myself Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (2, 16, D:1) a hobgoblin corpse (skeletalised by now) (2, 31, D:1) a +0 ring mail (4, 31, D:1) a hobgoblin corpse (skeletalised by now) (6, 32, D:1) a +0 dagger a goblin corpse (skeletalised by now) (8, -2, D:1) a bat corpse (skeletalised by now) (8, 39, D:1) a rat corpse (skeletalised by now) (12, 32, D:1) a frilled lizard skeleton (20, 2, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (21, -5, D:1) a +0 whip (22, -5, D:1) a rat corpse (skeletalised by now) (30, 5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (34, 9, D:1) a +0 dagger (35, 26, D:1) a ball python corpse (skeletalised by now) (42, 26, D:1) a +0 dagger (43, 18, D:1) a +0 sling (43, 21, D:1) a rat skeleton (50, 24, D:1) a +0 robe (55, 19, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (17, 16, D:2) a +0 mace (22, -5, D:2) a bat skeleton (29, 23, D:2) a +0 whip (30, 12, D:2) a +0 helmet (33, 13, D:2) a rat skeleton (34, 11, D:2) a jackal skeleton (35, 11, D:2) a jackal skeleton (40, -14, D:2) a frilled lizard skeleton (50, 3, D:2) a +0 flail a gnoll corpse (skeletalised by now) (51, -15, D:2) a +0 leather armour an orc corpse (skeletalised by now) (53, 2, D:2) a +0 club a gnoll skeleton (53, 6, D:2) a +0 flail (53, 7, D:2) a hobgoblin skeleton (53, 11, D:2) a +0 club a gnoll skeleton (54, 4, D:2) a +0 club (55, 1, D:2) a +0 plate armour (64, 11, D:2) the +0 ring mail of the Candlemaker {rN+ Str-3 Int+5} rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). It cannot be enchanted further. Level 3 of the Dungeon [Shop] Zofir's Assorted Antiques a Gell's gravitambourine (2/2) (720 gold) a +0 helmet (81 gold) a +2 falchion of flaming (313 gold) a potion of magic (144 gold) a box of beasts (720 gold) a lightning rod (4/4) (720 gold) (0, 0, D:3) a maw talisman (0, 26, D:3) the felid corpse of Natasha (skeletalised by now) (6, 47, D:3) a parchment of Magic Dart (10, 25, D:3) a frilled lizard corpse (skeletalised by now) (15, 5, D:3) a frilled lizard skeleton (19, 36, D:3) a +0 short sword (30, 23, D:3) a bat skeleton (31, 32, D:3) a +0 flail (36, 26, D:3) a +0 leather armour (38, 4, D:3) a +0 leather armour (39, 18, D:3) a staff of fire (49, 21, D:3) a +0 whip (49, 33, D:3) an adder skeleton (53, 20, D:3) a hobgoblin skeleton (54, 32, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Fuselir's Weapon Shoppe a +0 club (5 gold) 6 boomerangs (132 gold) a +0 short sword (33 gold) a +0 flail (38 gold) a +0 quarterstaff (55 gold) a +0 club (5 gold) a +0 dagger (22 gold) a +1 vampiric spear (176 gold) the +6 broad axe "Grim" {drain, Fly rC+ Will- Dex+4} (731 gold) Fly: It grants you flight. rC+: It protects you from cold. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. [Shop] Zezuedan's Distillery a potion of haste (110 gold) a potion of enlightenment (55 gold) a potion of ambrosia (88 gold) 2 potions of attraction (66 gold) a potion of magic (88 gold) a potion of attraction (33 gold) a potion of might (unknown) (44 gold) [Shop] Loususum's Weapon Boutique a +0 club (7 gold) a +0 whip (37 gold) the +6 orcbow of the Orcish Mines {flame, +Blink rN+ Str-5 SInv} (736 gold) +Blink: It lets you blink. