nature Level 1 of the Dungeon (0, 0, D:1) a +0 club (20, 25, D:1) a +0 dagger a goblin skeleton (20, 27, D:1) a quill talisman (25, 0, D:1) a +0 hand axe (26, 34, D:1) an adder corpse (skeletalised by now) (28, 32, D:1) a +0 dagger a kobold skeleton (29, 2, D:1) a hobgoblin corpse (skeletalised by now) (31, 15, D:1) a +0 dagger (32, 4, D:1) a bat corpse (skeletalised by now) (44, 41, D:1) a +0 dagger a bat skeleton (51, 14, D:1) 7 stones (52, 49, D:1) a rat corpse (skeletalised by now) (54, 2, D:1) a human skeleton (55, -1, D:1) a human skeleton (56, -1, D:1) a human skeleton (56, 3, D:1) a human skeleton (56, 4, D:1) a human skeleton Level 2 of the Dungeon [Shop] Zeczog's Jewellery Shop the ring "Emaodade" {Fly Dex+4} (427 gold) [ring of flight] Fly: It grants you flight. Dex+4: It affects your dexterity (+4). a +6 ring of intelligence (unknown) (468 gold) a ring of protection from fire (unknown) (325 gold) a +4 ring of protection (unknown) (468 gold) a +6 ring of intelligence (unknown) (468 gold) a +5 ring of evasion (unknown) (468 gold) a +6 ring of intelligence (unknown) (468 gold) a ring of resist corrosion (unknown) (260 gold) a dragon-coil talisman (780 gold) (0, 0, D:2) a +0 glaive (3, -18, D:2) a +0 sling (8, -26, D:2) a +0 mace (9, -10, D:2) a rat skeleton (20, -14, D:2) a +0 club (21, -30, D:2) a frilled lizard corpse (skeletalised by now) (22, -28, D:2) a quokka corpse (skeletalised by now) (22, -13, D:2) a +0 club (22, -5, D:2) a quokka skeleton (23, -5, D:2) a hobgoblin skeleton (26, -8, D:2) a +0 dagger (31, -22, D:2) a book of Geomancy (32, -5, D:2) a +0 whip a jackal corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Ygeor's Weapon Shop a +0 heavy flail (116 gold) a +1 vampiric whip (203 gold) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (1267 gold) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a +0 whip (35 gold) a +1 short sword of freezing (173 gold) 4 stones (5 gold) a +2 halberd of venom (235 gold) (0, 0, D:3) a +0 hammer (1, 3, D:3) a +4 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (9, 28, D:3) a +0 dagger (10, 5, D:3) a +0 heavy sling (12, -16, D:3) a +0 leather armour (12, 0, D:3) a +0 leather armour (12, 28, D:3) a +0 rapier (18, 16, D:3) an adder skeleton (21, 12, D:3) a +0 short sword a +0 scale mail (26, 4, D:3) a +0 robe (31, -13, D:3) a hobgoblin corpse (skeletalised by now) (32, 2, D:3) a +0 club (34, 6, D:3) a human skeleton (35, -11, D:3) a rat skeleton a rat skeleton (36, 3, D:3) a +0 spear a +0 club a gnoll skeleton (38, 0, D:3) a +0 morningstar (42, 0, D:3) a +0 spear (51, 19, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +2 short sword of protection (19, -15, D:4) a +0 ring mail (19, 29, D:4) a +0 dagger an orc skeleton (20, 3, D:4) the +0 robe of the Swamp {*Silence rN+ Will+ Dex+4} *Silence: It may silence you when you take damage. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (23, 28, D:4) a +0 flail (24, 5, D:4) a +0 leather armour a +1 short sword of electrocution a +0 club an orc skeleton (28, 18, D:4) a hobgoblin skeleton (32, 29, D:4) 5 stones (34, -18, D:4) a +0 short sword (38, -4, D:4) a +0 falchion 2 boomerangs an orc skeleton (38, -3, D:4) a +3 dagger (43, 23, D:4) an iguana skeleton Level 5 of the Dungeon (0, 0, D:5) 4 stones (2, -9, D:5) a quill talisman (4, 2, D:5) a quill talisman (6, 22, D:5) 5 atropa-tipped darts (11, 17, D:5) a scorpion corpse (21, 24, D:5) a +0 giant club (24, 21, D:5) a +0 mace an orc corpse (skeletalised by now) (47, 14, D:5) a +0 club a +2 plate armour of fire resistance an orc corpse (skeletalised by now) (48, 12, D:5) 6 stones (49, 22, D:5) 12 gold pieces