there?) a parchment of Fulsome Fusillade (still there?) (41, 0, D) the +11 plate armour "Zest" {-Tele rC+ rN+} -Tele: It prevents most forms of teleportation. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (41, 14, D) the +11 chain mail of the Evil One {rCorr Int+3} (still there?) rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +2 quarterstaff of draining (still there?) a staff of cold (still there?) (41, 15, D) the +6 chain mail "Oxuotz" {rF- Will++ Str+6} (still there?) rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. Str+6: It affects your strength (+6). It cannot be enchanted further. a staff of necromancy (still there?) (41, 28, D) a +6 ring of dexterity (41, 29, D) a +1 scale mail of willpower a komodo dragon corpse (skeletalised by now) (41, 47, D) a +1 war axe (unseen) (41, 48, D) a +0 leather armour a +0 robe an orc corpse (skeletalised by now) (41, 49, D) a +0 war axe (41, 50, D) a +5 great mace of protection (still there?) a +0 plate armour (still there?) a +0 war axe (still there?) (41, 52, D) a stone giant corpse (skeletalised by now) (42, 0, D) a +1 ring mail of fire resistance (42, 4, D) the cold staff of Arbitration {*Slow rC+ Dex+5 Ice Air Earth} (still there?) [staff of cold] *Slow: It may slow you when you take damage. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. a +0 shortbow (still there?) (42, 29, D) a +1 cloak of willpower (42, 49, D) a +1 mace of draining (42, 50, D) 15 large rocks a parchment of Cigotuvi's Putrefaction the +1 leather armour "Tackou" {rF+ rCorr SInv} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. a stone giant corpse (skeletalised by now) (43, 30, D) an elephant corpse (skeletalised by now) (43, 49, D) a +0 tower shield a +3 mace of protection a +0 robe a staff of conjuration (43, 53, D) a juggernaut corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (44, 13, D) a staff of necromancy (unseen) (44, 15, D) a +7 flail of protection (unseen) (44, 16, D) a parchment of Anguish (44, 28, D) a parchment of Yara's Violent Unravelling (44, 48, D) a +0 dagger (still there?) a +2 robe (still there?) a +2 buckler of protection (still there?) the amulet "Liezem" {Faith +Inv Will- Stlth+} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. +Inv: It lets you turn invisible. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. a +0 dagger (still there?) (44, 49, D) a +1 ring mail of cold resistance (44, 52, D) a +2 dire flail of protection (still there?) a +8 plate armour of ponderousness (still there?) a staff of fire (still there?) a +3 antimagic battleaxe (still there?) a +0 chain mail (still there?) 6 large rocks (still there?) (45, 48, D) a +0 dagger (45, 49, D) a phial of floods (45, 55, D) a +0 plate armour (46, 48, D) a +0 plate armour (46, 51, D) a +0 arbalest (still there?) a +0 glaive (still there?) a +3 scale mail of fire resistance (still there?) the +8 hand axe "Eheab" {drain, Will- Int+8} (still there?) Will-: It decreases your willpower. Int+8: It affects your intelligence (+8). It cannot be enchanted further. a ring of see invisible (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (46, 54, D) 4 large rocks (46, 55, D) a +0 war axe a +0 plate armour a +0 broad axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (46, 56, D) a juggernaut corpse (skeletalised by now) (47, 48, D) a book of Decay (47, 49, D) the +10 giant spiked club of Conformity {antimagic, rPois Will+ rCorr} rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (47, 50, D) a +0 war axe the +2 scale mail "Yhol" {Rampage +Inv Str+5} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Inv: It lets you turn invisible. Str+5: It affects your strength (+5). It cannot be enchanted further. (47, 51, D) 4 large rocks a +6 ring of strength a stone giant corpse (skeletalised by now) (47, 53, D) a +2 trident of entangling (still there?) a +3 chain mail of cold resistance (still there?) 6 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (47, 54, D) a +1 heavy quarterstaff a +0 plate armour an orc corpse (skeletalised by now) a juggernaut corpse (skeletalised by now) (47, 55, D) a juggernaut corpse (skeletalised by now) (47, 56, D) a +3 war axe (still there?) a +2 chain mail of poison resistance (still there?) a ring of poison resistance (still there?) a juggernaut corpse (skeletalised by now) (still there?) (48, 0, D) the +12 dagger "Cefyhie" {devious, Bane rPois rC- SInv} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (48, 2, D) a staff of conjuration (unseen) (48, 48, D) a parchment of Eringya's Noxious Bog (48, 50, D) a +1 halberd (still there?) a +0 plate armour (still there?) a +2 vampiric long sword (still there?) a +0 heavy orcbow (still there?) a +0 plate armour (still there?) a parchment of Starburst (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (48, 51, D) a box of beasts (48, 53, D) a +0 plate armour a +0 broad axe an orc corpse (skeletalised by now) (48, 54, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) the ring "Oguudeth" {Will+ Str+6 Int+3} (still there?) [ring of strength] Will+: It increases your willpower. