nature Level 1 of the Dungeon (5, -19, D:1) a rat corpse (skeletalised by now) (16, 24, D:1) a +0 club (17, -9, D:1) a +0 club (17, 9, D:1) a hobgoblin skeleton (19, 25, D:1) a jackal skeleton (42, -2, D:1) 5 stones (55, -10, D:1) a quokka corpse (skeletalised by now) (62, -1, D:1) a +0 club (63, -25, D:1) a ball python corpse (skeletalised by now) (65, -4, D:1) a +0 short sword 3 stones a +0 short sword (65, -3, D:1) a jackal skeleton Level 2 of the Dungeon (1, 5, D:2) a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (2, 5, D:2) a hobgoblin corpse (skeletalised by now) (8, 7, D:2) 5 stones (13, -7, D:2) a +0 whip a kobold corpse (skeletalised by now) (15, -7, D:2) a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (15, -4, D:2) a +0 chain mail (17, 29, D:2) a bat skeleton (19, -16, D:2) a ball python corpse (skeletalised by now) (21, 37, D:2) a +0 ring mail (23, -8, D:2) a +0 whip (25, -15, D:2) a +0 club a goblin corpse (skeletalised by now) (26, -19, D:2) a +0 dagger (28, -8, D:2) a +0 helmet (31, -4, D:2) a frilled lizard skeleton (33, -17, D:2) a +0 mace a +0 chain mail the human corpse of Terence (skeletalised by now) (53, 12, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) 6 gold pieces (1, 0, D:3) a potion of heal wounds (3, -7, D:3) 14 gold pieces (4, 5, D:3) 6 stones (8, 7, D:3) a +0 robe