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). SInv: It lets you see invisible. It cannot be enchanted further. 3 datura-tipped darts (40 gold) the +6 flail "Ogrebane" {concuss, rF+} (712 gold) rF+: It protects you from fire. It cannot be enchanted further. a +0 mace (45 gold) a +2 trident of freezing (274 gold) a +0 flail (52 gold) [Shop] Fismop Rilu's Jewellery Shop a maw talisman (180 gold) a +5 ring of evasion (unknown) (432 gold) a +6 ring of strength (432 gold) a ring of positive energy (240 gold) the ring "Punoiq" {*Corrode rN+ Wiz Str+5} (553 gold) [ring of wizardry] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Str+5: It affects your strength (+5). a ring of willpower (300 gold) a ring of magical power (unknown) (240 gold) a +6 ring of intelligence (unknown) (432 gold) (0, 0, D:4) a stone a +0 short sword (0, 5, D:4) a black bear skeleton (1, -8, D:4) a +0 rapier (7, -9, D:4) a ball python corpse (skeletalised by now) (11, 10, D:4) a +0 short sword (19, 11, D:4) the +2 ring mail "Ugusuck" {Rampage Int+3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (20, 13, D:4) a gold piece (26, 16, D:4) a +0 club 4 stones a kobold corpse (skeletalised by now) (28, -4, D:4) a +0 giant club an ogre corpse (skeletalised by now) (31, 16, D:4) a maw talisman (32, -17, D:4) a +0 spear (33, -10, D:4) a +0 club (34, 1, D:4) a +0 short sword a kobold skeleton (34, 6, D:4) a +0 dagger (36, -5, D:4) a +0 dagger a kobold skeleton (37, 6, D:4) a +0 short sword a kobold skeleton (38, 6, D:4) a hobgoblin skeleton (40, 0, D:4) an iguana skeleton Level 5 of the Dungeon (7, 19, D:5) an adder skeleton (9, -10, D:5) a +0 leather armour (17, 11, D:5) an adder skeleton (19, 19, D:5) a hound skeleton (19, 20, D:5) a +0 giant spiked club (19, 21, D:5) a +0 dagger a +0 leather armour the goblin skeleton of Ijyb (20, 26, D:5) a +0 ring mail (21, 13, D:5) a +0 leather armour (24, 15, D:5) a +0 ring mail (32, 14, D:5) a +0 whip a +0 leather armour an orb of attunement a gnoll corpse (skeletalised by now) (33, 14, D:5) a +0 whip a gnoll corpse (skeletalised by now) (33, 25, D:5) a quokka skeleton (34, 14, D:5) a +0 whip (34, 26, D:5) a +0 chain mail (37, 14, D:5) a +0 club a +0 halberd Level 6 of the Dungeon (2, 13, D:6) a +0 hand axe (2, 14, D:6) a +0 falchion (11, 4, D:6) a parchment of Iskenderun's Mystic Blast (19, 26, D:6) a black bear skeleton (20, 29, D:6) a yak corpse (skeletalised by now) (21, 5, D:6) a staff of necromancy (22, 33, D:6) a +0 short sword (26, 10, D:6) a +0 dagger (30, 29, D:6) a +0 scale mail (31, 29, D:6) a +0 chain mail (36, 10, D:6) a +0 leather armour (44, -1, D:6) a +0 rapier (50, 7, D:6) a +0 whip a +0 leather armour Level 7 of the Dungeon (2, 31, D:7) a +0 sling (3, 9, D:7) a +0 spear (5, 4, D:7) a +0 orcbow of draining (6, 5, D:7) a +0 buckler (6, 35, D:7) a parchment of Iskenderun's Mystic Blast (7, 3, D:7) a parchment of Sandblast (21, -7, D:7) a +0 club (21, -6, D:7) a +0 whip 3 stones a kobold corpse (skeletalised by now) (23, -6, D:7) a +0 dagger a kobold skeleton (24, -6, D:7) a +0 whip (24, -5, D:7) a +0 whip a +0 short