Dungeon Sprint DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 4120117342285721257 0 ncfesu the Tinkerer (level 1, 0/13 HPs) Began as a Gnoll Forgewright on Oct 18, 2025. Slain by Ijyb ... wielding a +0 dagger (3 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:27 (16 turns). ncfesu the Tinkerer (Gnoll Forgewright) Turns: 16, Time: 00:00:28 Health: 0/13 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 5/6 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 10 Spells: 8/9 levels left rFire . . . a - +0 hammer rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no teleportation @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Potions c - 2 potions of magic d - a potion of curing e - a potion of heal wounds f - a potion of haste g - a potion of berserk rage Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 0.0 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 7.0 Forgecraft + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.0 Invocations + Level 0.0 Evocations + Level 0.0 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 46% 2d4 1% 2 Launch Clockwork Bee Frge 23% N/A 3% 3 Forge Blazeheart Golem Fire/Frge 13% N/A 38% 4 Forge Lightning Spire Air/Frge 13% 3d4 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Ijyb hits you with a +0 dagger. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 chain mail and carrying a wand of paralysis (lightly wounded, grapneled, 76% to hit) The kinetic grapnel hits Ijyb. Ijyb is moderately wounded. Ijyb barely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 chain mail and carrying a wand of paralysis (moderately wounded, grapneled, 76% to hit) The kinetic grapnel misses Ijyb. Ijyb hits you with a +0 dagger. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 chain mail and carrying a wand of paralysis (moderately wounded, grapneled, 76% to hit) The kinetic grapnel hits Ijyb. Ijyb is moderately wounded. Ijyb hits you but does no damage. Magic courses through your body. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Blink to where? Press: ? - help, Q - select action, ( or ) - cycle Dir - move target As you read the scroll of blinking, it crumbles to dust. Ijyb zaps a wand. You suddenly lose the ability to move! You can act again. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 chain mail and carrying a wand of paralysis (moderately wounded, grapneled, 76% to hit) The kinetic grapnel hits Ijyb but does no damage. Ijyb is moderately wounded. The grapnel comes loose from Ijyb. Ijyb hits you with a +0 dagger. You die... Ijyb screams, "Time for next experiment!" ####### #<.#..+ #..'..# #..# #..# ∆∆ #..# #.g# #⌠@# #### ∆∆ You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ncfesu the Gnoll Forgewright began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 6/6 3 | D | Noticed Ijyb 11 | D | Paralysed by Ijyb for 5 turns 16 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Cast: Kinetic Grapnel || 7 Use: Scroll || 1 Potion || 1 Armour: Robe || 5 Dodge: Dodged || 2