nell the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. The Shining One disapproves of the use of such an item. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) the inkwell talisman "Jimejet" {rElec rC- Will+++ Dex-3} (still there?) [inkwell talisman] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. Dex-3: It affects your dexterity (-3). a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +6 ring of strength (61, 4, D) a black bear corpse (61, 8, D) a staff of earth (62, 0, D) the +5 orcbow of Resourcefulness {flame, Int+4 SInv} Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (62, 4, D) a +0 dagger a +0 robe a +0 buckler a wolf corpse (62, 8, D) the ring "Xyenn" {rF- rN+ Will+++ Str+6 Int+2} [ring of strength] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). (unseen) (62, 9, D) a +1 bardiche of protection (unseen) (63, 0, D) a staff of necromancy (unseen) (63, 3, D) a +0 short sword a +0 robe (63, 8, D) the amulet of Fer Fiul {Wildshape +Inv Fly Regen+ Dex-4} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). +Inv: It lets you turn invisible. Fly: It grants you flight. Regen+: It increases your rate of health regeneration. Dex-4: It affects your dexterity (-4). (unseen) (67, 0, D) the orb "Piesm" {Energy, rElec rF- Summ} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Summ: It increases the power of your Summonings spells. (unseen) (68, 0, D) a +3 heavy mace (69, 0, D) the +10 great sword of Licec {pain, rN+++} rN+++: It renders you almost immune to negative energy. It cannot be enchanted further. The Shining One disapproves of the use of such an item. (unseen) (69, 10, D) a +0 trident a merfolk corpse (70, 2, D) a +0 glaive (70, 8, D) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). (unseen) (70, 9, D) a +0 trident a tin of tremorstones (2/2) (71, 8, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (71, 9, D) a +0 trident a merfolk corpse (71, 11, D) a +0 trident (71, 16, D) a ring of see invisible (71, 17, D) a +2 spear of venom (71, 26, D) the +11 spear of Ehaffol {flame, ^Contam rN+ Will+ Dex+4} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (71, 27, D) a tin of tremorstones (2/2) (72, 8, D) a +2 ring mail of fire resistance (unseen) (72, 9, D) the amulet of Agnosticism {Faith *Corrode rN++ Dex+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (72, 17, D) a staff of alchemy (unseen) (72, 26, D) a +4 dagger of speed (unseen) (72, 27, D) a +2 orcbow of draining (unseen) (73, 10, D) a +0 trident 3 boomerangs a merfolk corpse (73, 16, D) the +7 mace "Qogeat" {drain, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. The Shining One disapproves of the use of such an item. (unseen) (73, 17, D) the +4 sling "Caleajiyhu" {drain, ^Drain rF+ rC++ rN+} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. The Shining One disapproves of the use of such an item. (unseen) (73, 26, D) a ring of magical power (73, 27, D) a parchment of Vampiric Draining (74, 3, D) a human corpse (75, 1, D) a parchment of Ignition