Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 11528364842326086523 723 nature the Tinkerer (level 7, -5/76 HPs) Began as a Gnoll Forgewright on Aug 19, 2025. Slain by a water moccasin (7 damage) ... on level 4 of the Dungeon. The game lasted 00:14:32 (4702 turns). nature the Tinkerer (Gnoll Forgewright) Turns: 4702, Time: 00:14:32 Health: -5/76 AC: 23 Str: 11 XL: 7 Next: 71% Magic: 12/15 EV: 2 Int: 15 God: Gold: 171 SH: 0 Dex: 10 Spells: 7/17 levels left rFire . . . x - +3 short sword rCold . . . (no offhand) rNeg + . . q - melded +0 leather armour {rF+} rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ m - ring of positive energy HPRegen 0.32/turn (no ring) MPRegen 0.14/turn %: no passive effects @: tree-form, silenced A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (fangs 1), treasure sense, distributed training a: no special abilities You were on level 4 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 171 gold pieces. Inventory: Hand Weapons a - a +0 hammer t - a +2 dagger of flaming x - a +3 short sword (weapon) Missiles w - 3 poisoned darts y - 2 darts of disjunction Armour b - a +0 robe e - a +0 ring mail k - an orb of mayhem q - a +0 leather armour of fire resistance (melded) Jewellery m - a ring of positive energy (worn) p - an amulet of magic regeneration Wands v - a wand of iceblast (2) Scrolls f - 3 scrolls of noise g - a scroll of acquirement {unknown} h - a scroll of silence l - a scroll of blinking {unknown} n - 2 scrolls of revelation o - a scroll of amnesia r - a scroll of teleportation {unknown} u - a scroll of summoning {unknown} A - a scroll of poison {unknown} Potions c - a potion of magic i - a potion of cancellation {unknown} j - 2 potions of moonshine z - a potion of ambrosia {unknown} Skills: + Level 2.7 Fighting + Level 2.7 Short Blades + Level 2.7 Long Blades + Level 2.7 Axes + Level 2.7 Maces & Flails + Level 2.7 Polearms + Level 2.7 Staves + Level 2.7 Ranged Weapons + Level 2.7 Throwing + Level 2.7 Armour + Level 5.3 Dodging + Level 5.0 Stealth + Level 2.7 Shields + Level 2.7 Unarmed Combat + Level 5.7 Spellcasting + Level 2.2 Conjurations + Level 2.2 Hexes + Level 2.2 Summonings + Level 2.2 Necromancy + Level 2.2 Translocations + Level 7.5 Forgecraft + Level 2.2 Fire Magic + Level 2.2 Ice Magic + Level 2.2 Air Magic + Level 2.2 Earth Magic + Level 2.2 Alchemy + Level 3.0 Invocations + Level 2.7 Evocations + Level 2.4 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 52% 2d5 1% 2 c - Launch Clockwork Bee Frge 26% N/A 1% 3 d - Forge Blazeheart Gol Fire/Frge 18% N/A 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 40% 2d8 6% 1 Forge Lightning Spire Air/Frge 18% 3d4 21% 4 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Leda's Liquefaction Alch/Erth 5% N/A 52% 4 Petrify Alch/Erth 10% N/A 52% 4 Sticky Flame Fire/Alch 10% 2d5 52% 4 Alistair's Intoxication Alch 6% N/A 86% 5 Lee's Rapid Deconstruct Erth 5% 3d6* 86% 5 Permafrost Eruption Ice/Erth 5% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Gozag Vehumet Zin Shops: D:4 * Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You have very sharp teeth.) You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You climb upwards. You feel sick. There is a stone staircase leading down here. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You are too injured to fight recklessly! Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 63% to hit) The kinetic grapnel hits the water moccasin but does no damage. The water moccasin is moderately wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You turn into a tree. Your +0 leather armour of fire resistance melds into your body. You feel less resistant to fire. Your roots penetrate the ground. You feel sick. The water moccasin bites you but does no damage. x2 As you read the scroll labelled VEIQIU GETHITT, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. You feel sick. The water moccasin barely misses you. Magic scrolls do not work when you're silenced! You closely miss the water moccasin. The water moccasin is moderately wounded. You feel sick. You are no longer poisoned. The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you but does no damage. You completely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You barely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you! You die... .###..##..#########..#....'...'.. .###..##..###....##..#....#...#.. .#...............#.).'....#..##.. .#...............#...#))..#..##.. .#...............###'#))..#..#### .'...............##..#.)..#..#... ########...####..##..#....#..#... ###...##...####S.##..#....#..#... #...............♣##..#....####... #................##..#........... ##....##.....###'##..#........... ######......#....#..#...###..... #..