Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 863175339088493830 79 narniaCrawl the Conjurer (level 3, -5/29 HPs) Began as a Demigod Conjurer on May 3, 2025. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:06 (1649 turns). narniaCrawl the Conjurer (Demigod Conjurer) Turns: 1649, Time: 00:03:06 Health: -5/29 AC: 2 Str: 8 XL: 3 Next: 95% Magic: 0/8 EV: 11 Int: 24 God: Gold: 92 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - an amulet of magic regeneration g - a +6 ring of intelligence Scrolls d - a scroll of fear {unknown} f - a scroll of amnesia {unknown} h - a scroll of immolation {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic j - a potion of enlightenment {unknown} Skills: + Level 2.2 Fighting - Level 1.7 Dodging - Level 2.0 Stealth - Level 1.7 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 12% 1 Call Imp Summ 4% N/A 19% 2 Sublimation of Blood Necr 2% N/A 19% 2 Call Canine Familiar Summ 2% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Eringya's Surprising Cr Summ 2% N/A 77% 4 Ignite Poison Fire/Alch 2% N/A 77% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Terence is heavily wounded. Terence closely misses you. You now have 1/8 mp. The searing ray misses Terence. Terence barely misses you. You now have 0/8 mp. You stop channelling your searing ray. Terence attacks as he pursues you! Terence hits you with a +0 flail! You take 9 damage, and have 20/29 hp. MASSIVE DAMAGE!! You hit Terence but do no damage. Terence is heavily wounded. You hit Terence. Terence is heavily wounded. Terence misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 flail. You take 6 damage, and have 14/29 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You are too injured to fight recklessly! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +3 chain mail of poison resistance (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 flail. You take 3 damage, and have 11/29 hp. You now have 0/8 mp. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 4/29 hp. MASSIVE DAMAGE!! You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 flail! You die... Terence says, "And stay out!" ######### #######........ ............# #@# #######@## .........##.# ......)..##.# .........##.# #.###### .........##.# #......## #######.###.# ######... #.# #.# #....... #.# #.# #....... ##########.###.#####.....## You could see Terence. Vanquished Creatures Natasha (D:2) An adder (D:2) 4 dart slugs 3 endoplasms 3 giant cockroaches 2 hobgoblins (D:1) 7 quokkas 3 ball pythons 9 bats A frilled lizard (D:1) 4 goblins 2 kobolds (D:1) 2 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | narniaCrawl the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 386 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/7 453 | D:1 | Reached skill level 1 in Fighting 763 | D:1 | Reached skill level 4 in Conjurations 1136 | D:2 | Reached XP level 3. HP: 28/28 MP: 5/8 1359 | D:2 | Noticed Natasha 1363 | D:2 | Killed Natasha 1629 | D:2 | Noticed Terence 1635 | D:2 | Learned a level 2 spell: Searing Ray 1649 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_rooms, chequers_ecumenical_altar_island, minmay_heptomino_w4 D:2: minmay_alternating_diamond, layout_basic, uniq_natasha, uniq_robin, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Fighting | 1 2 | 2.2 Conjurations | 4 | 4.4 Dodging | | 1.7 Spellcasting | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 27 Dagger || 5 Cast: Magic Dart || 83 Searing Ray || 2 Armour: Robe || 19 Dodge: Dodged || 19