nell the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (60, 11, D) a +0 rapier a +0 robe an elf corpse (61, 0, D) a +7 spectral quarterstaff (unseen) (61, 1, D) a ball python corpse (61, 8, D) the +9 spear of Strategic Superiority {flame, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (61, 9, D) a +0 dagger a +0 robe (61, 16, D) a blade talisman (62, 0, D) a +1 dire flail of protection (62, 1, D) a ball python corpse (62, 2, D) a ball python corpse (62, 8, D) a +0 helmet of intelligence (62, 9, D) a parchment of Hoarfrost Cannonade (62, 12, D) a +0 rapier a +0 robe (62, 16, D) the amulet "Qyleneq" {Reflect Str+6 SH+5 Stlth-} [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+6: It affects your strength (+6). SH+5: It affects your SH (+5). Stlth-: It makes you less stealthy. (unseen) (62, 17, D) a +0 rapier a +0 robe a parchment of Forge Blazeheart Golem (62, 21, D) a +4 double sword of flaming (63, 8, D) an amulet of magic regeneration (63, 16, D) an amulet of regeneration (63, 17, D) the +1 shortbow of Hacking and Slashing {chaos, rF+ rC++} rF+: It protects you from fire. rC++: It greatly protects you from cold. It cannot be enchanted further. (unseen) (64, 16, D) a +5 ring of evasion (64, 17, D) the cold staff of Havoc {rElec rPois rC+ Ice} [staff of cold] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (unseen) (64, 19, D) a shapeshifter corpse (66, 23, D) a +0 shortbow a +0 dagger a +0 leather armour (68, 0, D) a +3 leather armour of fire resistance (70, 8, D) 4 potions of haste (70, 9, D) the +10 scimitar of the Establishment {heavy, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (70, 13, D) a +0 rapier a +0 robe (71, 8, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. It cannot be enchanted further. (71, 11, D) a +0 rapier a +0 ring mail a +0 rapier a +0 ring mail (71, 16, D) a ring of see invisible (71, 17, D) a +0 giant spiked club a +0 giant club a +4 plate armour of cold resistance (71, 18, D) a +0 giant club an ogre corpse (71, 26, D) a +2 dagger of distortion (unseen) (71, 27, D) a parchment of Hoarfrost Cannonade (71, 28, D) a +0 trident 2 boomerangs (72, 8, D) an amulet of magic regeneration (72, 9, D) a staff of air (unseen) (72, 16, D) a +1 plate armour of fire resistance (72, 17, D) a +0 giant club (72, 18, D) a +0 giant club an ogre corpse (72, 19, D) a +0 giant club a +0 giant club (72, 21, D) a +2 great sword (73, 1, D) a ring of protection from fire (73, 16, D) a parchment of Nazja's Percussive Tempering (73, 17, D) a +1 spectral quarterstaff (unseen) (73, 18, D) a +0 giant club (73, 26, D) a +2 hand axe of flaming (unseen) (73, 27, D) a +1 spear of flaming (unseen) (73, 28, D) a +0 orcbow a centaur corpse (74, 29, D) a +0 trident a merfolk corpse (74, 33, D) a +5 antimagic scimitar (75, 1, D) a +0 scale mail of positive energy (75, 28, D) a +0 orcbow