Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 10413526201510259782 18 nabo92 the Apothecary (level 2, -2/21 HPs) Began as a Djinni Fire Elementalist on Dec 8, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:03:19 (489 turns). nabo92 the Apothecary (Djinni Fire Elementalist) Turns: 489, Time: 00:03:21 Health: -2/21 AC: 2 Str: 7 XL: 2 Next: 90% Gold: 36 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ h - ring of positive energy HPRegen 0.23/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery h - a ring of positive energy (left hand) Scrolls b - a scroll of poison {unknown} d - a scroll of silence {unknown} f - a scroll of identify {unknown} Potions c - a potion of mutation {unknown} e - a potion of lignification {unknown} g - a potion of degeneration {unknown} Skills: + Level 0.1 Fighting + Level 3.0 Dodging + Level 2.1 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the quokka! Your Dodging skill increases to level 3! Unknown command. Unknown command. The endoplasm quivers. Your foxfire dissipates! You see here a scroll labelled LODOOGH VEANNA. The endoplasm closely misses you. You see here a scroll labelled LODOOGH VEANNA. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The endoplasm freezes you. You are frozen. You feel a terrible chill! Your foxfire dissipates! Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The endoplasm freezes you. You are frozen. You feel a terrible chill! Your foxfire dissipates! The endoplasm attacks as it pursues you! The endoplasm completely misses you. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The endoplasm jiggles. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Your foxfire dissipates! The foxfire hits the endoplasm. The endoplasm is almost dead. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ### .... ..... ########...... #....?........ #J######...... #@# ..... #v# .... #.# ### #.# # #†# ## #.###### #. ##.##...##########. #...'...'.#....#... #####...###....#.## You could see an endoplasm (ally target). Vanquished Creatures 2 bats (D:1) 2 endoplasms (D:1) 4 giant cockroaches (D:1) A hobgoblin (D:1) A quokka (D:1) 3 ball pythons (D:1) A kobold (D:1) 2 rats (D:1) 16 creatures vanquished. Vanquished Creatures (others) 39 foxfires (D:1) 39 creatures vanquished. Grand Total: 55 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nabo92 the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | nabo92 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 97 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 489 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_basic, chequers_ecumenical_altar_grove Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | 3 | 3.0 Fighting | | 0.1 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Foxfire || 35 Armour: Robe || 9 Dodge: Dodged || 9