myysh Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -21, D:1) a +0 club (5, -11, D:1) a +0 robe (6, -14, D:1) a ball python skeleton (7, -14, D:1) a ball python skeleton (9, -15, D:1) a rat skeleton (10, -16, D:1) a +0 dagger a goblin skeleton (10, -15, D:1) a +0 club (10, -9, D:1) a +0 robe (18, -7, D:1) a +0 club (19, -22, D:1) a ball python skeleton (25, -25, D:1) a quokka skeleton (26, -24, D:1) a bat skeleton (28, 4, D:1) a +0 dagger (30, -27, D:1) a hobgoblin corpse (skeletalised by now) (34, -3, D:1) a bat skeleton (35, -5, D:1) a +0 dagger a goblin skeleton (40, -7, D:1) a bat skeleton (42, -7, D:1) a rat skeleton (47, -25, D:1) a +0 leather armour (49, -20, D:1) a +0 club a goblin corpse (skeletalised by now) (50, -26, D:1) a +0 whip Level 2 of the Dungeon (3, 9, D:2) the +0 leather armour of the Snake Pit {rC+ rN+ rCorr Dex+3} rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (6, 10, D:2) a +0 whip a kobold corpse (skeletalised by now) a rat corpse (skeletalised by now) (8, -16, D:2) the felid skeleton of Natasha (8, 4, D:2) a +0 leather armour (10, -14, D:2) a +0 club a +0 sling a goblin skeleton (21, -6, D:2) a +0 club (24, 3, D:2) a +0 club (27, -13, D:2) a +0 flail (40, 5, D:2) a quokka corpse (skeletalised by now) (48, -8, D:2) a +0 dagger (52, -34, D:2) a book of Power (57, -14, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 1, D:3) a +0 dagger a +0 whip 3 stones a +0 sling a +0 club a +0 sling a +0 club a kobold corpse a goblin corpse (0, 2, D:3) a +1 trident of venom (still there?) a +0 animal skin (still there?) a +0 helmet (still there?)