Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 14821950887549939331 51 nature the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Oct 24, 2025. Slain by a scorpion (4 damage) ... on level 4 of the Dungeon. The game lasted 00:05:33 (2869 turns). nature the Conjurer (Draconian Conjurer) Turns: 2869, Time: 00:05:34 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 57% Magic: 5/6 EV: 11 Int: 20 God: Gold: 70 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: brilliant, lethally poisoned (0 -> -10) A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 70 gold pieces. Inventory: Scrolls b - a scroll of immolation {unknown} c - a scroll of identify e - 4 scrolls of brand weapon {unknown} h - a scroll of fear {unknown} Potions d - a potion of brilliance f - a potion of lignification {unknown} g - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 1.9 Stealth + Level 2.2 Spellcasting * Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 16% 1 Confusing Touch Hex 3% N/A 43% 3 Fulminant Prism Conj/Alch 9% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 47% 4 Cigotuvi's Putrefaction Necr/Air 3% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Sif Muna Shops: D:1 *! Annotations: D:1 exclusion: 2 staircases D:2 exclusion: staircase Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The searing ray misses the scorpion. The scorpion stings you but does no damage. The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion stings you but does no damage. As you read the scroll labelled IGAOHU KOUGH, it crumbles to dust. It is a scroll of identify. d - 2 potions of brilliance You stop channelling your searing ray. You feel very sick. The scorpion barely misses you. You feel clever all of a sudden. You feel sick. The scorpion barely misses you. Magic courses through your body. You feel sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 81% to hit) You feel a surge of power! You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. You die... ### ... #.# ##..# #@.# #s## ... ..... ####.## .. ## You could see a scorpion. Vanquished Creatures An adder (D:2) 3 ribbon worms 7 hobgoblins A quokka (D:1) 6 ball pythons 6 bats 3 endoplasms 2 frilled lizards (D:2) 2 giant cockroaches (D:1) 6 goblins 4 kobolds 5 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nature the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 59 | D:1 | Found Qeedimpu's Distillery. 327 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 858 | D:1 | Found Quakisef's Assorted Antiques. 1351 | D:1 | Learned a level 2 spell: Searing Ray 1625 | D:2 | Found a shimmering blue altar of Sif Muna. 1679 | D:2 | Found a faded altar of an unknown god. 1707 | D:2 | Identified the storm talisman of Esohesaja {Rampage Str+4} 1803 | D:2 | Reached XP level 3. HP: 20/26 MP: 1/6 2428 | D:3 | Reached skill level 5 in Conjurations 2850 | D:3 | Noticed a wight 2862 | D:4 | Noticed a scorpion 2869 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_loops_ring, serial_shops, shop, shop D:2: minmay_spotlight, layout_basic, basic_altar, hellmonk_ecumenical_altar_heavens_door, ebering_dispersal_statue_hall D:3: layout_basic, grunt_ministairs_13, serial_bayou_pond_e D:4: layout_rooms, lemuel_temple_firewalk_b, uniq_edmund, uniq_grinder, uniq_pikel, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Conjurations | 5 | 5.0 Stealth | | 1.9 Spellcasting | | 2.2 Action || total ---------------------------++------- Melee: Unarmed || 37 Tailslap || 4 Cast: Magic Dart || 85 Searing Ray || 5 Use: Potion || 2 Scroll || 1 Armour: Skin || 37 Dodge: Dodged || 39