nell the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (61, 16, D) the ring "Huys" {*Corrode Fly rElec Stlth+} [ring of flight] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (61, 26, D) a scroll of brand weapon (62, 1, D) the +6 sling "Giantbane" {drain, rPois rC+ Str+3} rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (62, 9, D) a +2 spectral giant club (62, 12, D) a shapeshifter corpse (skeletalised by now) (62, 22, D) a +0 scimitar (62, 26, D) a +1 plate armour of willpower (unseen) (62, 27, D) the +9 shortbow "nell's Foe" {elec, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (63, 8, D) a +4 ring of slaying (63, 26, D) a manual of Summonings (63, 27, D) the +1 hand axe "Awnuit" {elec, *Slow Fly rN++ Dex+5} *Slow: It may slow you when you take damage. Fly: It grants you flight. rN++: It greatly protects you from negative energy. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (63, 28, D) an adder corpse (63, 29, D) a water moccasin corpse (64, 12, D) a shapeshifter corpse (skeletalised by now) (64, 16, D) a +3 bardiche of venom (unseen) (64, 20, D) a +0 broad axe (64, 26, D) a book of Sloth (64, 27, D) a staff of earth (unseen) (64, 29, D) a ball python corpse (65, 26, D) the +9 arbalest "Luir" {drain, rPois Int+4 Dex-5 SInv} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (67, 0, D) the +10 long sword of Tyidom {vamp, rPois rF+ rC- Str+4} rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). It cannot be enchanted further. (68, 0, D) a staff of alchemy (69, 0, D) a +0 dagger of freezing (70, 8, D) a +2 plate armour of poison resistance (unseen) (70, 9, D) a +2 longbow of flaming (unseen) (71, 16, D) a scroll of brand weapon (71, 17, D) the +0 chain mail of Waimuk {Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (71, 30, D) a +0 flail a +0 orcbow a +0 plate armour (72, 9, D) a ring of flight (72, 16, D) a +0 short sword of speed (72, 17, D) a +2 scale mail of archery (72, 26, D) a staff of fire (72, 29, D) a +0 glaive a +0 chain mail (72, 30, D) a +0 short sword a +0 leather armour (73, 1, D) a staff of conjuration (unseen) (73, 3, D) a +0 hand axe a +0 robe (73, 16, D) a +4 rapier of venom (unseen) (73, 17, D) a scroll of brand weapon (73, 27, D) a +4 scale mail of willpower (73, 30, D) a +0 flail a +0 leather armour (74, 29, D) a +0 short sword a +0 dagger a +0 robe (75, 1, D) a +1 war axe of freezing (unseen)