#####....#..#...#(#..... #...........####.###.###... #######................#.†...#... #.............##+#...###.###.###. ..#...........#..#.....).# #...#. You could see a water moccasin. Vanquished Creatures 2 orc priests (D:2) A jelly (D:4) An iguana (D:4) 8 adders 2 ufetubi (D:4) 3 dart slugs 13 orcs A ribbon worm (D:2) 8 endoplasms 5 hobgoblins 2 jackals (D:1) 6 quokkas 4 ball pythons 8 bats 4 frilled lizards 2 giant cockroaches 4 goblins 5 kobolds 3 rats 82 creatures vanquished. Vanquished Creatures (collateral kills) Grinder (D:4) 4 orc priests 2 iguanas (D:4) 2 orc wizards (D:4) An adder (D:4) 9 orcs A frilled lizard (D:1) A goblin (D:3) 21 creatures vanquished. Grand Total: 103 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nature the Gnoll Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 189 | D:1 | Reached XP level 2. HP: 8/19 MP: 7/7 262 | D:1 | Learned a level 2 spell: Construct Spike Launcher 885 | D:2 | Reached skill level 5 in Spellcasting 885 | D:2 | Reached XP level 3. HP: 16/25 MP: 6/9 896 | D:2 | Reached skill level 1 in Invocations 1165 | D:2 | Found a radiant altar of Vehumet. 1257 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 1307 | D:2 | Reached skill level 1 in Fighting 1307 | D:2 | Reached skill level 1 in Short Blades 1307 | D:2 | Reached skill level 1 in Long Blades 1307 | D:2 | Reached skill level 1 in Axes 1307 | D:2 | Reached skill level 1 in Maces & Flails 1307 | D:2 | Reached skill level 1 in Polearms 1307 | D:2 | Reached skill level 1 in Staves 1307 | D:2 | Reached skill level 1 in Ranged Weapons 1307 | D:2 | Reached skill level 1 in Throwing 1307 | D:2 | Reached skill level 1 in Armour 1307 | D:2 | Reached skill level 1 in Shields 1307 | D:2 | Reached skill level 1 in Unarmed Combat 1307 | D:2 | Reached skill level 1 in Evocations 1360 | D:2 | Reached skill level 1 in Conjurations 1360 | D:2 | Reached skill level 1 in Hexes 1360 | D:2 | Reached skill level 1 in Summonings 1360 | D:2 | Reached skill level 1 in Necromancy 1360 | D:2 | Reached skill level 1 in Translocations 1360 | D:2 | Reached skill level 1 in Fire Magic 1360 | D:2 | Reached skill level 1 in Ice Magic 1360 | D:2 | Reached skill level 1 in Air Magic 1360 | D:2 | Reached skill level 1 in Earth Magic 1360 | D:2 | Reached skill level 1 in Alchemy 1360 | D:2 | Reached skill level 1 in Shapeshifting 1360 | D:2 | Reached XP level 4. HP: 10/32 MP: 3/11 1475 | D:2 | Learned a level 4 spell: Forge Blazeheart Golem 1561 | D:2 | Reached XP level 5. HP: 37/37 MP: 12/12 2035 | D:3 | Found an opulent altar of Gozag. 2543 | D:3 | Reached XP level 6. HP: 40/44 MP: 9/13 3115 | D:4 | Reached skill level 5 in Dodging 3393 | D:4 | Got the Guide on Arsenical Ectoplasm 3554 | D:4 | Reached XP level 7. HP: 50/50 MP: 5/15 3733 | D:4 | Found Zin's Purification Station. 3734 | D:4 | Found a glowing silver altar of Zin. 3818 | D:4 | Noticed Grinder 3842 | D:4 | Paralysed by Grinder for 3 turns 3842 | D:4 | Killed Grinder 3843 | D:4 | Reached skill level 5 in Stealth 4519 | D:5 | Entered Level 5 of the Dungeon 4701 | D:4 | HP: 2/76 [water moccasin (4)] 4702 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_loops_ring D:2: layout_basic, basic_altar D:3: layout_basic, mainiacjoe_overflow_catwalk, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_small_3, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_room_b, chequers_serial_rivers_small_a, small_statue_intersection D:4: layout_gridville, zin_purify, minmay_quantized, uniq_grinder D:5: layout_basic, minmay_temple_entry_enclosed_plants, minmay_puff, uniq_eustachio Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 5 | 5.7 Invocations | 1 2 3 | 3.0 Fighting | 1 2 | 2.7 Short Blades | 1 2 | 2.7 Long Blades | 1 2 | 2.7 Axes | 1 2 | 2.7 Maces & Flails | 1 2 | 2.7 Polearms | 1 2 | 2.7 Staves | 1 2 | 2.7 Ranged Weapons | 1 2 | 2.7 Throwing | 1 2 | 2.7 Armour | 1 2 | 2.7 Shields | 1 2 | 2.7 Unarmed Combat | 1 2 | 2.7 Evocations | 1 2 | 2.7 Conjurations | 1 2 | 2.2 Hexes | 1 2 | 2.2 Summonings | 1 2 | 2.2 Necromancy | 1 2 | 2.2 Translocations | 1 2 | 2.2 Fire Magic | 1 2 | 2.2 Ice Magic | 1 2 | 2.2 Air Magic | 1 2 | 2.2 Earth Magic | 1 2 | 2.2 Alchemy | 1 2 | 2.2 Shapeshifting | 1 2 | 2.4 Dodging | 5 | 5.3 Stealth | 5 | 5.0 Forgecraft | | 7.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Mace | 96 | 52 | || 148 Bite | 11 | 6 | 2 || 19 Dagger | | 18 | || 18 Short sword | | | 35 || 35 Cast: Kinetic Grapnel | 7 | 19 | 4 || 30 Construct Spike L | 7 | 18 | 8 || 33 Launch Clockwork | 1 | 10 | 1 || 12 Forge Blazeheart | | 4 | 2 || 6 Use: Scroll | | | 6 || 6 Potion | | | 1 || 1 Stab: Sleeping | 4 | 5 | 1 || 10 Armour: Robe | 86 | 10 | || 96 Leather armour | | 38 | 49 || 87 Skin | | | 7 || 7 Dodge: Dodged | 87 | 66 | 43 || 196