nell the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) +5 shadow dragon scales a +0 dagger the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the eel talisman of Grim Salvation {rC++ Int+2} [eel talisman] rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +0 robe the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 37, D) a +0 orcbow (still there?) a staff of necromancy (still there?) a centaur corpse (still there?) (50, 25, D) a +2 heavy halberd (unseen) (50, 36, D) the +3 scale mail of Creativity {rF+ rN+++ Str-4 Dex-4} rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Str-4: It affects your strength (-4). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (50, 37, D) a +0 shortbow (still there?) the +9 long sword of Cesibow {antimagic, ^Fragile rN+ Will+} (still there?) ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (50, 38, D) a +5 spear of venom (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (50, 39, D) a +0 orcbow a centaur corpse (51, 25, D) a +2 hand axe of electrocution (unseen) (51, 37, D) a +1 spear of venom a javelin a +1 chain mail of poison resistance a +2 orcbow of freezing 4 large rocks a staff of cold a merfolk corpse (51, 38, D) a +0 arbalest (52, 25, D) a condenser vane (52, 36, D) a +0 orcbow (52, 37, D) a +0 longbow (still there?) a +2 scale mail of fire resistance (still there?) the +3 battleaxe of Blood {antimagic, rN+ Will+} (still there?) rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (53, 25, D) a +3 leather armour of poison resistance (unseen) (53, 36, D) a +0 leather armour of willpower (53, 37, D) 4 large rocks (still there?) the amulet of Foolhardiness {Chemistry rPois} (still there?) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rPois: It protects you from poison. a stone giant corpse (still there?) (53, 38, D) 6 large rocks a stone giant corpse (54, 25, D) a +3 ring mail of poison resistance (unseen) (54, 36, D) a +0 leather armour (59, 36, D) a +0 trident (59, 37, D) a staff of cold (unseen) (60, 36, D) a +3 war axe of electrocution (unseen) (60, 37, D) the ring of Leaves {rElec rPois rC- Will+++} [ring of willpower] rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. (unseen) (60, 39, D) a +2 heavy trident a +0 robe (61, 0, D) the +11 orcbow "Oqizij" {heavy, Bane Int+2 Dex+9} Bane: It inflicts you with a random bane when you equip it. Int+2: It affects your intelligence (+2). Dex+9: It affects your dexterity (+9). It cannot be enchanted further. (unseen) (61, 11, D) a +0 short sword (61, 16, D) a scroll of acquirement (61, 26, D) a ring of positive energy (61, 30, D) a hell hound corpse (skeletalised by now) (61, 36, D) a +1 falchion of flaming (61, 37, D) a +2 hand axe of electrocution (62, 8, D) a staff of fire (62, 9, D) a parchment of Vampiric Draining (62, 17, D) a +2 shortbow of flaming (unseen) (62, 26, D) a +1 dagger of speed (unseen) (62, 32, D) a +2 scimitar of flaming (62, 33, D) a +1 scimitar of flaming (62, 36, D) a parchment of Spellspark Servitor (62, 37, D) a +2 battleaxe of freezing (still there?) a +0 robe (still there?) 4 scrolls of enchant weapon (still there?) (62, 38, D) a +2 spear of flaming (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (62, 39, D) a +0 cloak of stealth (still there?) a +5 spear of venom (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (63, 0, D) a +4 giant spiked club (63, 16, D) a +2 robe of willpower (63, 18, D) a +5 war axe of flaming (63, 36, D) a staff of conjuration (unseen) (63, 37, D) a staff of cold (unseen) (63, 39, D) a +1 spear of venom (still there?) 2 silver javelins (still there?) a +1 leather armour of poison resistance (still there?) (64, 16, D) a +2 war axe of venom (still there?) a parchment of Enfeeble (still there?) (64, 17, D) a +2 long sword of flaming (still there?) the +0 spear of the Incandescent {drain, Dex+8} (still there?) Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (64, 26, D) a +2 rapier of venom (64, 27, D) the +5 ring mail of the Shore {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (64, 32, D) a hell hound corpse (skeletalised by now) (65, 16, D) a +0 short sword a +0 robe (65, 18, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (65, 26, D) an orb of stardust (unseen) (67, 0, D) a +2 halberd of flaming (unseen) (67, 2, D) an adder corpse (skeletalised by now) (68, 0, D) a staff of necromancy (68, 3, D) a +0 trident a +0 robe a naga corpse (skeletalised by now) (68, 4, D) a water moccasin corpse (skeletalised by now) (69, 0, D) the cold staff of Integrity {rC++ Will++ Ice} [staff of cold] rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. Ice: It increases the power of your Ice spells. (unseen) (69, 36, D) 4 potions of haste (70, 9, D) a +2 triple crossbow of electrocution (unseen) (70, 36, D) a +6 ring of strength a water moccasin corpse (70, 37, D) a +0 vampiric triple sword (unseen) (70, 38, D) a bullfrog corpse (71, 8, D) a +0 long sword of electrocution (71, 10, D) a yak corpse (skeletalised by now) (71, 17, D) a sanguine talisman (71, 26, D) a ring of protection from fire (71, 27, D) the ring "Husu" {^Drain rN+ rCorr Str+6 Int+8} [ring of strength] ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Int+8: It affects your intelligence (+8). (unseen) (71, 36, D) a +1 devious dagger (71, 37, D) a staff of earth (still there?) a bullfrog corpse (still there?) (71, 38, D) a yak corpse (72, 8, D) a ring of poison resistance (72, 9, D) the fire staff of Foul Odours {rF+ Int+3 Fire} [staff of fire] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. (unseen) (72, 10, D) a yak corpse (skeletalised by now) a jackal corpse (skeletalised by now) (72, 17, D) a ring of wizardry (72, 26, D) the amulet of the Spinneret {Reflect rElec Dex+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). SH+5: It affects your SH (+5). (unseen) (72, 27, D) a +1 short sword of freezing (unseen) (72, 28, D) a shapeshifter corpse (skeletalised by now) (72, 36, D) a staff of necromancy (unseen) (73, 1, D) a staff of fire (unseen) (73, 16, D) the +1 robe of Privacy {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (73, 17, D) a +4 scimitar of flaming (unseen) (73, 26, D) the +2 scimitar "Ruetud" {flame, rCorr Str+5} rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). It cannot be enchanted further. (73, 27, D) a +2 long sword of valour (73, 36, D) a staff of conjuration (unseen) (73, 37, D) a cane toad corpse