Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 12670947781452122973 79 nature the Conjurer (level 4, 30/30 HPs) Began as a Human Conjurer on Aug 10, 2025. Was an Initiate of Ashenzari. Quit the game on level 4 of the Dungeon. The game lasted 00:05:12 (2296 turns). nature the Conjurer (Human Conjurer) Turns: 2296, Time: 00:05:13 Health: 30/30 AC: 3 Str: 12 XL: 4 Next: 38% Magic: 7/7 EV: 11 Int: 26 God: Ashenzari [......] Gold: 87 SH: 0 Dex: 11 Spells: 5/8 levels left rFire + . . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . k - +0 pair of boots Will ..... (no amulet) Stlth ++ b - ring of Agupiedd {rF+ rC- Str+4 Fire} HPRegen 0.25/turn n - +6 ring of intelligence MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen, poor constitution 1, MP-powered wands a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 87 gold pieces. Inventory: Armour a - a +0 robe (worn) k - a +0 pair of boots (worn) Jewellery b - the ring of Agupiedd (worn) {rF+ rC- Str+4 Fire} (You took it off a kobold on level 3 of the Dungeon) [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. i - a ring of protection from cold n - a +6 ring of intelligence (worn) Scrolls d - 2 scrolls of identify {unknown} e - a scroll of revelation {unknown} f - a scroll of enchant armour {unknown} h - a scroll of poison {unknown} j - a scroll of fog {unknown} l - a scroll of enchant weapon {unknown} o - a scroll of teleportation {unknown} Potions m - a potion of enlightenment {unknown} Skills: + Level 2.6 Dodging + Level 2.7 Stealth + Level 2.5 Spellcasting * Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Gozag Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Your body sometimes grows weak upon taking damage. You expend magic power (3 MP) to strengthen your wands. Message History Magic restored. You start resting. HP restored. You see here a dart slug corpse. An adder comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is severely wounded. The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the adder. You kill the adder! You stop channelling your searing ray. Magic restored. You see here an adder corpse. Found an opulent altar of Gozag. You now have 87 gold pieces (gained 15). An adder comes into view. The adder hisses angrily. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! You start resting. You stop channelling your searing ray. You start resting. Magic restored. Found 3 stones. A giant cockroach comes into view. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ############## #..........@.# #.##########.# ######.####### B# .............# .# ####.#.#####.# .# ##.#......# .# ##.###.###(# .# ..## ##.# .# ##.# .# You could see a giant cockroach. Vanquished Creatures A hound (D:4) 3 adders 2 dart slugs An endoplasm (D:1) 2 hobgoblins (D:3) 4 jackals (D:3) 2 bats 4 frilled lizards 3 kobolds 3 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nature the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 619 | D:2 | Noticed Sigmund 888 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 895 | D:1 | Learned a level 2 spell: Searing Ray 1425 | D:3 | Found a broken altar of Ashenzari. 1431 | D:3 | Became a worshipper of Ashenzari the Shackled 1629 | D:3 | Reached XP level 3. HP: 17/24 MP: 4/6 1681 | D:3 | Identified the ring of Agupiedd {rF+ rC- Str+4 Fire} 2029 | D:4 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 2029 | D:4 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 2034 | D:4 | Reached XP level 4. HP: 6/30 MP: 0/7 2228 | D:4 | Found an opulent altar of Gozag. 2296 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_loops_ring D:2: kennysheep_the_goblin_king, layout_basic, basic_altar, uniq_sigmund D:3: layout_basic, lemuel_round_altar, nicolae_ecumenical_lake_church, amcnicky_mini_rare_corridor_liquid, pf_guarded_unrand_delatra D:4: layout_loops_ring, mainiacjoe_overflow_cross_hatched, mainiacjoe_overflow_tiny_flanked, nicolae_goblin_pals Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 23 | || 23 Cast: Magic Dart | 36 | || 36 Searing Ray | 4 | 2 || 6 Use: Potion | 3 | || 3 Armour: Robe | 28 | || 28 Dodge: Dodged | 21 | || 21