Dungeon Sprint DCSS version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 1757460010056995205 24 ncfesu the Apothecary (level 2, 0/15 HPs) Began as a Deep Elf Alchemist on Sept 18, 2025. Slain by an ogre ... wielding a +0 giant spiked club (15 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:26 (66 turns). ncfesu the Apothecary (Deep Elf Alchemist) Turns: 66, Time: 00:01:27 Health: 0/15 AC: 2 Str: 5 XL: 2 Next: 79% Magic: 3/9 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 7/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no teleportation @: no status effects A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +0 dagger Armour a - a +0 robe (worn) Wands e - a wand of charming (11) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds f - a potion of berserk rage Skills: + Level 3.4 Dodging + Level 3.1 Stealth + Level 4.6 Spellcasting + Level 1.1 Conjurations + Level 0.2 Air Magic + Level 5.6 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 60% 1d2 4% 1 b - Mercury Arrow Conj/Alch 34% 2d7 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Olgreb's Toxic Radiance Alch 25% N/A 13% 4 Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 Sticky Flame Fire/Alch 15% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (asleep, chance to weaken: 88%) Okay, then. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant spiked club (asleep) Poisonous fumes billow around the ogre! The ogre is poisoned. The ogre shouts! Casting: Poisonous Vapours (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, poisoned, chance to weaken: 88%) The glob of mercury hits the ogre! The ogre looks weaker. The ogre is heavily wounded. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, poisoned, weak) Poisonous fumes billow around the ogre! The ogre looks even sicker. The ogre barely misses you. Casting: Poisonous Vapours (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, very poisoned, weak) Poisonous fumes billow around the ogre! The ogre looks even sicker. Casting: Poisonous Vapours (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (severely wounded, very poisoned, weak, chance to weaken: 88%) The glob of mercury hits the ogre. The ogre looks even weaker. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'..#..+ #..#### +# #.[# #..# #..# #⌠⌠# #### You could see an ogre (very poisoned, weak). Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ncfesu the Deep Elf Alchemist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 4 | D | Noticed Ijyb 14 | D | Killed Ijyb 15 | D | Reached skill level 5 in Alchemy 15 | D | Reached XP level 2. HP: 15/15 MP: 3/9 51 | D | Learned a level 2 spell: Mercury Arrow 61 | D | Noticed an ogre 66 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.4 Stealth | 3 | 3.1 Spellcasting | 4 | 4.6 Alchemy | 5 | 5.6 Conjurations | | 1.1 Air Magic | | 0.2 Action || total ---------------------------++------- Cast: Poisonous Vapours || 7 Mercury Arrow || 2 Use: Potion || 1 Armour: Robe || 1 Dodge: Dodged || 2