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). a +0 halberd (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (48, 56, D) a +0 dire flail a +2 chain mail of cold resistance a juggernaut corpse (skeletalised by now) (49, 0, D) the +0 orcbow of Moyvajaof {speed, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (49, 14, D) a +2 demon blade (still there?) a +0 plate armour (still there?) (49, 24, D) a parchment of Haunt (49, 26, D) a +2 demon whip of pain (unseen) (49, 36, D) a parchment of Haunt (49, 48, D) a +2 scale mail of positive energy a lightning rod (4/4) a parchment of Fortress Blast (49, 49, D) a phantom mirror (49, 51, D) 4 large rocks a +0 short sword a stone giant corpse (skeletalised by now) (49, 52, D) 4 large rocks a +0 tower shield a +6 chain mail of ponderousness an orc corpse (skeletalised by now) (49, 56, D) 5 large rocks a stone giant corpse (skeletalised by now) (50, 0, D) the +8 scimitar "Tormentor" {valour, ^Contam rF+ rN++} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (unseen) (50, 3, D) a +1 dagger of venom (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) (50, 12, D) the +2 giant spiked club "Miull" {drain, Will+} (still there?) Will+: It increases your willpower. It cannot be enchanted further. a parchment of Malign Gateway (still there?) a +2 morningstar of protection (still there?) (50, 24, D) a +0 flail of protection (50, 36, D) an amulet of magic regeneration (50, 37, D) a staff of necromancy (50, 39, D) a water moccasin corpse (skeletalised by now) (50, 40, D) a yak corpse (skeletalised by now) (50, 49, D) a +1 spear of venom (unseen) (50, 50, D) a +2 long sword (still there?) a +0 plate armour (still there?) a staff of conjuration (still there?) (50, 55, D) 6 large rocks (51, 3, D) a shapeshifter corpse (skeletalised by now) (51, 12, D) a +2 robe of willpower (51, 15, D) a +2 chain mail of poison resistance (51, 16, D) a +2 long sword of flaming (51, 25, D) a +1 demon trident of freezing (still there?) a +4 ring mail of poison resistance (still there?) (51, 36, D) a staff of cold (51, 37, D) a ring of wizardry (51, 48, D) a +0 flail (51, 50, D) a +1 heavy war axe (still there?) the +0 robe "Iffug" {rF+ Str+2} (still there?) rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. 5 large rocks (still there?) a parchment of Forge Lightning Spire (still there?) an orc corpse (skeletalised by now) (still there?) a stone giant corpse (skeletalised by now) (still there?) (51, 51, D) a +0 ring mail a +0 long sword a +0 scale mail (52, 0, D) a +6 long sword of holy wrath (still there?) the ring of Arig {*Slow rPois rF+ rN+ Int+6} (still there?) [ring of intelligence] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). a +3 scale mail of fire resistance (still there?) a phantom mirror (still there?) (52, 4, D) a shapeshifter corpse (skeletalised by now) (52, 7, D) a shapeshifter corpse (skeletalised by now) (52, 26, D) a +0 heavy mace (unseen) (52, 37, D) a +4 war axe of flaming (still there?) a +0 helmet of sniping (still there?) a bullfrog corpse (skeletalised by now) (still there?) (52, 39, D) a water moccasin corpse (skeletalised by now) (52, 48, D) a +0 robe (52, 49, D) a +0 chain mail (52, 50, D) a +5 dagger of venom (unseen) (52, 52, D) a +0 arbalest (still there?) a +2 bardiche of venom (still there?) a +0 chain mail (still there?) (52, 53, D) a +0 robe (53, 1, D) the earth staff "Soanoofi" {*Corrode Fly rN+ Int+2 Earth} (still there?) [staff of earth] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. a glowing shapeshifter corpse (skeletalised by now) (still there?) (53, 4, D) an ugly thing corpse (skeletalised by now) (53, 13, D) a +4 great mace of distortion (still there?) a parchment of Lehudib's Crystal Spear (still there?) a +2 scale mail of cold resistance (still there?) (53, 24, D) a +1 great mace of protection (53, 39, D) a water moccasin corpse (skeletalised by now) (53, 48, D) the +3 helmet of Wisdom {rPois rC+ MP+8} rPois: It protects you from poison. rC+: It protects you from cold. MP+8: It affects your magic capacity (+8). It cannot be enchanted further. (53, 49, D) a box of beasts (53, 50, D) the +1 war axe "Fain Coz" {venom, ^Fragile rN+ Will- Dex+9} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+9: It affects your dexterity (+9). It cannot be enchanted further. (unseen) (53, 54, D) an orc corpse (skeletalised by now) (54, 0, D) a +1 partisan of venom (54, 14, D) a +0 plate armour (still there?) a +0 great sword of draining (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (54, 23, D) a staff of conjuration (still there?) a staff of fire (still there?) the alchemy staff of Soidelloph {rPois Hexes Fire Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (54, 26, D) a +0 partisan of venom (still there?) a +1 arbalest of freezing (still there?) a +7 plate armour of ponderousness (still there?) (54, 48, D) a lightning rod (4/4) (54, 50, D) a condenser vane (54, 52, D) a +0 dagger (55, 1, D) a staff of cold (still there?) the ring of Lugonu's Esteem {rC+ Int+2} (still there?) [ring of protection from cold] rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (55, 12, D) a +3 dagger of venom the fire staff "Eherobetz" {rF+ Stlth+ Fire} [staff of fire] rF+: It protects you from fire. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (55, 13, D) a +1 demon blade (still there?) the +3 ring mail of Defiance {Rampage Will+ rCorr} (still there?) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 chain mail (still there?) (55, 35, D) a +2 helmet of ice (56, 0, D) a parchment of Fire Storm (58, 48, D) the +5 dagger "Obriw" {venom, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (58, 49, D) a staff of air (unseen) (59, 37, D) a +1 heavy glaive (unseen) (59, 47, D) the +4 long sword of Terra Cotta {valour, *Rage rF+ rC+ Dex+4} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (59, 48, D) the ring of Xuiwaff {Int+6 Dex+4} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). (unseen) (59, 50, D) a +0 robe (59, 52, D) the ring of Idghae Kolu {^Drain rF++ AC+4} [ring of protection] ^Drain: It drains your maximum health when unequipped. rF++: It greatly protects you from fire. AC+4: It affects your AC (+4). (unseen) (60, 37, D) a +0 short sword (still there?) a +0 robe (still there?) the ring "Yfutolaut" {rPois Str+4 Int+2} (still there?) [ring of poison resistance] rPois: It protects you from poison. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). a staff of fire (still there?) (60, 38, D) an adder corpse (skeletalised by now) (60, 47, D) a +3 war axe of venom (unseen) (60, 48, D) a book of Hexes (still there?) a +1 long sword of valour (still there?) (61, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 16, D) the +1 dagger of Courage {venom, rElec rC+ Str-5 Dex+6} rElec: It insulates you from electricity. rC+: It protects you from cold. Str-5: It affects your strength (-5). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (61, 26, D) a +1 hat of ice (unseen) (61, 29, D) a +0 trident (61, 36, D) a ball python corpse (skeletalised by now) (61, 37, D) a +0 whip (still there?) a ring of protection from fire (still there?) a +3 battleaxe of venom (still there?) (61, 40, D) a black mamba corpse (skeletalised by now) (61, 48, D) the +10 quarterstaff "Herad" {spect, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (61, 49, D) a phantom mirror 3 scrolls of brand weapon (61, 51, D) +0 storm dragon scales a wind drake corpse a storm dragon corpse (61, 52, D) a +0 robe (62, 9, D) a +0 short sword a +0 leather armour a parchment of Lee's Rapid Deconstruction an orc corpse (skeletalised by now) (62, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 19, D) a +0 halberd (62, 26, D) a +6 ring of dexterity (62, 27, D) the +7 hand axe of Ymorros {vamp, rPois rC+ Will+} rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (62, 29, D) a +0 trident a merfolk skeleton (62, 36, D) a +3 chain mail of fire resistance (62, 37, D) a +0 spear a +0 robe (62, 47, D) a +0 broad axe of venom (unseen) (62, 48, D) a +3 longbow of freezing (unseen) (62, 49, D) a ring of poison resistance (still there?) a +3 heavy shortbow (still there?) a +0 robe (still there?) a phial of floods (still there?) (62, 53, D) a +1 long sword of freezing (unseen) (63, 8, D) a staff of necromancy (unseen) (63, 10, D) a +0 hand axe an orc corpse (skeletalised by now) (63, 15, D) a +1 quarterstaff of rebuke (63, 17, D) the +4 quick blade of Vyfeopip {flame, rC- Int+5} rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +2 sling "Beast's Bane" {freeze, rElec Will+ Str+4 Int+2} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (63, 26, D) the +7 halberd "Nickycs" {antimagic, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 27, D) a staff of earth (unseen) (63, 29, D) a +0 trident a merfolk skeleton (63, 30, D) a wind