nell the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a parchment of Haunt (62, 0, D) the +9 great mace of Brutal Revenge {heavy, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (62, 2, D) a jackal corpse (62, 8, D) a +0 ring mail of poison resistance (62, 9, D) a staff of earth (62, 10, D) a +0 rapier a +0 robe (63, 0, D) a +0 great sword of valour (unseen) (67, 0, D) a parchment of Rimeblight (68, 0, D) a +2 rapier of speed (69, 0, D) the earth staff "Upnycam" {rF+ rC+ Will+ Dex+2 Earth} [staff of earth] rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. (unseen) (70, 8, D) a ring of willpower (70, 9, D) the +11 war axe "Xipt" {reap, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (71, 8, D) the +6 sling "Worm's Wrath" {drain, ^Drain Will++ Str+2} ^Drain: It drains your maximum health when unequipped. Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. (71, 16, D) the cold staff "Veeheh" {rC+ Str+2 Ice} [staff of cold] rC+: It protects you from cold. Str+2: It affects your strength (+2). Ice: It increases the power of your Ice spells. (unseen) (71, 17, D) an amulet of faith (71, 22, D) a +0 short sword a +0 longbow a +0 leather armour a +0 long sword a +0 shortbow a +0 robe an elf corpse (71, 26, D) a staff of conjuration (71, 27, D) the +0 pair of gloves of Impatience {Hurl, Harm Dex+2} Harm: It increases damage dealt and taken. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (72, 8, D) a staff of alchemy (unseen) (72, 9, D) a staff of air (unseen) (72, 16, D) a +1 dagger of venom (72, 17, D) a +2 great mace of holy wrath (unseen) (72, 22, D) a +0 heavy long sword (still there?) a +2 long sword of electrocution (still there?) (72, 26, D) a parchment of Summon Forest (72, 27, D) the +1 hand axe of Virtue {distort, rC+ Str+6 Dex+4} rC+: It protects you from cold. Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (73, 3, D) a human corpse (73, 16, D) a +2 ring mail of poison resistance (unseen) (73, 20, D) a +0 short sword a +0 leather armour an elf corpse (73, 22, D) a +0 dagger a +0 ring mail an elf corpse (73, 26, D) a +2 broad axe of freezing (unseen) (73, 27, D) a parchment of Iskenderun's Mystic Blast