sword a +0 dagger a +0 short sword a kobold skeleton a gnoll skeleton (24, 14, D:7) a +0 orcbow (27, -2, D:7) a +0 whip a gnoll skeleton (28, 4, D:7) a +0 whip (29, 6, D:7) a +0 sling (30, 20, D:7) a +0 robe (31, -6, D:7) a +0 spear a gnoll skeleton (50, 43, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 mace (5, -8, D:8) a +0 chain mail (6, 17, D:8) a +0 scale mail (15, 14, D:8) a +0 flail an orc skeleton (18, -7, D:8) a +0 hand axe (19, 22, D:8) a yak skeleton (21, 15, D:8) a +0 scale mail (21, 18, D:8) a +0 whip (22, -7, D:8) a +0 mace (22, 15, D:8) a +0 chain mail a +0 short sword (22, 17, D:8) a +0 buckler a +0 dagger a +0 club (22, 18, D:8) a +0 whip (22, 19, D:8) a +0 ring mail a +0 spear (22, 28, D:8) a +0 sling (23, 14, D:8) a +1 heavy flail (23, 15, D:8) a +0 ring mail a +0 club (23, 19, D:8) a +0 spear (23, 26, D:8) a +1 cloak (24, -8, D:8) a +0 flail (26, 24, D:8) a +0 club (26, 28, D:8) a +0 whip (30, -1, D:8) a +0 dagger a +0 robe (31, 2, D:8) a +0 short sword (38, -10, D:8) a +0 quarterstaff Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (1, -41, D:9) a +0 trident (1, -36, D:9) an inkwell talisman (11, -41, D:9) a +0 dagger (12, -19, D:9) a +0 heavy great mace (12, 6, D:9) a +4 trident of draining a +0 robe an orb of mesmerism the barachi corpse of Jeremiah (skeletalised by now) (20, -35, D:9) a +0 dagger (26, -1, D:9) a +0 mace a +0 chain mail (28, 0, D:9) a +0 dagger a +0 robe (29, -1, D:9) a +0 hand axe a +0 chain mail (37, -42, D:9) the +1 hand axe of the Carved God {protect, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (58, -26, D:9) a +0 chain mail Level 10 of the Dungeon (2, 4, D:10) a +0 chain mail (13, 9, D:10) a +0 short sword (14, 9, D:10) a +0 dire flail of concussion a +0 chain mail a +0 flail a +0 scale mail (14, 10, D:10) a +0 club a +0 leather armour (15, 9, D:10) a +0 trident (17, 19, D:10) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. Yredelemnul disapproves of the use of such an item. (unseen) (18, 20, D:10) a scroll of identify (19, 19, D:10) a potion of curing (19, 22, D:10) a black bear corpse (20, 20, D:10) a potion of curing (20, 21, D:10) a black bear corpse (21, 19, D:10) a scroll of identify (22, 20, D:10) a +0 mace (23, 3, D:10) a +0 leather armour (23, 19, D:10) the +10 morningstar of Joyful Slaughter {speed, rPois Int+4} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (27, 36, D:10) a +0 shortbow (30, -22, D:10) a +0 giant spiked club a +0 giant spiked club (36, 18, D:10) a +0 dagger a +0 robe (36, 35, D:10) a +0 leather armour (38, 16, D:10) a +0 mace of draining a +0 ring mail a +1 dagger of venom a +0 scale mail (38, 17, D:10) a +0 flail (39, 16, D:10) a +0 dagger a +0 robe (40, 13, D:10) a +0 dagger a +0 robe of positive energy (41, 13, D:10) a +0 whip 4 stones (41, 14, D:10) a +0 short sword (42, 16, D:10) a +0 dagger a +0 robe (43, 15, D:10) a +0 short sword (43, 16, D:10) a +1 whip of flaming a curare-tipped dart (44, 34, D:10) a +0 dagger a +0 robe (44, 35, D:10) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (45, 34, D:10) a +0 dagger a +0 robe (54, 7, D:10) a +0 heavy shortbow the Ecumenical Temple