drake skeleton (63, 36, D) a +5 ring of evasion (63, 40, D) a black mamba corpse (skeletalised by now) (63, 47, D) a +6 ring of intelligence (63, 48, D) a parchment of Summon Hydra (63, 51, D) a +0 robe a titan corpse (64, 16, D) the +6 plate armour "Erghogo" {Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (64, 17, D) a staff of earth (unseen) (64, 20, D) a +0 mace (64, 28, D) a +0 trident a merfolk skeleton (64, 47, D) a staff of conjuration (unseen) (64, 48, D) a +2 battleaxe of freezing (unseen) (64, 49, D) a +3 plate armour of fire resistance (65, 26, D) the +6 mace "Huiroeth" {antimagic, *Rage rF+ rCorr Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (65, 47, D) a parchment of Enfeeble (65, 48, D) a ring of positive energy a parchment of Spellspark Servitor (65, 49, D) a +0 ring mail of cold resistance (65, 51, D) a titan corpse (65, 54, D) a spriggan corpse (66, 48, D) a staff of air (66, 50, D) a parchment of Detonation Catalyst (66, 51, D) a +0 robe an amulet of chemistry (67, 0, D) a +2 scale mail of fire resistance (67, 47, D) the +4 falchion of Vuheasogg {heavy, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (67, 48, D) a staff of conjuration (67, 49, D) a +0 robe a ring of see invisible a spriggan corpse (67, 51, D) +0 storm dragon scales a storm dragon corpse (67, 53, D) a staff of alchemy (unseen) (68, 49, D) a parchment of Curse of Agony a wind drake corpse (68, 50, D) +0 storm dragon scales (68, 52, D) a storm dragon corpse (69, 48, D) the +5 sling "Seqyg" {freeze, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (69, 49, D) a phantom mirror a wind drake corpse (70, 8, D) a ring of flight (70, 9, D) a dragon-coil talisman (70, 10, D) a +0 dagger a draconian corpse (skeletalised by now) (70, 37, D) a +0 long sword a +0 robe a +3 chain mail of command an elf corpse (skeletalised by now) (70, 47, D) a staff of necromancy a +1 executioner's axe of holy wrath (70, 49, D) a +0 robe (still there?) the ring "Jisuig" {rF+ Will+} (still there?) [ring of willpower] rF+: It protects you from fire. Will+: It increases your willpower. the +1 great sword "Pudoci" {venom, *Slow rC+ Str+4 Dex+4} (still there?) *Slow: It may slow you when you take damage. rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a wind drake corpse (still there?) a spriggan corpse (still there?) (70, 51, D) a +2 robe (unseen) (71, 8, D) the +9 morningstar of Non Obstante Veredicto {elec, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (71, 9, D) a +0 whip a draconian corpse (skeletalised by now) (71, 10, D) a +3 short sword (71, 11, D) a +0 dagger a draconian corpse (skeletalised by now) (71, 16, D) a +1 flail of protection (unseen) (71, 17, D) the +8 autumn katana {manifold assault} It cannot be enchanted further. (unseen) (71, 27, D) a staff of necromancy (unseen) (71, 37, D) a +0 long sword a +0 leather armour a parchment of Awaken Armour an elf corpse (skeletalised by now) (71, 38, D) a +0 rapier a +0 robe (71, 40, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (71, 48, D) a +0 robe (71, 49, D) a +3 scale mail of poison resistance (71, 51, D) a titan corpse (72, 9, D) a +0 mace a parchment of Passwall (72, 20, D) a +0 scimitar (72, 25, D) a staff of air (72, 26, D) a staff of cold (72, 27, D) a +1 hand axe of flaming (72, 30, D) a +0 long sword a +0 leather armour a +2 vampiric hand axe (72, 37, D) a +0 longbow a +0 robe a parchment of Petrify an elf corpse (skeletalised by now) (72, 47, D) a +3 ring mail of poison resistance (72, 48, D) a +4 rapier of speed a +0 robe (73, 1, D) a +2 heavy mace (unseen) (73, 16, D) a +2 buckler of poison resistance (73, 17, D) the +2 scimitar of Recklessness {venom, rElec Str+3 Int+2} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (73, 26, D) a +3 short sword of speed (unseen) (73, 27, D) a +0 long sword (still there?) a +0 ring mail (still there?) a +1 quarterstaff of speed (still there?) (73, 37, D) a +0 dagger (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a staff of alchemy (still there?) a parchment of Orb of Destruction (still there?) (73, 47, D) a +0 heavy long sword (73, 48, D) a +5 morningstar of draining (73, 49, D) a staff of fire (unseen) (73, 50, D) a +2 long sword of holy wrath (still there?) a titan corpse (still there?) (73, 51, D) a wind drake corpse (74, 35, D) a ring of protection from cold (74, 47, D) an amulet of the acrobat (74, 48, D) a +0 robe (74, 49, D) a staff of air (unseen) (75, 1, D) the +0 scale mail of Resourcefulness {Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (75, 47, D) a box of beasts (75, 48, D) a ring of wizardry (75, 49, D) a parchment of Summon Forest